We just built a salvage vendor. We can talk to him but are not allowed to salvage anything. I had a piece of equipment in my inventory and salvage is grayed out on the menu and tooltip tells me to go to PE.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I don't think the ability to build one is meant to be released yet, or there'd have been an announcement they were adding it. So it can be done, but it's not functional if you do.
@terramak Whatever gets done to fix this or switch it back off until it's ready needs to be fair to guilds that already invested in it. This is the second person I've seen mention it (first is in your most recent thread for patch notes, so I figured you'd see it).
that just isn't right, that it is setup for guilds to work on and create, then it doesn't work. What a waste of resources. If it isn't intended to be available yet, then it should be buildable. I feel bad for those of you who worked for this rather than something that you can benefit from. I'll have to let my guild know not to go there at this time. We're small, so I'm sure it is still a long way off.
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
edited April 2016
I do believe this got put in a build or so early. I know the other temporary vendor is set to go live during the Protector's Jubliee (from reading the context clues). I'm assuming that this might also be the case with the other vendor as well. I would not destroy the building if you already built it, but if you haven't built one, I wouldn't build it yet.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
The Jubilee Trader sort of works... used him to buff our intake of Surplus EQ and tries again for Influence, which didn't work. Tyranny Treasures is currently working.
I hope they keep him even after the event.. the guild is in desperate need of the help.
"...I grab my wiener and charge!" - ironzerg79
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The Jubilee Trader sort of works... used him to buff our intake of Surplus EQ and tries again for Influence, which didn't work. Tyranny Treasures is currently working.
I hope they keep him even after the event.. the guild is in desperate need of the help.
I agree. The "Jubilee Trader" should be permanent, not event-related. The smaller the guild, the greater the effect the trader can have on the guild's ability to gather resources. It's a minor blip for a guild with 100+ folks working on stuff (and probably done by now).
As for the salvager, having had a look at what it takes to make, that plot uses a very small amount of resources to construct compared to everything else, and has no upgrades. Assuming it just remains in place until it works properly, it should not be a devastating loss of resources for anyone.
Jumping in here quickly. We are making changes to both the Jubilee Trader and North Terrace Vendor with tomorrow’s patch. Both of these Stronghold features were released accidentally before they were ready for the players. Following tomorrow’s maintenance, we will be fixing the North Terrace Vendor to allow the Waterdhavian Trader to properly accept Salvage actions nearby. The Jubilee Trader will be disabled and any remaining resources will no longer be claimable. However, we do anticipate the Jubilee Trader to return at a later date.
Alex
Communications Manager - Perfect World Entertainment
When the Jubilee Trader comes back, will this be a permanent addition? It's really been helpful for our small guild.
The description makes it sound like it will only be around for the Jubilee event, but I want to reiterate that the amount of difference this trader can make for a small guild in progressing vs. not progressing is startling.
For a big active guild, it's a dribble of additional resources going towards a final push for something. And that's nice but not critical.
For a small guild, it can provide double or more of what your members of capable of producing. The smaller your guild is, the more impact the trader has. That is a fantastic balancing mechanic, and the trader should be a permanent feature, not just something you give us for a week or two and then remove again.
SH event tie-ins and gifts are nice and appreciated, but leave us where we started when they're over and gone. Giving us a fish vs. giving us a fishing pole. (The crafting additions are a fishing pole, for example.)
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@terramak Whatever gets done to fix this or switch it back off until it's ready needs to be fair to guilds that already invested in it. This is the second person I've seen mention it (first is in your most recent thread for patch notes, so I figured you'd see it).
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"...I grab my wiener and charge!" - ironzerg79
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I hope they keep him even after the event.. the guild is in desperate need of the help.
"...I grab my wiener and charge!" - ironzerg79
As for the salvager, having had a look at what it takes to make, that plot uses a very small amount of resources to construct compared to everything else, and has no upgrades. Assuming it just remains in place until it works properly, it should not be a devastating loss of resources for anyone.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Jumping in here quickly. We are making changes to both the Jubilee Trader and North Terrace Vendor with tomorrow’s patch. Both of these Stronghold features were released accidentally before they were ready for the players. Following tomorrow’s maintenance, we will be fixing the North Terrace Vendor to allow the Waterdhavian Trader to properly accept Salvage actions nearby. The Jubilee Trader will be disabled and any remaining resources will no longer be claimable. However, we do anticipate the Jubilee Trader to return at a later date.
Alex
When the Jubilee Trader comes back, will this be a permanent addition? It's really been helpful for our small guild.
"...I grab my wiener and charge!" - ironzerg79
For a big active guild, it's a dribble of additional resources going towards a final push for something. And that's nice but not critical.
For a small guild, it can provide double or more of what your members of capable of producing. The smaller your guild is, the more impact the trader has. That is a fantastic balancing mechanic, and the trader should be a permanent feature, not just something you give us for a week or two and then remove again.
SH event tie-ins and gifts are nice and appreciated, but leave us where we started when they're over and gone. Giving us a fish vs. giving us a fishing pole. (The crafting additions are a fishing pole, for example.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia