Hey guys, this patch addressed Prism, well done on that. I see you are trying to fix issues causing lag like Avalanche and Prism and it is much appreciated. A couple of things that really need to be fixed and/or changed imho that I'd like to suggest:
1) Please fix thorned roots vs Transcendent Elven Battle Enchantment. It is very well documented and 100% reproducible.
2) The drowned weapon set is great but it's giving 100% heal, at least it does this for everyone so a fix will be equal. 50% is plenty of self healing
3) Check out come and get it on GWF it is proccing a damage dot that is not WAI
4) New Rings in PVP... Permastealth HR/CW/GWF etc... really? I'm sure TR's would love to have unstoppable or guardian block or Pally CC immunity class features in a ring as well. Guys this is silly. Also the stealth reveal rings? Really? How about rings that make you drop block or take you out of unstoppable? Just bad decision guys. Don't negate a class by giving its defining feature to other classes please.
5) Repel ring (cowardice) has no cool down I'm sure this is not WAI.
6) Please fix drop rate of motes for weapon HE's. Making us grind 100 of the largest HE in the zone to get a weapon is just an affliction, what did we do to you to deserve this punishment? If we apologize can we cut that in half or less? Or just make it so all HE's always drop at least 1 and the biggest HE drops 2?
7) Please address the immortality of Paladins in PVP. I understand their importance in PVE dungeons and I'm guessing that's why changes made to the class are slow but Binding oath giving 8 sec of immunity and almost 30 seconds of immunity with bubble as well as a full bar of temp HP with templars wrath... this is the most boring class to ever exist in PVP makes a node moot, you can't kill Pallies or anyone they are with. Do something about this please ( I have a pally and I think they are boringly OP, takes no skill and little gear to be ridiculous).
8) This explorer boon gives deflect as an offensive stat? Why? I know you guys want us to take it to advance master crafting but at least be consistent please. If it is an offensive boon give it combat advantage or some such or simply up the amount of offensive stats from the other abilities it gives and get rid of deflect.
9) How about letting us build all the structures for each guild stronghold so every class can select the boons that are BIS for it's particular build. Having to leave one out is just silly and unnecessary, just add another plot for it please?
10) The version of POM that allows mobs to daze you and must be cleared by standing in circles is silly. You spend half the skirmish chasing blue circles that disappear as soon as you stand in them. This is a poor mechanic, the others are fine/challenging but noone likes running in circles chasing randomly spawning blue cleansing circles as part of the "fight".
These are the main things that stick out to me at the moment. Thanks for your time and efforts to make this game better.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Comments
so basically everyone is running around with a partial unstopable.
Thanks for your reply.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
From a D&D perspective, the ability to machine gun knives while invisible is a special kind of OP.
Wow so nice for rogues...
Finally, can you fix the normal Demogorgon fight so that if you hit gold in stage 1 it will advance to stage 2 automatically? Sitting around in the fight doing nothing for 2 minutes is seriously boring
We are searching for slave labor, will pay with food from our farm!
Giving stealth to other classes gives them yet another layer of defense that is not intended by game mechanics. A GWF, or GF, or Pally for example is meant to have high defense mechanisms to be tanks or off tanks, they should never be given stealth as well it's silly. CW's have dodges, CC, and shield as defensive mechanisms. DC's have heals and debuffs and DR spells. HR's have a limited form of stealth, high deflect, and insane amounts of CC. SW's are the least defensive class but they have the ability to lifesteal from various feats and shadowslip for extra DR.
Would it be fair to give TR's unstoppable, a shield, or empowered stealth? No, it would be silly. By the same token would it be fair to give TRs rings that break unstoppable, shield, or remove other defensive mechanisms? No, that would also be imbalancing the classes. It's simple, don't give all classes the mechanisms from another class, nor the ability to negate it. We play the classes we like for their mechanics, don't break mechanics please.
Thanks for your time.
This is the one reason I will not run the new skirmises or demo again. Maybe give the DC a way to clear Madness from the team or something.
We cannot access it yet.
But as soon as we can, that skirm will go from impossible to way too easy lol
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
And why in hell so many rogues running around with a cleric class artifect, dont use it.
Artifacts are available to all classes and don't borrow from that classes mechanics in a way that negates the classs... at all. DC artifact grants AP, every class has feats that increase AP gain, again you are making very weak invalid arguments here and I have to disagree heartily that stealing stealth from TRs and giving it to other classes, while also giving other classes the ability to negate it is bad mechanics... ask any TR I believe they'll agree with me.
Tnks for your time.
It goes like this, when gwf take damage he she gets angry and gos berserk feels not much pain nor anything else.
Negation works the same way, when taking damage you than gain damage resistance, not a pasaive damage resistance.
The cc temp health part, is a part of unstopable, thats why i said partial.
And i play a warrior class like, gwf in this game.
Uninformed! WTF.
1) Twisted Ichor is NOT dropping from Epic Demo. Tested and confirmed on multiple people on both Silver and Gold runs
2) Explorers Charts need to be obtainable from rank 6 Marketplace - we can't progress further in Masterwork professions as is
While possibly true it is yet another pointless feature. So I need yet another set of armor with bonuses that really serve no point outside of doing underdark stuff. And once I have the armor and boons I wont really have a need to keep doing those quests so I'll no longer have any need for the armor.
Yet another Cryptic circle of stupidity.
How about that other 80%+ of us first and then your "big" problems?
Fix AD costs and generation rates for non-grinders. Take AD off boons and crafting.
Fix the queing and disconnect problems....it's been how long now?
Fix and balance classes to PVE world first, make ALL the feat/paragon trees work not just select ones (hello SW has only one viable build?) THEN figure out how to make it work while in PVP mode, without fracking up PVE.
Fix some way that all the meriad of RP items don't take all our bag space as promised, remember when you changed refining and promised it was going to make it "easier" and less "bag intensive", epic fail there, it's ever more complicated, expensive and more bag intensive.
There is far more to go, but this would be a good start. 80%+ of us don't have L12 enchants to complain about, we don't have 1m AD sitting around to pay for boons or crafting, we aren't L70 and have wizzbang rings to whine about. We aren't L70 so we can't even do the HE's (which most of us detest btw) in campaigns to even moan about drop rates of motes.
A vast amount of us aren't of a level sufficient to even get into underdark Mod8, (most calling it a 1/2 mod really) to even do the skirmishes that makeyou do the hokey pokey with blue rings. SH problems? LOL more than half of the player base are either not in a guild, in a guild too small to even get to the explorers guild building, or even give a flying leap about the hot mess SH is.....What we resent is: crafting (a solo process until this SH mess) being gated behind craptastic guild content we will never get through to continue on our crafting development.
All this QQ with the exception of the "fix the disconnect" posts are of the type of whine like this:
"The damn city bus is slowing down my stretch, Jeeves, can't you get around it? Don't those peons on that bus know who I am and how important I am? If those nobodies on the city bus can't stop blocking my limo...they should just stay home! Miss Smith, send a note to Reggie later today, ask him to do something about this public transportation "problem", they are just taking to much of the road and holding up my limoI Are we still on for golf saturday?" "Remind him that he is MY senator, he is on the payroll to take care of these "annoyances" .....", "filthy low renters...using up my tax paid for road......*grumble*"
Noone likes disconnects, whether they "have" or "have not"...
Everyone would love things to be cheaper or free.
To act as though you're some spokesperson for the less fortunate of Neverwinter every time you make a post and that everyone you assume has it all in game has nothing worthwhile to say is immature and unfortunate. Get down off the cross bro... someone needs the wood for professions.
Thanks for your reply.
P.S. Your analogies have still not improved, perhaps you should find a new theme for communicating your dissatisfaction about your apparent lack of assets and/or the resources necessary to obtain them.
Thanks for your reply.