This is the best idea. "Can't be worn in PvP." Then PvE pugs can run around their little dungeons, with GF's popping in and out of invisibility just like the TRs, and CW's sending mobs flying all over the place with the repel rings, because of course, control wizards don't seem to control much these days anyway. And the PvP people, who want to play with skill and some finesse can carry on with what we have always done. And the PvP scrubs, who have been using the rings, can qq some more, because let's face it, most people playing with the rings need every ounce of 'help' they can get.
"Here's a circle... I'm not sure it's a real circle, so don't trust it too much!" Idril (AoGlyph)
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Well apparently you can use a known bugged ring and not get banned, but maybe you know open up 20+ parcels on your toons a day and get banned for that.
Ambush is not fine since a gf can oneshot you with a gap closer and a cw can chain at will + encounters without the effect dropping and with no depletion of any sort.
Ambush is not fine since a gf can oneshot you with a gap closer and a cw can chain at will + encounters without the effect dropping and with no depletion of any sort.
Proof
And when you finally find him and get closer... Whats the problem?? They get a repel every 6 seconds
This is exactly the problem, they've given the defensive mechanism from one class to all classes. Several classes can benefit a lot from this as they can continue to move while at willing by jumping. Permastealth CW's, HR's, and even more perma TR's benefit the most from these rings but other classes can still come in with a rotation and take off running away to regain stealth. It's bad for PVP mechanics and should be done away with imho.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Ambush is not fine since a gf can oneshot you with a gap closer and a cw can chain at will + encounters without the effect dropping and with no depletion of any sort.
Proof
And when you finally find him and get closer... Whats the problem?? They get a repel every 6 seconds
This is exactly the problem, they've given the defensive mechanism from one class to all classes. Several classes can benefit a lot from this as they can continue to move while at willing by jumping. Permastealth CW's, HR's, and even more perma TR's benefit the most from these rings but other classes can still come in with a rotation and take off running away to regain stealth. It's bad for PVP mechanics and should be done away with imho.
Well...to be honest i made this film for my few friends to show how tanky GWF is- look- 4k crit Desintegrate, 5k crit ice knife... (Helooo all calling for super CW burst damage, where is this Desintegrate hitting hard 50k every 5 seconds? )but i can see it was used to other purposes :P
From personal experience, I must say the CW thing is real. Ambush +Cowardice= WHAT THE FRACK
It's bad on any toon tbh, I got killed in one rotation by a GF on my Palladin. He stood between nodes in Hotenow used Firewheel, itf, then went stealth. The match was already over (other team had quit fighting) he comes up, knights challenges me from stealth, crescendo dailies me and anvils me for all my life. It was quite comical honestly. It's the worst in terms of game mechanics. He used to play TR when you could one shot shocking people, now he plays stealth GF... I can't even begin to tell you how stupid this game looks giving the most defensive class (GF) the ability to stealth as well.
Please devs, hear me, fix this nonsense.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
For a DPS DC i find cowardice so unfair all it takes is one strike from my at will Brand of the sun ( or any other DoT power most everything we have) and i will be pushed back and rooted over and over. Every time my fire of the gods procs so does the ring so after as long as 12 seconds i find myself finnaly able to move again but pushed as far back and noramly right up against a wall if it is from a +4 or ring higher. Burn them and there Babies
To talk about fairness, DC class is by far the class that runs this ring most time in my personal experience (faithfull skilled) Lots of 4k player from BTG, EoA and other well known guild use this ring pugging as so lots of bad geared player does. Its a difference being a 4k OP (laughable, I won´t post his name) wearing this broken HAMSTER ring or being a "2k bluegeared pug" , only tells how bad some guys really are performing in need of such a broken c.rap item. Btw. since it is obviuosly broken but lots of ppl here use it in a abusive mannor the adaequat reaction should be --> write a ticket, name them in game, I will start doing so
About ambushring....never used that one....but being easily onshoted by one tanking class, reading comments like it´s a "lie" or a "a tank should have burst otherwise noone will die in PVP" I rethink abusing it since it is WAI, otherwise doing so most GF will do same way so we end up like written above, things getting more and more redicules
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited January 2016
Burn them with fire! Delete them!
http://postimg.org/image/4vehtcd1p/ here is the solution. 2500 guild marks( 5000 during the double guild mark event) and 12500 for surplus equipment.
http://postimg.org/image/gubkjlrxt/. solo duo trio rare premade. doesnt matter if poeple kill me through stealth ring mechanics or cowardice mechanics the most important in that screenshot are the wins/loses ratio.
-kill death ratio means absolutely nothing if the player go all the time with paladins-clerics duo-trio premades. -kill death ratio again lies when the player only care to kill and to not die playing outside the nodes. -kill death ratio once more lies when the player after his first death in a difficult match stands to the campfire.( i am not talking about enemies with double gear but i talk about the player die from the x player and then stand to campfire).
WIN-LOSE RAtio nothing else you should watch.
WHEN my team has at least one person cowardice i do not play is clearly abuse of a bugged mechanism.
I think all Ring of Ambush would need to make it reasonable and of dubious pvp merit would be to put a 30 second cooldown on steathing after exiting stealth (when you stop or are stopped). The ring is also being abused in PvE to run to the end of dungeons, no problem. I do it all the time.
At the current rate Ring of Ambush stealth it is stronger than a TRs tab ability (stealth). I do agree that unless they are going to give us rings that mimic everyone's tab ability (how about a ring of fourth CW power or ring of GF block). Then it needs to be way weaker than a TRs tab ability.
This is a good idea but I think the stealth needs to have a finite duration as well. Im not opposed to them gaining stealth but it should be for AS long as a TRs stealth (5-6 seconds) rather than perma.
So if you run longer than X seconds, gain stealth for 6 seconds, cannot happen more than once per 30 seconds. Boom. Done. Ring is still useful - especially for TRs who can use this to fill gaps in stealth and for others who want to use it to get a jump on a fight but other than that, it cant be abused.
For Cowardice - if this just respeced CC resist/immunity as well as had a proper ICD it would be fine. Actually wouldnt even be THAT appealing.
Wells this goes to show how the devs just don't give a flying fauxxxx about pvp, there's probably like 20 threads about how bad these rings are and even videos to prove it even a poll with 75% of the community asking for them to be taken off yet you hear nothing from the admins NOTHING, at this point I think the pvp community should just give up they don't care and they show it
Companion bonus's was no less game breaking and they took forever to fix that. And how long did we wait on a roar fix in mod 3? If you have any expectations for PVP at this point beyond some mild amusement that's on you.
Companion bonus's was no less game breaking and they took forever to fix that. And how long did we wait on a roar fix in mod 3? If you have any expectations for PVP at this point beyond some mild amusement that's on you.
i totally gave up on pvp. ITS POINTLESS. POINTLESS. and you can easily check how many people are thinking the same. 30+- players are doing pvp at any time. SAD. AND ITS TOTALLY CRYPTIC FAULT. BEFORE THE COMPANIONS-RINGS FAILS THERE WERE 5+ INSTANCE IN THE SAME TIME JUST FOR GAUNT. (im not screaming to you btw)
this being said, im totally fine at this point (you created) at let pvp die. OK, where is the content? dungeons removed, NO NEW DUNGEONS IN THE LAST 1 YEAR AND HALF, no old dungeons back, no new sellable gear, totally ridicolous drops rate.
Companion bonus's was no less game breaking and they took forever to fix that. And how long did we wait on a roar fix in mod 3? If you have any expectations for PVP at this point beyond some mild amusement that's on you.
i totally gave up on pvp. ITS POINTLESS. POINTLESS. and you can easily check how many people are thinking the same. 30+- players are doing pvp at any time. SAD. AND ITS TOTALLY CRYPTIC FAULT. BEFORE THE COMPANIONS-RINGS FAILS THERE WERE 5+ INSTANCE IN THE SAME TIME JUST FOR GAUNT. (im not screaming to you btw)
this being said, im totally fine at this point (you created) at let pvp die. OK, where is the content? dungeons removed, NO NEW DUNGEONS IN THE LAST 1 YEAR AND HALF, no old dungeons back, no new sellable gear, totally ridicolous drops rate.
Said but true, but in the bug section there was a post from Strum telling us they are "toatally aware of that situation" ...lol, that´s some time ago in Dezember. The fact leaving such a broken item ingame , destroying every little rest of gameplay, feels more like resignation from their side than anything else?
Said but true, but in the bug section there was a post from Strum telling us they are "toatally aware of that situation" ...lol, that´s some time ago in Dezember. The fact leaving such a broken item ingame , destroying every little rest of gameplay, feels more like resignation from their side than anything else?
This is why I think their actions are entirely deliberate. No degree of incompetence could be this bad and that only points to what seems obvious to me. Perhaps there is a financial angle in it for them as I know there was movement not too long ago within the company (or a bit further up) and that there are a lot of tricks and ways anymore to profit from intentional loss.
Said but true, but in the bug section there was a post from Strum telling us they are "toatally aware of that situation" ...lol, that´s some time ago in Dezember. The fact leaving such a broken item ingame , destroying every little rest of gameplay, feels more like resignation from their side than anything else?
This is why I think their actions are entirely deliberate. No degree of incompetence could be this bad and that only points to what seems obvious to me. Perhaps there is a financial angle in it for them as I know there was movement not too long ago within the company (or a bit further up) and that there are a lot of tricks and ways anymore to profit from intentional loss.
hmm, anyone want´s to buy my account? lots of stuff from great (virtual) value...
The underdark rings (pokemon rings) should never have been introduced. now that they have they have thrown the entire game out of balance. i understand their purpose ,and to a toon under 3k item level they do provide some benefit vs higher level toons. however putting them on 4k + toons renders the toon completely overpowered. As i see it either remove the rings OR make them become inactive when a toons item level equals or exceeds 3000. Some have suggested a cooldown on the rings but that will not help,they will still be OP on a any toon above 3k item level.
if they would work as they should maybe it would not be that broken noone will slot cowardring in case it would proc all 30 seconds, that would be solved, but when is the fix coming?? tooooooo loooong , cryptic at his best, losing more and more player ambushring will stay powerfull even if fixed, 20 feet is very short indeed
Comments
Then PvE pugs can run around their little dungeons, with GF's popping in and out of invisibility just like the TRs, and CW's sending mobs flying all over the place with the repel rings, because of course, control wizards don't seem to control much these days anyway.
And the PvP people, who want to play with skill and some finesse can carry on with what we have always done.
And the PvP scrubs, who have been using the rings, can qq some more, because let's face it, most people playing with the rings need every ounce of 'help' they can get.
This game.
Proof http://youtu.be/_oHR8mXTebI
And when you finally find him and get closer... Whats the problem?? They get a repel every 6 seconds
Please devs, hear me, fix this nonsense.
Lots of 4k player from BTG, EoA and other well known guild use this ring pugging as so lots of bad geared player does.
Its a difference being a 4k OP (laughable, I won´t post his name) wearing this broken HAMSTER ring or being a "2k bluegeared pug" ,
only tells how bad some guys really are performing in need of such a broken c.rap item.
Btw. since it is obviuosly broken but lots of ppl here use it in a abusive mannor the adaequat reaction should be --> write a ticket, name them in game, I will start doing so
About ambushring....never used that one....but being easily onshoted by one tanking class, reading comments like it´s a "lie" or a "a tank should have burst otherwise noone will die in PVP" I rethink abusing it since it is WAI, otherwise doing so most GF will do same way so we end up like written above, things getting more and more redicules
http://postimg.org/image/gubkjlrxt/. solo duo trio rare premade. doesnt matter if poeple kill me through stealth ring mechanics or cowardice mechanics the most important in that screenshot are the wins/loses ratio.
-kill death ratio means absolutely nothing if the player go all the time with paladins-clerics duo-trio premades.
-kill death ratio again lies when the player only care to kill and to not die playing outside the nodes.
-kill death ratio once more lies when the player after his first death in a difficult match stands to the campfire.( i am not talking about enemies with double gear but i talk about the player die from the x player and then stand to campfire).
WIN-LOSE RAtio nothing else you should watch.
WHEN my team has at least one person cowardice i do not play is clearly abuse of a bugged mechanism.
So if you run longer than X seconds, gain stealth for 6 seconds, cannot happen more than once per 30 seconds. Boom. Done. Ring is still useful - especially for TRs who can use this to fill gaps in stealth and for others who want to use it to get a jump on a fight but other than that, it cant be abused.
For Cowardice - if this just respeced CC resist/immunity as well as had a proper ICD it would be fine. Actually wouldnt even be THAT appealing.
and you can easily check how many people are thinking the same. 30+- players are doing pvp at any time.
SAD.
AND ITS TOTALLY CRYPTIC FAULT.
BEFORE THE COMPANIONS-RINGS FAILS THERE WERE 5+ INSTANCE IN THE SAME TIME JUST FOR GAUNT.
(im not screaming to you btw)
this being said, im totally fine at this point (you created) at let pvp die. OK, where is the content? dungeons removed, NO NEW DUNGEONS IN THE LAST 1 YEAR AND HALF, no old dungeons back, no new sellable gear, totally ridicolous drops rate.
...lol, that´s some time ago in Dezember.
The fact leaving such a broken item ingame , destroying every little rest of gameplay, feels more like resignation from their side than anything else?
now that they have they have thrown the entire game out of balance.
i understand their purpose ,and to a toon under 3k item level they do provide some benefit vs higher level toons.
however putting them on 4k + toons renders the toon completely overpowered.
As i see it either remove the rings OR make them become inactive when a toons item level equals or exceeds 3000.
Some have suggested a cooldown on the rings but that will not help,they will still be OP on a any toon above 3k item level.
noone will slot cowardring in case it would proc all 30 seconds, that would be solved, but when is the fix coming??
tooooooo loooong , cryptic at his best, losing more and more player
ambushring will stay powerfull even if fixed, 20 feet is very short indeed