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Grimah's Guardian Fighter Compendium

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  • kemi1984kemi1984 Member Posts: 849 Arc User
    Yes there is. You can buy a ZEN market item called a "Retraining Token" it will wipe all your stats, abilities, boons ect.
    It's 300 ZEN a pop, so it's not too expensive.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    i play tactican GF, only for PvE.
    i like your posts, but need a direction for tactican homepages.
    was i built as buffer/debuffer?
    i was looking for how do i make more damages as tact? or do i need retrain?
    i had GF mentor that train me, but he no longer around to see if i made some improvements.

    i am currently using Into the fray the most, and often switch with bullrush and lunge strikes.
    i solo alot, and need partial list for switching solo/group mode skills.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    If you want to see a great Tact guide you won't find better than this one written by Lil:

    http://www.arcgames.com/en/forums/neverwinter#/discussion/1204368/fatmushroom-s-tank-buffer-mod-7-8-swordmaster-tactician-pve-guide

    As for the DPS aspect of the GF.

    Tact doesn't have a lot of DPS, hard to argue, but you can get some more simply by using Shield Warrior Wrath. Of course it does force you to spend some points (I would recommend going all the way to 4) to make it work on full potential. The trick is to start the fight by taking some hits. At max stacks this feature will give you 20% more damage for quite a long time, something like 15 secs ??.

    Of course getting more power is always a good thing if you want to squeeze a bit of solo DPS.

    By far the best option is to have a second set of companion gear (Avenger) and use bondings - but that's expensive.
    You can also get an augment and use it for pure DPS stats.
    If you combine the above with Vorpal + Lol set, you will get a good DPS combo that will breeze you through any solo content.

    To summarize, it's expensive to have "two GF's in one". But that's the price if you want to play a GF and be somewhat Jack of all trades. Avenger gear is rather expensive, not to mention vorpal with Lol set (vorpal is not THAT necessary but works best with Lol).
    Tact is a pure buffer build and it's awesome! If you want to be a great PT asset you will go Tact. If you want to be a solo player than Conq is the way to go - period.

    Ending this wall of text...you can join ingame GF channel and ask away for any questions you may encounter.

    Play well and have fun!
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • grimahgrimah Member Posts: 1,658 Arc User
    As someone who primary ran solo and did pvp. I now started to look more into PvE and realise how good recovery is for the group especially if you go with people who know what they are doing. getting around 6k recovery will give you good uptime on ITF which is beloved by most players now.

    With orcus hitting so hard. Swordmaster has a huge advantage over Iron Vanguard at present due to the class feature Steel Defense.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • grimahgrimah Member Posts: 1,658 Arc User
    Updated some info regarding attribute points and their efficiency, since people ask me why i advise against INT even as a buffer:

    Attribute points
    STR: - +1% damage +1% stamina regen (400 power, 100 stamina gain)
    CON: +1% action point gain, +4% hp (1200 hp, 100 AP gain)
    DEX: +1% resistance ignored, +0.5% deflect. (100 Armor pen, 200 deflect)

    CON may sound good, but +4% hp is only applied to your base hp, at max level this means 1200ish hp per point, which in stat value terms is equivilant to 300 (power, crit etc).

    I'll also mention INT here, as some people seem to like putting points in it. Just remember that 1 point of INT = 200 recovery, but without the AP gain. Important to take note if you want to build for efficiency.


    Also Tactician Capstone info:

    1. AP generated is based on percentage maximum health lost. Roughly 2% HP lost = 1% AP generated. So if you are blocking you will generate less, if you are immune e.g. steel defense you generate nothing.
    2. DR does not effect on AP generated.
    3. Is not effected by AP gain (the stat)
    4. Works through Paladin skill: Divine Protector, as damage is registered (you see the numbers) but transferred to the paladin.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • thecrowleythecrowley Member Posts: 51 Arc User
    Very useful guide, thank you so much. A clean and good discussion on all aspects, especially your paragon breakdown has been very useful.

    I disagree with your evaluation of Griffon's Wrath though, it is highly useful and does a lot of damage but it's a skill not suited for the trigger happy. This is more of a pressure and strategy skill that you keep in your back pocket for when you absolutely need it. What I mean by that is that you want it to be always recharging, ie using it at 3 charges. But you keep 2 in reserve and use them when you set up a larger burst, especially in PvP when you're about to anvil/daily etc and you got your debuffs going. For solo/grind it's a great skill to finish off stragglers and focus the high hp mobs with.

    Add to that - it looks totally <font color="orange">HAMSTER</font> and enemies get a proper gravity experience when you smack them dead with it, friend of mine said watching me take down a group was hilarious when dead bodies came flying out of large mob packs one by one.

    Still, great guide, sound and understandable reasoning. Thank you.
  • grimahgrimah Member Posts: 1,658 Arc User
    Thanks for the feedback. I still stand by what I said about griffon's wrath, the damage is just not worth it (over anvil or bull's charge), and the recharge speed is not effected by recovery etc making it less optimal.

    I've also updated some Cleave. I tested it's new changes against WMS and the damage is not far from it. Only downside is it's smaller cone of attack. which still means a loss of dps, and survivability (lifestealing)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    that "cleave" seem better for cone of effect instead of long linear effect, since mobs are flanking, so you need more of cone effect to do job better.
    long linear was meant for target the standing "caster" behind the mobs.
    change some attacks to knock them back if you need to focus on hostile casters that you need to reach.

    it was good change to have cone effects, linear would make you exposed.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited April 2016
    Removed some mis-information about guarded assault artifact feature, working with crushing pin (it does not)
    EDIT: this is wrong, it does work.


    Also editted some information about enhanced mark artifact feature. Only effects DR like ArP, not mitigation.
    Post edited by grimah on
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • slapdriveslapdrive Member Posts: 15 Arc User
    > @grimah said:
    > Removed some mis-information about guarded assault artifact feature, working with crushing pin (it does not)
    >

    Hmm, what do you mean by this? the debuff icon appears on enemies when they hit you(so long as it's not through KV reflect). It seems to refresh every single time they hit also.
  • grimahgrimah Member Posts: 1,658 Arc User
    Ah yes, i double checked. I'm not sure why I didn't see it display before. guarded assault feature does indeed proc it.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • edited April 2016
    This content has been removed.
  • grimahgrimah Member Posts: 1,658 Arc User

    Hey @grimah , did you test the tier 2 tactician feat "Daunting challenge" with IV path (double mark) in PvP?



    It actually reduces the damage against yourself as well, even when tooltip says something different.



    Do you know if it stacks with double mark? Like 20% damage reduction?

    I have not tested this, nor if im sure if it double marks. I'll try test it when i next have time for it (much later tonight)

    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • grimahgrimah Member Posts: 1,658 Arc User

    Hey @grimah , did you test the tier 2 tactician feat "Daunting challenge" with IV path (double mark) in PvP?



    It actually reduces the damage against yourself as well, even when tooltip says something different.



    Do you know if it stacks with double mark? Like 20% damage reduction?

    Okay ran a test on daunting challenge. was surprised to see it does work against the GF too (didn't know this). doesnt seem to stack though (but this test was less thorough since I had to reapply the mark over and over). Though does that really matter since the mark will fall off after the enemy hits you?
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • This content has been removed.
  • grimahgrimah Member Posts: 1,658 Arc User

    Well I am a pure PvP player and my mark is 100% of the time up!



    So thanks for verifiying my testing ;)

    The mark disappears when you get hit. (threatening rush one)

    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • This content has been removed.
  • aasuraasur Member Posts: 66 Arc User
    edited May 2016
    If team is at 60% RI, does Mark and Tide of Iron still have benefit?
  • grimahgrimah Member Posts: 1,658 Arc User
    yes, they are mitigation debuffs.

    I also forgot to mention I updated the guide with:

    Tides of Iron: 18% mitigation
    Mastery - Mark: 18% mitigation
    Threatening Rush: 12% mitigation
    Enforced Threat (Doesnt stack with other marks): 5% mitigation
    Crushing Pin: 10% mitigation
    Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.

    The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • aasuraasur Member Posts: 66 Arc User
    grimah said:

    yes, they are mitigation debuffs.

    I also forgot to mention I updated the guide with:

    Tides of Iron: 18% mitigation
    Mastery - Mark: 18% mitigation
    Threatening Rush: 12% mitigation
    Enforced Threat (Doesnt stack with other marks): 5% mitigation
    Crushing Pin: 10% mitigation
    Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.

    The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).

    Thanks for the confirmation. Since Threatening Rush provides an additional 12% mitigation, once GF is geared enough for survivabilty, would IV end up being the better path?

    Does Threatening Rush mark provide a second of hard taunt like Tab? That's help mitigate losing Weapon Master's Strike, which I use for AOE aggro mgmt together with Enforced Threat.
  • grimahgrimah Member Posts: 1,658 Arc User
    for pure debuffing, yes. its a good aoe debuff. Yes, but for tactician you kinda want to get hit/hurt to make use of the mastery. Which does not work with TR because hte marks will fall off.

    I personally missed the radius of WMS and couldn't stand using cleave anymore. Also tankin orcus is a pain if you have any latency or FPS issues.

    Still, if you can comfortable tank, It would be good for a pure damage debuff build.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    grimah said:

    yes, they are mitigation debuffs.

    I also forgot to mention I updated the guide with:

    Tides of Iron: 18% mitigation
    Mastery - Mark: 18% mitigation
    Threatening Rush: 12% mitigation
    Enforced Threat (Doesnt stack with other marks): 5% mitigation
    Crushing Pin: 10% mitigation
    Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.

    The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).

    When Enforced Threat or Mastery marks applies to target, the damage float indicates CA damage (swords).
    What would be a pure GF mark buff to damage from these marks if GF already has combat advantage (by positioning)?

    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • grimahgrimah Member Posts: 1,658 Arc User
    those values are AFTER CA.

    I first did a baseline test with just CA before using the marks.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    Great, thank you @grimah
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    I've slightly different number :

    TAB mark : 20% self / 8% for party
    Enforced Threat : 8%
    Threatening Rush : 12% self / 8% for party

    Tide of Iron : 20%

    GWF daring shout : 20% self / 8% for party

    Note that threatening rush is the only mark stacking for yourself ( TAB+TR = 32% / ET+TR = 20% ) but don't stack for your teamates.
    Your marks max debuff capacity is 32% for youself and 8% for the party, I assume this jump up to 37%/13%
    if you play with enhanced mark artifact class feature but I can't test it.

  • scathiasscathias Member Posts: 1,174 Arc User
    edited May 2016
    The numbers that lerapiso posted are the ones that I have always gotten when testing with ACT as well. I use the effectiveness column in ACT to judge the mitigation while hitting dummies.
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • superkwstarassuperkwstaras Member Posts: 68 Arc User
    Would you prefer terror or plaguefire for pve buff tank?
  • craoluscraolus Member Posts: 80 Arc User

    Would you prefer terror or plaguefire for pve buff tank?

    Plaguefire. We can at-will fast enough to keep the stacks up making it oh-so-slightly better than terror.
  • popeleoviipopeleovii Member Posts: 6 Arc User
    Seems as good of place as any to ask.. (2.2k IL)

    Took a few weeks to grind and increase the money purse (500k). Now what should I blow it all on?

    Have a main pet (neverember guard) with 3 bonding stones..

    Should I pick up another companion (goat, rust monster)?

    Or start upgrading all my runestones/enchantments/bonding stones?
    "All Have Said Their Prayers
    Now Invade Their Nightmares"
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    pope, I use the goat because it has 2 defensive slots for eldritch runestones and it's fairly cheap(110k), but I just got the bear cub for the life steal, it has 1 defensive slot. I think the Black Ice prospector is a decent deal for around 125k, since it has lesser bonding in it as well, and I like the AOE resist bonus, and I'm trying to decide if the leprechaun is worth it since he goes up to 10% AOE resist.

    Is there any point to up life steal if you have the bear cub?
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