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Developer Letter: State of the Game

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  • l0th4ri0l0th4ri0 Member Posts: 589 Arc User
    edited March 2016
    Good LORD, Becky... over 9000 posts? lol

    You're right, of course... can't separate PVP from PVE. There are some easy solutions to matchmaking and so on that would greatly alleviate the "problems" with balance, not having zerg premades ruining everything, and whatnot. The steps that could have been taken have been noted for years by the playerbase in these very forums. Ditto that sentiment for class balance. Not a new topic. Been easy solutions/tweaks posted for YEARS.

    And yet... here we are. Still the same thing.

    So do the math. Obviously (yes, obviously) this is what the devs want. This "unbalanced mess" is WAI. Obviously. It's not supposed to be fair. This is designed this way on purpose. Just look at the evidence staring you in the face instead of wishing for what isn't there.

    Of course, we could all keep posting the exact same gripes year after year ad infinitum... sure, they will get the hint after the 10000th post of "this (insert thing about the game) is kinda messed up, could the devs do something about it?", because the previous 9999 posts about the same thing weren't enough to get the message across. I mean, that sounds like a good use of our time, doesn't it?

    I remember a few mods back when everyone got super-excited on the forums. Cryptic had started an aggressive community-feedback thing for the class balancing, had everyone running to the test servers, posting hundreds of messages and feedback in special dev-requested format with red/blue colors and bold text all that jazz... COMPLETELY IGNORED. They just went and did whatever they were gonna do, without taking any of the playerbase comments into consideration. I think maybe that new mod had a few bugs that were actually squashed before going live. But as for balance considerations... LOL.

    Edit: Forgive my crudeness, beckylunatic, my comments about making 10000 posts about stuff being a waste of time was not directed at you. But you have to admit that over 9000 posts on these forums seems like a lot to us mere mortals. :smiley:
    Post edited by l0th4ri0 on
  • blanndeblannde Member Posts: 76 Arc User
    edited March 2016
    Mod 6 was a bad time, a lot of us quit and deleted our characters and the game (and these characters were worth a lot of real money, but this gives give some idea of how disappointed a lot of us were at the time)

    Eventually I came back and started afresh once the devs started to sort things out. Andy's letter is very encouraging for the future, and regardless of everyone's personal bits of the game they are not happy with, no other MMO really comes close to this one, the combat system, the style of the graphic's and the animators for this game are, absolutely brilliant. So heres hoping for a great 2016!
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    Becky tries to hit the 10000 posts cause then a Legendary Ring will surely drop :P

  • commanderkassycommanderkassy Member Posts: 744 Arc User
    I didn't play most of the year...
    Most of this was going on behind the scenes. We had tuned a lot of the numbers to support this new foundation, but that tuning wasn’t made with the entire picture in mind. As a result, it showed when we launched. Progression and difficulty were greatly impacted. The fast-paced and fun game everyone had come to know and enjoy started to slow down and lose what made it different than other MMOs. This was a big misstep for us and Neverwinter. Maybe we got lost in our attempt to build a new foundation. Perhaps we looked too far ahead at how things like stats, XP, and difficulty might be shaped down the road. Or maybe the inclusion of going to console meant one challenge too many. Whatever it was, we knew we had to fix it. It took working with the community to get back to where we should be, and admittedly we are not all the way back yet. We rolled out adjustments a little at a time and got a tremendous amount of feedback from the players. It was great to see how much so many people cared about getting their Neverwinter back. We learned a lot through this time. We have been able to make adjustments to how we plan, develop and release our updates all geared to keeping Neverwinter fun, fast, and a great place to adventure.
    What are they talking about?
  • shadowheraldshadowherald Member Posts: 30 Arc User
    They don't even know what THEY are talking about.

    1. PC player base is an after thought to the console players with this company, why over half the PC population bailed.

    2. Still not one thing mentioned that hey, maybe, the OP is way overpowered, (it is). They were so hasty to nerf HR and CW very quickly, but are scared to nerf the OP, which is a class that has ruined this game because it is so sadly over powered in both pve and pvp for over a year now.

  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    not quiet 1 year yet for paladins, they released in late last May.
  • yokki1yokki1 Member Posts: 451 Arc User
    wylonus said:

    not quiet 1 year yet for paladins, they released in late last May.

    exactly. that was the most important detail of all the point he was trying to make.
    trees/forest/etc.
  • m34n5tr34km34n5tr34k Member Posts: 17 Arc User
    I can't believe I read that whole thing looking for a nugget of truth or an authentic conciliatory tone. Nope lots of "things were harder than we thought, we have to do better" followed with nebulous "we will do better and listen to feedback" nonsense.

    I was really hoping for more "yea strongholds was a clusterfack, you guys warned us, we didn't listen, your guilds are in ruin because of it and as a coup de grace we took away a lot of folks AD generation, followed by not adjusting important pricing in a timely fashion and then removed competition for items in the cash shop making it nearly impossible to avoid paying money to gear up. We understand why you hate us because we have been callous, greedy jerks who don't play the game or pay for QA and or focus testing so truly don't know your pain."

    They could then follow it up with more from the heart truthiness such as: "So here we are, no one is spending money and you are spending most of your time raging in the forums and not playing our game. To turn this around we are going to promise some things, sorry no spoilers, and eventually getting around to fixing some things and perhaps even balance some systems we really just don't understand so don't expect that to end well. We are going to dedicate most of our depleted workforce to the xbox version because we hear they don't expect as much as you PC master racers. We might even figure out some new ways to ruin classic dungeons by shoehorning HEs into them because it's about all we know how to make right now."

    I guess the truth wouldn't have those few responses I've seen here saying how great this all sounds and how glad awesome it is that they are going to listen to players now (never heard that one before, maybe start by responding to that trade bar thread). I'm guessing the truth wouldn't open wallets and purses to purchase zen. I'm guessing the truth wouldn't bring fresh meat into the game eager to buy into the grind. I guess the truth would just hurt too much.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Sure, they'll do better and listen to feedback, right after they introduce more leveling dungeons no one wants or cares about, screw up Castle Never even more in ways no one wants, unbalance the game further with more game-breaking items that benefit the already-overpowered classes most, and introduce even more artifact equipment that we've hated since mod 5.
  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User

    Sure, they'll do better and listen to feedback, right after they introduce more leveling dungeons no one wants or cares about, screw up Castle Never even more in ways no one wants, unbalance the game further with more game-breaking items that benefit the already-overpowered classes most, and introduce even more artifact equipment that we've hated since mod 5.

    Do not forget :
    All the new weapon and armor enchantments we will not be able to level unless you have more then 4 characters to invoke and maybe get a coal ward as an invocation prize. Oh the joy..
    I find it ridicules that now pres wards are more expensive on AH, then buying it for Zen. 50 k for 10 pres wards?!?????
    Really?
    .... and 39.something k to buy it from the Zen market..
    It is sad, really..
    d7d81448-df6b-48cf-94a0-cf1ba87d861a_zpsish6zr2v.jpg

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    What was wrong:

    There were several issues, they messed up progression pacing, so newer players clearly couldn't get FROM point A (say a new 1.6k i level lvl 60) to point B.. finish lvl 70 and doing t1s) They DID not listen to many of us who STATED over and over to leave dread ring and sharander at 60 for campaigns.. THIS wouldve fixed EVERYTHING just about.

    They messed up powers/feats/enchants.. ALMOST none worked right at rank 4 for a month or TWO or THREE after mod 6 release (you get a power point.. put it into a rank 4 power.. and BAM .. it now DOES half the damage.. or NO damage or TWICE as long cooldown as the rank 3 did). You paid 3 million AD to upgrade to whatever trans enchant and BAM.. it actually hurts your own and TEAM dps!

    They had some bugs on power points.. and feat progression .. SO when it broke, you were left out of the cold.. they said they would fix it, but NONE of my own messages were ever answered and I had to pay out of token pools to fix my toons and even then.. until they released underdark I believe, one of my toons (my tr) couldnt be fixed at all. They fixed this eventually after almost 6-7 months of it being broken! via a patch, that I THEN had to use my own token.. but at least it worked then.

    What was right:

    Game was refreshingly struct-ed differently.. with NEW rotations, class balance and the need for control, dps, heals, tanks again and in fact IT WAS really fun to get say a 2k alt through spinward and using a healing pet to do so.

    T2s were REALLY fun, and getting through them was difficult and a badge of honor before ARP bug was fixed.
    ETOS shouldve been doable for any say average group of 2.5k's
    ECC I would say around 2.7-8k
    and EWgD about the same.. immunity phasing was really delicate and you really needed a good healer and mostly a paladin to keep people up.

    the game had the right difficulty for veterans.. but had NO progression for anyone else.

    They now dialed it WAY back down to ezy mode.. making nothing to do with geared folks again. But they also removed almost any source of income in the game.. so what used to take say 100 runs in old T2s to get good gear/money .. now will take you about 1000 runs to get same AD/progression (yes that is a very serious statement.. prepare to farm and farm and farm)

    So just making them harder wont be much of a answer either.. as all it will do is take 3x times as long to get anywhere in game.

    They dont have a good balance of risk vs reward at all and neither can they seem to get a good progression point pacing for all players in game.. from new players to veterens.. just really off the mark .

    This made long time veterens and newer players go boinkers.. they then removed leadership at some point in that time frame and bam.. all hell froze over.

    Its not that leadership removal was all that bad.. in fact I was ok with it.. BUT THEY took months and months to fix costing..

    It was a VERY difficult 6-8 months for them (april onwards) and they lost alot of poeple both on thier own staffing and on playerbase.

    They have made some progression in some areas, but have failed in others tremendously.

    I guess that would be my synopsis in the state of their game.





  • candinho2candinho2 Member Posts: 550 Arc User
    SW Killing flame rank 4 is still bugged, that's now 3 mods/9 or 10 months and yet it has no plans to be fixed
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    wylonus said:

    not quiet 1 year yet for paladins, they released in late last May.

    Didn't they release it in early April with Mod 6?
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    Wait wait.
    Did they said something about good communication with players?
    Can you find any their answer/opinion in this thread?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mahburgmahburg Member Posts: 598 Arc User

    I can't believe I read that whole thing looking for a nugget of truth or an authentic conciliatory tone. Nope lots of "things were harder than we thought, we have to do better" followed with nebulous "we will do better and listen to feedback" nonsense.

    I was really hoping for more "yea strongholds was a clusterfack, you guys warned us, we didn't listen, your guilds are in ruin because of it and as a coup de grace we took away a lot of folks AD generation, followed by not adjusting important pricing in a timely fashion and then removed competition for items in the cash shop making it nearly impossible to avoid paying money to gear up. We understand why you hate us because we have been callous, greedy jerks who don't play the game or pay for QA and or focus testing so truly don't know your pain."

    They could then follow it up with more from the heart truthiness such as: "So here we are, no one is spending money and you are spending most of your time raging in the forums and not playing our game. To turn this around we are going to promise some things, sorry no spoilers, and eventually getting around to fixing some things and perhaps even balance some systems we really just don't understand so don't expect that to end well. We are going to dedicate most of our depleted workforce to the xbox version because we hear they don't expect as much as you PC master racers. We might even figure out some new ways to ruin classic dungeons by shoehorning HEs into them because it's about all we know how to make right now."

    I guess the truth wouldn't have those few responses I've seen here saying how great this all sounds and how glad awesome it is that they are going to listen to players now (never heard that one before, maybe start by responding to that trade bar thread). I'm guessing the truth wouldn't open wallets and purses to purchase zen. I'm guessing the truth wouldn't bring fresh meat into the game eager to buy into the grind. I guess the truth would just hurt too much.

    Trust me when I say this the Hard core on The XBOX are demanding the same things you guys are and for those on various forums who think MS will allow this to continue well here is a newsflash they just binned Lionhead and cancelled Fable legends and they own that, they wont suffer this stuff indefinitely!
  • empalasempalas Member, NW M9 Playtest Posts: 802 Arc User
    mahburg said:



    Trust me when I say this the Hard core on The XBOX are demanding the same things you guys are and for those on various forums who think MS will allow this to continue well here is a newsflash they just binned Lionhead and cancelled Fable legends and they own that, they wont suffer this stuff indefinitely!

    One problem...Microsoft owned Lionhead Studios...they shuttered the company because they weren't producing and weren't going to make any money. Microsoft doesn't own cryptic/perfectworld. I doubt they would shutter the game on XBox.
  • mahburgmahburg Member Posts: 598 Arc User
    null
    That's exactly the point if they will lower the boom on lionheart and Fable assuming they won't do that to an Indy game that does not add to the Live experience is misguided IMHO
    As I said elsewhere the rumour may indeed be baseless however given their history in such circumstances don't bank on it not happening.
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    The State Of The Game:

    Long standing issues, reported over and over by the community, get completely ignored.
    The staff has lost all credibility for outright lying to the community.
    Hard to take anything said by staff seriously, when they hold a live stream and every question asked by the community is answered with 'its on the radar'. NO real answers to the questions we've been asking forever.
    But then, how can you expect them to be serious, when the lead admin spends the entire time playing the game.
    Pretty much showed the community how completely unimportant our concerns or this game were to him.
  • marsambassadormarsambassador Member Posts: 74 Arc User

    " 2015 was an amazing year for Neverwinter. "


    So amazing that I quit playing and so did many many others. I am not sure what he is smoking but maybe if he shared it with the rest of us, there might be more people playing instead of leaving.

    And BINGO was his NAME-O! I could not agree with you more. Whatever he's smoking, I want it. Might make the game fun again.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    nothing to talk about really.

    constant denying to handle with less informed masses, avoiding discutable staff. of course the best you can do when running a game, but nothing to be proud of
  • marsambassadormarsambassador Member Posts: 74 Arc User
    edited March 2016
    "As we continue to review our content and systems we will be making some adjustments to the Elemental Evil story. "

    How about starting with creating a proper and large end dungeon for this entire area? Perhaps something as incredulously obvious as THE TEMPLE OF ELEMENTAL EVIL?? How you could do Elemental Evil without this is beyond me to comprehend.

    https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil

    I also don't understand why your EE had nothing to do with the actual EE. Instead you just recycled area content and gave us a story that would be considered average if it were in the Foundry.

    Which leads me to a larger point...why don't you create content for the game by translating actual modules from the tabletop game? Give us proper module-style quest content like DDO does instead of 10 minute grinding dailies. We're sick of 'fetch 10' and heroic encounters.
  • mosh420#3753 mosh420 Member Posts: 5 Arc User
    edited March 2016
    A post needs to be made about this... Far too much time and money is being dumped into this game for you guys not to touch base .....it's definitely Not attracting new players with the steady negative feedback posts... And worse no solution.... I love this game and want it to stay around... But don't ya think you owe it to the player base???
  • destrowoddestrowod Member Posts: 484 Arc User
    Its simple

    Glitches against Arc (make them loose money) : FIXED ASAP
    Glitches against the players (do not make them loose money) : Not fixed until a LONG time if any at all

    And i am letting out the coalescent trade bar fiasco ... imagine.

    NW is a good game in general, but sadly the management team have this "i don't care" attitude toward the players way too much. Don't get me wrong, i apreciate the free gifts here and there, and there have been a lot of event in the past months etc. but when you have game breaking glitches you need to fix them, and not just when they are in favor of the players.
  • datorvitas#7410 datorvitas Member Posts: 3 Arc User
    This game need a complete overhaul if you don't play certain builds on this game your job is worthless they should just make does builds and not give option to customized when you don't deal no damage any other way I'm done with this game waiting on dc universe to come out suppose come out spring 2016
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited March 2016
    Well Mod 9 has been released and here is some feedback. The good, the bad, and the ugly.

    Dungeons, skirmishes, and epic trials:
    CN is actually more fun than I originally thought it would be. It doesn't take long to finish, especially with a good team. The Queue system took some getting used to what with a Party/Party leader and a Queue group/Queue leader. But once you get the hang of making sure your group is invited to the Queue group to get into the content it's not bad at all (a bit superfluous for 3-5 man dungeons but I understand it's for the benefit of 10+ man groups).

    Bringing back low level versions of the older dungeons was nice to at least run through and reminisce what prior mods dungeons were like. I'm looking forward to seeing the epic versions of these return.

    The loot tables for CN are also fair. If you've saved up a lot of dungeon keys with VIP then you can make a fair amount of coin off of salvages and shards as well as the possibility of getting insignia drops and epic transmutes throughout the dungeon. This makes running the content fun.

    If you chose to run without a Pally it's even challenging which makes it more entertaining.

    The Queue for Demo, which is scheduled to be addressed, has obviously been problematic because you have to wait until the timer for Demo runs until the patch.

    Open world Content:
    IWP and DV are essentially dead zones for PVP except the rare BI domination that you find already in progress. May I state here that there are 2 things you could do to improve this:

    1) Place *some of the demonic fights inside PVP zones so that they become "contested" mobs. I.E. your side has to fight to win the loot which then gives it an interesting flair different than just doing PVE, it becomes a mixture.

    2) Players should be informed that Black Ice Domination is occurring even when they are in completely unrelated zones. It shouldn't be so random. If everyone knew OW PVP was happening in a zone (and should be occuring in multiple instances of that zone simultaneously so that the zone doesn't get flooded and others can't join) then tons of people would come pouring in because many need the PVP boons from Icewind Dale. There should be a way to check to see when the next BI domination is about to begin.

    PVP Domi, GG, and SH Siege:

    Firstly the entire Queue system is bugged and flagging people for leavers penalty who never even got in a match. Secondarily, GG has all but ceased to exist, so also has SH siege. There are chat channels dedicated to trying to get SH siege to pop but there are not enough players Qing, nor is there enough coordination in doing so.

    The reasons are multifocal:
    For example, GG gives no real rewards worth the wait. You guys really need to beef up the rewards granted by GG, give something worth while. There need to be some really tangible rewards to pull people into this content, not just glory or seals, something of value. One idea would be to maximize boon progression in GG. Lower the standards for completing tasks and/or add times when you get double the point value towards these boon tasks. Then people will have some hope of obtaining them... Kill 1000 NPCs? really? have the devs even played GG? This was nigh impossible during the height of GG, it's completely impossible now. Look at some of these issues to try and get people Qing again. Revamp the rewards system.

    SH siege has a similar problem, it takes a lot of people to Q and they wind up often going against entire guilds with every companion bonus known to man and multiple paladins/DC's making retaking of a node impossible. Some solutions to that issue are:
    1) Allow recapture of nodes through overpowering force. So a single pally can't moot out 10 people on a node while they can't recap it, or a single permastealth TR can't hold a node indefinitely. Also the ambush ring allows for contestation from perma stealth for any class. Fix some of these issues.

    2) Companions... guys when are you going to learn that PVP by itself is hard enough to balance. Add in a ton of companions and any number of interactions/bugs with said companions and it becomes impossible, not to mention laggy. It's simple, take companions out of SH siege as well. Turn them off, they should never exist in any form of PVP as they are huge imabalancers, even more so than gear, and they are too time consuming to test individually in PVP for unintended effects.

    3) As I asked before, consider cutting down the map to a 10 vs 10 with two lanes. It's a good reuse of the material and basically just takes some effort in cutting out a lane, just get rid of the nodes/catapults for that lane and decrease the number of people who are required to Q. Easy peasy.

    4) Increase the rewards for both winning and losing. People ultimately are only there to get their SH PVP gear. Let them have it. It's a step towards balancing PVP as well. If they have access to lionsmane gear then they can actually try and compete with tenacity wearing players.

    The other main issues in regards to PVP were too lengthy to list here so I have made a separate thread in PVP here: http://www.arcgames.com/en/forums/neverwinter#/discussion/1214119/pvp-class-balance-and-gear-issues

    Mount stables/insignias:
    The stable idea is a huge plus for me. It gets them out of our bags, it allows us to ride what we want, it allows us to work on getting other bonuses from insignia sets to augment our builds. It does dish out a lot more self healing however, and at end game there is a lot of that going around. That said, it's obtainable for all classes which is some level of balancing. Overall I'm pleased with this introduction. Now, please make the insigina's we find Bind on Account. This bound to character nonsense needs to stop. I have too many insiginias on toons I PVE with a lot and none on my PVP toons because of exactly this reason. There is no reason not to make them account bound so please consider it.

    As always thanks for taking the time to read, if you feel I'm mistaken or have left anything out feel free to comment.
    Post edited by ltgamesttv#0999 on
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    Negatives

    1. The idea of summoning Maze demon mobs in leveling areas is bad.

    2. Castle offers little new, most of them can be ignored with Paladin. I wish we had old CN, unspoiled with demon c**p as leveling dungeon.

    3. Ergonomics of Queue System deserves better. Team is not exactly team. Queue is not exactly queue. People are crazy nowadays about iPhone aesthetics, but when it comes to implement own thing, hands grow from wrong place.

    4. Mount bonus system - too much power creep. Too obvious that only thing to keep whales in game to give them more reason to attain more power.

    5. No return of previous epic dungeons. Instead broken rewards for present T2 dungeons.


    Positives:

    1. No AD in campaigns advancement.

    2. Mount look customization

    3. Cheaper SH advancement

    4. Maze missions graphics seems amazing, why something like this cannot be part of new dungeon content?

    5. Reworked Campaign stores - gear, keys

    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    And shadowclad enchantment broken. No need to say that the bug makes pvp impossible.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,132 Arc User



    1) Place the demonic fights inside PVP zones so that they become "contested" mobs. I.E. your side has to fight to win the loot which then gives it an interesting flair different than just doing PVE, it becomes a mixture.


    This is not something I would want to see. Not everyone likes doing PvP. The demons are a necessary evil with the current state of the game and rewards. IWD as a whole is a necessary evil, but a lot of players avoid having anything to do with the PvP aspect of the zone.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    greywynd said:



    1) Place the demonic fights inside PVP zones so that they become "contested" mobs. I.E. your side has to fight to win the loot which then gives it an interesting flair different than just doing PVE, it becomes a mixture.


    This is not something I would want to see. Not everyone likes doing PvP. The demons are a necessary evil with the current state of the game and rewards. IWD as a whole is a necessary evil, but a lot of players avoid having anything to do with the PvP aspect of the zone.
    This is sort of exactly the reason I'm suggesting it. You sometimes need to give people incentive to enter PVP zones.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    greywynd said:



    1) Place the demonic fights inside PVP zones so that they become "contested" mobs. I.E. your side has to fight to win the loot which then gives it an interesting flair different than just doing PVE, it becomes a mixture.


    This is not something I would want to see. Not everyone likes doing PvP. The demons are a necessary evil with the current state of the game and rewards. IWD as a whole is a necessary evil, but a lot of players avoid having anything to do with the PvP aspect of the zone.
    This is sort of exactly the reason I'm suggesting it. You sometimes need to give people incentive to enter PVP zones.
    It's a nice thought, but it doesn't address the real issue. The non-whale people that would be willing to PvP simply cannot afford to keep up with the pointless power creep. It's not a matter of enticing people to enter a zone. It's the activity that's meaningless to them.
    Which again is why you entice them, if you give them rewards for doing it and make it easier to get tenacity gear (as I also addressed) then it makes it more palatable, or if the rewards are good enough, enticing.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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