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New Neverwinter Server: Launched with same build as original release

katamaster81899katamaster81899 Member Posts: 1,157 Arc User
edited January 2016 in Off Topic
The more and more I've been playing, the more and more I'm seeing that this game isn't what it used to be. It's not the dungeon traversing D&D mystical universe it used to be. Bots have destroyed the economy over and over, refining has ruined the fun in the game, and BoP makes it impossible to do things like CN split.

I'd love to see a new server launched, that starts on mod 0, and maybe every 4 months, adds a new module, all the way up to module 3. Then it stops, and stays there, forever. No module 4, no module 5, DEFINITELY no module 6.

We wouldn't need any major patches or content updates. Hell, it wouldn't even need much developer effort at all. But I think it would bring back a whole lot of the old players that are no longer with us any more, due to mod 4, 5, and 6.
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New Neverwinter Server: Launched with same build as original release 61 votes

Yes, I'd like to see a new server launched starting on Mod 0
47%
daniloslvkatamaster81899santralafaxtvcityromotheonethestiadrkbodhidarlo4ragnartimepalacemok33rinat114daryarglartyemilemocambo1682marcoparad85tebancisnerosfreshourmelodicahfrozenfirevr 29 votes
No, we don't need a new server, this game is way better after Mod 6.
52%
arandompandablazious11hfleetniteingaleabsppercemerironzerg79mute209hastati96ericgrahamrickcase276umscheduurdarkstarcrashmamalion1234garamore1mattia78dumdragontorontodavehammbo1969 32 votes
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Comments

  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    There is absolutely zero chance that this idea will ever happen.
  • timepalacetimepalace Member Posts: 13 Arc User
    Yes, I'd like to see a new server launched starting on Mod 0
    But if we stop at Module 3, whats with the SW?
    And do you have to start a new char?
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  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    The answer options are a bit misleading.
    The game is definetely not better after mod 6. But restarting at mod 0 would not bring back too many players. It would be enough to bring back old content, dungeons, more loot (I still like old armor sets) and get rid of tenacity-based pvp. I would also get rid of Artifact weapons, but I don't see that happening.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    well..
    your answers you give us is a little loaded.. most of us dont like newer mods.. but I dont think I would stick around to play a game again.. already did all that content a few hundred times already.

    I couldnt stand redoing all of those boons and such.. so nah for me. But Im not going to vote.. as I cant say that the game is better..

    its been NOT better since the start of mod 4.. and its not like mod 3.. was all that good. It really wasnt.



  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    The poll is not only loaded and one-sided, but the very question is so out of the range of reality. That the entire topic is completely non productive. I'm actually surprised it has not been closed and locked yet.
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    I want to keep my SW :( I wish for a game difficulty like early mod 6 but with all the dungeons

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  • hfleethfleet Member Posts: 139 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    How about a server with ALL the new stuff, but no bots, fresh ad starting at zero, fresh economy.
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  • strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    Hate to say it, but I highly doubt this will ever happen :(.


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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    Here's what I'd like to see: Bring back all the original epic armor, and weapons, and accessories, brought up to level 70, and either add them to the boss/chest drops, (BoE), or add them to the seal vendor. I understand that the whole "artifact equipment" thing may generate revenue, but it also has the effect of acting as this roadblock/deterrent for less hardcore players.
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  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    Didn't vote as both choices are wrong.
    Definitely not an Arc User.
  • emilemoemilemo Member Posts: 1,718 Arc User
    Yes, I'd like to see a new server launched starting on Mod 0

    The more and more I've been playing, the more and more I'm seeing that this game isn't what it used to be. It's not the dungeon traversing D&D mystical universe it used to be. Bots have destroyed the economy over and over, refining has ruined the fun in the game, and BoP makes it impossible to do things like CN split.

    I'd love to see a new server launched, that starts on mod 0, and maybe every 4 months, adds a new module, all the way up to module 3. Then it stops, and stays there, forever. No module 4, no module 5, DEFINITELY no module 6.

    We wouldn't need any major patches or content updates. Hell, it wouldn't even need much developer effort at all. But I think it would bring back a whole lot of the old players that are no longer with us any more, due to mod 4, 5, and 6.

    I'd come back............. but they are not smart and/or honest enough to admit their mistakes and do something like that.
    Row, row, row your boat, Gently down the stream.
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  • caunsidhcaunsidh Member, NW M9 Playtest Posts: 272 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    emilemo said:

    they are not smart and/or honest enough to admit their mistakes and do something like that.

    Smart?

    Why, yes! Let's take your equipment that you've so painstakingly grinded for, those artifacts and enchantments that you've refined, and also take any effort and/or money that you've put into this game, just so that we could appease few players that have left a long time ago just to see them leave again after figuring out there's nothing left to do in the game. Makes perfect sense. ^_^
    Therenil - Hunter Ranger, Stormwarden/Trapper
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  • emilemoemilemo Member Posts: 1,718 Arc User
    Yes, I'd like to see a new server launched starting on Mod 0
    caunsidh said:

    emilemo said:

    they are not smart and/or honest enough to admit their mistakes and do something like that.

    painstakingly grinded for,
    ^That right there tells it all. If the devs want to take Neverwinter out if its coma they must do a major restart/reset. Of course its my opinion that Neverwinter already is regarded the same way as Champions Online. Meaning they are using it to just milk folks like you for every possible cent without spending much effort/resources into actual development.

    And to adress your point directly, yes, I do believe all the illgotten/grinded/paid for gear needs to go for a fresh start to be possible.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • caunsidhcaunsidh Member, NW M9 Playtest Posts: 272 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    I don't agree with all of their business decisions, but making a new "vanilla" server would not bring them long term revenue. It has nothing to do with being smart or stupid.
    Therenil - Hunter Ranger, Stormwarden/Trapper
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  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Here's an idea: All those dungeons that are on the shelf right now? Dedicate someone for a week to rebalance them and release them.....Bam, more content. Then, almost as easy, rebalance all the dungeons with a Heroic version (beyond epic) that has better drops, and is at or around the hellish Mod6 levels. Start them at 3k item level, and Walla......good till next mod and would only take about a week.

    /crickets
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    It's easy to put on the rose-colored glasses and wax poetically about how amazing this game was during Module "zero". It really wasn't. The amount of broken skills, bugs, exploits and lack of ability for casual players to advance without spending money was pretty rampant. The AD exchange was broken by exploiters and botters taking advantage of numerous bugs and glitches to generate lots of AD...

    It was an elitists' game The people who remember those CN loot splits and regularly farming CN for the weapon sets to sell for outrageous amounts of AD to "normal" players were also the same people who were taking advantage of a lot of "loopholes" to do it. CN itself was riddled with ways to cheat and exploit, and these were regularly used by those players to farm it.

    So do I want to go back to that Neverwinter? Absolutely not.

    Do I want to see more dungeons return to Neverwinter and more reasons to run them? Absolutely yes.

    Am I hoping that when they start announcing Module 9 details, dungeons are a major component of it? Heck yeah!
    "Meanwhile in the moderator's lounge..."
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  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited January 2016
    Divide the player population is not a good idea, and after all, it will up end merge to 1 server again...why waste resource & time on it?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Nostalgia is usually forgetful of everything that was bad about the good old days.
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited January 2016
    I wouldnt choose either. Just cause the way it's worded.

    Release of this game had major issues, issues that could of been looked at and resolved prior to release. There is enough blogs/posts/threads. But here's one for a reminder.
    http://mmogfails.blogspot.com/2013/05/cryptic-and-perfect-world-fail-yet.html - Issues they should of been aware of and patched prior to releasing on live. To put this more into perspective, Ill copy paste a small portion from this blog; it can be easily verfied by searching for the topic on google.

    "To put things into perspective, Cryptic previously failed in Star Trek Online, only to bring the exact same bug to Neverwinter.

    Moreover, there have countless MAJOR exploits in Neverwinter to date. Better yet, most of these were reported to Cyptic during the closed beta."

    As far was what Zerg says. I agree with the first part on issues/bugs/exploits the game had. I dont agree on the elitest part. Typically when a MMO population shrinks, the players that remain, are the hardcore elitest. Zerg and many others may have been sheltered because of the good guilds they are in that have survived the mass exoduses that have occurred.

    There were small pockets of elitest, but they mostly kept to themselves, and the larger population diluted most encounters with them. I queued exclusively for things like FC and DK during GG; and rarely ran into any elitest attitudes, instead youd get the parties who just wanted to bug everything (run under map MC, run under map FC, TR stealth run past everything to doors, CWs standing on safe spots just pinging bosses, ToS gltichin boss, karru/tos jumping off cliffs to rez at fire); they werent elitest, just people exploiting bad programming. I tried to stay away from it, eventually joining Legit; but it was rampant.

    To me, really the point where everything went downhill, was the realization; PWE/Cryptic was unable to release anything in a "final" form. It always seemed like they did little quality assurance prior to releasing their "services".

    They just need to keep what they have, fix the bugs, release the old dungeons with multiple tiers "for the elitests" and add new dungeons.
    We can pretend.
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited January 2016
    Here just posted by dr.

    "I was part of this "special group" for a couple months and a bunch of us left due to the lack of interaction and action regarding all of the hours we put into the research.

    My question is this... why did you bother making this group if it was going to take you 5 months to talk to the community at large about the issues? In the almost 2 months I was in the group we logged and verified over 30 actual bugs that were potentially game breaking. We heard nothing from Cryptic...

    Why? SH was coming out...

    With the release of SH and UD... more bugs came to light and I can only imagine the list of bug that have been verified. Why wait so freaking long?"



    The select group of the playerbase aquiesced to the request that they help find bugs. -->> They find bugs --->> And then release with bugs and even other bugs.

    You lose faith and trust after such interactions.


    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    Yes, I'd like to see a new server launched starting on Mod 0
    What is absolutely essential is unbound BiS stuff of every slot has to drop! The new seal and RNG mechanism is insanely lame and doesn't give an incentive to run anything after you have reached the BiS status...
    FrozenFire
  • freshourfreshour Member Posts: 623 Arc User
    Yes, I'd like to see a new server launched starting on Mod 0

    It's easy to put on the rose-colored glasses and wax poetically about how amazing this game was during Module "zero". It really wasn't. The amount of broken skills, bugs, exploits and lack of ability for casual players to advance without spending money was pretty rampant. The AD exchange was broken by exploiters and botters taking advantage of numerous bugs and glitches to generate lots of AD...

    It was an elitists' game The people who remember those CN loot splits and regularly farming CN for the weapon sets to sell for outrageous amounts of AD to "normal" players were also the same people who were taking advantage of a lot of "loopholes" to do it. CN itself was riddled with ways to cheat and exploit, and these were regularly used by those players to farm it.

    So do I want to go back to that Neverwinter? Absolutely not.

    Do I want to see more dungeons return to Neverwinter and more reasons to run them? Absolutely yes.

    Am I hoping that when they start announcing Module 9 details, dungeons are a major component of it? Heck yeah!

    - Do you ever make posts that you actually mean? Or just always go for the "community mod suck up"?

    - WOW has a vanilla server. Runescape did it. Tons of games do it. So to bash his idea is a bit immature. The people who are saying no, had no idea what beta was like. How good the pvp was. How hard the dungeons were with HAMSTER blue gear. How it was actually a challenge to farm your dungeon gear for pvp. Ironically all the T1 gear was better for pvp lol, but stilllllll. There wasn't endless healing in pvp, it was balance. There wasn't 47 artifacts, artifact weapons, gear, artifact sandals,belts,neck,sunglasses, tire shine, mouse pad, monitor, you name it.... IT WAS A GAME ANYONE COULD PLAY AT A HIGH LEVEL IF THEY WERE GOOD, and not this mindless trash of a grind.

    - So to anyone who said we don't need a mod 0 restart. I am sorry, but your soul is lost.... You have given into the "dailies" and lack of storyline/contect. You have given in to never having EVER faced a difficult dungeon. You will never know what it is like to finalllllly make a rank 7 starting at rank 1's and it actually mean something. You'll never beat The Mad Dragon for the 500th time to get your Stalwart helm for your GF..... You'll never get to the CN boss to wipe 450 times until you finally clear him.... and then split the loot and make MOOOONNEEEEY. You'll never do a dungeon, and get an item that you can sell, ever ever everrrrrr again. For you see guys. Every single change has taken away our economy. Has discouraged skillful players. It makes you wanna grind grind grind, get sick of it so maybe you'll pay. Zero micro transactions. Zero skill.... We even have a pally who can hit literally 2 buttons and do the "hardest dungeon" greywolf.

    So in closing..... never listen to any mod beside Strum. He's the only honest one. All the others post in fear of losing a job. 99.9999999% of their posts are kiss up posts, and I'm sorry if that hurts your feelings but it is true. A vanilla server would bring back the pvp community in its entirety. And would probably make this game twitch worthy as a competitive pvp game since it has one of the best engines out there right now, but the guys dictating what each encounter does just have never gotten a clue. Oh well.... maybe they'll sell the engine to some people who want to make some money and put some effort into a game.
  • caunsidhcaunsidh Member, NW M9 Playtest Posts: 272 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    freshour said:

    ...

    Is there a way to unread your post?
    Therenil - Hunter Ranger, Stormwarden/Trapper
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  • gfalconiogfalconio Member, NW M9 Playtest Posts: 150 Arc User
    i only want more dungeons and less heroic encounters
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    No, we don't need a new server, this game is way better after Mod 6.
    freshour said:

    - WOW has a vanilla server.

    WoW does not have a vanilla server. People are illegally running WoW emulations with mimic different release periods, although these are often custom modded to reflect other changes.

    But I'm firm in my belief that a "vanilla" Neverwinter server would just be a novelty for most people, and would quickly become a ghost town.

    The way forward for Neverwinter is to focus on improving the exisiting game by continuing to fix bugs, adding new content, and revisiting the re-inclusion of older content, like the dungeons that were removed, as well as improving the motivation to consistently repeat this content.

    That's really what people are asking for. Not a return to the old (and broken) Neverwinter, but moving forward with improvements to the existing game.
    "Meanwhile in the moderator's lounge..."
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    I wouldn't enjoy a vanilla server at all. there have been many mistakes in recent modules, but removing all new content just for the vanilla game? no forget it.
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