I was just in Kessel's Retreat and there was a GWF in our group who dealt 42 million dmg paingiver. The next best dmg was basically a tie between me and another guy for about 1 million each. I inspected the entire group at the start and finish. We were all using Ioun Stones, we all had about the same Total Item Level: approximately 2500 for all players. I think the lowest guy was 2390, and the top guy was a CW with 2750. The GWF had about 2575.
I can't speak for the others but i know i was going all out DPS on my TR, and I usually get close to the top paingiver, even in 3K+ groups. I cannot understand how this GWF dealt 42 times as much dmg as me. I have a GWF with 2500 IL and I seriously doubt I could pull off dmg anywhere near that. Is this normal?
0
Comments
http://www.arcgames.com/en/forums/neverwinter#/discussion/557612/gwf-damage-bug/p2
I just noticed that my friend list has become 50% GWF lately lol
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
That explains a lot.
I never play my GWF because I find it a boring class. The highest DPS/Survivability ratio with the least effort. (personal opinion).
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
all monsters hit me that helps my determination bar to refill fast.
GWF can be very good now right from 2k ilv and up if they have lostmauth, and once they are geared they go insane, and are much simpler to use then SW
We are searching for slave labor, will pay with food from our farm!
Yes, yes there is. That or every other damage dealer is broken. A GWF will do around 4x the damage of every other damage dealer class. Only the really broken soul puppet SW can hope to do as much or more dmg.
This is really fine, one class has to be the best. Problem is that they are alot better then everyone else when it comes to damage. The can also take alot of damage befor going down, this is in part from the fact that life steal works if your hitting for 200.000 point of damage as GWF, but dosent work if your only doing 10.000 damage as a SW.
Well, I dont really think they are glitched/bugged. But it will look like it when you look at the damage they do and the damage they can take. The problem is that the other damage dealers, CW/TR/HR/SW cant hope to do any where near as much damage as a GWF with the same iLevel, and they have a hell of a lot harder time doing solo content as well.
cw is not a primary striker. striker is not just damage, but mobility too (attack w/o retaliation; look rogues in pvp) ranger just have viable your controller tree (gwf, damage tree) and a sw well played dont need "bugs".
https://www.youtube.com/watch?v=E7GhBV49_kQ
the big difference between gwf and all that classes is: gwf are optimizaded, through destroyers, for damage in pve when the deal is "the class will have the best damage/easy offensive tools BECAUSE the enemies will hit really, really hard and the class is a melee w/o dodge.
BUT the devs bring down the difficult again.
NOW, you can down the damage of the class again to balance in this new easy content, BUT this new easy content eliminated the necessity to have a healer, tank, etc... so, bring up the difficult in some circunstances (legendary dungeons) is the real demand.
ps: if something need receive some look for now, is the temporary hp.
I'm always thankful when I'm out-DPSed in a dungeon... that means we had an easier run.
However, I don't really see why people get crabby about who is doing what for damage... it's not about "so-and-so is glitched because they out-damaged me"... it's about "did the team make it through the dungeon?" and "what can I do to improve my character to better help out the team?" Well, at least it should be. I'm sick and tired of finger-pointing and "glitch this" and "bug that" and "I can't play my character worth a HAMSTER, so I'll blame it on something you're doing/not doing" attitudes.
Oh.. and I don't have "perma-Unstoppable", and sure, with Daring Shout and a couple of hits with my Hidden Daggers, the Determination fills up quickly.. but "perma"? Nope.
"...I grab my wiener and charge!" - ironzerg79
1 - While gwf I want to be dependent on other roles. Reducing the damage of the class it will happen? no.
2 - even when gwf died like flies in the beginning of module 6 people complained about the damage because ... that's what they do, even if your class do more damage than the other (just to remember a certain playerbase during m2/m3).
OPs and DCs can justify themselves by keeping the party alive but the only reason you even have parties taking classes other than GWF for DPS slots is because content in the game is easy enough that they don't need a GWF. If we ever get content difficult enough that we actually need GWFs damage over what other DPS classes can deal then we've got a problem.
Come up with something that other DPS classes can do that justifies doing 1/4-1/2 the damage of a GWF their ilvl
2 - hyperbole or comparison between mediocre performances are not arguments. the specific response about gwf vs rogues, sws and hrs, you can see above. this game just have that 4 striker classes.
3 - stop to be stubborn (and hypocrite) about the balance during the beggining of module 6. down the damage of gwfs dont will bring the importance of healers and defenders. bring some optional DIFFICULT, YES. the rest is some nerd rage.
Literally everyone in chat doesn't ask for a striker class. They're ask for DPS classes. We don't have controllers because everything in end game content is CC resistant or immune. I mean ffs go read the D&D player's handbook and try to convince everyone that classes actually fufill those roles. If you really get down to it even GWFs perform better at controlling that supposed controllers because they can kill everything fast enough that they don't need anyone to control it.
And again, I didn't ask for them to reduce GWF's damage. I asked for you to come up with something that other classes can do that justifies the massive disparity in amount of damage that they can do compared to GWFs.
And frankly, I don't care about the balance at the beginning of mod 6. I care about the balance now. And nothing about GWFs dealing more damage than other DPS classes has anything to do with healers/defenders. It's relevant to the effectiveness of other DPS classes relative to their ilvl. Increasing difficulty will just increase the gap here because other DPS classes aren't as tanky as GWFs AND they deal a fraction of the damage with little to no upside.
some points:
about striker,the word generally used to describe a role does not make difference. the point is understand what that means
attack w/o retaliation is so important in this game that the "stealth" of rogues become a ring accessible for all classes to TRY balance pvp. lets ignore the anti-stealth itens.
during m1, rogues can solo everthing in low gear when this is not possible for other classes, even cws i guess.
in the beggining of module 6 that is important resource for rogues in pve too and a advantage over gwfs.
and yes, i know about the game changes and stealth changes. is just a historical example.
2 - i agree about controllers - in this case, cws - have more control strength AND/OR some bonus against immune enemies.
3 - you have no idea about the HUGE difference between a gwf today AND a gwf try tank in the beggining of module 6. by the way, no one tank during this times, what you have is ways to use your aggro and other important skills in the favor of a party. a easy example is the scorpion twins in elol.
balance the game NOW is created a scenario similar to what you see in the beggining of module 6. optional, of course. i can tank everthing in epic demon and clean the enemies in seconds, but, in my gear level, w/o sh boons, using my poor allure, my performance in etos is not even close to the laza for example.
4 - the most important: iam not against up the damage of the other strikers. but you need solve first some internal problems of this classes. for example, imagine a sw easy to be played, with a huge damage w/o need stacks or things like that+fable set? dont matter if the enemies hit by 50k or 500k, they just will die.
Paladin: renders the party invun so they can tank anything.
DC: builds action points for paladin.
GWF: kills everything.
everyone Else.... "fill in blank"
in a hard scenario - today, just relative to the gear - a destroyer will... destroy if have a party to protect him. that is what i know and the simple true few modules ago. since then, no class receive some rework (just that new crazy sh boons).
who and how will do that is just my/barracks problem speaking about sentinels and instigators.
Fable set isn't even a factor. They can already kill bosses in seconds so why even bother factoring it into any sort of re-balance? Whoopdeedoo they'll have to hit a boss two times instead of twenty times. That makes a difference. Sure they should fix it but it's still pretty much a non-issue for most players.
2 / A: Dont use generic terminology to deal with balance discussions, mainly because "tank"is the secondary function of the class.
2 / B - Thanks to the ilustration: other classes have dodge (100% immune to damage) and / or are ranges/INVISIBLE. gwfs , a melee, are not "tanks" (could only get more damage) so they simply die in a truly hostile scenario without appropriate protection and / or perfect positioning. that is the projection gived by the devs in the beggining of module 6, when other roles and tools are importants (including stealth, a striker tool).
3 - has already been answered about hrs, sws, trs and have a ENTIRE MODULE AND PVP TO PROVE MY POINT. cws are not strikers. this class do more damage than the previous is much more serious than the gwf itself. we have 5 modules of partys filled of cws proving it. 5. (today this damage is not much, you just need bring up the others)
4 - understand context is a big problem to you. my point is: non-gwfs bugs or bizarre interactions dont matter here. BUT being cw A CONTROLLER and gf dont be on par to paladins, i think that is just not about other main strikers.
5 - "you are wrong... grrr... but sure that need be fixed". god... by the way, you have an accurate data about how many sws still have this set? that's what I thought...
DENIAL