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Neverwinter: Underdark Coming Fall 2015

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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it. Gives some hope towards the next mod, actually sat down and thought "maybe the game is not dead yet..." So that's some sort of achievement I guess. Still hesitant due to previous mods looking good and not living up the expectation. Seems like we're getting a large scale raid - why not implement a raid system already? A proper mass queue lobby, SOMETHING to make it look like an actual raid and not 4 parties in queue at the same time, praying they'll get in together.

    Dread Vault is back, that's great news. At the end of Mod 5 (back then we thought it was a bug), everytime we wiped at the last boss, the room rotated. I gather this was intentional and you wanted to test it out/had plans for certain mechanics to change to make the game more interesting and not monotonic and utterly predictable.

    Hopefully you'll bring back all the missing dungeons or at least half, the community is thriving for actual content. A new campaign is great news as well, been waiting for another since Mod 5.

    This, by all means, is the game's last chance to save whatever is left to save and hopefully bring back players, same ones who gave up months ago due to lack of content, leadership changes, no means to earn AD, the eternal grind, etc. Make it good, make it count. Even your loyal playerbase such me no longer hold complete faith in the development, we're bitter yet we're still here, waiting for something better.

    It's time to give back to the community rather than to take away, please don't mess this up.

    And to those who have yet to see the trailer -

    Implement a raid queue?
    it will never happen but we already have something similar!! the stronghold pvp q system is already 10 steps ahead.
    at least you are sure of being with your guild.
  • primitivegeniusprimitivegenius Member Posts: 19 Arc User

    Glad I weened myself off this game when I did. The things they have done just point to even worse things down the road in the name of saving a buck on development yet pocketing more for their corporate parent by cracking down on any free methods of advancement. I have zero expectations for Underdark, even with Salvatore stamped on it. They did the same thing with Minsc and Boo too, I guess to soften the blow of all they took away from us in Mod 6. I shudder to think what horrid plans they have when ponying up the dosh for a named D&D author. Maybe I'll be wrong and Mod 8 will be awesome and satisfying. I would really be happy if it was. I just have a gut feeling though...

    Yes, exactly!
  • This content has been removed.
  • rinat114rinat114 Member Posts: 913 Arc User
    rayrdan said:



    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it. Gives some hope towards the next mod, actually sat down and thought "maybe the game is not dead yet..." So that's some sort of achievement I guess. Still hesitant due to previous mods looking good and not living up the expectation. Seems like we're getting a large scale raid - why not implement a raid system already? A proper mass queue lobby, SOMETHING to make it look like an actual raid and not 4 parties in queue at the same time, praying they'll get in together.

    Dread Vault is back, that's great news. At the end of Mod 5 (back then we thought it was a bug), everytime we wiped at the last boss, the room rotated. I gather this was intentional and you wanted to test it out/had plans for certain mechanics to change to make the game more interesting and not monotonic and utterly predictable.

    Hopefully you'll bring back all the missing dungeons or at least half, the community is thriving for actual content. A new campaign is great news as well, been waiting for another since Mod 5.

    This, by all means, is the game's last chance to save whatever is left to save and hopefully bring back players, same ones who gave up months ago due to lack of content, leadership changes, no means to earn AD, the eternal grind, etc. Make it good, make it count. Even your loyal playerbase such me no longer hold complete faith in the development, we're bitter yet we're still here, waiting for something better.

    It's time to give back to the community rather than to take away, please don't mess this up.

    And to those who have yet to see the trailer -

    Implement a raid queue?
    it will never happen but we already have something similar!! the stronghold pvp q system is already 10 steps ahead.
    at least you are sure of being with your guild.
    Come on, every proper game has a raid system. Ability to not be just in one party, see everyone's conditions, 1 proper designated chat, shared buffs, etc. It needs to happen if they keep planning to throw in large scale battles. Tiamat was and still is a disaster.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    We'll try to get some more information up on the Tarmalune Tradebar Store before launch, but I'll definitely be pulling together initial feedback from this forum thread and sitting down with the devs to discuss.

    Wait, what? You guys are planning to make changes to the Tarmalune Tradebar Store but must still discuss it? Don't you discuss things before deciding whether to make sweeping changes? Guess not going by these last few months...
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • regenerderegenerde Member Posts: 3,051 Arc User
    Just take a look at my account, i open lockboxes on a weekly basis with ViP keys.
    Feel free to use those Trade Bar numbers, to adjust the TB Merchant prices to them.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • strous1strous1 Member Posts: 74 Arc User

    Kinda thin, a pre-blog blog?

    This is just the beginning! We have a ton more coming in terms of information for the expansion including another blog on the story later this afternoon.

    Rather then a TON more new stuff, Fix that which you have.
    [SIGPIC][/SIGPIC]

    PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
    NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it.

    Don't wanna rain on your parade but that trailer is not for Neverwinter and was not done by Cryptic. It's for the new D&D mod Rage of Demons.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    lirithiel said:

    We'll try to get some more information up on the Tarmalune Tradebar Store before launch, but I'll definitely be pulling together initial feedback from this forum thread and sitting down with the devs to discuss.

    Wait, what? You guys are planning to make changes to the Tarmalune Tradebar Store but must still discuss it? Don't you discuss things before deciding whether to make sweeping changes? Guess not going by these last few months...
    @lirithiel No, what he means is he's going to relay the immediate concerns of the players, like people worrying they're going to remove or jack up the cost of c-wards, to the developers so they can take that under advisement before changes actually go live.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
    lirithiel said:

    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it.

    Don't wanna rain on your parade but that trailer is not for Neverwinter and was not done by Cryptic. It's for the new D&D mod Rage of Demons.
    We will have a couple trailers coming out prior to launch that will show off the new content.
    Communications Manager - Perfect World Entertainment
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User

    lirithiel said:

    We'll try to get some more information up on the Tarmalune Tradebar Store before launch, but I'll definitely be pulling together initial feedback from this forum thread and sitting down with the devs to discuss.

    Wait, what? You guys are planning to make changes to the Tarmalune Tradebar Store but must still discuss it? Don't you discuss things before deciding whether to make sweeping changes? Guess not going by these last few months...
    @lirithiel No, what he means is he's going to relay the immediate concerns of the players, like people worrying they're going to remove or jack up the cost of c-wards, to the developers so they can take that under advisement before changes actually go live.
    Yes, this is what I meant.

    Communications Manager - Perfect World Entertainment
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    lirithiel said:

    We'll try to get some more information up on the Tarmalune Tradebar Store before launch, but I'll definitely be pulling together initial feedback from this forum thread and sitting down with the devs to discuss.

    Wait, what? You guys are planning to make changes to the Tarmalune Tradebar Store but must still discuss it? Don't you discuss things before deciding whether to make sweeping changes? Guess not going by these last few months...
    @lirithiel No, what he means is he's going to relay the immediate concerns of the players, like people worrying they're going to remove or jack up the cost of c-wards, to the developers so they can take that under advisement before changes actually go live.
    Yes, this is what I meant.

    Thanks for the clarification. Appreciate the response :)
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    btw the trailer cryptic or not is awesome
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
    rayrdan said:

    btw the trailer cryptic or not is awesome

    I really like the trailer! We're going to be starting the Out of the Abyss campaign in the office soon :)
    Communications Manager - Perfect World Entertainment
  • fatgunsfatguns Member Posts: 410 Arc User

    rayrdan said:

    btw the trailer cryptic or not is awesome

    I really like the trailer! We're going to be starting the Out of the Abyss campaign in the office soon :)
    WHOOO, is that the name? :OOOOO and pls tell me that the double slot rings are a lie
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
    fatguns said:

    rayrdan said:

    btw the trailer cryptic or not is awesome

    I really like the trailer! We're going to be starting the Out of the Abyss campaign in the office soon :)
    WHOOO, is that the name? :OOOOO and pls tell me that the double slot rings are a lie
    That's the name of the D&D campaign :)
    Communications Manager - Perfect World Entertainment
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
    Quick update for everyone, regarding the Tarmalune Tradebar rework, I posted a new forum topic with some feedback from the team: http://forum.arcgames.com/neverwinter/discussion/1205498/regarding-tarmalune-tradebar-rework?new=1

    This is what we can share so far:

    Coalescent Wards will not be leaving the stores and pricing will not increase. Prices are still being adjusted and we will have more information soon. Rest assured we’re listening to community feedback. In terms of other items, we’re evaluating pricing and looking to make it more worthwhile to engage with the store. Again more information will be released in the near future.
    Communications Manager - Perfect World Entertainment
  • fatgunsfatguns Member Posts: 410 Arc User

    Quick update for everyone, regarding the Tarmalune Tradebar rework, I posted a new forum topic with some feedback from the team: http://forum.arcgames.com/neverwinter/discussion/1205498/regarding-tarmalune-tradebar-rework?new=1

    This is what we can share so far:

    Coalescent Wards will not be leaving the stores and pricing will not increase. Prices are still being adjusted and we will have more information soon. Rest assured we’re listening to community feedback. In terms of other items, we’re evaluating pricing and looking to make it more worthwhile to engage with the store. Again more information will be released in the near future.

    THANK YOU OH GOSH THANK YOU THANK YOU THANK YOU *kisses*
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    rayrdan said:



    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it. Gives some hope towards the next mod, actually sat down and thought "maybe the game is not dead yet..." So that's some sort of achievement I guess. Still hesitant due to previous mods looking good and not living up the expectation. Seems like we're getting a large scale raid - why not implement a raid system already? A proper mass queue lobby, SOMETHING to make it look like an actual raid and not 4 parties in queue at the same time, praying they'll get in together.

    Dread Vault is back, that's great news. At the end of Mod 5 (back then we thought it was a bug), everytime we wiped at the last boss, the room rotated. I gather this was intentional and you wanted to test it out/had plans for certain mechanics to change to make the game more interesting and not monotonic and utterly predictable.

    Hopefully you'll bring back all the missing dungeons or at least half, the community is thriving for actual content. A new campaign is great news as well, been waiting for another since Mod 5.

    This, by all means, is the game's last chance to save whatever is left to save and hopefully bring back players, same ones who gave up months ago due to lack of content, leadership changes, no means to earn AD, the eternal grind, etc. Make it good, make it count. Even your loyal playerbase such me no longer hold complete faith in the development, we're bitter yet we're still here, waiting for something better.

    It's time to give back to the community rather than to take away, please don't mess this up.

    And to those who have yet to see the trailer -

    Implement a raid queue?
    it will never happen but we already have something similar!! the stronghold pvp q system is already 10 steps ahead.
    at least you are sure of being with your guild.
    The scene at 0:45 caught my eye. Return of Dread Vault?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
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  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    A completely unrelated thread got merged with this one that put numerous posts out of context and off topic.
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User

    A completely unrelated thread got merged with this one that put numerous posts out of context and off topic.

    Which thread? I'm not seeing the unrelated posts?

    Communications Manager - Perfect World Entertainment
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited September 2015
    hustin1 said:

    rayrdan said:



    rinat114 said:

    The trailer looks excellent, definitely the best ever since you released the game so kudos to whoever produced it. Gives some hope towards the next mod, actually sat down and thought "maybe the game is not dead yet..." So that's some sort of achievement I guess. Still hesitant due to previous mods looking good and not living up the expectation. Seems like we're getting a large scale raid - why not implement a raid system already? A proper mass queue lobby, SOMETHING to make it look like an actual raid and not 4 parties in queue at the same time, praying they'll get in together.

    Dread Vault is back, that's great news. At the end of Mod 5 (back then we thought it was a bug), everytime we wiped at the last boss, the room rotated. I gather this was intentional and you wanted to test it out/had plans for certain mechanics to change to make the game more interesting and not monotonic and utterly predictable.

    Hopefully you'll bring back all the missing dungeons or at least half, the community is thriving for actual content. A new campaign is great news as well, been waiting for another since Mod 5.

    This, by all means, is the game's last chance to save whatever is left to save and hopefully bring back players, same ones who gave up months ago due to lack of content, leadership changes, no means to earn AD, the eternal grind, etc. Make it good, make it count. Even your loyal playerbase such me no longer hold complete faith in the development, we're bitter yet we're still here, waiting for something better.

    It's time to give back to the community rather than to take away, please don't mess this up.

    And to those who have yet to see the trailer -

    Implement a raid queue?
    it will never happen but we already have something similar!! the stronghold pvp q system is already 10 steps ahead.
    at least you are sure of being with your guild.
    The scene at 0:45 caught my eye. Return of Dread Vault?
    I saw that too!!!! All I have to say is...



    THANK YOU!!!!
    A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
    Play Legit or Quit
    PandorasMisfits_Logo_175_zpskpytcqxc.png
    Pandora's Misfits Guild Leader
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    "Replayable vs. Repeatable"

    hmmm....

    looks nice for adventure systems (bigmap>minimap>dungeon like patch of exile, etc) but not for "welcome, epic heroe; i need some mushrooms today!".

    Find some trolls, or a big cyclops protecting flowers instead of the same group of goblins is not a big game change.

    if the idea is something like the first one, thats great.
  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User

    A completely unrelated thread got merged with this one that put numerous posts out of context and off topic.

    Which thread? I'm not seeing the unrelated posts?

    The thread concerning Alternate Unfriendliness.

  • kitkathdkitkathd Member Posts: 286 Arc User
    Seriously, devs, you need to chime in asap about new dungeons cause all you are doing is delaying the inevitable. A good portion of the players are done with this game till new dungeons come out or done with this game the second this non dungeon module comes out. You can't run a game with the Dungeons and dragons logo and have no dungeons. I don't even care if they are new envisioned dungeons with different setups, but atleast TELL US YOU HAVE SOMETHING LIKE A DUNGEON COMING OUT! Not stupid lairs, actual hour long content that requires teamwork.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    ok i am going to echo the sentiment. That trailer is f'n sick! Please let this be a sign of good things to come.

    well done guys!
    "we all love this game and want it to thrive"
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    kitkathd said:

    Seriously, devs, you need to chime in asap about new dungeons cause all you are doing is delaying the inevitable. A good portion of the players are done with this game till new dungeons come out or done with this game the second this non dungeon module comes out. You can't run a game with the Dungeons and dragons logo and have no dungeons. I don't even care if they are new envisioned dungeons with different setups, but atleast TELL US YOU HAVE SOMETHING LIKE A DUNGEON COMING OUT! Not stupid lairs, actual hour long content that requires teamwork.

    Agreed... while the possibility of Epic Dread Vault returning is exciting, it is based solely on a 3 second spot in a trailer, and it may not even be what we are thinking... hoping... praying it is. We really do need SOMETHING concrete. Give up some hope here... please!
    A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
    Play Legit or Quit
    PandorasMisfits_Logo_175_zpskpytcqxc.png
    Pandora's Misfits Guild Leader
  • whatismayowhatismayo Member, NW M9 Playtest Posts: 3 Arc User
    "In any piece of content that you play more than once, there’s a danger that after you basically understand what’s going on, you don’t need to really pay attention anymore. Eventually, the content can be played by muscle memory; it becomes repeatable. Once this happens, you stop really engaging. When you’re no longer engaged, everything feels like a chore."

    Like your entire game.
  • This content has been removed.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    So wait, are SWs getting reworked for this module and OPs toned down, or does that have to wait yet another module...?
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