R.A. Salvatore was asked on the
Twitch Livestream whether he feels the Foundry is an important part of Neverwinter.
His answer (at the 21:35 mark)
It's hugely important... it's the highest level of what a computer game can be.
Most players feel the Foundry is currently dead because rewards have been almost completely removed to combat exploitative foundries.
If Cryptic were to invest some time to combat exploits with a tool other than the
Forgehammer of Nerf, and were to
add meaningful rewards, how often would you play Foundry quests?
Caritas Guild Founder (Greycloak Alliance)
Sci-fi author:
The Gods We Make,
The Gods We Seek, and
Ji-min
Comments
You cant even get a simple drop out of them anymore.
Thanks for that green shiny.
You cannot have a progression grind game and then remove all reasons to spend your time in it. Back when you could do them with both rhix and lords weekly, I would pop in and do some of the ones (searched) that were supposed to be the 15-25 min ones. I actually found some that were really well put together, but it was ALSO hard to search the criteria.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Now:
No AD at all (needed in huge quantities for both personal and stronghold progression)
Nerfed RP drops (each character requiring millions upon millions of this)
Poor XP gain (needed for astronomical overflow requirements even after you hit 70)
No campaign currency (needed by the truckload for strongholds even if you have finished all your boons)
Nothing for strongholds (except basic loot drops which I can get anywhere else while doing something that does directly help the stronghold)
Final reward will be a piece of green trash loot the same as any mob drop (so what's the point even?)
I would *love* to play more Foundry. I have a solid idea of who the good authors are, so finding quests isn't a problem, but finding time for it is with all these other things that I appear to be expected to do. I even sort of enjoy bad quests so I can laugh at them, but really don't have time for that.
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Doing the foundry dailies became less frequent as I leveled up and the number of foundries required increased: having to do 4 foundries at 60 meant I limited myself to 15-20 minute foundries so it wouldn't take over my play time. As more and more campaigns were added to the game and as I leveled more alts, foundries got pushed to the back burner for me. While Lord Neverember weeklies still existed, I would try to do the Neverember and Rhix daily once -- spreading the 4 foundries over the week. Once the Neverember dailies stopped, I pretty much stopped running foundries at all.
There would have to be strict safeguards, such as only allowing featured foundries to give you rAD.
"Daily" is open to some abuse, but it's still a bit self-regulating since too many speedrunners will make it un-qualify again. And it's a bit hard to get a new quest qualified for daily, but probably easier than netting a feature since featuring is 100% dependent on squeezing into Andy's schedule.
How about daily or featured? (Since I know a quest can end up featured without the total plays for daily.)
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Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Regardless.. the lag was omg horrible. As in "can't play this due to lag" horrible.
I really wish the Foundry would get some love. And a lot of it. There's a list of bugs a mile long in the Foundry forum... and it's discouraging to authors and players alike who enjoy building and playing quests.
And, truthfully, the Foundry is half the reason I downloaded this game. The other half is because of the D&D logo emblazoned all over it. Once here and realizing that the Foundry is near useless and hasn't been updated in what, 4 Mods, and how unlike D&D this game is, fooled me twice, shame on me.
"...I grab my wiener and charge!" - ironzerg79
I see some folks whining about foundries that were designed for combat/lvling, don't know why, sometimes that's all you are in the mood for, mindlessly slaying some monsters, why not a bit of coin and xp while doing so?
I see others the yak yak foundries, don't know why, sometimes your toons aren't the type up to the rigors of combat and a foundry here or there would tide you over, why not some coin and xp for that as well?
Personally I think there should be a bigger role for foundry, it's sort of a think tank, players idea for the players forum. I also think some small AD and stuff should be a small added incentive to engage it a bit. But not the do it 4x to get this incentive, that's enducing boredom and making decent foundries suffer thereby.
While I think the authors of foundries should have control a bit more, maybe making the end reward a blue item, that would be incentive enough for some, giving them purple is too much. Don't make all the stuff leet but don;t nerf it as well.
2 penny worth
It makes me mad that the devs can't the the huge potential in it and instead decided to completely ignore it and leave it to rot.
Bettering the rewards would be a huge step in a right direction and would make people play it much more.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Currently beyond foundry, I have the choice of cragmire, cragmire or cragmire. And those 3 are hallways. Speaking of hallways, can there be an option to play content without the shimmering path silliness?
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
On a note, I love the foundrys in this game, I like them better than a lot of the Cryptic made quests ingame, too be honest.
-Kymos
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I would love to see a vetting system that assures good writing = good rewards. There are a lot of good foundries out there already and basically it is free content from the Dev's perspective. Especially right now when content is light while the other dungeons get reworked this could really keep the community happy.
Although I really like the idea of Foundry quests improving the end chest rewards with each "objective" and encounter completed along the way, this may promote ye-old farm-grind foundry quests again. Perhaps basing the rewards on both the "building rewards" idea and average duration could help balance Foundry quests around enjoyable and interesting content?
Edit: And I also really like @tripsofthrymr 's idea for improving the rewards for Foundry quests!
Foundry is a great concept but lacks quality control.
Trying to find a good one is like trying to find good fan fiction. You end up wading through lots of dross in search of the occasional gem.
The review system should help but I've played some highly-rated ones that are just not that great in my view. Too many shabby bits of construction and/or too many grammar/spelling errors or just daft plot lines. I just end up spending too much time noticing the lack of polish. Writing a great foundry mission requires a multiplicity of skills. A great idea and enthusiasm need to be supplemented with attention to detail and lots of testing.
The other bad aspect of foundries is the way it can show multiple versions of the same mission. It's confusing and unnecessary.
I think there can also be some duplication when viewing quests in a Foundry campaign. I'm not sure how easily the author can control this.
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The rewards could be based on the time it takes to complete the foundry and the difficulty. There could be two stages to help determine the amount of coins given by each Foundry.
-Stage 1: New Foundries will need to go through a testing phase by players. The test will take into account the character level and current IL of the gear they have, as well as companions and party strength. During the testing phase, the Foundry quest taken is not completed at the end, but rather stays open until the testing phase is done, as well as the character name being added to the list of testers for the Foundry. After a predetermined amount of runs, the system calculates the overall difficulty of the Foundry, and suggests a reward to be confirmed by a developer.
-Stage 2: The reward is set and you go and complete your quest. You get your Foundry Coins and some other nice special item, like a Tester Voucher ( x amount of vouchers given based on the Foundry Coins determined for the Foundry such as 1 voucher for up to 5 coins, 2 vouchers for up to 10 coins, etc.) Tester Vouchers could by used for fun stuff for those who dedicated their time to the testing (appearance items or even items to be used specifically in Foundries like a scroll of resurrection for those harder Foundries). The Foundry reward is now live, and anyone who runs it after this gets the Foundry Coin reward, but not the Tester Voucher.
I think this would help bring a new, fresh face to Foundries that would bring players to the game, old and new alike.
I think over the past 3 years ive only played 3 quests that have really resonanted on the level i'm looking for. I'm sure theres more but im, not going to navigate the mess of a database and play every single one trying to find it.
and also the featured satirical comedic adventure "A Call for Heroes".