Let me think a little bit, if "It’s been one of the things everyone (including those on the dev team) has been asking for since they went away." What Hell the old DGs has been removed ? Whatever, i hope have no "shi***" this time, cause have a lot of ppl (old ppl) dont play NW cause the bugs and the mistakes
This is some great news. Little nervous on the mount revamp but it could be exciting. Happy for more dungeons and a single player campaign...bring it on!
Nice, one little thing I hope you comment on in the mounts piece. What about those of us who got +110 mounts that happened to be blue rather than purple (founders packs) ? Are we going to be discriminated against in the upgrade ?
*The bright side: It's very nice to se a good portion of dungeons coming back (not sure about the revamps) and I'm very excited about the new Mod/content. Even more after the Epic... emmm, sorry!, I mean... Mythic Fail of Elemental Evil, generic boredom of SH and tiny content sensation of Underdark. Nevermind, I wish you the best of lucks to develop a great Mod!
*The dark side: Dress it as you wish but it's like a politician telling lies. ALL dungeons should already be back in their original but lvl 70 versions and you should be creating NEW ones (LoL was last one, Mod 4... MOD 4!!!). You have a bunch of skirmishes to use them all, remember that too. We need more funny (not farmy) level 70 content. We can understand your hard work and may be lack of time, etc, but you should talk to us seeing directly to our eyes, not to the floor. Also, I hope not but the mount system sounds kinda unfair for the weak peoble.
It is always good for a game to have new content. However, as a new player I think the biggest problem with the game is at level 70 pvp. There needs to be a sorter so that newbs like myself are not put against seasoned players which have so many points in skills and gear upgrades that we cannot get a win. A sorter could put the newbs or low 70's together and keep the masters against each other until we at least get the first set of 70 pvp gear which requires wins in domination. The way it is now premades of skilled players go against pug groups of new 70 players, very ugly for the newbs and very boring I would imagine for the old players. Work on that and you may keep a lot more people in the game. Just my opinion, everyone has one I am sure, but the pvp is a fun killer for me since I have hit the 70 mark.
From what I gathered in dev Q&A you can get 140% mount speed on all mounts ONLY if you already own a legendary mount. All non combat active legendaries are being hoarded by everyone expecting retroactive bonuses added to them. It's very bad design to attach a speed upgrade to a lockbox mount very few lucky/rich people will get. Expect to see BIS mounts for each class, which means now best "gear" in the game can only be acquired from a lockbox at an atrocious drop rate.
I really don't understand some people's admiration. First you remove all dungeons, and now added SAME dungeon. Processed - yes, but how much time has passed?
I was hurt to see that the game is still not completed yet the balance between classes. Even within the same class, there is one and only one correct set, otherwise you - outsider. But game mechanics allow the varieties: like trapper branch (for ranger) directed to Crowd Control, range - for DPS, melee - for Tanking.
But that's not should be mix all these role in one charecter.
I hope new update WILL NOT bring only new artifat weapon and unlimited item's enhancement !
Better equipment sustem was in first 3 modules - where there was no artifact equipment.
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
For the first time since April, I can say I am totally stoked on the game. The return of most of the dungeons with a refresh of CN--these are all new content for me. I hadn't done the dungeons yet when they went away and have been waiting with baited breath.
Additional new content and mount upgrades. Yeeeeeha!
Some nice stuff. Nice to see the mounts changes. And the dungeons coming back. Also nice to read the news about them noticing how SH siege is in need of a rework. I think they will work on the more evident class balance issues during module 9. I really hope they will do a good job, and a real rebalance more than an old-style nerf. We'll see. Good news so far. Let's hope for the best.
please tell me you are not tired of pve? pve,I'm from Russian server ,I'm interested in valid tournaments between guilds,and not to pass some new and old pve even 1000 times,the horror,how do you support this?
I really don't understand some people's admiration. First you remove all dungeons, and now added SAME dungeon. Processed - yes, but how much time has passed?
I was hurt to see that the game is still not completed yet the balance between classes. Even within the same class, there is one and only one correct set, otherwise you - outsider. But game mechanics allow the varieties: like trapper branch (for ranger) directed to Crowd Control, range - for DPS, melee - for Tanking.
But that's not should be mix all these role in one charecter.
I hope new update WILL NOT bring only new artifat weapon and unlimited item's enhancement !
Better equipment sustem was in first 3 modules - where there was no artifact equipment.
Content only matters if people run it and if this content had remained in the game no one would be running it. So it's "new" enough in the ways that matter to be worth getting excited over.
Well, looks like 2 updates in a row with some nice fixes to the game as you rethink some stuff. Tarmalune bar fix last mod was awesome and changes to mounts in particular has me excited. And while I'd love to see you add 100 D&D module style quests to this game, you don't need to. Why? Because a simple fix to the Foundry brings this aspect forward as a strong centerpiece to this game.
As such, I encourage you and the developers to make the following VERY easy fix to Foundry:
- create a Boon chart like the campaigns and PVP that you purchase Foundry Boon upgrades with tokens - award Foundry Tokens upon completion of a Foundry quest (1-3) depending upon length/difficulty of quest - award Tarmalune Bars (0, 1 or 2) depending upon length/difficulty of quest - bring back the 4000 AD for completing 4 Foundry quests - make tipping mandatory by starting with 50AD mininum for tips. Players will make 1000AD per quest if 4000AD for 4 comes back, so tipping 5% minimum can really add up for the creator and give them further motivation to create more amazing content
DONE! That's it, that's all you have to do! Please consider this as the Foundry has some of the most amazing content in the game and creates endless variety for the player base. All it's missing is to provide proper motivation for people to play and people to continue creating.
My thoughts: Concerning the dungeons returning--I hope the Cloak Tower is one of them. It needed rehauling in the collection of flowers and gems to open the extra chests. Nearly every time I did that dungeon one jerk would pick up a quest item and leave the dungeon before placing it,making it impossible to open one chest.
Concerning the mounts--Everything sounds awesome,but I would also like a chance to DYE my mount :-) Perhaps add two fashion slots: 1. a special saddle that can be dyed with the usual 3 areas,..primary,secondary,and accents. 2. Body slot where you can dye the body of the mount with 3 areas--body,mane/tail and eyes
Comments
Whatever, i hope have no "shi***" this time, cause have a lot of ppl (old ppl) dont play NW cause the bugs and the mistakes
If my SH mimic wasn't so hungry for surplus equip I wouldn't even darken the door of that place as of now. So much over-saturation.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
https://www.reddit.com/r/Neverwinter/comments/43v4gh/developer_ama_on_neverwinter_the_maze_engine/
But Im re interested in the game with dungeons coming back, hopefully they give good reason to run them too.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Neverwinter Census 2017
All posts pending disapproval by Cecilia
*The bright side: It's very nice to se a good portion of dungeons coming back (not sure about the revamps) and I'm very excited about the new Mod/content. Even more after the Epic... emmm, sorry!, I mean... Mythic Fail of Elemental Evil, generic boredom of SH and tiny content sensation of Underdark. Nevermind, I wish you the best of lucks to develop a great Mod!
*The dark side:
Dress it as you wish but it's like a politician telling lies. ALL dungeons should already be back in their original but lvl 70 versions and you should be creating NEW ones (LoL was last one, Mod 4... MOD 4!!!). You have a bunch of skirmishes to use them all, remember that too. We need more funny (not farmy) level 70 content. We can understand your hard work and may be lack of time, etc, but you should talk to us seeing directly to our eyes, not to the floor. Also, I hope not but the mount system sounds kinda unfair for the weak peoble.
Expect to see BIS mounts for each class, which means now best "gear" in the game can only be acquired from a lockbox at an atrocious drop rate.
I was hurt to see that the game is still not completed yet the balance between classes. Even within the same class, there is one and only one correct set, otherwise you - outsider. But game mechanics allow the varieties: like trapper branch (for ranger) directed to Crowd Control, range - for DPS, melee - for Tanking.
But that's not should be mix all these role in one charecter.
I hope new update WILL NOT bring only new artifat weapon and unlimited item's enhancement !
Better equipment sustem was in first 3 modules - where there was no artifact equipment.
Additional new content and mount upgrades. Yeeeeeha!
@goatshark
Well, looks like 2 updates in a row with some nice fixes to the game as you rethink some stuff. Tarmalune bar fix last mod was awesome and changes to mounts in particular has me excited. And while I'd love to see you add 100 D&D module style quests to this game, you don't need to. Why? Because a simple fix to the Foundry brings this aspect forward as a strong centerpiece to this game.
As such, I encourage you and the developers to make the following VERY easy fix to Foundry:
- create a Boon chart like the campaigns and PVP that you purchase Foundry Boon upgrades with tokens
- award Foundry Tokens upon completion of a Foundry quest (1-3) depending upon length/difficulty of quest
- award Tarmalune Bars (0, 1 or 2) depending upon length/difficulty of quest
- bring back the 4000 AD for completing 4 Foundry quests
- make tipping mandatory by starting with 50AD mininum for tips. Players will make 1000AD per quest if 4000AD for 4 comes back, so tipping 5% minimum can really add up for the creator and give them further motivation to create more amazing content
DONE! That's it, that's all you have to do! Please consider this as the Foundry has some of the most amazing content in the game and creates endless variety for the player base. All it's missing is to provide proper motivation for people to play and people to continue creating.
Concerning the mounts--Everything sounds awesome,but I would also like a chance to DYE my mount :-) Perhaps add two fashion slots: 1. a special saddle that can be dyed with the usual 3 areas,..primary,secondary,and accents. 2. Body slot where you can dye the body of the mount with 3 areas--body,mane/tail and eyes