The more and more I've been playing, the more and more I'm seeing that this game isn't what it used to be. It's not the dungeon traversing D&D mystical universe it used to be. Bots have destroyed the economy over and over, refining has ruined the fun in the game, and BoP makes it impossible to do things like CN split.
I'd love to see a new server launched, that starts on mod 0, and maybe every 4 months, adds a new module, all the way up to module 3. Then it stops, and stays there, forever. No module 4, no module 5, DEFINITELY no module 6.
We wouldn't need any major patches or content updates. Hell, it wouldn't even need much developer effort at all. But I think it would bring back a whole lot of the old players that are no longer with us any more, due to mod 4, 5, and 6.
New Neverwinter Server: Launched with same build as original release 61 votes
Yes, I'd like to see a new server launched starting on Mod 0
No, we don't need a new server, this game is way better after Mod 6.
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And do you have to start a new char?
The game is definetely not better after mod 6. But restarting at mod 0 would not bring back too many players. It would be enough to bring back old content, dungeons, more loot (I still like old armor sets) and get rid of tenacity-based pvp. I would also get rid of Artifact weapons, but I don't see that happening.
your answers you give us is a little loaded.. most of us dont like newer mods.. but I dont think I would stick around to play a game again.. already did all that content a few hundred times already.
I couldnt stand redoing all of those boons and such.. so nah for me. But Im not going to vote.. as I cant say that the game is better..
its been NOT better since the start of mod 4.. and its not like mod 3.. was all that good. It really wasnt.
Call me Andy (or Strum, or Spider-Man)!
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Merrily, merrily, merrily, merrily, Life is but a dream.
Why, yes! Let's take your equipment that you've so painstakingly grinded for, those artifacts and enchantments that you've refined, and also take any effort and/or money that you've put into this game, just so that we could appease few players that have left a long time ago just to see them leave again after figuring out there's nothing left to do in the game. Makes perfect sense. ^_^
And to adress your point directly, yes, I do believe all the illgotten/grinded/paid for gear needs to go for a fresh start to be possible.
Merrily, merrily, merrily, merrily, Life is but a dream.
/crickets
It was an elitists' game The people who remember those CN loot splits and regularly farming CN for the weapon sets to sell for outrageous amounts of AD to "normal" players were also the same people who were taking advantage of a lot of "loopholes" to do it. CN itself was riddled with ways to cheat and exploit, and these were regularly used by those players to farm it.
So do I want to go back to that Neverwinter? Absolutely not.
Do I want to see more dungeons return to Neverwinter and more reasons to run them? Absolutely yes.
Am I hoping that when they start announcing Module 9 details, dungeons are a major component of it? Heck yeah!
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Release of this game had major issues, issues that could of been looked at and resolved prior to release. There is enough blogs/posts/threads. But here's one for a reminder.
http://mmogfails.blogspot.com/2013/05/cryptic-and-perfect-world-fail-yet.html - Issues they should of been aware of and patched prior to releasing on live. To put this more into perspective, Ill copy paste a small portion from this blog; it can be easily verfied by searching for the topic on google.
"To put things into perspective, Cryptic previously failed in Star Trek Online, only to bring the exact same bug to Neverwinter.
Moreover, there have countless MAJOR exploits in Neverwinter to date. Better yet, most of these were reported to Cyptic during the closed beta."
As far was what Zerg says. I agree with the first part on issues/bugs/exploits the game had. I dont agree on the elitest part. Typically when a MMO population shrinks, the players that remain, are the hardcore elitest. Zerg and many others may have been sheltered because of the good guilds they are in that have survived the mass exoduses that have occurred.
There were small pockets of elitest, but they mostly kept to themselves, and the larger population diluted most encounters with them. I queued exclusively for things like FC and DK during GG; and rarely ran into any elitest attitudes, instead youd get the parties who just wanted to bug everything (run under map MC, run under map FC, TR stealth run past everything to doors, CWs standing on safe spots just pinging bosses, ToS gltichin boss, karru/tos jumping off cliffs to rez at fire); they werent elitest, just people exploiting bad programming. I tried to stay away from it, eventually joining Legit; but it was rampant.
To me, really the point where everything went downhill, was the realization; PWE/Cryptic was unable to release anything in a "final" form. It always seemed like they did little quality assurance prior to releasing their "services".
They just need to keep what they have, fix the bugs, release the old dungeons with multiple tiers "for the elitests" and add new dungeons.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
"I was part of this "special group" for a couple months and a bunch of us left due to the lack of interaction and action regarding all of the hours we put into the research.
My question is this... why did you bother making this group if it was going to take you 5 months to talk to the community at large about the issues? In the almost 2 months I was in the group we logged and verified over 30 actual bugs that were potentially game breaking. We heard nothing from Cryptic...
Why? SH was coming out...
With the release of SH and UD... more bugs came to light and I can only imagine the list of bug that have been verified. Why wait so freaking long?"
The select group of the playerbase aquiesced to the request that they help find bugs. -->> They find bugs --->> And then release with bugs and even other bugs.
You lose faith and trust after such interactions.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
- WOW has a vanilla server. Runescape did it. Tons of games do it. So to bash his idea is a bit immature. The people who are saying no, had no idea what beta was like. How good the pvp was. How hard the dungeons were with HAMSTER blue gear. How it was actually a challenge to farm your dungeon gear for pvp. Ironically all the T1 gear was better for pvp lol, but stilllllll. There wasn't endless healing in pvp, it was balance. There wasn't 47 artifacts, artifact weapons, gear, artifact sandals,belts,neck,sunglasses, tire shine, mouse pad, monitor, you name it.... IT WAS A GAME ANYONE COULD PLAY AT A HIGH LEVEL IF THEY WERE GOOD, and not this mindless trash of a grind.
- So to anyone who said we don't need a mod 0 restart. I am sorry, but your soul is lost.... You have given into the "dailies" and lack of storyline/contect. You have given in to never having EVER faced a difficult dungeon. You will never know what it is like to finalllllly make a rank 7 starting at rank 1's and it actually mean something. You'll never beat The Mad Dragon for the 500th time to get your Stalwart helm for your GF..... You'll never get to the CN boss to wipe 450 times until you finally clear him.... and then split the loot and make MOOOONNEEEEY. You'll never do a dungeon, and get an item that you can sell, ever ever everrrrrr again. For you see guys. Every single change has taken away our economy. Has discouraged skillful players. It makes you wanna grind grind grind, get sick of it so maybe you'll pay. Zero micro transactions. Zero skill.... We even have a pally who can hit literally 2 buttons and do the "hardest dungeon" greywolf.
So in closing..... never listen to any mod beside Strum. He's the only honest one. All the others post in fear of losing a job. 99.9999999% of their posts are kiss up posts, and I'm sorry if that hurts your feelings but it is true. A vanilla server would bring back the pvp community in its entirety. And would probably make this game twitch worthy as a competitive pvp game since it has one of the best engines out there right now, but the guys dictating what each encounter does just have never gotten a clue. Oh well.... maybe they'll sell the engine to some people who want to make some money and put some effort into a game.
But I'm firm in my belief that a "vanilla" Neverwinter server would just be a novelty for most people, and would quickly become a ghost town.
The way forward for Neverwinter is to focus on improving the exisiting game by continuing to fix bugs, adding new content, and revisiting the re-inclusion of older content, like the dungeons that were removed, as well as improving the motivation to consistently repeat this content.
That's really what people are asking for. Not a return to the old (and broken) Neverwinter, but moving forward with improvements to the existing game.