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Neverwinter: Underdark Coming Fall 2015

yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
Demons have been unleashed in the Forgotten Realms! Do you Dare to Descend into the Underdark to fight Demogorgon?

Take a look at our newest blog post that goes over the upcoming features coming with Neverwinter: Underdark this fall. We'll be continuing a series of blog posts leading to the launch of our newest expansion. Be sure to keep an eye on the blog!
Communications Manager - Perfect World Entertainment
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Comments

  • edited September 2015
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    "In this upcoming module we’re introducing new replayable content, the ability to visually preview gear, a new campaign, the markets of Mantol-Derith, a new Stronghold plot location, a new Stronghold PvP tower, a massive rework of the Tarmalune Tradebar Store, a large-scale battle against the demon prince Demogorgon, and quests written by R.A. Salvatore!"

    taken from http://www.arcgames.com/en/games/neverwinter/news/detail/9572853-developer-blog:-underdark-features

    Replayable vs. Repeatable

    Sounds good Scott.

    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited September 2015
    blog said:

    Masterwork Professions

    Oh boy, here we go again. Probably going to introduce legendary assets and fourth tiers results (or something equally dumb) :|
    I8r4ux9.jpg
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited September 2015
    HERE WE ARE:

    a massive rework of the Tarmalune Tradebar Store

    GOODBYE VIP GOODBYE


    ....btw seems nice.
    dont do the same errors of tiamat
  • urabaskurabask Member Posts: 2,923 Arc User
    edited September 2015
    rayrdan said:

    HERE WE ARE:

    a massive rework of the Tarmalune Tradebar Store

    GOODBYE VIP GOODBYE

    Inb4 they remove coalescent wards.
    I8r4ux9.jpg
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    urabask said:

    blog said:

    Masterwork Professions

    Oh boy, here we go again.
    Yeah, that caught my eye to. I am uncertain whether to be concerned or really concerned.
    Definitely not an Arc User.
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    The best "rework" for the store would be making the bars BTA instead of BTC, lowering the price on most of the items, and adding new items. Coal/Pres wards should nOT be affected adversely.

    I imagine the 'being able to visually see transmutes' will have something to do with a bunch of new appearances available in the Tarmalune store.

    I just pray they did a nice simple catalog redesign and that any new fashion upgrades also come with the ability to switch between outfits/companions, and being able to switch gear/power loadouts.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User

    Kinda thin, a pre-blog blog?

    This is just the beginning! We have a ton more coming in terms of information for the expansion including another blog on the story later this afternoon.

    Communications Manager - Perfect World Entertainment
  • rayrdanrayrdan Member Posts: 5,410 Arc User

    Kinda thin, a pre-blog blog?

    This is just the beginning! We have a ton more coming in terms of information for the expansion including another blog on the story later this afternoon.

    "rework" is not a nice word for nerf, right? pls...right? :(
  • jpalo316jpalo316 Member, NW M9 Playtest Posts: 44 Arc User
    "a massive rework of the Tarmalune Tradebar Store"

    If this includes removing Coalescent Wards or making them more expensive, I think a lot of people will be pretty upset. If this includes making them cheaper, then I think a lot of people will be happy. And some people will still be upset, but then again there is no pleasing some people.

    Also, the "Discuss on the official forums" link might be off. I had to remove the "-staging" part of the URL for it to work. Not sure if I'm the only one that had a problem with it, though.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    Still no word on when?
  • edited September 2015
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    new class release scott?
  • sharonioussharonious Member Posts: 38 Arc User
    "Masterwork Professions"? This had better be reworks of existing professions instead of all-new ones. They desperately need an overhaul.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    *Gear Preview* Awesomee " the ability to visually preview gear, "
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • guarrrrrrrdguarrrrrrrd Member Posts: 36 Arc User
    only one new dungeon? the return of the old do not wait?
  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    edited September 2015
    http://www.arcgames.com/en/games/neverwinter/news/detail/9572853-developer-blog:-underdark-features

    Repeatable vs replayable

    Sounds like we are going to be running the same content over and over. It kinda sounds like lazy design again, tbh. I just hope that this time, it's going to be content Cryptic hasn't used before.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User

    http://www.arcgames.com/en/games/neverwinter/news/detail/9572853-developer-blog:-underdark-features

    Repeatable vs replayable

    Sounds like we are going to be running the same content over and over. It kinda sounds like lazy design again, tbh. I just hope that this time, it's going to be content Cryptic hasn't used before.

    All multiplayer games are essentially running the same content over and over, are they not?
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • inyawayupdeepinyawayupdeep Member, NW M9 Playtest Posts: 206 Arc User
    I like the idea that there will be switchups. The Tiamat zerg started out fun but really lost its luster somewhere around the 70th time, and I just wanted someone to put me out of my misery around the 200th time, felt like a rat running the same old maze, I'm glad you're trying not to repeat that.
  • zetahatatezetahatate Member Posts: 24 Arc User
    edited September 2015
    To be honest, my reaction right now is that... well, for the most part, I'm kind of excited about it. A bit cautious, but overall, if it's done right, I'm still kind of excited. The only thing that irks me is that there's no mention on dungeons. Now, that may be announced later, but I do kind of hope that there's at least something added dungeon wise, whether it's re-adding old ones, or maybe a new one or two. Elemental Evil still seems like it's asking for a Dungeon, after all, and this would also be nice to have a dungeon with a lesser threat from the Underdark in it.

    As nice as some of this other stuff sounds, sometimes you just want to run a dungeon, and we don't have very many right now.

    Otherwise, my thoughts on the rest of this: I like the area of the stronghold. You guys tend to be able to make great new areas, and I'm certain that this new one won't be an exception to that. I can't wait to roam around in the deeper Underdark. Especially if you DO manage to make it not as annoying to replay as some other areas.

    The ability to preview gear is something I've been kind of wanting for a while. Not an absurd amount, but it's a nice feature that I think should have been in here a while ago.

    The stronghold stuff is also kind of neat, but overall inconsequential to me as of right now. My guild and I are far too small to be able to get much use out of it, but it's cool that we're gonna be still getting expansions on it.

    The Tarmalune Tradebar rebalance doesn't really affect me much, not really having the money to put down on the game, but I wonder how it's going to be. I hope it isn't horrible, considering it's one of the only decent ways to get Coalescent Wards at this point.

    The Demogorgon large scale fight... I was expecting a demon lord fight, but I was expecting a weaker one in a dungeon. I guess I should've seen this coming, but I do want to bring down the big guy himself, so that's overall a plus. I hope the fight's good.

    These are about my first thoughts on these. They'll probably change later on when more info is announced. So for now, I'm going to say I'm cautiously optimistic! ... But please do fix some more things on some classes. The Unstoppable bug is still a thing (Temp HP given from someone else seems to break Unstoppable), and Shadow of Demise is still bugged.
    Post edited by zetahatate on
  • baeyornbaeyorn Member, NW M9 Playtest Posts: 146 Arc User
    all sounds good but...

    The Taramalune trade Bar vendor information has me.. apprehensive.

    I can see monetization needs drive removing coal wards from the trade bar vendor outright.. or making them prohibitively expensive... say 500 bars for a coal ward? 1000 bars for a coal ward..?

    In any case, the term "rework" doth give me pause... I get 1 coal ward about every 25 days from the VIP key. Thats how long it takes to build up enuff bars to buy one.

    -- am concerned --
  • edited September 2015
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Agreed. My current plan is to see how it's implemented on the preview server (once it is) and make an assessment as to whether or not to dump my bars into coal wards, or whether to hoard them for once the modification is made.

    To avoid this kind of scenario, they could just add a new trade bar currency entirely, keep the old shop items up, stop rewarding the old trade bars, and start rewarding the new ones.
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  • suxip01111suxip01111 Member Posts: 217 Arc User
    As soon as I saw "a massive rework of the Tarmalune Tradebar Store" the rest of the blog seemed inconsequential to me.

    After recent changes, you could forgive me for worrying that this is going to be yet another unpopular change, but time will tell I guess.
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  • tronquespertotronquesperto Member Posts: 3 Arc User
    " All multiplayer games are essentially running the same content over and over, are they not?"

    Only to a certain extent. After the absolute grind terror of module 6, it is perfectly acceptable that everyone is afraid of something similar as that. Even a moderator have to recognize that "elemental evil" went far from being a success.
  • yetweallfalldownyetweallfalldown Member Posts: 134 Arc User
    We'll try to get some more information up on the Tarmalune Tradebar Store before launch, but I'll definitely be pulling together initial feedback from this forum thread and sitting down with the devs to discuss.
    Communications Manager - Perfect World Entertainment
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