Yes there is. You can buy a ZEN market item called a "Retraining Token" it will wipe all your stats, abilities, boons ect. It's 300 ZEN a pop, so it's not too expensive.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
i play tactican GF, only for PvE. i like your posts, but need a direction for tactican homepages. was i built as buffer/debuffer? i was looking for how do i make more damages as tact? or do i need retrain? i had GF mentor that train me, but he no longer around to see if i made some improvements.
i am currently using Into the fray the most, and often switch with bullrush and lunge strikes. i solo alot, and need partial list for switching solo/group mode skills.
Tact doesn't have a lot of DPS, hard to argue, but you can get some more simply by using Shield Warrior Wrath. Of course it does force you to spend some points (I would recommend going all the way to 4) to make it work on full potential. The trick is to start the fight by taking some hits. At max stacks this feature will give you 20% more damage for quite a long time, something like 15 secs ??.
Of course getting more power is always a good thing if you want to squeeze a bit of solo DPS.
By far the best option is to have a second set of companion gear (Avenger) and use bondings - but that's expensive. You can also get an augment and use it for pure DPS stats. If you combine the above with Vorpal + Lol set, you will get a good DPS combo that will breeze you through any solo content.
To summarize, it's expensive to have "two GF's in one". But that's the price if you want to play a GF and be somewhat Jack of all trades. Avenger gear is rather expensive, not to mention vorpal with Lol set (vorpal is not THAT necessary but works best with Lol). Tact is a pure buffer build and it's awesome! If you want to be a great PT asset you will go Tact. If you want to be a solo player than Conq is the way to go - period.
Ending this wall of text...you can join ingame GF channel and ask away for any questions you may encounter.
Play well and have fun!
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
As someone who primary ran solo and did pvp. I now started to look more into PvE and realise how good recovery is for the group especially if you go with people who know what they are doing. getting around 6k recovery will give you good uptime on ITF which is beloved by most players now.
With orcus hitting so hard. Swordmaster has a huge advantage over Iron Vanguard at present due to the class feature Steel Defense.
Updated some info regarding attribute points and their efficiency, since people ask me why i advise against INT even as a buffer:
Attribute points STR: - +1% damage +1% stamina regen (400 power, 100 stamina gain) CON: +1% action point gain, +4% hp (1200 hp, 100 AP gain) DEX: +1% resistance ignored, +0.5% deflect. (100 Armor pen, 200 deflect)
CON may sound good, but +4% hp is only applied to your base hp, at max level this means 1200ish hp per point, which in stat value terms is equivilant to 300 (power, crit etc).
I'll also mention INT here, as some people seem to like putting points in it. Just remember that 1 point of INT = 200 recovery, but without the AP gain. Important to take note if you want to build for efficiency.
Also Tactician Capstone info:
1. AP generated is based on percentage maximum health lost. Roughly 2% HP lost = 1% AP generated. So if you are blocking you will generate less, if you are immune e.g. steel defense you generate nothing. 2. DR does not effect on AP generated. 3. Is not effected by AP gain (the stat) 4. Works through Paladin skill: Divine Protector, as damage is registered (you see the numbers) but transferred to the paladin.
Very useful guide, thank you so much. A clean and good discussion on all aspects, especially your paragon breakdown has been very useful.
I disagree with your evaluation of Griffon's Wrath though, it is highly useful and does a lot of damage but it's a skill not suited for the trigger happy. This is more of a pressure and strategy skill that you keep in your back pocket for when you absolutely need it. What I mean by that is that you want it to be always recharging, ie using it at 3 charges. But you keep 2 in reserve and use them when you set up a larger burst, especially in PvP when you're about to anvil/daily etc and you got your debuffs going. For solo/grind it's a great skill to finish off stragglers and focus the high hp mobs with.
Add to that - it looks totally <font color="orange">HAMSTER</font> and enemies get a proper gravity experience when you smack them dead with it, friend of mine said watching me take down a group was hilarious when dead bodies came flying out of large mob packs one by one.
Still, great guide, sound and understandable reasoning. Thank you.
Thanks for the feedback. I still stand by what I said about griffon's wrath, the damage is just not worth it (over anvil or bull's charge), and the recharge speed is not effected by recovery etc making it less optimal.
I've also updated some Cleave. I tested it's new changes against WMS and the damage is not far from it. Only downside is it's smaller cone of attack. which still means a loss of dps, and survivability (lifestealing)
that "cleave" seem better for cone of effect instead of long linear effect, since mobs are flanking, so you need more of cone effect to do job better. long linear was meant for target the standing "caster" behind the mobs. change some attacks to knock them back if you need to focus on hostile casters that you need to reach.
it was good change to have cone effects, linear would make you exposed.
> @grimah said: > Removed some mis-information about guarded assault artifact feature, working with crushing pin (it does not) >
Hmm, what do you mean by this? the debuff icon appears on enemies when they hit you(so long as it's not through KV reflect). It seems to refresh every single time they hit also.
Hey @grimah , did you test the tier 2 tactician feat "Daunting challenge" with IV path (double mark) in PvP?
It actually reduces the damage against yourself as well, even when tooltip says something different.
Do you know if it stacks with double mark? Like 20% damage reduction?
Okay ran a test on daunting challenge. was surprised to see it does work against the GF too (didn't know this). doesnt seem to stack though (but this test was less thorough since I had to reapply the mark over and over). Though does that really matter since the mark will fall off after the enemy hits you?
I also forgot to mention I updated the guide with:
Tides of Iron: 18% mitigation Mastery - Mark: 18% mitigation Threatening Rush: 12% mitigation Enforced Threat (Doesnt stack with other marks): 5% mitigation Crushing Pin: 10% mitigation Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.
The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).
Thanks for the confirmation. Since Threatening Rush provides an additional 12% mitigation, once GF is geared enough for survivabilty, would IV end up being the better path?
Does Threatening Rush mark provide a second of hard taunt like Tab? That's help mitigate losing Weapon Master's Strike, which I use for AOE aggro mgmt together with Enforced Threat.
for pure debuffing, yes. its a good aoe debuff. Yes, but for tactician you kinda want to get hit/hurt to make use of the mastery. Which does not work with TR because hte marks will fall off.
I personally missed the radius of WMS and couldn't stand using cleave anymore. Also tankin orcus is a pain if you have any latency or FPS issues.
Still, if you can comfortable tank, It would be good for a pure damage debuff build.
I also forgot to mention I updated the guide with:
Tides of Iron: 18% mitigation Mastery - Mark: 18% mitigation Threatening Rush: 12% mitigation Enforced Threat (Doesnt stack with other marks): 5% mitigation Crushing Pin: 10% mitigation Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.
The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).
When Enforced Threat or Mastery marks applies to target, the damage float indicates CA damage (swords). What would be a pure GF mark buff to damage from these marks if GF already has combat advantage (by positioning)?
"When no appropriate rule applies, make one up."
— (The unwritten rule)
0
lerapiso818Member, NW M9 PlaytestPosts: 92Arc User
I've slightly different number :
TAB mark : 20% self / 8% for party Enforced Threat : 8% Threatening Rush : 12% self / 8% for party
Tide of Iron : 20%
GWF daring shout : 20% self / 8% for party
Note that threatening rush is the only mark stacking for yourself ( TAB+TR = 32% / ET+TR = 20% ) but don't stack for your teamates. Your marks max debuff capacity is 32% for youself and 8% for the party, I assume this jump up to 37%/13% if you play with enhanced mark artifact class feature but I can't test it.
The numbers that lerapiso posted are the ones that I have always gotten when testing with ACT as well. I use the effectiveness column in ACT to judge the mitigation while hitting dummies.
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
pope, I use the goat because it has 2 defensive slots for eldritch runestones and it's fairly cheap(110k), but I just got the bear cub for the life steal, it has 1 defensive slot. I think the Black Ice prospector is a decent deal for around 125k, since it has lesser bonding in it as well, and I like the AOE resist bonus, and I'm trying to decide if the leprechaun is worth it since he goes up to 10% AOE resist.
Is there any point to up life steal if you have the bear cub?
Comments
It's 300 ZEN a pop, so it's not too expensive.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
i like your posts, but need a direction for tactican homepages.
was i built as buffer/debuffer?
i was looking for how do i make more damages as tact? or do i need retrain?
i had GF mentor that train me, but he no longer around to see if i made some improvements.
i am currently using Into the fray the most, and often switch with bullrush and lunge strikes.
i solo alot, and need partial list for switching solo/group mode skills.
http://www.arcgames.com/en/forums/neverwinter#/discussion/1204368/fatmushroom-s-tank-buffer-mod-7-8-swordmaster-tactician-pve-guide
As for the DPS aspect of the GF.
Tact doesn't have a lot of DPS, hard to argue, but you can get some more simply by using Shield Warrior Wrath. Of course it does force you to spend some points (I would recommend going all the way to 4) to make it work on full potential. The trick is to start the fight by taking some hits. At max stacks this feature will give you 20% more damage for quite a long time, something like 15 secs ??.
Of course getting more power is always a good thing if you want to squeeze a bit of solo DPS.
By far the best option is to have a second set of companion gear (Avenger) and use bondings - but that's expensive.
You can also get an augment and use it for pure DPS stats.
If you combine the above with Vorpal + Lol set, you will get a good DPS combo that will breeze you through any solo content.
To summarize, it's expensive to have "two GF's in one". But that's the price if you want to play a GF and be somewhat Jack of all trades. Avenger gear is rather expensive, not to mention vorpal with Lol set (vorpal is not THAT necessary but works best with Lol).
Tact is a pure buffer build and it's awesome! If you want to be a great PT asset you will go Tact. If you want to be a solo player than Conq is the way to go - period.
Ending this wall of text...you can join ingame GF channel and ask away for any questions you may encounter.
Play well and have fun!
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
With orcus hitting so hard. Swordmaster has a huge advantage over Iron Vanguard at present due to the class feature Steel Defense.
and also the featured satirical comedic adventure "A Call for Heroes".
Attribute points
STR: - +1% damage +1% stamina regen (400 power, 100 stamina gain)
CON: +1% action point gain, +4% hp (1200 hp, 100 AP gain)
DEX: +1% resistance ignored, +0.5% deflect. (100 Armor pen, 200 deflect)
CON may sound good, but +4% hp is only applied to your base hp, at max level this means 1200ish hp per point, which in stat value terms is equivilant to 300 (power, crit etc).
I'll also mention INT here, as some people seem to like putting points in it. Just remember that 1 point of INT = 200 recovery, but without the AP gain. Important to take note if you want to build for efficiency.
Also Tactician Capstone info:
1. AP generated is based on percentage maximum health lost. Roughly 2% HP lost = 1% AP generated. So if you are blocking you will generate less, if you are immune e.g. steel defense you generate nothing.
2. DR does not effect on AP generated.
3. Is not effected by AP gain (the stat)
4. Works through Paladin skill: Divine Protector, as damage is registered (you see the numbers) but transferred to the paladin.
and also the featured satirical comedic adventure "A Call for Heroes".
I disagree with your evaluation of Griffon's Wrath though, it is highly useful and does a lot of damage but it's a skill not suited for the trigger happy. This is more of a pressure and strategy skill that you keep in your back pocket for when you absolutely need it. What I mean by that is that you want it to be always recharging, ie using it at 3 charges. But you keep 2 in reserve and use them when you set up a larger burst, especially in PvP when you're about to anvil/daily etc and you got your debuffs going. For solo/grind it's a great skill to finish off stragglers and focus the high hp mobs with.
Add to that - it looks totally <font color="orange">HAMSTER</font> and enemies get a proper gravity experience when you smack them dead with it, friend of mine said watching me take down a group was hilarious when dead bodies came flying out of large mob packs one by one.
Still, great guide, sound and understandable reasoning. Thank you.
I've also updated some Cleave. I tested it's new changes against WMS and the damage is not far from it. Only downside is it's smaller cone of attack. which still means a loss of dps, and survivability (lifestealing)
and also the featured satirical comedic adventure "A Call for Heroes".
long linear was meant for target the standing "caster" behind the mobs.
change some attacks to knock them back if you need to focus on hostile casters that you need to reach.
it was good change to have cone effects, linear would make you exposed.
EDIT: this is wrong, it does work.
Also editted some information about enhanced mark artifact feature. Only effects DR like ArP, not mitigation.
and also the featured satirical comedic adventure "A Call for Heroes".
> Removed some mis-information about guarded assault artifact feature, working with crushing pin (it does not)
>
Hmm, what do you mean by this? the debuff icon appears on enemies when they hit you(so long as it's not through KV reflect). It seems to refresh every single time they hit also.
and also the featured satirical comedic adventure "A Call for Heroes".
and also the featured satirical comedic adventure "A Call for Heroes".
and also the featured satirical comedic adventure "A Call for Heroes".
and also the featured satirical comedic adventure "A Call for Heroes".
I also forgot to mention I updated the guide with:
Tides of Iron: 18% mitigation
Mastery - Mark: 18% mitigation
Threatening Rush: 12% mitigation
Enforced Threat (Doesnt stack with other marks): 5% mitigation
Crushing Pin: 10% mitigation
Into the Fray: Guardian Fighter's damage resistance = % Damage buff for group.
The tests were run over 100 hits. these values have been rounded down (tides/mastery was 18.5%, TR was 12.5).
and also the featured satirical comedic adventure "A Call for Heroes".
Does Threatening Rush mark provide a second of hard taunt like Tab? That's help mitigate losing Weapon Master's Strike, which I use for AOE aggro mgmt together with Enforced Threat.
I personally missed the radius of WMS and couldn't stand using cleave anymore. Also tankin orcus is a pain if you have any latency or FPS issues.
Still, if you can comfortable tank, It would be good for a pure damage debuff build.
and also the featured satirical comedic adventure "A Call for Heroes".
What would be a pure GF mark buff to damage from these marks if GF already has combat advantage (by positioning)?
— (The unwritten rule)
I first did a baseline test with just CA before using the marks.
and also the featured satirical comedic adventure "A Call for Heroes".
— (The unwritten rule)
TAB mark : 20% self / 8% for party
Enforced Threat : 8%
Threatening Rush : 12% self / 8% for party
Tide of Iron : 20%
GWF daring shout : 20% self / 8% for party
Note that threatening rush is the only mark stacking for yourself ( TAB+TR = 32% / ET+TR = 20% ) but don't stack for your teamates.
Your marks max debuff capacity is 32% for youself and 8% for the party, I assume this jump up to 37%/13%
if you play with enhanced mark artifact class feature but I can't test it.
We are searching for slave labor, will pay with food from our farm!
Took a few weeks to grind and increase the money purse (500k). Now what should I blow it all on?
Have a main pet (neverember guard) with 3 bonding stones..
Should I pick up another companion (goat, rust monster)?
Or start upgrading all my runestones/enchantments/bonding stones?
Now Invade Their Nightmares"
Is there any point to up life steal if you have the bear cub?