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Why not detail the dread enchantment? Did you guys pull that?
It actually says in the blog text there's a new weapon enchant, without providing details.
Possibly they're giving it a balancing pass, while also fixing it so that it does something (since Fab says it's completely non-functional and I trust him)....
Currently on preview there is a weapon enchantment called the Dread enchantment. It is mentioned that there is a weapon enchantment but it is not actually listed.
Also, what on earth are thinking adding a stealth mechanic to the Shadowclad enchant? PvPers have been very very vocal about how the ambush rings have been horrible for pvp, and the ambush rings have also been having an adverse effect on pve since players are able to run whole dungeons without having to kill any mobs.
I understand you are wanting to try new things, and the fact that the shadowclad effect expires when you actually deflect a hit is a decent way to balance it (as long as that part actually works (the shadow demon active bonus is still deflecting with no actual cooldown as it stats it should have)). But adding stealth to enchants is not a good thing, at all. please remove this part of the r12 shadowclad and just release it with the deflect/DR parts, that way you have time to design a suitable (balanced) r12 idea.
Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |
I think, if the movement stat wasn't saddled with horrendous scaling, it might actually offer some diversity to build around.
The armor enchantment proves once for all that they do not listen at all to the PvP community. AFTER all the complaints about stealth rings, now they adding a stealth armor enchant.
GG Cryptic.
"Hey lets remove the wards from the tradebar and then add OP enchants and then lean back and wait for the $$ to roll in"
More important than all the QQ about old things like wards or insignificant commentaries for the thousande time,
are..,
How look this new enchantment in use wep & armor ?? hope is not darkish like SF/Terror any1 got a pic of ?
For me i can say im happy to see new Enchantment, i'm tired of my negation/feytouch i will definitely use the new ones and probably the new artifact set too.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
The armor enchants sounds really inconsistent and useless. Buffs just bouncing on and off in the middle of a fight.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited March 2016
you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected. i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
...and two all new weapon and armor Enchantments for besting their demonic forces.
I would hate to have to quote you guys again when it happens that we are not gonna have this, so please can you make sure this is in fact 2 of each just like it sounds? @strumslinger
Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |
I think, if the movement stat wasn't saddled with horrendous scaling, it might actually offer some diversity to build around.
you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected. i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
@mamalion1234 it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected. i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
@mamalion1234 it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
thanks a lot i didnt see the word rating damn me. then this enchant benefit players with low deflect rating am i right scathias? if i put 1 point for example to deflect i will have that perma 32% dr ( for the damage resist is clear mean dr ) because i cant deflect?
The new armour enchant seems really fun, but still, not as effective as negation, so we will still see most of pve players carrying the sf or negation and pvp the negation. There is a but, can anyone put hands on it and test OP vs SW with aura of vengeance and wb, i think this will be conflictuous, 100 hits per second the % of trigger stealt and daze is pretty high in OP with low deflection chance. If anyone reads this and can lay hands in one, reply pls.
About the new demonic enchant, nothing to say, some brutals and savages do the work, but yeah, it's creative, liked it.
About the set it seems to have lots ofpotential, even, or specially with the defensive stats, even so it's 10% dps increase overall if we assume a player mantains full life, elol set performs better in most classes, but doesnt have the defensive stats.
The boons are ok, exept the last ones, they are pretty heavy.... =/
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zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected. i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
@mamalion1234 it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
thanks a lot i didnt see the word rating damn me. then this enchant benefit players with low deflect rating am i right scathias? if i put 1 point for example to deflect i will have that perma 32% dr ( for the damage resist is clear mean dr ) because i cant deflect?
Yes, that may be new interesting build for tank, or any1 who want be tanky, deflect -> 0, so DR -> +32%. There is some question too, i wonder if it proc with reflecting (hope not). None will be rly interested in that stealth, from my pov its meaningless, 1s dazze may be nice, to change tempo, but no tr/hr/gf builded for deflect will ever get 8 stacks, no toon builded to maintain perma 32% DR increase should want deflect to proc.
8s up will be a problem for non-tank class in non-pvp content tho.
So i wonder if they will be any minor build, which will work good with shadowclad. Prolly some1 with around 30% deflect, to loop it with demon. Thats all i can think about.
@mamalion1234 it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
Did you test this? Both the ways seem reasonable exept the low deflection chance will make it behave like negation in this case...not sure if it's bad or good.
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ionvnegativoMember, NW M9 PlaytestPosts: 119Arc User
the new armor enchantment is just wrong, they are trying to give the TR abilities to all the classes, high deflect+stealth...FTW devs. CWs/SWs will have all the stacks the HAMSTER whole time.
Let me guess after a month, you are going to introduce more piercing sources of damage to balance that, right????
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
the new armor enchantment is just wrong, they are trying to give the TR abilities to all the classes, high deflect+stealth...FTW devs. CWs/SWs will have all the stacks the HAMSTER whole time.
Let me guess after a month, you are going to introduce more piercing sources of damage to balance that, right????
exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.
exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.
some GWFs/GFs are going to abuse this, removing all deflect stats and then put defence/lifesteal/hitpoints, next: invisible unkilliable regen panzer tanks with nukes.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.
some GWFs/GFs are going to abuse this, removing all deflect stats and then put defence/lifesteal/hitpoints, next: invisible unkilliable regen panzer tanks with nukes.
depends they need to let some deflect so they can activate that bonus. a 15%(with the stacks) value i can think about so they can deflect 1.5/10 hit.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
about the set now can a developer give an example is very confusing. is the % of the missing points? 1 that. 2nd matters if my enemy has 150k hp and me 130k hp? clarify please.
ionvnegativoMember, NW M9 PlaytestPosts: 119Arc User
what really hurts here is that they are introducing things that hasnt properly tested for dedicated community people, all the feedback so far by now, are assumptions, everyone is confused, hope they clarify this soon.
Just now the new stuff sounds broken, but no one knows exactly.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
i dont think a gf-gwf will risk to get full hit ( THEY CANT DODGE) WITH low deflection build( pvp !pve you can do anything).
I feel like you guys are overlooking the most horrifying thing of all:
Various “Shattered” items, which provide extra RP specifically for artifact equipment
They're adding MORE RP ITEMS! You know, to fill up all that excess bag space we all have from not lugging around hundreds of these stupid things already?
Plus there'll be insignias to loot and carry around.
The armor enchants sounds really inconsistent and useless. Buffs just bouncing on and off in the middle of a fight.
Just like the twisted weapons that everyone loves, right? Or Rampaging Madness boon? There's plenty of precedent for this, and several of them are actually good to straight-up optimal.
What's the point of offering us new junk to upgrade, Nobody has any wards for them anymore. I am not excited for expensive things only those who pay loads into the game can have. Thanks for nothing.
Comments
Possibly they're giving it a balancing pass, while also fixing it so that it does something (since Fab says it's completely non-functional and I trust him)....
I doubt they'll entirely pull it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Also, what on earth are thinking adding a stealth mechanic to the Shadowclad enchant? PvPers have been very very vocal about how the ambush rings have been horrible for pvp, and the ambush rings have also been having an adverse effect on pve since players are able to run whole dungeons without having to kill any mobs.
I understand you are wanting to try new things, and the fact that the shadowclad effect expires when you actually deflect a hit is a decent way to balance it (as long as that part actually works (the shadow demon active bonus is still deflecting with no actual cooldown as it stats it should have)). But adding stealth to enchants is not a good thing, at all. please remove this part of the r12 shadowclad and just release it with the deflect/DR parts, that way you have time to design a suitable (balanced) r12 idea.
@strumslinger
We are searching for slave labor, will pay with food from our farm!
For the curious, the Defend the Sword Coast repeatable requires 5 days of daily quests. So you average 2 shards per day.
But, the way it is, yeah, terrible.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
We are searching for slave labor, will pay with food from our farm!
GG Cryptic.
"Hey lets remove the wards from the tradebar and then add OP enchants and then lean back and wait for the $$ to roll in"
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
are..,
How look this new enchantment in use wep & armor ??
hope is not darkish like SF/Terror any1 got a pic of ?
For me i can say im happy to see new Enchantment, i'm tired of my negation/feytouch
i will definitely use the new ones and probably the new artifact set too.
i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
We are searching for slave labor, will pay with food from our farm!
About the new demonic enchant, nothing to say, some brutals and savages do the work, but yeah, it's creative, liked it.
About the set it seems to have lots ofpotential, even, or specially with the defensive stats, even so it's 10% dps increase overall if we assume a player mantains full life, elol set performs better in most classes, but doesnt have the defensive stats.
The boons are ok, exept the last ones, they are pretty heavy.... =/
8s up will be a problem for non-tank class in non-pvp content tho.
So i wonder if they will be any minor build, which will work good with shadowclad. Prolly some1 with around 30% deflect, to loop it with demon. Thats all i can think about.
(Sin)cerely
Kain
Let me guess after a month, you are going to introduce more piercing sources of damage to balance that, right????
Just now the new stuff sounds broken, but no one knows exactly.
Plus there'll be insignias to loot and carry around. Just like the twisted weapons that everyone loves, right? Or Rampaging Madness boon? There's plenty of precedent for this, and several of them are actually good to straight-up optimal.