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Foundry down for an undetermined amount of time.

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  • handzenhandzen Member Posts: 10 Arc User
    It would be nice to get updates on what is happening with time line on the foundry being back up... some of use enjoy making user created content that draws in a player base to a story and interactiv
    world.
    reiwulf said:

    I don't know if we're supposed to be used to being ignored by now. but I don't think we should just calmly wait for it to come back. if we don't explain our concerns it'll take longer for it to come back I think...

    elatha said:

    Soooo, the foundry has been down since July 24th?
    It is now August 29th....
    Is there even a slight indication that it will be up sooner OR later?
    ~_~

    mindache said:

    Could we at least be informed about its progress?

    NW-DDMJD8HFR
    NW-DLXRPHAI4
    NW-DLWWS6WE5
    NW-DBYXMD7VM
  • elathaelatha Member Posts: 5 Arc User
    That, is actually not a bad idea... they could offer the basic foundry for free, but have extra content in the stores.
    ...some suggestions:
    ~ the option to have more modules or areas in your modules.
    ~ more placeable item limits.
    ~ more skins for NPCs and monsters.
    ~ access to unique content....
    ... I think this is worth suggesting to them, don't you think? Does anyone have any suggestions to add?
    E.

    The issue with the foundry is that it has not been monetized. There is no pay to win element to it. If they were to add options for the whales in foundry so that you could access better assets, sound bites, larger map files, etc. Then we would see more support... As it stands, it's simply a fun little side project. It doesn't generate revenue so it is not important... Good luck!

    "aut viam inveniam aut faciam"
  • eldartheldarth Member Posts: 4,494 Arc User
    elatha wrote: »
    That, is actually not a bad idea... they could offer the basic foundry for free, but have extra content in the stores.
    ...some suggestions:
    ~ the option to have more modules or areas in your modules.
    ~ more placeable item limits.
    ~ more skins for NPCs and monsters.
    ~ access to unique content....
    ... I think this is worth suggesting to them, don't you think? Does anyone have any suggestions to add?

    No, no, no, no. This is a horrible idea and has been brought up many times before. Penalizing the authors for creating FREE content is not the way to go.

    We have given them SEVERAL excellent ways to monetize the foundry in the last year and they have not done anything about it. Things like adding zen coupons to treasure drops, limited-time mount/item use coupons, foundry placement of zen store items - ala product placement in movies. Many different ways to monetize and support the zen store without penalizing the authors and creating a "haves" and "have nots" seperation where only "whale" authors would get their foundry content played because they had newer assets.

    Probably half the author community would quit the minute they did that.​​
  • elathaelatha Member Posts: 5 Arc User
    eldarth said:



    elatha wrote: »

    That, is actually not a bad idea... they could offer the basic foundry for free, but have extra content in the stores.

    ...some suggestions:

    ~ the option to have more modules or areas in your modules.

    ~ more placeable item limits.

    ~ more skins for NPCs and monsters.

    ~ access to unique content....

    ... I think this is worth suggesting to them, don't you think? Does anyone have any suggestions to add?


    No, no, no, no. This is a horrible idea and has been brought up many times before. Penalizing the authors for creating FREE content is not the way to go.



    We have given them SEVERAL excellent ways to monetize the foundry in the last year and they have not done anything about it. Things like adding zen coupons to treasure drops, limited-time mount/item use coupons, foundry placement of zen store items - ala product placement in movies. Many different ways to monetize and support the zen store without penalizing the authors and creating a "haves" and "have nots" seperation where only "whale" authors would get their foundry content played because they had newer assets.



    Probably half the author community would quit the minute they did that.​​

    Good point... O_O
    E.
    "aut viam inveniam aut faciam"
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    eldarth said:


    Probably half the author community would quit the minute they did that.​​

    Have they shown they care with actions? I mean we got some toss ins for the Foundry contest but you get the idea.

    I wasted five million AD promoting the Foundry.
  • eldartheldarth Member Posts: 4,494 Arc User
    Have they shown they care with actions? I mean we got some toss ins for the Foundry contest but you get the idea.

    The only thing we've been told "officially" is that all development had already been planned through Rage of Demons module. And that they would "try" to do "something" after that.

    Of course, "something" usually means change a few existing assets to ruin any existing foundry usage of them, and maybe a couple more half-ashed, incomplete encounter group additions. Like "solo" Red Iron Golem and no Solo Green Iron Golem. Or they may add an existing musical theme, and break a dozen sound effect assets. You know, "the usual."

    I have a feeling that many, many foundry authors are going to have alternatives they migrate over to in the next month anyway so foundry will probably just fade away. I mean, seriously OVER a month since the last module was released and they STILL haven're re-published non "featured" quests. Not looking promising.​​
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    the "foundry" has no reason to "monetize" itself.

    the foundry is part of the game. if the foundry were part of character progression, it would be value-added to the game.

    the foundry is unlimited content, if the players HAD A REASON TO PLAY IT.

    all of the rp/AD droughts can be solved by giving featured foundries a real reward.

    these are missions that have already been vetted by cryptic to be exploit free, and they add 100+ hours of playtime to an endgame character.

    the fact that you think they need to "monetize" the foundry is just wrong.

    they need to give the foundry a purpose. give playing missions real rewards and a lot of players issues with content/quality/etc will be placated.

    give +10k AD to anyone who plays a 'featured' foundry.. =P once a day. easy.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    eldarth said:



    elatha wrote: »

    That, is actually not a bad idea... they could offer the basic foundry for free, but have extra content in the stores.

    ...some suggestions:

    ~ the option to have more modules or areas in your modules.

    ~ more placeable item limits.

    ~ more skins for NPCs and monsters.

    ~ access to unique content....

    ... I think this is worth suggesting to them, don't you think? Does anyone have any suggestions to add?


    No, no, no, no. This is a horrible idea and has been brought up many times before. Penalizing the authors for creating FREE content is not the way to go.



    We have given them SEVERAL excellent ways to monetize the foundry in the last year and they have not done anything about it. Things like adding zen coupons to treasure drops, limited-time mount/item use coupons, foundry placement of zen store items - ala product placement in movies. Many different ways to monetize and support the zen store without penalizing the authors and creating a "haves" and "have nots" seperation where only "whale" authors would get their foundry content played because they had newer assets.



    Probably half the author community would quit the minute they did that.​​

    We're a critically endangered species! We're half of half, of what we were 6 months ago! (Editor is still not up, am I surprised? No.)
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • valcontar73valcontar73 Member Posts: 337 Arc User
    eldarth said:



    I have a feeling that many, many foundry authors are going to have alternatives they migrate over to in the next month anyway...
    I can't wait for that!

    Hey, maybe the person in charge of the foundry is on holidays.

    Do you have a full month of paid vacations in USA? :D
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    I'm not even gonna log in today and see if the foundry is back up. I'm just going to go ahead and play something else today. See ya tomorrow.
  • sylkrodesylkrode Member Posts: 84 Arc User
    edited August 2015
    This is getting quite old. It's even broken some content in the few foundries that haven't evaporated. Has anyone done "the Wizard's Tower" since the patch? There's a long series of ledges to climb in the final stage, but the author gave you an interact node to skip most of it and go to the top without having to climb; it's been missing since the patch. And, the rest of the story, "The War of Powers" is missing as well, though that's more to the main issue.
    image
    If you want robofarming, go play farmville or something.

    ARE WE PERFECTLY CLEAR?

    Rage against the zeitgeist.

  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited September 2015
    sylkrode said:

    but the author gave you an interact node to skip most of it and go to the top without having to climb; it's been missing since the patch.

    That's seems to be a teleporter, they were broken since mod 6 (inside the foundry), but functional in live.

    I'm gonna check some of mine to confirm.

    My teleporters seem to work fine.

    Maybe it's a teleporter asset that is broken.

    Post edited by valcontar73 on
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • elathaelatha Member Posts: 5 Arc User
    Day 38 of the offline foundry.
    I have begun to write my thoughts and design my modules on my office walls... then something strange happened, pen and paper players came to my house and used long lost tomes of knowledge and strange multifaceted items called dice to play ... a world of forgotten mysteries suddenly opened to my mind! I have discovered something both terrible and awe inspiring... something long thought to be lost... IMAGINATION !
    Frak the foundry and NWO... if they don't want us, then lets go back to p&p gaming... ^_^
    Who's with me?!?
    E.
    "aut viam inveniam aut faciam"
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    It's my birthday. Today would be an appropriate day for the Foundry to celebrate its return. ;D
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • valcontar73valcontar73 Member Posts: 337 Arc User

    It's my birthday. Today would be an appropriate day for the Foundry to celebrate its return. ;D

    Happy birthday @torontodave !! That would be awesome, but probably not going to happen, that being said, I'm eager to play your foundry for the Drowned Shore contest!!
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • myrkolithmyrkolith Member Posts: 212 Arc User
    They basically are looking at losing most of their Authors, if they don't do something to show they still have some interest in the Foundry what so ever. I mean I've been playing since beta only because of the Foundry, the actual main game the devs created is boring and nothing but a new treadmill grind to hop on. Unlike the 1-60 game that has tons of lore, and story in the missions, not random quest text that's barely even worth reading.

    60+ Is almost literally not worth playing for me, I like to explore and read lore/story, that is the only reason I even play games. The Foundry is the only reason I'm still in Neverwinter.

    So the end result is, with Sword Coast Legends coming up soon, I will simply take my money and my time and apply it there instead. I know a lot of authors will be doing the same. Everytime the Foundry is down I find it harder and harder to actually log in, while being forced to do only the regular game.

    A daily quest for Foundry quests, added to Strongholds was suggested, as well as a Foundry specific Lockbox, that would only drop while fighting Foundry mobs. Make the daily reward adventure marks and suddenly every guild looking for 10 more adventure marks that day will play a Foundry quest. The second option brings money directly from the Foundry without limiting content, as people will pay to get the keys to open them...
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    What a sad way for a game to die. Good job PWE.... you've just about killed another one... but I bet your stockholders are happy... just think how happy they'd have been if you have put a little more effort into what was obviously the biggest selling point of this game... all it takes is for you to look at any of the original game reviews. The Foundry was the proverbial "better mousetrap" that would make this game an absolute smash hit... instead of supporting this aspect of this product.. you guys seem to be trying to kill it. If the community of foundry authors is so small that you would willingly neglect this part of your game, a part which obviously took some time and money to develop, the foundry's failure can only be placed squarely on your doorstep. Why include the foundry with this game if you are not going to support it? Isn't it a better move to maximize your profit by supporting and expanding what was the biggest selling point of this product? Come on PWE.... is this the best you can do?
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    what irritates me the most is that they don't even dare to tell us they don't care anymore. they prefer to keep us waiting indefinitely for the foundry to come back, but it's clear they don't care about it, and it's just a burden to them by now. they should just say so, so we can at least move to another place, it's not like they're losing a bunch of players. foundry authors can probably counted with 2 hands by now.
    2e2qwj6.jpg
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    Ok.. so I get it.. they don't want to support the foundry any more. Ok... but why don't they just turn it back on? A six week delay is just ridiculous. If the problem is that they are trying to upload all the existing foundry quests.. then I say that their design really sucks... didn't they foresee the need for game updates? Foundry authors should expect that with a new game update, their works may (and probably will) change. And foundry authors should be prepared to go into their works and make them work after a game update. I can see where there may be some issues concerning works already published and submitted as 'finished'.... but the author should be prepared to make repairs as needed or perhaps lose their work with any new update. That being said.. Perfect World Entertainment should Just post a few words about the foundry.... and turn it back on.
  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited September 2015
    Booooo...




    ...oooooo!

    edit: also BOOOOOOOOOO!

    edit2: more booooo
    dAuGVxU.png
    A bit nosy NW-DKG7E99X6
    "Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User

    Ok.. so I get it.. they don't want to support the foundry any more. Ok... but why don't they just turn it back on?

    If they don't want to support the Foundry anymore, then turning it back on would be supporting it.

    I wasted five million AD promoting the Foundry.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    edited September 2015
    Well, I sent a tweet to the official @NeverwinterGame account (basically @Strumslinger). It was concise, has to be on Twitter, so we'll see if it gets a response. Even something like: "We've disabled the Foundry for the forseeable future." while not desired, would still be a response. This vague, murky cloud of suspicion we're left floating in is somewhat discouraging, and really hurts morale for those of us in the Foundry community.
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • epicredstoneman6epicredstoneman6 Member Posts: 4 Arc User
    Come on... i stopped playing the game around august of last year came back a little more than a full year later for the foundry and it was down i asked around in my guild and they said it has been down a while should be up soon. around 3 weeks later its still not up. really okay i get that they need to re-upload all of the quest but when i played a year ago i made a foundry it did fairly well about a week later it was no longer up for others to play after being played by many people and getting 99 stars in one week my computer then broke so i couldn't play for a year came back for foundry (yes i know i just repeated myself) and down. so why can't they just update the foundry and forget about most for the foundry quest the community (as small as it is) will most likely fix there quest or just make new ones. I tell you i have a massive story in my head to make into a campaign I've been forced to write it down as i think of it to not forget it i even pulled out my D&D books to make it lore friendly after pulling out said D&D books i play the story out as an actual D&D game with my brother and his friends. after we caught up to where i am in story they all told me around the same thing that is that it was great. in fact i might stop playing neverwinter altogether and play some other mmorpg if foundry isn't back up by the 24th (i might come back to play the expansion underdark ) tell me who else feels the same?
  • waryurwaryur Member, NW M9 Playtest Posts: 167 Arc User


    I miss the Foundry. I miss building and crafting and playing other people's creations. Plain and simple.
    And the funny thing is, NW's Foundry is still one of the best UGC systems in an MMORPG out there. So us authors actually kinda don't have many other places to go. Even Sword Coast Legends has its appeal with their DM system, but looks and feels nothing like that possibilities NW's Foundry system holds.
    Our Foundry can be a juggernaut. With the right supervision, tech support, and right financial model, we could all be winners.
    Regardless, once it's back up fully(someday soon I hope), I'll be back to logging hours getting that fire and explosion effect *just* right so that hopefully, maybe, I twitched a eyebrow on some anonymous player's face. Because that how I do.
    Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I
    House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
    Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
    It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
    It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
  • eldartheldarth Member Posts: 4,494 Arc User
    Just updated the Drowned Shore Foundry Contest...

    Submission Publishing Deadline: TBD (Will be at least a full week after Foundry is back up​​
  • eldartheldarth Member Posts: 4,494 Arc User
    waryur wrote: »
    Even Sword Coast Legends has its appeal with their DM system, but looks and feels nothing like that possibilities NW's Foundry system holds.

    I'll let you know next Friday.​​
  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    What can I say here without being censored by them?

    Years ago, I joined Star Trek Online because they announced Neverwinter would have this "revolutionary" UGC editor called the Foundry and it was being tested on Star Trek. I worked with it there and made roughly 4 to 5 STO missions before they released NWO for alpha testing. I was happy to have been part of the alpha test crowd but they didn't care to listen to anything I said about the Foundry during the tests. All my input was returned with please test "Ebon Downs" we are not working in that area at present. I guess that is why I never got a call for beta testing. :(

    I made only one quest with the Foundry on NWO, after that the Foundry went down for an extended time and I moved on to other things. Time passed, I returned and began an epic Foundry quest, outages occurred but I remained steadfast and continued to work on my quest. I formed the small group on Facebook called Cryptic Foundry to encourage continued interest in using this tool.

    As of next week, if the Foundry hasn't returned it will have been down a month (August 11th to September 10th). Authors in my Facebook group are losing interest in both the Foundry and Neverwinter and moving on to other projects. As for myself, I too have a life outside of Neverwinter, and I cannot wait like a bride for her groom. If the developers or the CEOs want this MMO to fail, why pretend, why not just flip the switch? They turn off 90% of the dungeons, removed the Foundry hour from the game, and now removed the Foundry. What will be removed next, the players?
    wb-cenders.gif
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    If the devs read this subforum, we might even get some action..

    But I feel our complaints aren't even falling on ears, let alone deaf ones. =/

    We're talking to ourselves in here, and no one is coming for us. =(

    @badbotlimit @yetweallfalldown @strumslinger @goatshark @graalx3 @terramak

    hmm. Anyone else I missed? @akromatik @sominator
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • sylkrodesylkrode Member Posts: 84 Arc User

    sylkrode said:

    but the author gave you an interact node to skip most of it and go to the top without having to climb; it's been missing since the patch.

    That's seems to be a teleporter, they were broken since mod 6 (inside the foundry), but functional in live.

    I'm gonna check some of mine to confirm.

    My teleporters seem to work fine.

    Maybe it's a teleporter asset that is broken.

    No no no, it was working before this patch wrecked the game. It wasn't a teleporter, though the thing it actiated might have been - but it worked, all the same.
    image
    If you want robofarming, go play farmville or something.

    ARE WE PERFECTLY CLEAR?

    Rage against the zeitgeist.

  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    I doubt the shareholders are aware of the way this company treats their customers (the gamers).
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