think dc and op nerfs will make some dungeon impossible if not bis last boss in cn can 1 shot trough shield gf his aoe do 700k/1.2m ,ecc boss is insane as well I don't want whole dungeons nerf but all I ask is fix on some skills at some bosses since I cant see how will players be able to finish them after this changes
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Enemies in general should deal less damage and attack faster in return or deal their damage as DoT so that healers actually get a chance to save people.
And i personally think Orcus is in right position, i rly dont want random party of pug to be able to end him on ease, if u ppl didnt noticed yet, Orcus is our current END GAME. Also we have ppl duo him as IV GF and SM GWF, without any heal needed. Orcus is a good wat to sift good from bad players, especially since even 1 bad/non-expierenced player can make CN run a nightmare.
If u r going for CN for 10th time and u lose again, maybe start thinking u r the problem?
If u ask me Orcus should have 10x hp and guarantee drop.
(Sin)cerely
Kain
and for the rest of you elitist folk..
some sarcasm -> riiight!.. ok everyone, first you all need to take a little course mkay?.. get some certificates that you know everything there is to know here.. and then, maybe we'll let you play with us. fun ain't part of the equation mkay? you're not here to do that. now go on children, study hard. bye bye.
yea that GF at 2k had perma steel defense right of the bat all by his lonesome. we all should just make our builds just for the CN boss, cuz he is the whole game now. without orcus there is no game mkay..
2 years ago and without the OP/SW classes, the old Castel Never was really impossible if:
- you were not well geared
- you had no strategy
- you had not a group properly done.
And yes, there were dedicated builds to run CN. I had to wear my dedicated gear set to run it (the old black ice gear set).
The same was for VT and even more for the Dread Vault (something I believe you've never heard about).
I was there with my 11k GS cleric, oneshotted every time, kicked by the so called "elitist".
I had to spend time, get experience, improve my toon and finally I was able to run CN successfully.
Probably it's now time that you have the same experience and -believe me - the experience you will gain is better than whatever sarcastic certificate you're talking about.
The bosses will not be tuned down (that's why you're hit by the nerfs - the devs stated it: rework all the dungeons or nerf players? the latter, unfortunately): take it or leave it.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
So while some GFs may not be able tank Orcus alone, there are plenty of stuff other players can do to help him. In most cases a problem can be solved by simly replacing some powers with others. But most people will not and dont want to learn this, because they just used to an OP with permabubble carrying them through a dungeon. I've seen some people saying some nasty stuff about a low geared OP, because he could't not maintain permabubble...
I would like to see those who cry about dungeon difficulty now, how would they fare with old CN, VT or Dread Vault without a permabubble.
Another thing people should learn, that reaching 2k IL will not mean, that you can already do CN. Even 2,5k will not mean that. Yes, you can, if you have a good paladin with you, but it's ridicoulus, that one paladin can carry even 4 bad and undergeared players.
The problem is not with the CN difficulty:
1) People mentality afet mod 6:
People just used to permabubble, dont know about dodge the red etc... we've covered that. They will adapt.
2) Lack of (learning) dungeons:
Back in mod 2 there were a lot of dungeons, with different difficulties, where you could learn how to play. CT-ECC could be beaten by everyone(even then were some who coulnt do it), T1 required some skill, Lair of mad dragon some more skill, T2 serious skills, and you could learn by doing those dungeons. CN, VT, Dread Vault were for experienced players only. - Guess what, people did not cry that it was too difficult, they just wanted to build better chars to be able to do it. Not to speak about Dwarf King, which was for some time reported unbeatable, until people figured it out.
Also, VT had (and still has) a nice boss mechanism, that you had to learn, because you could'nt just burn it. Now most of the people don't even know what 9-12 means. Also required all of the players to be able to stay alive until endphase! - Without bubble or even Knight's valor, that mitigated 50% or all incoming damage.
Before mod 6 we had a lot of dungeons, with different difficulty. People could learn to play their chars, and they had to, if they wanted to go the endgame dungeons. (So we need those 4 leveling dungeons to be released soon as epic dungeons.)
You couldn't be carried through the hardest dungeon by a GF/OP+ 1 Dps if you were a total idiot. You needed to contribute.
3) Rewards
Dungeon difficulty is fine, what you need is some more rewards, that makes your time worth it. T2 rewards are just a joke. Even CN could use some more love. Every dungeon need their unique rewards, so people would do ECC, ESOT and GWD too. Because a 4k refine item and some seal won't do it. Some BOE stuff would be welcomed.
VT required to be perfect: no mistakes allowed. As a cleric and being slow, I used to float, it was challenging as I always had to look around me to check if something went wrong.
Dwarf king was a nightmare for a long time as Dread Vault.
Lair of the mad dragon was presented as T1 but I was harder then some T2s.
CWs were the top dps.....nerfed to the ground these days.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
During the fight you really shouldn't have an excuse to die. The DPS have no worry. There are zero adds focusing on them. That allows the healer to focus their attention all on you to keep you alive. You just gotta watch his attacks and time your fighter's recovery.
There's nothing special about my GF other than being a SM. My defense and HP are not the best by a long shot. 44% DR and 125k HP is achievable by any GF.
His DPS is high, but that's what happens when you make a lazy fight, you have to have some gimmick. I never got one shot through my guard so I don't know what's going wrong for you.
The title proudly reports 1 cleric only, because sometimes 2 were needed.
Look at the team HPs going up and down and how the GF is forced to avoid red areas. It's the GF PoV, but there were many mobs spawning around seamless making it very hard.
https://www.youtube.com/watch?v=2Wk_tyDsBcg
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
so I will try to explain it a bit.
until developers start to treat different powers and feat builds as the most important part of the game for both PVE and PVP right from level 1 and not item level and gear which currently mean nothing, and separate those, yall arguments are invalid.. none of this can be blamed on the players.
by all means it should matter but it doesn't.
currently gear and item level have very little meaning for the game but are treated as some sort of super requirement that solves all problems. yea right.
over half of the feats of all classes, paragon selections and their feat trees are useless or just plain don't work. where are the power points? look at the respec costs. the most important part of the build is cut off from the players. by the time they reach lvl 70 they know nothing, absolutely nothing.
how about starting to give feats and power builds a certain efficiency score from the beginning when building it and some default builds and some damn attention it needs so new players can select how to play their char, especially those that are just starting to play the game and then we can talk about your skill and learning..
I have no problem with learning some of my skills cause I play this a long time but I've seen a lot of new players and know what they're having most trouble with. you know too so blaming them is just bs.
why can't you see you're asked to design, test and then pay them to play this game. LOL. it's like the best exploitative business model ever.
In more than 2 years playing this game, I've respeced many times, rerolled at least 3 times, changed my legendary weapon set 3 times and so on. They include also the price of my low experience at the beginning.
You're absolutely right when you talk about the business model: every mistake you make requires a high cost to be corrected.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Having said that, Finger of Death should have a pretty decent cooldown. I'm not sure what it is currently because my GF is effectively immune to it (enter boss with full AP, pop a daily + steel defense, keep shield raised while Orcus shows an attack animation, hope that the animation and reality are in sync aka no lag). I usually keep agro on myself and easily clear the boss.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
@ daisojin - you can respect feats and powers for $100K AD, so that is easily doable before you get to CN, yes you have to use Zen to change paths but that's not absolutely necessary. There are guides to help new players if they use google, It's not that hard. If they are casual players that don't care for that level of effort, well like you said the game isn't just about CN so they should be happy playing the rest of the content that isn't that hard.
It's not that rare for people to want a challenge in life, whether that's work or play, it's a normal human trait and the people here shouldn't be criticised or called elitist for expressing that.
If people don't have time to invest into farming and bettering their characters, then they don't need to play. That's why they make single player RPGs.
With the last mod there was at least one (I think 2 or 3 but im not 100% sure) levelling dungeons added, so there was additional content added for easy dungeon runs for people who need/want that. If CN is made any easier, that will mean no extra content to challenge even mid range IL parties (i.e. 3K). We ran it last night with one or two 3.1K players, a 2.6K CW (with Lvl 60 main and off hand) and the rest around 2.8K. We wiped 4 times (3 times because of the spheres and one was because the tank / me was AFK when we entered - ooops) but it only took us around 10 mins to complete the end boss (including the wipes).
At the moment with Rank 8's dropping from CN, its never been easier to gear up cause they are now so cheap.
I'm not sure that peoples angst is really about accessible content, rather people want the better drops in the harder dungeons to be easier to get. If nothing worthwhile dropped in CN, I wonder if we would be having these conversations all the time.
respec is almost always necessary as people don't even know what is important or needed later in the game when they start playing. who here hasn't messed up their ability points and powers at least once? or should I say 3, 5 times?
and so you reach lvl 60-70 and realize none of your stuff works you have a artifact that is useless for you char, don't have AD etc..
sorry but most people start playing cause they want something fun to play. would you start playing a game that doesn't seem fun to you?
I am talking about a disease this game drags from the start of the game at level 1 all the way to lvl 70. it has no learning in it or any skill necessary about your class build or abilities whatsoever. even if it did like I said half of the stuff is broken or useless or doesn't work.
what are we all gonna just play the same build forever? come on. so why are you all surprised later when that shows?
it doesn't take that long to reach lvl 70 anymore and my point was that leveling can be used in so many better ways and actually make the players learn something about their powers and what kind of build they need and can play.
there were supposed to be 3 feat paths that would allow you to play this game remember? now you're lucky if you can complete even 1.
there weren't even leveling dungeons for such a long time.
all this has to change otherwise this issue with players not knowing how to play and being scolded and kicked is just gonna keep repeating forever.
CN is a 2k IL dungeon. not 2.5k not 3k or whatever but 2k. so all 2k players are permitted and should play it. you want it to be higher but currently it is not.
by all means nobody is criticized here for wanting a 2.5k or 3k dungeon even. but don't blame the players for it.
seems the more companions you have out the better. he won't know who to hit lol.
I had the neverember guard from somewhere so just used him. later I got some bonding runestones for it so can actually use it all the time if needed. 2 tanks better than 1 no? lol
But orcus is in a good spot. As some other people said, its about party contribution. HRs for example bring ALOT of safety with fox cunning. It's the same with DCs using annointed army if needed.
Just learn to appreciate other classes rather than just taking 4x gwf.
and also the featured satirical comedic adventure "A Call for Heroes".
The dragonflights melee damage needs to be tweaked. Maybe 15% damage less from orcus too but with an HP buff, a tank should be able to take atleast 1 hit with 120k hp (unless he crits).
and also the featured satirical comedic adventure "A Call for Heroes".
1. In the "old" days CN was not very easy at all."experienced" parties did not exceed due to "class synergy" and "buff stacking" but because 90% of the cases were glitching and bugging the dungeon on purpose.CN really became accessable to most after mid mod2 early mod3.even then 3 CWs were the norm and were just using a broken combo of powers.Singularity in succesion particularly.
So the argument "hey we did it in the past,do it now" it is kinda moot to me.
2. The same mood in the forums existed mid mod4 early mod5."Content is too easy"."We want a challenge" "We experienced players want a challenge".Well challenge came at mod6 release and 95% of the people saying these things regret dearly.
They were silent afterwards and just trying hard to figure out a way to glitch traven.be it step on the back ,extreme left of the scene or standin atop of the nets and barrels.Be carefull what you wish for.
3.Some people now that say "orcus is too easy " "anyone can do this" are:
3,9k IL with greater/perfect bondings or they are in big guilds that give 16k + plus stats for free.They do runs with similar people and think the whole world is like this.Well it is not.NW needs new players ,and any new player will not stay for long if it has not have the motivation and hope to succeed.saying "you can do it" "just gear up" while you have rank11/12s to a 2k Il toon,is not the way to go.
4.Most complaints about current content being too easy was exactly by forfeiting tactics and positioning due to Bubble mode.
Some people are going to have a harsh awakening next week.And change views.
5.Damage was done by the power creep introduced by the devs.But this is unavoidable caue NW needds to sell new items in order to live.
Most damage due was done by the bondings overstacking and the general widespread use of it by the majority of players in the last six months or so.
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In conclusion and in general:
I do think that bosses need a slight nerf to their melee hits.
Also the melee attacks of orcus are classified by the game engine as AoEs now,they need to be patched.So companions to die instantly.
Bondings should not stack above the number of bondings you have equipped.Devs need to look at certain fast attack companions and how their attacks behave in conjuction with bondings.
SH boons need a slight nerf.2k stats would be fine ,but 8k ones?This was wrong from the beggining.
devs should not pay too much attention to how vocal and noumerous some opinions are,but if they are well documented and presented with facts.
Some classes in particular that complain for 3 years every time wanting buffs and threatening to quit if not doing so,should be more docile and honest.