test content
What is the Arc Client?
Install Arc

Developer Blog: Treasures of the Maze Engine

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
Adventurers traversing the Underdark and beyond in The Maze Engine will uncover wondrous rewards once thought lost to the Abyss.

http://www.arcgames.com/en/games/neverwinter/news/detail/9847103-developer-blog:-treasures-of-the-maze-engine


Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame 
Like Neverwinter on Facebook: Neverwinter

Follow me on Twitter: StrumSlinger

«1

Comments

  • lonewolfmk1lonewolfmk1 Member, NW M9 Playtest Posts: 137 Arc User
    edited March 2016
    Never mind, overlooked the ballancing restriction of the enchant :-)
    Post edited by lonewolfmk1 on
  • mutjinninjamutjinninja Member, NW M9 Playtest Posts: 93 Arc User
    Why not detail the dread enchantment? Did you guys pull that?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Why not detail the dread enchantment? Did you guys pull that?

    It actually says in the blog text there's a new weapon enchant, without providing details.

    Possibly they're giving it a balancing pass, while also fixing it so that it does something (since Fab says it's completely non-functional and I trust him)....

    I doubt they'll entirely pull it.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • scathiasscathias Member Posts: 1,174 Arc User
    Currently on preview there is a weapon enchantment called the Dread enchantment. It is mentioned that there is a weapon enchantment but it is not actually listed.

    Also, what on earth are thinking adding a stealth mechanic to the Shadowclad enchant? PvPers have been very very vocal about how the ambush rings have been horrible for pvp, and the ambush rings have also been having an adverse effect on pve since players are able to run whole dungeons without having to kill any mobs.

    I understand you are wanting to try new things, and the fact that the shadowclad effect expires when you actually deflect a hit is a decent way to balance it (as long as that part actually works (the shadow demon active bonus is still deflecting with no actual cooldown as it stats it should have)). But adding stealth to enchants is not a good thing, at all. please remove this part of the r12 shadowclad and just release it with the deflect/DR parts, that way you have time to design a suitable (balanced) r12 idea.

    @strumslinger

    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    That artifact set bonus is clear as mud.
    • If my character is at 90% HP, and my target is at 10% HP, do I get bonus damage?
    • Or if my character is at 10% HP, and my target is at 90% HP, do I get bonus damage?
    • Or both?

    For the curious, the Defend the Sword Coast repeatable requires 5 days of daily quests. So you average 2 shards per day.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • urabaskurabask Member Posts: 2,923 Arc User
    Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |
    I8r4ux9.jpg
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    urabask said:

    Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |

    I think, if the movement stat wasn't saddled with horrendous scaling, it might actually offer some diversity to build around.

    But, the way it is, yeah, terrible.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • scathiasscathias Member Posts: 1,174 Arc User
    two30 said:


    For the curious, the Defend the Sword Coast repeatable requires 5 days of daily quests. So you average 2 shards per day.

    If it actually takes 5 days of to get 10 shards then wow, just wow. That is the worst return on time ever.
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited March 2016
    The armor enchantment proves once for all that they do not listen at all to the PvP community. AFTER all the complaints about stealth rings, now they adding a stealth armor enchant.

    GG Cryptic.


    "Hey lets remove the wards from the tradebar and then add OP enchants and then lean back and wait for the $$ to roll in"

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • This content has been removed.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    More important than all the QQ about old things like wards or insignificant commentaries for the thousande time,

    are..,

    How look this new enchantment in use wep & armor ?? :blush:
    hope is not darkish like SF/Terror any1 got a pic of ?

    For me i can say im happy to see new Enchantment, i'm tired of my negation/feytouch
    i will definitely use the new ones and probably the new artifact set too.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    The armor enchants sounds really inconsistent and useless. Buffs just bouncing on and off in the middle of a fight.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2016
    you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected.
    i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited March 2016
    ...and two all new weapon and armor Enchantments for besting their demonic forces.
    I would hate to have to quote you guys again when it happens that we are not gonna have this, so please can you make sure this is in fact 2 of each just like it sounds? @strumslinger
  • rayrdanrayrdan Member Posts: 5,410 Arc User

    urabask said:

    Who thought it was a good idea to put movement on Shard of Orcus's wand? Seriously, they finally realease a new artifact set and slap a useless stat on it : |

    I think, if the movement stat wasn't saddled with horrendous scaling, it might actually offer some diversity to build around.

    But, the way it is, yeah, terrible.
    no more terrible than control bonus...
  • scathiasscathias Member Posts: 1,174 Arc User

    you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected.
    i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).

    @mamalion1234
    it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    scathias said:

    you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected.
    i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).

    @mamalion1234
    it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
    thanks a lot i didnt see the word rating damn me. then this enchant benefit players with low deflect rating am i right scathias? if i put 1 point for example to deflect i will have that perma 32% dr ( for the damage resist is clear mean dr ) because i cant deflect?
  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    The new armour enchant seems really fun, but still, not as effective as negation, so we will still see most of pve players carrying the sf or negation and pvp the negation. There is a but, can anyone put hands on it and test OP vs SW with aura of vengeance and wb, i think this will be conflictuous, 100 hits per second the % of trigger stealt and daze is pretty high in OP with low deflection chance. If anyone reads this and can lay hands in one, reply pls.

    About the new demonic enchant, nothing to say, some brutals and savages do the work, but yeah, it's creative, liked it.

    About the set it seems to have lots ofpotential, even, or specially with the defensive stats, even so it's 10% dps increase overall if we assume a player mantains full life, elol set performs better in most classes, but doesnt have the defensive stats.

    The boons are ok, exept the last ones, they are pretty heavy.... =/
    I would appreciate you to not read my signature, now that you did, dont do it again.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User

    scathias said:

    you have( if you didnt deflect before the 8 stacks). 80% deflect for one hit ? the enchantment tooltip says: effect expires if you deflect. TO reach 8 stacks to activate stealth only dot can do that if the first hit is not deflected.
    i rate this enchant 0/10 because the possibilities are against you to not deflect before 80% deflection( 7/10 hit).

    @mamalion1234
    it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance
    thanks a lot i didnt see the word rating damn me. then this enchant benefit players with low deflect rating am i right scathias? if i put 1 point for example to deflect i will have that perma 32% dr ( for the damage resist is clear mean dr ) because i cant deflect?
    Yes, that may be new interesting build for tank, or any1 who want be tanky, deflect -> 0, so DR -> +32%. There is some question too, i wonder if it proc with reflecting (hope not). None will be rly interested in that stealth, from my pov its meaningless, 1s dazze may be nice, to change tempo, but no tr/hr/gf builded for deflect will ever get 8 stacks, no toon builded to maintain perma 32% DR increase should want deflect to proc.

    8s up will be a problem for non-tank class in non-pvp content tho.

    So i wonder if they will be any minor build, which will work good with shadowclad. Prolly some1 with around 30% deflect, to loop it with demon. Thats all i can think about.

    (Sin)cerely
    Kain


  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    scathias said:


    @mamalion1234
    it provides 10% deflect rating per stack. so if you have 1000 deflect and 8 stacks you get an extra 800 deflect aka an additional 2% deflect chance

    Did you test this? Both the ways seem reasonable exept the low deflection chance will make it behave like negation in this case...not sure if it's bad or good.

    I would appreciate you to not read my signature, now that you did, dont do it again.
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    the new armor enchantment is just wrong, they are trying to give the TR abilities to all the classes, high deflect+stealth...FTW devs. CWs/SWs will have all the stacks the HAMSTER whole time.

    Let me guess after a month, you are going to introduce more piercing sources of damage to balance that, right???? :s
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2016

    the new armor enchantment is just wrong, they are trying to give the TR abilities to all the classes, high deflect+stealth...FTW devs. CWs/SWs will have all the stacks the HAMSTER whole time.

    Let me guess after a month, you are going to introduce more piercing sources of damage to balance that, right???? :s

    exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    edited March 2016


    exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.

    some GWFs/GFs are going to abuse this, removing all deflect stats and then put defence/lifesteal/hitpoints, next: invisible unkilliable regen panzer tanks with nukes.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User


    exactly cw-sw dont have any deflect sources they can benefit a lot making that enchant negation type with better bonus. dc divine oracle also can use it.

    some GWFs/GFs are going to abuse this, removing all deflect stats and then put defence/lifesteal/hitpoints, next: invisible unkilliable regen panzer tanks with nukes.
    depends they need to let some deflect so they can activate that bonus. a 15%(with the stacks) value i can think about so they can deflect 1.5/10 hit.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    about the set now can a developer give an example is very confusing. is the % of the missing points? 1 that. 2nd matters if my enemy has 150k hp and me 130k hp? clarify please.
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    what really hurts here is that they are introducing things that hasnt properly tested for dedicated community people, all the feedback so far by now, are assumptions, everyone is confused, hope they clarify this soon.

    Just now the new stuff sounds broken, but no one knows exactly.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    i dont think a gf-gwf will risk to get full hit ( THEY CANT DODGE) WITH low deflection build( pvp !pve you can do anything).
  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited March 2016
    I feel like you guys are overlooking the most horrifying thing of all:
    Various “Shattered” items, which provide extra RP specifically for artifact equipment
    They're adding MORE RP ITEMS! You know, to fill up all that excess bag space we all have from not lugging around hundreds of these stupid things already?

    Plus there'll be insignias to loot and carry around.
    ghoulz66 said:

    The armor enchants sounds really inconsistent and useless. Buffs just bouncing on and off in the middle of a fight.

    Just like the twisted weapons that everyone loves, right? Or Rampaging Madness boon? There's plenty of precedent for this, and several of them are actually good to straight-up optimal.
  • agericageric Member Posts: 17 Arc User
    What's the point of offering us new junk to upgrade, Nobody has any wards for them anymore. I am not excited for expensive things only those who pay loads into the game can have. Thanks for nothing.
  • This content has been removed.
Sign In or Register to comment.