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Announcing Neverwinter: The Maze Engine!

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  • crizpynutzcrizpynutz Member Posts: 349 Arc User
    This is some great news. Little nervous on the mount revamp but it could be exciting. Happy for more dungeons and a single player campaign...bring it on!
  • jrojasbjrojasb Member Posts: 24 Arc User
    Monk class?
  • candinho2candinho2 Member Posts: 550 Arc User
    and warlocks are place on hold once again, no class balance/rewark on mod 9
  • wildfiredewildfirede Member Posts: 886 Arc User
    Cool, nice to see that coming,
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • thom517thom517 Member Posts: 1 Arc User
    About time we Solo players received some attention !!!!
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    jrojasb said:

    Monk class?

    Some of these questions can be answered here.
    https://www.reddit.com/r/Neverwinter/comments/43v4gh/developer_ama_on_neverwinter_the_maze_engine/

    But Im re interested in the game with dungeons coming back, hopefully they give good reason to run them too.
    We can pretend.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Nice, one little thing I hope you comment on in the mounts piece. What about those of us who got +110 mounts that happened to be blue rather than purple (founders packs) ? Are we going to be discriminated against in the upgrade ?

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  • aleblainaleblain Member, NW M9 Playtest Posts: 76 Arc User
    Two sides:

    *The bright side: It's very nice to se a good portion of dungeons coming back (not sure about the revamps) and I'm very excited about the new Mod/content. Even more after the Epic... emmm, sorry!, I mean... Mythic Fail of Elemental Evil, generic boredom of SH and tiny content sensation of Underdark. Nevermind, I wish you the best of lucks to develop a great Mod!

    *The dark side:
    Dress it as you wish but it's like a politician telling lies. ALL dungeons should already be back in their original but lvl 70 versions and you should be creating NEW ones (LoL was last one, Mod 4... MOD 4!!!). You have a bunch of skirmishes to use them all, remember that too. We need more funny (not farmy) level 70 content. We can understand your hard work and may be lack of time, etc, but you should talk to us seeing directly to our eyes, not to the floor. Also, I hope not but the mount system sounds kinda unfair for the weak peoble.
  • regenerderegenerde Member Posts: 3,046 Arc User
    Well, not sure about all this here... have to wait and see, how it turns out on the live server in the end.
    I do believe in killing the messenger...
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    Because it sends a message!
  • melkelzedekmelkelzedek Member Posts: 15 Arc User
    It is always good for a game to have new content. However, as a new player I think the biggest problem with the game is at level 70 pvp. There needs to be a sorter so that newbs like myself are not put against seasoned players which have so many points in skills and gear upgrades that we cannot get a win. A sorter could put the newbs or low 70's together and keep the masters against each other until we at least get the first set of 70 pvp gear which requires wins in domination. The way it is now premades of skilled players go against pug groups of new 70 players, very ugly for the newbs and very boring I would imagine for the old players. Work on that and you may keep a lot more people in the game. Just my opinion, everyone has one I am sure, but the pvp is a fun killer for me since I have hit the 70 mark.
  • kaenkirakaenkira Member Posts: 47 Arc User
    From what I gathered in dev Q&A you can get 140% mount speed on all mounts ONLY if you already own a legendary mount. All non combat active legendaries are being hoarded by everyone expecting retroactive bonuses added to them. It's very bad design to attach a speed upgrade to a lockbox mount very few lucky/rich people will get.
    Expect to see BIS mounts for each class, which means now best "gear" in the game can only be acquired from a lockbox at an atrocious drop rate.
  • garrolgarrol Member Posts: 19 Arc User
    I really don't understand some people's admiration. First you remove all dungeons, and now added SAME dungeon. Processed - yes, but how much time has passed?

    I was hurt to see that the game is still not completed yet the balance between classes. Even within the same class, there is one and only one correct set, otherwise you - outsider. But game mechanics allow the varieties: like trapper branch (for ranger) directed to Crowd Control, range - for DPS, melee - for Tanking.

    But that's not should be mix all these role in one charecter.

    I hope new update WILL NOT bring only new artifat weapon and unlimited item's enhancement !

    Better equipment sustem was in first 3 modules - where there was no artifact equipment.
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    Great news! Very nice upcoming changes.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    For the first time since April, I can say I am totally stoked on the game. The return of most of the dungeons with a refresh of CN--these are all new content for me. I hadn't done the dungeons yet when they went away and have been waiting with baited breath.

    Additional new content and mount upgrades. Yeeeeeha!
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    feel free to send me an email when this "we are looking into balance" will actually happen
  • pando83pando83 Member Posts: 2,564 Arc User
    Some nice stuff. Nice to see the mounts changes. And the dungeons coming back. Also nice to read the news about them noticing how SH siege is in need of a rework. I think they will work on the more evident class balance issues during module 9. I really hope they will do a good job, and a real rebalance more than an old-style nerf. We'll see. Good news so far. Let's hope for the best.
  • snickers8848snickers8848 Member Posts: 8 Arc User
    please tell me you are not tired of pve? pve,I'm from Russian server ,I'm interested in valid tournaments between guilds,and not to pass some new and old pve even 1000 times,the horror,how do you support this?
  • snickers8848snickers8848 Member Posts: 8 Arc User
    Why not make tournaments between guilds will be much more interesting something new to add,it's not always the same one pve implemented into the game
  • urabaskurabask Member Posts: 2,923 Arc User
    edited February 2016
    garrol said:

    I really don't understand some people's admiration. First you remove all dungeons, and now added SAME dungeon. Processed - yes, but how much time has passed?

    I was hurt to see that the game is still not completed yet the balance between classes. Even within the same class, there is one and only one correct set, otherwise you - outsider. But game mechanics allow the varieties: like trapper branch (for ranger) directed to Crowd Control, range - for DPS, melee - for Tanking.

    But that's not should be mix all these role in one charecter.

    I hope new update WILL NOT bring only new artifat weapon and unlimited item's enhancement !

    Better equipment sustem was in first 3 modules - where there was no artifact equipment.

    Content only matters if people run it and if this content had remained in the game no one would be running it. So it's "new" enough in the ways that matter to be worth getting excited over.
    Post edited by urabask on
    I8r4ux9.jpg
  • marsambassadormarsambassador Member Posts: 74 Arc User
    edited February 2016
    @strumslinger
    @goatshark

    Well, looks like 2 updates in a row with some nice fixes to the game as you rethink some stuff. Tarmalune bar fix last mod was awesome and changes to mounts in particular has me excited. And while I'd love to see you add 100 D&D module style quests to this game, you don't need to. Why? Because a simple fix to the Foundry brings this aspect forward as a strong centerpiece to this game.

    As such, I encourage you and the developers to make the following VERY easy fix to Foundry:

    - create a Boon chart like the campaigns and PVP that you purchase Foundry Boon upgrades with tokens
    - award Foundry Tokens upon completion of a Foundry quest (1-3) depending upon length/difficulty of quest
    - award Tarmalune Bars (0, 1 or 2) depending upon length/difficulty of quest
    - bring back the 4000 AD for completing 4 Foundry quests
    - make tipping mandatory by starting with 50AD mininum for tips. Players will make 1000AD per quest if 4000AD for 4 comes back, so tipping 5% minimum can really add up for the creator and give them further motivation to create more amazing content

    DONE! That's it, that's all you have to do! Please consider this as the Foundry has some of the most amazing content in the game and creates endless variety for the player base. All it's missing is to provide proper motivation for people to play and people to continue creating.
  • zephshadowsingerzephshadowsinger Member Posts: 1 Arc User
    As a predominantly solo player, I can't wait to see what this offers us.... And love the mount revamp.
  • bannikusbannikus Member Posts: 11 Arc User
    My thoughts: Concerning the dungeons returning--I hope the Cloak Tower is one of them. It needed rehauling in the collection of flowers and gems to open the extra chests. Nearly every time I did that dungeon one jerk would pick up a quest item and leave the dungeon before placing it,making it impossible to open one chest.

    Concerning the mounts--Everything sounds awesome,but I would also like a chance to DYE my mount :-) Perhaps add two fashion slots: 1. a special saddle that can be dyed with the usual 3 areas,..primary,secondary,and accents. 2. Body slot where you can dye the body of the mount with 3 areas--body,mane/tail and eyes
  • azoldguyazoldguy Member Posts: 5 Arc User
    So, the devs finally realize that there should be dungeons in dungeons & dragons. WOW! How intelligent of them! Too bad they're still referring to "end game" content in an open ended game. What a pity that they still don't have a clue as to what on going, open ended gaming means. So, for the morons still trying to get a grasp on how to write for a D & D game, let me break it down for you. THERE IS NO SUCH THING AS END GAME ANYTHING IF YOUR GAME IS OPEN ENDED! Until the devs can figure that out, I'll continue to spend my money elsewhere.
  • mrshabokmrshabok Member Posts: 210 Arc User
    You know, I was excited about this until I learned that the dungeons you're bringing back are only leveling versions. Honestly, they might as well not be there at all. Why wouldn't you make epic versions of them as well. This is mind-blowingly frustrating.
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  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited February 2016
    I'm cautiously optimistic about dungeons, although if they're not relevant to level 70 I'm not sure I see the point. Even with epic versions they might be irrelevant, as people will gravitate to the dungeons they can blitz fastest and complete most reliably. "Leveling" dungeons are horribly inefficient for leveling, though. Even on my very first character, when I was trying to do everything, sometimes I was simply leveling up too quickly to notice a dungeon/skirmish before I was too high a level to run it. I continue to miss/skip these things because I just level up even faster now. Though for the love of god don't be dumb and read this as saying "I want level 1-60 to be as grindy as 61-70!"


    The mount system upgrades might be good. Though I put the odds fairly low.

    What I'm expecting:
    • There is still no way to get non-scrub-tier speeds without paying out the HAMSTER for it.
    • There is no way to get the relevant stat bonuses without paying out the HAMSTER for it.
    • Every change/customization costs additional AD--simply using the system means you're paying out the HAMSTER.
    • They add in a new currency to use in place of the AD costs (a la companion upgrade tokens), but this currency can only be acquired through lottery tickets acquired from AD/Zen expenditures and ultimately costs (much) more than paying AD directly.
    • Unlocks are per-character rather than account wide. So if you want to enjoy multiple characters, then prepare to pay out your now-distended HAMSTER.
    • The rich will soon catch onto this and prices on things like axebeaks and snails and anything conceivably "optimal" for mounts will spike. So prepare to pay out the hole formerly recognizable as your HAMSTER.
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    With the returning dungeons being "leveling dungeons only"... and with the low difficulty of the new CN that we have seen so far... You are wasting your time releasing this poor excuse for a module.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2016
    Why would you gut CN. WHY WOULD YOU DO THIS? Haven't you guys read enough comments about how people used to love running through CN? Why would you bring it back and butcher it till all the tasty bits are carved out. This game needs at least ONE long marathon dungeon.

    It just baffles my mind. You guys have gotten bombarded, AIR RAIDED on these forums about how people loathe, despite, hate demonic HEs, and you turn CN basically into a chain of demonic HEs. This is NOT going to help the company generate revenue if all you continue to do is keep scratching the same wound.
  • teamstephanteamstephan Member Posts: 46 Arc User
    edited February 2016
    was kind of disappointed when i heard about the new module and the new cap coming to neverwinter where i wasn't to thrilled when i heard about it cause i just got done getting my toon a full set of Alliance gear where i'm not sure how many more modules i can take after this one cause i do struggle enough at 70 where i just don't want to struggle anymore as it is

    cause i did have some ideas for the game that i would of liked to of seen for (one) instead of wasting Astral Diamonds on a shirt and Trousers to get the Disable Visuals Effect why cant it not just come Equip to any level shirt and Trousers from 1 to 70 without spending the $$$ to get that on AH

    (two) when purchasing a mount from the Zen Market while purchasing one from the Trade in Bar Marchant or the one you already have that any armor mount you had bought that there armor and saddle should come Dyeable just in my option cause if we could also change out are Leopard mount version for the snow version that i would so dig that in my option as well

    (three) if a player try's to engage you're mob while trying to steal it that the monster should no longer give them credit while loot on the ground in sharadar dread ring and the dragon zone cause if this was in the game then who would want to steal from you anymore if they couldn't steal you're ghost from the summing circle if they had to wait 15 sec to get it as well ?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    was kind of disappointed when i heard about the new module and the new cap coming to neverwinter where i wasn't to thrilled when i heard about it cause i just got done getting my toon a full set of Alliance gear where i'm not sure how many more modules i can take after this one cause i do struggle enough at 70 where i just don't want to struggle anymore as it is

    There is no new cap.

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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • cagatayy90cagatayy90 Member Posts: 2 Arc User
    When it comes to the new class ?
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