Topic. They think they've appeased us with this dumb companion? VIP still isn't worth anything because you get virtually nothing for it. Bring back the good stuffs to trade bar store, cut the VIP price by 75%, or have it give 500 ZEN monthly like your other subs do. This is just more unacceptable garbage by PWE and Cryptic and pushes me that much closer to quitting the game.
~DREAM GODDESS~
Lindsey Lewis
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I want Neverwinter to be awesome.
For instance, I hate that the game is being made even more casual friendly. It's already the easiest game on the market today, and they're just makiing it more accessible when what is needed is an overhaul to make the game LESS casual friendly. I don't normally say that, I'm not hardcore myself, but dang, this is more casual than any other game in history in terms of how easy it is. Neverwinter currently makes Super Mario Bros. on the NES look impossibly difficult by comparison.
I mean, you literally can't adventure in every zone without overleveling by 5-10 levels, without even trying. This makes all the zones less fun. Heck, even a "turn off XP gain" could help people like me at least. We know you can do tuning, so make it so!
Lindsey Lewis
I'm positive Cyptic is just Trolling us at this point. Or their marketing team is chocked full of terrible human beings.
Edit: And to the guy who was saying the Proffesion Vendor was a dumb thing and it should've been a Seal Vendor... I couldn't agree more!
For Enchanted Keys alone, VIP is worth it. Save up 2400 TTBs and buy a purple Griffon and slap it on the AH. That's about 2mil AD right there. For doing nothing. Not having to deal with injury kits is nice. Being able to pop a signpost is definitely worth it, especially lately, since quests seem to be getting drawn out with excessive travel times.
No listing fees on the AH is nice, as is the discount at the Wondrous Bazaar. Bonus XP, bonus AD for things, Epic Dungeon keys, Scrolls of ID. Plus, your bank, salvager and mailbox... What's not to like?
I can live without the profession vendor and the portal to Moonstone. A Seal Trader might be cool to have instead. Maybe a bonus on SH currencies.
Anyway.. YMMV. Look for HAMSTER, and all you'll find is HAMSTER.
"...I grab my wiener and charge!" - ironzerg79
More than the keys, I'd miss the travel signpost and mailbox most of all if I let VIP lapse.
They can try tempting me with offers, but as long as I can transfer AD to ZEN I won't pay real money for it.
Bonus XP: This game is already the easiest ever made, and the fastest to level in, with no way around it. This is bad, not good, so bonus XP is a con, not a pro.
Bonus AD: This is such a small amount you won't benefit unless you play A TON.
Scrolls of ID: WORTHLESS, truly, I have hundreds of these things lying around now.
Bank: Have to have high VIP for that.
Salvager: This is high level only.
Mailbox: Useless again.
The portal to Moonstone is literally the only thing remotely useful, and just for killing travel time after zones. TTBs you get maybe a couple from each, you'd need to open HUNDREDS of boxes to get 2400. And 90% of the time you get JUNK from the boxes that's completely worthless (Lesser Union Stones, etc).
Lemme pose the question to you: What is there TO like? None of this is worth anything.
Lindsey Lewis
Wanna see a well made game? Look at Paradox and CCP, and DO WHAT THEY DO! All PWE is doing is cashing in, not caring at all for the content or quality, and it's got me and thousands of other people ready to quit (and thousands more already have). If you think this is worth it, you are in a very tiny minority.
Lindsey Lewis
Bonus XP, useful when you are over level 70.
Bonus AD, yes, we play a lot. If you don't play a lot, no point to invest.
Scrolls of ID is not worthless if you play a lot, I kept on out-used of what I picked up.
Bank: high VIP, sure. One of the MOST use thing.
Salvage: we are high level. Use it all the time.
Mailbox: VERY useful. The 3rd most useful after portal and bank.
Portal to moonstone: the most useless one.
Portal: very useful unless you enjoy long riding time.
No posting fee for AH: very useful. I don't need to post low price just in case I can't recover posting fee anymore. I can throw anything to AH without any "penalty".
Discount in AD store: very useful. People actually bought stuff from there to resell to people who does not have VIP to financing them to have VIP.
In short, I cannot play without VIP anymore.
The key is if you don't play a lot, such as everyday, no, VIP is not for you.
Or you're doing the blue dragon during Dragonflight, which usually entails multiple deaths. No injuries: priceless.
You're ready to turn in the weekly quest in WoD and you realize you're short 1 coffer. Dropping a mail portal and getting the stack of coffers you had in the mail (or same for bank), rather than riding back to PE to the nearest mailbox/bank, then all the way back to the middle of WoD: priceless.
3 free epic dungeon keys daily so you can hit max rAD on multiple characters: priceless.
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VIP may be worthless to you; so don't buy it. I'm very satisfied with it, even ignoring the free lockbox keys.
Look, this thread is about FIXING things so that the WHOLE game is better. Why do you defend the pittance they give? Where are your bloody standards? I don't have spare money to throw at a game they put no effort into. There hasn't been a good patch the entire time I've played this game, and in fact each patch made me more angry and less wanting to play the game.
You who are satisfied are a small minority, as proving by dwindling number of players. I think we're at HALF the players from a year ago? That is a downward trend. But sure, keep defending them if you want this game to die altogether in the very near future.
Lindsey Lewis
Instead of leaving, I want change.
Lindsey Lewis
I will explain it simply:
Assume each dungeon key has a value of 3000 AD. (the absolute worst thing you can get out of a dungeon is worth 3000 AD and we are not counting seals or any other potential drops, or VIP 10% bonus.)
Now, you have 2 character slots for FREE starting out. If you have both characters at level 70, the free key nets you 3k AD per day, per character, for a total of 180k AD during the VIP time, this is assuming VIP rank 1.
Lets now assume the absolute worst, that the zax is at 500:1 and that you will have to spend 500k AD per rank of VIP. Let us also assume you are buying 1 rank at a time, which is also really bad.
During month 1, the dungeon keys alone are worth 180k AD, meaning that the lockbox keys have to net a total value of 320k AD, or 10666.67 AD per key. However, that is not including trade bars. Assuming that you only get 4 trade bars on average from each lockbox, you will get 120 trade bars in 1 month. Once again, I am using a LOW estimate here, making it a sort of worst case scenario to show even if you are the most unlucky person in the world, VIP is still good. Now, assuming you wanted to sell rank 7s for some reason, the average value of a rank 7 enchant or runestone is 4500 AD, minus 10% auction cut, 4050 AD for you. for 120 trade bars, you can buy 20 of them and 20*4050 = 81000 AD for you. This means realistically, you only have to make 239k AD off of the keys, which means the average value of a lockbox needs to be 7966.667 AD.The average value of a lockbox key is well above that (I cannot link you to in depth RNG tests showing this, but trust me, they exist) and so you always make profit.
In every single case here, I have assumed the absolute worst, which goes to show that even in the worst situation, VIP pays itself off and so if you are failing to find utility from it, its a personal failure and not a failure of the system itself.
Lindsey Lewis
I think the remaining life cycle of this game seems pretty clear to me, at this point.
Like others have said, this probably isn't the game for you.
If you find what you're looking for, PM me because I'd like to know too.
If we get around 10 TTBs per day, which is the maximum the average drop is around 5-6 i guess, it would take about 240 days until you can afford a Griffon. And you don't do nothing. You spend real money on this "feature" and must login on a daily basis which is not always possible. If you spend Astral Diamonds on your VIP you played the game straight for 2 Weeks to even afford it. So it is not "Doing Nothing".
Injury Kits cost gold and gold is nothing worth. The whole Injury-System is more like an annoyance instead of a usefull gameplay feature.
Okay that is nice.
That is also indeed a cool feature, which also reduced the prices for any other player in the game. But the AH listing fee was an annoyance before and didn't add anything usefull. It is really to question why we should pay such a fee in the first place.
Not usefull. Even for overflow XP the Bonus is not really noticable.
Yeah a cool feature of VIP but someone would ask: Did they reduce the RAD rewards beforehand so that this feature seems usefull (btw. the answer is yes).
Indeed a nice feature even if a lot of player are participating in the two big "raids" which don't need Epic Dungeon Chest keys. It has also the same problem as the "feature" before. In the old times you had Dungeon-Event-Time where the Chest was always unlocked + 1 free key. Before VIP started they simply stripped the game of the Dungeon-Event-Time which lead to the current need of Dungeon keys.
Utterly Useless.
Never need it. You basically has this feature always unlocked with the Gateway.
That's also a nice addition.
To sum this up. A lot of the stuff you get from VIP is not worth mentioning it. The rest is quite nice but at least half of this stuff is only usefull because Cryptic/PWE manipulated/changed the game so it would be a usefull addition.
That simply shows another side of Neverwinter: Instead of encouraging you to spend money for the game it throws more and more stones in your way and screams at you: SPEND MONEY. There are so many mechanics to block and annoy the player that must be undone by spending AD or Money it is ludicrous.
What would be great is a VIP+ only buyable from outside the game, and it gives you VIP plus some other things like extra zen every month, free transmutation, faster campaign progression, cheaper retraining etc. Basically something you can't get by grinding, only by actually supporting the game. Other games have that, but it seems this one just wants everything to be buyable through ingame currency.
If you don't - don't get it!
World Portal: use it all the time
Prof Vendor: use it when I need to sell stuff to clear bag space (could be Any vendor type)
Mailbox: useful
Salvage: useful
Bank: looking forward to it in a few more VIP levels...
No AH posting fee: ALL THE TIME!!
Teleport to lounge: why? have World Teleport instead
Lockbox Keys: Pays for itself completely! (see many above posts by smart players)
Again: Like it? Get it! (don't like? don't get)
And as someone already said, all the zen from the exchange is bought and not generated through playing. Zen doesn't get into the game without someone paying real money. You could already call that "P2W", even if someone else is paying for you.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12