During my research for my new Devoted Cleric character i have found different righteous builds, here are 3 of them. They even have different heroic feats. Please comment based on your experience
Righteous + virtuos
postimg.org/image/z9qe29cd1/righteous + faithfull
postimg.org/image/6jumycyl3/Pure righteous
postimg.org/image/ppbj8t6i5/
Comments
1 : The AC haste/AA bot + the righteous buff/debuff feat, it works like a charm, I would take haste 5/5 and Repurpose Soul intead of Cleanse but this is not really important.
2 ; An AC DD/Buffer DC with exaltation feated ... hmmm I don't like Exaltation. Looks like a hybrid between 1 and 3 but I don't think you can do a better job than a pure RiDO at damaging/buffing and you don't bring haste for the party. Weapon of Light is more important than Astal Fury.
3 : I play something similar to this, just forget about templar domain's, it's useless (because the uptime is just stupid and you'll get your arp cap in any case), put bountiful fortune at 5/5 and try to put at least 1 point in repurpose soul, take weapon of light with the last 5 points.
Initiate of the faith...well do the math. 1% of 15k power it is ?
You can forget (as said previously) Templar domain
Domain sinergy : well according to an -old but so perfect Kaelac mod 5 blog-
http://laggygamerz.com/forum/index.php?/topic/752-kaelacs-module-5-devoted-cleric-guide/
you can forget domain sinergy (do the math 5% of 8K recovery = +400 which is nothing)
Cu in game
postimg.org/image/eewo99u3l/
or nwcalc.com/index.html#/dc?b=2iev:k6rwk5:8dep:5tb7d,13l3335:1000000:1z50000:1uu550v&h=0&p=dvo
I am not sure between condemning gaze or desperate restoration tho
Living Fire - When 30% hp left is you rather prefer to escape fight for moment. Clerics rarely stand long with less 50% hp, let alone 30%.
Desperate Restoration is more important than Resounding Beliefs. For Righteous Resounding Beliefs increases only Heal part of healing skills, mostly benefiting BoH.
Without changing much in your build approach (solo DC DPS) i would suggest build with higher AP/divine generation
nwcalc.com/index.html#/dc?b=2xh8:k6rwk5:8dep:5tb7d,13l3335:1000000:1554000:1zu0557&h=0&p=dvo
Ask people who uses Fire Of Gods, if it triggers Bear of Sins, I had it too short time to notice any difference. You could invest 1 point for sake of extra DOT in Fire Of Gods, but no more. It would trade 3% less damage buff from Condemned Gaze to theoretically more regular Bear of Sins 10% buff. Or you also can invest 4 points only in Gift Of Gods which is what i set in build above.
If you want do damage with DC, you will certainly appreciate shorter empowered cycles and more frequent dailies.
— (The unwritten rule)
Regular Divine Power generation is more than enough for a Divine Oracle with Bountiful Fortune. If you need more DP generation for some reason, slot Divine Fortune.
2) Living Fire is more of a PvP feat. So are Piercing Light and Righteous Suffering, for the record.
3) Last I checked, Fire of the Gods does indeed trigger Bear Your Sins.
4) Fire of the Gods is one of those weapon damage feats that do work well. It's a bonafide DPSer feat that synergizes very well with other feat procs. From a Neverwinter-wide perspective its nothing special, roughly the equivalent of a tier 4-5 damage feat for true striker classes (and they have lots of those), but as a cleric it's just one of those things that defines Righteous. You may not be a true striker, but since you're not as good as Virtuous/Faithful at playing support anyway then you might as well be doing more DPS while you go about spreading carnage with your buffs/debuffs.
You should only skip/keep Fire of the Gods unmaxed if you know what you're doing. I think the OP is not ready for that yet, after all he did make it a point to select the most aggressive Righteous build and he really likes those attacker feats.
For a more well-rounded Righteous build you can move those points in Gift of the Gods to Fire of the Gods, and get Weapons of Light instead of Righteous Suffering since you seem to prefer PvE over PvP.
You can also move those 5 points in Benefit of Foresight into Lasting Wishes. Considering how things are atm, 5% DR (roughly 5k HP every 100k damage) is not going to make or break a dungeon run, and if people are constantly being reduced to a mere 5k HP or less on your watch then you're in the wrong party.
10% extra heal on Divine/empowered BoH casts can and will make a difference, however.
In a party perhaps Condemning Gaze could lead to more total damage, but solo I highly doubt it. (And I still have the feeling I shouldn't be going Righteous anyways if I'm optimizing for party situations.)
1) 100% agree w/ this. W/ Bountiful Fortune and regular at-wills (especially BotS) you do not need this extra divinity generation except you are very experienced to cast multiple empowered skills between cooldown.
2) I agree w/ that Living Fire is more a PvP skill. Piercing Light could be good in PvE but as a RiDo you have enough DR debuff to workaround the missing ArPen if you don't have enough.
On the other hand, Rightous Suffering is not just a PvP feat it is also a soloing/dungeon - boss - feat. You will always be damaged by the boss at LoL/VT/MC/SoT/ToS last bosses, usually at eCC last boss and many times during other boss fights and through the dungeon by adds)
3) Yes, FoG triggers ByS. FoG applies a DoT.
4) 100% agree
Rest:
I would also skip Gift of the Gods and max out Fire of the Gods.
I would keep Righteous Suffering - see 2)
Weapons of Light transfers 10% of your power but only the power from your gear and potion/SH grocery. The power you get from augment pet does not count. I have to recheck this but BoB works like this. I also have to make a test w/ bonding runestones. Note also that it does not grant the extra power for the DC. So I think Righteous Suffering is a better choice.
BF: you forgot about the base DR Foresight gives: 6% or 8% (rank3 or rank4). An additional 5% makes it 11/13%. And Foresight can be passively kept on the party 100% of the time w/ rank1 Light of Divinity class feature. Having this and Desperate Survival is not a bad choice. 10% extra heal when not needed is an over heal. 30% more heal from initial heal (be it normal/divine/empowered) and all the HoT when needed is better in my eyes. Up the the OP, but I would keep DS and BF.
here are its stats allocations, i erased its name for protection
postimg.org/image/r7jrv5t3n/
lol,
putzboy78 doesnt ask for anything, you are. At least notify what he is saying...
You get some kick HAMSTER advices here!!!
Having 9000 Crit for Righteous is far away from good.
13 in cons + 9000 def, makes not sense either...
If it s the best build you have seen, and if the stats works for you, good for it then...
And stop asking for a build (specially that way...) and try to understand the mechanic of Righteous tree.
Cheers.
1) The armor is still mod 6
2) It isn't elemental
3) If its a righteous build with lostmauth set, Fire of the Gods, and vorpal I would be targeting at least 60% crit chance. The extra crit change on lostmauth and Fire of the Gods will out perform stacking additional power
4) Defense is to high, the ROI for defense does not exceed hit points until about 137K on a DC
5) Armor Pen is to high for PVE (I think we can assume this is a PVP toon but that's not PVP gear)
but to each their own and I believe your build is dictated as much by who you play with (the needs of your party members) as it is with your personal playing style.
also note this is not all the stats, companion bonuses, feats, rotation is, etc. All we can do is make assumptions based on how we use our DCs
Here's mine and its a work in progress, still have artifacts to finish, jewels to apply, a snail to magically appear from my daily lockbox, Mod 8 weapons, etc
PVE Party build still needs upgrade from Mod 5 to Mod 6 armor enhancements and radiant enchantment for armor
PVE Solo build (or on runs without a tank) - yes i did use High Prophet as a transmute on my Mod 7 armor, in my defense it cost 26K at the time I originality did it during Mod 6
PVP Build - armor pen is low, I rely on red glyphs to help mitigate this. Needs dark enchants in utility slots - it should be noted that I am terrible at PVP. I only do it enough to get daily victory and feed the guild coffer with power shards
Relax and enjoy what works for you :-)
solo
Team
PVP
You will tweak your power a bit based on the needs of the team. Sometimes the solo set is better for team play in clearing trash. Sometimes you need to sneak in a Bastian of Health if healing is an issue or a Astral Shield if you tank is weak. NWCALC is a start for how to do power but you are going to need a lot of Power Points to be truly versatile:
nwcalc.com/index.html#/dc?b=2krc:1021k8x:dmr6:a0drk,12l9314:1u00000:1000000:1zu0z5v&h=0&p=dvo
It's definitely nice if you have AD, but most people have plenty of other stuff to worry about.
Edit:
Yeah it was Syndrith (second form). Granted I'm not completely sure that there wasn't some kind of odd buff/debuff stacking going on, but it happened. No one was using pre-mod 6 armor sets.
The feats in rightous tree are consequent directed to deal damage, nice
I run a poor equipped DC and took gift of haste because i pug a lot and normally have to buff the party to have any success
running edemo with 2,5k GS, so I sacrificed some damage towards support.
Lots of parties die because they lack in support I experience very frequently.
I think beeing poorly equipped it is more benefial to run a buffer/supporter build because you never will do any good at low level equip compared to pure damage-classes , and 15 point in virtous is a big buff being AC.
Otherwise AP gain in better geared parties is that good, you will not need these 15 points in virtous any more.
It depends on the group you run , if you pug and if the average gear is 2k+ or 3k+
DC is a supporter class and doing great by that, there is no competition between a DC and a GWF or other DPS builds, some TR´s 3k+ do also very crazy damage, on single target they outdamage GWF by that, a DC will never reach that level
Anyone knows the aoe from empowered Prohecy of doom?
BtS is very small i guess 20 feet arround the healer, or is it 30feet?
I run BtS/DG empowered + annoited army and its a huge buff to the party
That is the fun of being a DC, the character continues to evolve at end game unlike many of the other classes that continue the same rotations, etc with an increase of frequency and damage to show for their effort.
In Demo I run solo build for phase 1 and team build for phases 2/3 as long as theirs a tank to shield some of my damage. I have to use pots just to clear the arena to get to the boss because those 15K ticks are brutal for a 47k hp character.
Get in a channel for timed edemo entry will help your success rate. There are channels similar to the ones for tiamat and heralds for such things. Some may require minimum gear scores and/or try outs in skirmishes/dungeons but its worth it.
What type of DC your party needs is dependent on their iLvL not yours. <2.5 ilvl groups likely need a faithful healer while somewhere around 2.2-2.5 a DC can graduate to AP virtuous buffers (less need for clutch heals or relying more on OP bubble), at 3.0+ heals are not needed nearly as much and buff/debuff is more valuable. Although many people who are ignorant of the game mechanics do not realize the DC's value as a buff/debuff vs having another DPS.
As the ilvls grow the need for protection (tanks and damage mitigation) decrease and the need for high dps, buff/debuff grows. So while some people say that a paly is replacing the DC, high ilvl groups will still prefer the DC's buff/debuff or even the GFs buff/debuff over the palys protection and limited buffs. With the exception currently being edemo which is nightmare if you do not see a shield in you party (although after phase 1 you can get by without a shield).
btw i almost never pug q for dungeons or skirmishes. I use guild, channels, and LFG
I have healed lower geared GFs though etos successfully. That's probably the best I've done while healing but in a low geared party healing is painful, fights last to long and as righteous you get exposed on the lack of clutch heals. Many times you don't realize how bad party DPS is until you get to the boss and have to turn your focus from buff/debuff/dps to more heals. Then the game slows to a crawl and noone in party knows what happened... but you do :-(
normally I take healing word in edemo because it has that 80 feet 15 feet aoe and spends healing dot+ ap, very usefull
+ devine and empowered DG (great aoe)+ seering light (phase one)
second phase it ´s HW+DG+ empowered BtS (40% buff)+ annoited army 40% buff
I run that dungeon with my main as warlock, and most parties without a DC just suck because all are dieing too fast (except warlock )
best combo is GF ITF+ buffer DC + OP
I using at will lance of faith
Encounter: forgemaster flame, prophecy of doom and healing words.
Daily hollowed ground and hammer of fate
Would it be better if i used divine glow on me, break the spirit on the foe and then forgemasters flame?
be prepared to be switching out your skills frequently in pvp. if you can sneak up on someone and start bursting them then divine glow/bts/forgemaster is a good skill set, if you need to defend a node then astral shield bts and bastion is better
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