Just read the patch notes. It seems economy is gonna be better, also rewards. It seems Neverwinter is back on track. Slowly we get there.
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Still no new old dungeons !
Still no new map ( manthol territ cannot be considered as a new map )
If they added a few more content, the mod would be considered as a full module, but i have the impression of having a semi-module for now, even if the changes look good, the content is a bit lacking.
Yes they do some steps in the right direction, like tarmalune shop reworked, and more ad, but those are small steps, and glaring issues like lack of dungeons, massive grind for anything and imbalances still remain.
But I have to admit it is better than mod7, and will proly stop mass exodus at least for a while.
The game reflect that.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Its one thing to state that the game is static and thus stale for some poeple.. its another to remove loads of content, not realy give anything playable and then release a totally broken game set.
To me, if they figure out a way to make content you can both grind and farm.. it would go along way to figuring this balance out a bit better.
AS others have stated , most mods bring back a spke in the first 2-3 weeks of players. However, I know of several players that will not be coming back, they used to take a break mid mod, but still did leadership, so when they came back to play they had a cache of AD to play with. Since its gone, they have emphatically stated to me directly, they will not be back, will be interesting to see if they pop up on friends list or not, I didnt remove them yet.
I have some small hope that this team is a bit better then what happened on mod 6, but its REALLY slow, vastly too slow at times.
IE we are getting new rings and they still havent fixed profession pricing on the gemmed versions. That is a no brainer to me. There is other things that need to be looked at.
#1 in my mind is their level of RP grind for artifact gear.. its tiresome and its a little too much after this much time. I was hoping they would ALLOW res stones to be used in all slots for leadership.. that wouldve been a great start to me, brining much needed value back to leadership and also having a reason to buy slots and make a army still (a win/win for both player and gaming company imo. )
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
http://steamcharts.com/app/109600#1y
Steam only represents a portion of the player base, but that fraction is probably large enough that their stats are representative.
Here's hoping we see more than a few old players return. I do think the new dev team is on the right track, but their resources are limited and a lot of damage was done before they came on board.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Thats the only way a mod can become great!
P.S. Sorry for my bad English
Thank you, Ed.
I really liked Mod7
The coming back players I noticed already tried to knock the door of bigger guilds. Since many of them are 2 mod removed [hate mod 6 (hence, did not really play it) and new mod 7], that will keep them to have quiet a few things to catch up. Now, mod 8. They will have even more stuff to catch up. In other words, they should have something to do for a while.
Somehow find a way to balance RP gear better.. so we can play more alts again.
Stuff like that.
I have my own set of concerns, I do find more hope today then I did 4 weeks ago though.. which is why I backed off my hyper negativity and ambivalence. Im settled down to neutral right now.. I hope I can get back to at least semi postive at some point =P.
.. and yes.. dont deceive yourself, we did have a massive mass exodus between April and August time frame.. loosing thousands of players, guilds folding and the such.
I enjoyed some of mod 7.. (dragonflight is and was fun) but constant need of farming to progress in game is a little tiresome, which goes back to balance.. we just need to tweak the amount of RP drops and such a bit higher.
The subject is "Now we see strum and andy answering in forums", you can't deny it, it's a fact. They try to moove things, even if it's slow.
Overall, it seems this mod should narrow the gap if anything.
If a guild has more member, it gets more reward.
I don't see what is wrong with that.
And I am in a small guild.
If you are in a small guild, you accept the fact that reaching a certain level will require time (note, it is not impossible, it takes longer).
Solo players accept the fact that a MMO has to be community oriented and not solo player oriented (for which there are a lot of solo games).
Sorry, but this sounds like a small country complaining because a bigger country is richer..
and by the way, am I the only one happy about one more bag slot??
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