As I am a Guardian Fighter my shield is my main hand. Any real Guardian can say the same. It protects us from the most brutal of attacks. To other classes this is just an annoying problem. To us Guardian Fighter's this is the end of our class. You need to play a Guardian to understand. People don't seem to realize that the Tank is heavily reliant on stamina. More so than ANY other class. How we tank damage is by holding up our shield at the cost of stamina. So this affects our entire class. Even with wards, the glyph outdoes the ward. What makes me even more furious is the fact that the glyph is so indomitable, so potent that when I hold up my shield and when they keep attacking me, my shield wont go back up because it says "Stamina Required". It is so powerful that (even with the amount of guard gain I have which is A LOT) It WILL NOT regenerate even the littlest bit of stamina for me to put my shield down and get out of guard. 3 encounters and my shield is down. With wards against a pre-made I think you are smart enough to realize how useless defending against this is if all 5, or heck even 2 are using these. So what does this mean? Well to any other class you can usually attack from a range, go unstoppable, pally bubble, or perhaps have something you can do to block it out. Or it least fight back. To us, this means that we are practically a rag doll. we cant at-will,encounter, or do anything to attack back. Which from our perspective is completely broken. This very unfair, very broken and depressing item must be accordingly fixed. Severely! Especially to all Guardian Fighters, and to all PvP guilds who don't have the privilege to combat this broken glyph even to the most minuscule extent. I ask you Developers to please read this and take action quickly.
Trust me, I'm not the only one who thinks this.~Proteus
It is only getting worse as other guilds catches up (asylum, denial, etc)... I think it is really lame that it does impair so much classes that depend so heavy on stamina such as GFs... I for example not very affected since I play GWF, but it is what it is I guess... worse creation ever, and seems the feedback from PC was never heard, so I doubt they will nerf it. post on feedback about it, and maybe who knows if your thread get enough views and replies...
Yeah I'll put it their. I'll still leave this here as well but seriously this affects every class and the only type of people who like it are the broken classes of this game using broken glyphs lol.
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Sorry, we don't allow cross-posting. Threads merged and moved to Player Feedback. Subject title and post adjusted to remove the Nerf Request, as we don't allow such. The rest of the post seems well enough to go on without. Thanks!
As I am a Guardian Fighter my shield is my main hand. Any real Guardian can say the same. It protects us from the most brutal of attacks. To other classes this is just an annoying problem. To us Guardian Fighter's this is the end of our class. You need to play a Guardian to understand. People don't seem to realize that the Tank is heavily reliant on stamina. More so than ANY other class. How we tank damage is by holding up our shield at the cost of stamina. So this affects our entire class. Even with wards, the glyph outdoes the ward. What makes me even more furious is the fact that the glyph is so indomitable, so potent that when I hold up my shield and when they keep attacking me, my shield wont go back up because it says "Stamina Required". It is so powerful that (even with the amount of guard gain I have which is A LOT) It WILL NOT regenerate even the littlest bit of stamina for me to put my shield down and get out of guard. 3 encounters and my shield is down. With wards against a pre-made I think you are smart enough to realize how useless defending against this is if all 5, or heck even 2 are using these. So what does this mean? Well to any other class you can usually attack from a range, go unstoppable, pally bubble, or perhaps have something you can do to block it out. Or it least fight back. To us, this means that we are practically a rag doll. we cant at-will,encounter, or do anything to attack back. Which from our perspective is completely broken. This very unfair, very broken and depressing item must be accordingly fixed and nerfed. Severely! Especially to all Guardian Fighters, and to all PvP guilds who don't have the privilege to combat this broken glyph even to the most minuscule extent. I ask you Developers to please read this and take action quickly.
Trust me, I'm not the only one who thinks this.~Proteus
I know what you mean. I was soloing the other day, and I noticed I Was never sprinting or with any stamina. I noticed that my enemies were using it, I could still win the match, but was kinda of annoying. It didn't affect me much because of my class, but I can imagine how bad it must be for more stamina dependent classes... This was a terrible idea, and because I am a pvp lover, it is kinda of disgusting see some people using that stuff and bragging they rock pvp when they are fighting people that still don't have it. I am not even concerned about it, my main concern is that on the long term the game is getting less and less attractive for new players. New players will be forced to join the 2, 3 big guilds, or be trashed on PvP... they could give it an IcD, or could make it work in siege only, or let us sell it in auction house, something to balance, make the wards be as good as the drain so they cancel each other out... but I don';t trust this company much to fix things to be honest.
As I am a Guardian Fighter my shield is my main hand. Any real Guardian can say the same. It protects us from the most brutal of attacks. To other classes this is just an annoying problem. To us Guardian Fighter's this is the end of our class. You need to play a Guardian to understand. People don't seem to realize that the Tank is heavily reliant on stamina. More so than ANY other class. How we tank damage is by holding up our shield at the cost of stamina. So this affects our entire class. Even with wards, the glyph outdoes the ward. What makes me even more furious is the fact that the glyph is so indomitable, so potent that when I hold up my shield and when they keep attacking me, my shield wont go back up because it says "Stamina Required". It is so powerful that (even with the amount of guard gain I have which is A LOT) It WILL NOT regenerate even the littlest bit of stamina for me to put my shield down and get out of guard. 3 encounters and my shield is down. With wards against a pre-made I think you are smart enough to realize how useless defending against this is if all 5, or heck even 2 are using these. So what does this mean? Well to any other class you can usually attack from a range, go unstoppable, pally bubble, or perhaps have something you can do to block it out. Or it least fight back. To us, this means that we are practically a rag doll. we cant at-will,encounter, or do anything to attack back. Which from our perspective is completely broken. This very unfair, very broken and depressing item must be accordingly fixed and nerfed. Severely! Especially to all Guardian Fighters, and to all PvP guilds who don't have the privilege to combat this broken glyph even to the most minuscule extent. I ask you Developers to please read this and take action quickly.
Trust me, I'm not the only one who thinks this.~Proteus
I know what you mean. I was soloing the other day, and I noticed I Was never sprinting or with any stamina. I noticed that my enemies were using it, I could still win the match, but was kinda of annoying. It didn't affect me much because of my class, but I can imagine how bad it must be for more stamina dependent classes... This was a terrible idea, and because I am a pvp lover, it is kinda of disgusting see some people using that stuff and bragging they rock pvp when they are fighting people that still don't have it. I am not even concerned about it, my main concern is that on the long term the game is getting less and less attractive for new players. New players will be forced to join the 2, 3 big guilds, or be trashed on PvP... they could give it an IcD, or could make it work in siege only, or let us sell it in auction house, something to balance, make the wards be as good as the drain so they cancel each other out... but I don';t trust this company much to fix things to be honest.
I wish we could make a petition to whether or not we want this in the game lol.
As I am a Guardian Fighter my shield is my main hand. Any real Guardian can say the same. It protects us from the most brutal of attacks. To other classes this is just an annoying problem. To us Guardian Fighter's this is the end of our class. You need to play a Guardian to understand. People don't seem to realize that the Tank is heavily reliant on stamina. More so than ANY other class. How we tank damage is by holding up our shield at the cost of stamina. So this affects our entire class. Even with wards, the glyph outdoes the ward. What makes me even more furious is the fact that the glyph is so indomitable, so potent that when I hold up my shield and when they keep attacking me, my shield wont go back up because it says "Stamina Required". It is so powerful that (even with the amount of guard gain I have which is A LOT) It WILL NOT regenerate even the littlest bit of stamina for me to put my shield down and get out of guard. 3 encounters and my shield is down. With wards against a pre-made I think you are smart enough to realize how useless defending against this is if all 5, or heck even 2 are using these. So what does this mean? Well to any other class you can usually attack from a range, go unstoppable, pally bubble, or perhaps have something you can do to block it out. Or it least fight back. To us, this means that we are practically a rag doll. we cant at-will,encounter, or do anything to attack back. Which from our perspective is completely broken. This very unfair, very broken and depressing item must be accordingly fixed. Severely! Especially to all Guardian Fighters, and to all PvP guilds who don't have the privilege to combat this broken glyph even to the most minuscule extent. I ask you Developers to please read this and take action quickly.
Trust me, I'm not the only one who thinks this.~Proteus
sup proteus!! 7ths1n here
aye, the pvp is gonna get from bad to worse and a lot of good players on the pc side stop playing the game after the devs put in the tstamina and ap drain glyph, devs onl;y want this game for pve only. they don't give a HAMSTER about the pvp aspect of this game at all
Let me explain how the stamina drain/wards work. -Drain is 20% of any attack, 100% drain on 5 ticks of any damage over time ability. -Ward is 20% protection from those wards, so the 20% drain is now 16%. (some protection lol )
Now even though they made wards they made them next to useless. Draining a total amount of stamina of 20% makes any class able to fight a guardian fighter. Even with the boon of 40% protection it works off your base stamina and not any increases so the drain is always more powerful than the wards even with the PvP stronghold boons.
@xr1st1anos, we gain the most AP from guarding attacks based on the damage we mitigate, any good gf knows this and will use his shield to block key abilties/CC. not to insult but the stamina glyphs win fights on their own face a good HR with them and you may as well click defeat me lol
ALOT of people have/are quitting pvp and even the game on Xbox. ALOT. no dungeons, no way to defend against glyphs. It's <font color="orange">HAMSTER</font>
I would've thought you should be able to block a status effect like that if u had your shield up, and if u were wandering around shield down then itd get I like normal attacks
If you can't beat 'em, arrange to have them beaten.
I agree totally. HR's have become a complete pain. Forget the fact that if a guy with a good rotation can keep you perma stunned/rooted. Now it's a certainty with these glyphs. Add in an AP drain and you're just going to stand there twitch and melt.
mod 8 we will see every class becoming invisible with stealth ring and ppl flying everywhere as everybody will be wearing this 2 rings and go pew pew pew!!!
The only answer in the face of silence is non-participation. I haven't pvp'd in maybe 2 weeks now and that's how it's going to stay unless drastic action is taken by Cryptic.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
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Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
The only answer in the face of silence is non-participation. I haven't pvp'd in maybe 2 weeks now and that's how it's going to stay unless drastic action is taken by Cryptic.
cryptic will never take any drastic action on pvp as they r making this game more to pve and also more to mindless grinding.
To add another complaint: HRs are the main culprits who spam ecounters to drain my stamina as an OPP. I don't necessarily mind because I don't need my shield. However, this game is so buggy that when stamina begins to regenerate from zero on characters it often causes you to use your stamina while simply walking forward. I have habitually seen this on my SW since mod 5. If I am being stunlocked and stamina drained by a HR while trying to walk away, the game will decide I am trying to use my shield as the stamina is regenerating. Another bug occurs here with OPs as no visual for the shield is provided, so I do not know when or if my shield is being used. The shield ends up bugging out which causes me to not be able to activate any encounters, even when they are off cooldown while lit up and ready to use. I cant tap the shield to turn it off because my stamina is drained. F M L. PvP needs a massive rework and each consecutive update this game pushes out is infested with bugs, incorrect or misleading tooltips, and other non-WAI features.
I recorder a clip last night of my stamina being gone for the entire 30 seconds. I could not swing my sword, use an encounter, hold up my shield. The only thing I could do was run around and jump. The culprit was hitting for such tiny ticks of damage I figured the video would be amusing to me to watch as I was defenseless, unable to even fight back and he was trying so so hard to kill me. These drains suck! On the bright side when I struck first buhhhbye. These drains are about as brilliant of an idea of giving a handicapped person a wheelchair with the brakes permanently enabled.
Guardian Fighter: SM Conqueror
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I agree totally. HR's have become a complete pain. Forget the fact that if a guy with a good rotation can keep you perma stunned/rooted. Now it's a certainty with these glyphs. Add in an AP drain and you're just going to stand there twitch and melt.
it is so annoying. it's as if every other class has a way to mitigate control effects easily unlike the guardian fighter. We have to estimate and pin point exactly where we we need to be next. Where as the OP can stand their and be cc immune from ALL SIDES. LOGIC?
I recorder a clip last night of my stamina being gone for the entire 30 seconds. I could not swing my sword, use an encounter, hold up my shield. The only thing I could do was run around and jump. The culprit was hitting for such tiny ticks of damage I figured the video would be amusing to me to watch as I was defenseless, unable to even fight back and he was trying so so hard to kill me. These drains suck! On the bright side when I struck first buhhhbye. These drains are about as brilliant of an idea of giving a handicapped person a wheelchair with the brakes permanently enabled.
exactly. STAMINA REQUIRED. like are you kidding me? What are the developers even doing?
To add another complaint: HRs are the main culprits who spam ecounters to drain my stamina as an OPP. I don't necessarily mind because I don't need my shield. However, this game is so buggy that when stamina begins to regenerate from zero on characters it often causes you to use your stamina while simply walking forward. I have habitually seen this on my SW since mod 5. If I am being stunlocked and stamina drained by a HR while trying to walk away, the game will decide I am trying to use my shield as the stamina is regenerating. Another bug occurs here with OPs as no visual for the shield is provided, so I do not know when or if my shield is being used. The shield ends up bugging out which causes me to not be able to activate any encounters, even when they are off cooldown while lit up and ready to use. I cant tap the shield to turn it off because my stamina is drained. F M L. PvP needs a massive rework and each consecutive update this game pushes out is infested with bugs, incorrect or misleading tooltips, and other non-WAI features.
Also known as a malignant cancer every HR loves to say how the HR isn't op. This is coming from the class that can also dodge and be immune to every hit, while also being able to perma root/lock you. I have yet to see class balencing in this game.
Which is why they need true skill separation between pvp and pve - tenacity is not the answer.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
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Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Wow haven't thought of that one before. Lmao they dont do HAMSTER. Especially the AP ones. Waste of time. The stamina ward does, but this main post was also was about people don't know what they are talking about. Every other class has a dandy old time of not complaining about this, and I for one am. I want you to play as a GF for as long as I have go into a dom against people that have them and tell me what happens. Even with the ward on it's effect is partially negated. Yo will see it still affects you no matter what. All im saying is, the devs should of thought of how each class would of reacted to this insted of catering to certain ones and not listening to anyones feedback.
HRs are not OP. You are talking about pvp, not pve. PVP is not balenced so quit getting butt hurt over the roots and drains.
every HR loves to say how the HR isn't op. This is coming from the class that can also dodge and be immune to every hit, while also being able to perma root/lock/stun you. I have yet to see class balencing in this game. Like my comment above, play the GF like I have then you can see why we react to HR's as OP. Seriously do it, because if you do play like I have, then you will know it is not easy becase im not some stupid Swordmaster "DPS" tank. that people think is OP. Its a DPS tank. How more idiotic can that be for people to think they are OP. It's DPS for a reason. HR's have complete control over sooooo many classes. And until you have been playing as long as I have, and gained this much experiance on the game, please do not leave messages like this. Your comment was biased. And anyone with experiance that knows this game, knows that their is no balencing on this game. And im not being biased either the GF 10-60's bracket is OP. but at 70's that all changes. Dont mean to be rude, You just dont know what you're talking about.
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DENIAL
Guardian Fighter
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
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This was a terrible idea, and because I am a pvp lover, it is kinda of disgusting see some people using that stuff and bragging they rock pvp when they are fighting people that still don't have it.
I am not even concerned about it, my main concern is that on the long term the game is getting less and less attractive for new players. New players will be forced to join the 2, 3 big guilds, or be trashed on PvP...
they could give it an IcD, or could make it work in siege only, or let us sell it in auction house, something to balance, make the wards be as good as the drain so they cancel each other out... but I don';t trust this company much to fix things to be honest.
DENIAL
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
aye, the pvp is gonna get from bad to worse and a lot of good players on the pc side stop playing the game after the devs put in the tstamina and ap drain glyph, devs onl;y want this game for pve only. they don't give a HAMSTER about the pvp aspect of this game at all
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7THW4R--Great Weapon Fighter
-Drain is 20% of any attack, 100% drain on 5 ticks of any damage over time ability.
-Ward is 20% protection from those wards, so the 20% drain is now 16%. (some protection lol )
Now even though they made wards they made them next to useless. Draining a total amount of stamina of 20% makes any class able to fight a guardian fighter. Even with the boon of 40% protection it works off your base stamina and not any increases so the drain is always more powerful than the wards even with the PvP stronghold boons.
Guardian Fighter
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
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Zen De Armadeon: OP
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Chrion De Armadeon: SW
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Lt. Thackeray: HR
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Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
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Guardian Fighter
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
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Feat Changes I'd like to see in The Guardian Fighter
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Feat Changes I'd like to see in The Guardian Fighter
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Feat Changes I'd like to see in The Guardian Fighter
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Feat Changes I'd like to see in The Guardian Fighter
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
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Feat Changes I'd like to see in The Guardian Fighter
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter