Gonna have to join the masses not playing this weekend if we don't get a fix in for this today. It really is uncomfortable to play for any length of time in it's current state. Just toss up any fixes such as rolling back the "fix" to the shader calls on preview ASAP and I'd be happy to go over and check it out. When using the /hidedevui 0 command you see tons of errors thrown by the engine when it's being overloaded. /fpsgraph 1 shows the ridiculous number of graphics hitches when the engine stalls out (shown as purple lines).
Running fraps reports the games FPS drops repeatedly and over time just drops down to slideshow if nothing is done to change it.
Also its very obvious this issue is game breaking because the gateway for the web game is currently overloaded by all the players unable to access their toons for professions and settling for the web game. This patch needs to be reverted asap or an emergency patch needs to go in before the weekend this is game breaking and widespread to the point of believing nobody is unaffected.
ım not problem gateway professions i have asus 1 hertz monitör 970 gtx i cant take in game fps ffs .
im down to 6 fps in SH/PE a number of my guild members are 2. its progresive and goes down over time from login much like some kind of leak weve turned off quest tracker so we have 20-30 fps now but if we go into a dungeon and get lucky it goes upto 50fps if not we keep stronghold rate of 6-10 fps(with quest tracker showing 3-5x that with it hiden), changing gfx from max to minimum dose very little enabling directx 9ex gave a temporary improvement and each time you restart game youll start at 50 or so fps then drop down.
to check your fps type/HideDevUI 0 to turn it of type /HideDevUI 1
also no mater what setting i have its always registering as exceeding memory budget and often reading exceeding performance budget places like SH
and yeah i had almost no noticable difference in fps if i had everything totaly maxed or on minimum when we summoned dragons in SH and all the npcs vanished FPS also went up to 30+ before wed discovered hiding quest tracker
also if i just look at sky and dont have any ground textures showing i go up over 40 in strongholds, ground textures have also been lagging to fully render
for the record im running 16 gig ram 3.4gh 8 core cpu and 2gig radon r7
8 gb 2133 ram , amd fx 8350 gtx 970 i have too thanks so m uch.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
What is scary, the game for me runs much better after the latest patch.
Someone in PE mentioned deleting the gamepref file and letting the graphics card get redetected fixes things. I did it but theres no way of knowing if it worked yet since there is still the latency issue all over the place making it impossible to really play tonight. Normally have 20 people on in guild during US primetime and tonight theres just 2 and we're unable to play due to lag and latency.
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
logged in yesterday but didnt feel like doing anything cus of this lag...
andorrabellMember, NW M9 PlaytestPosts: 437Arc User
I can *barely* invoke and do tradeskills. I'm getting server not responding doing *everything*, even opening bags causes lag. I've turned off my quest HUD, turned my graphics to low, etc. and it's still a disaster.
Please fix this, immediately. Your game is broken.
Gonna have to join the masses not playing this weekend if we don't get a fix in for this today. It really is uncomfortable to play for any length of time in it's current state. Just toss up any fixes such as rolling back the "fix" to the shader calls on preview ASAP and I'd be happy to go over and check it out. When using the /hidedevui 0 command you see tons of errors thrown by the engine when it's being overloaded. /fpsgraph 1 shows the ridiculous number of graphics hitches when the engine stalls out (shown as purple lines).
It is actually an accumulated error considering shaders. Since we don't know the original code, it is hard to guess, where the bugs lie now. This was actually the problem or to be precise, still is with the formerly "new" Spinward Rise map.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Just to update, still getting fps drop despite turning off the quest tracker. I have had no lag problems though, but have not done much fighting, just moving around PE and going to WoD camp.
I tried to play a skirmish but it was giving me a headache, and my dps was dismal, so I booted myself from the party. I went to rant to my guild and that's when I noticed there were only 3 people on, when there are normally 15+ people on at any given time.
and the latest is that they are aware of it, but it is the weekend so don't expect a fix until next week. If I want to participate in the double astral diamond weekend I'll have to endure a case of vertigo and gameplay that reminds me of playing on dialup. No, thank you.
I'll be searching for gaming alternatives and I'm thankful I didn't pay upfront for multiple months of VIP.
and the latest is that they are aware of it, but it is the weekend so don't expect a fix until next week.
For me this is one of the biggest problems I have with the current state of the game. I'm pretty resigned now to the idea that a fix for this will only come during the next Thursday maintenance. It seems very rare that the servers are taken down to patch wide ranging problems like this.
The flip side is that I can understand why they don't. The criticism they get from other sources the times they do have an extra maintenance period must be disheartening, and put them off of doing it more often. Like a lot of things at the moment, they seemed to damned if they do, damned if they don't.
Did I miss a change in display or have they just started using a single event display in mission tracker that rotates through multiple ongoing events on a timer. I remember seeing different/separate event displays up for each event in the past. Could this simple change to the code have created this massive lag? Hmmm... maybe they could change back the event tweek and end this problem.
What is scary, the game for me runs much better after the latest patch.
The problem is there are a minority of players the patch was targeted towards who probably are seeing an increase in performance. For everyone that was already OK we are seeing it greatly decreased.
Also must keep in mind that disabling the mission tracker doesn't fix anything, but does remove a new function in it that was poorly optimized and this helps cover up the overall problems introduced with other changes in the patch. As for me, I'll be playing the COD:Blops 3 Beta with the devs as this mess isn't worthy of my attention.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
Yes, it probably did fix the issue I was having with icy terrain too, as now it does not seem to freeze me completely when it is cast in an instance. Never really lagged me in open-world, just in closed instances. So it was a shader issue with my AMD card, that got fixed.
sitting in the middle of a 200 second "server not responding" while loading into phantasmal fortress. it's my third attempt to play today. xbox is also having issues. hopefully this is resolved soon.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Seriously what is going on. The game runs my GPU about 7 degrees more now. It reached 70 degrees during a dungeon run. That is more than any other game I play now.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
GRAPHIC OPTIMIZATION IS NEEEEEEEEEEEEEEDED BADLY.
HIRE A PRO!
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
0
putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
While I'm riding my mount around struggling to control it due to the stuttering I hit 'b' for that remove all the hud to all me to take pretty screenshot and i'm back to full smooth speed, hit 'b' again and its a disaster. This isn't a fix as soon as you are hit the hud comes back destroying the screen.
Did I miss a change in display or have they just started using a single event display in mission tracker that rotates through multiple ongoing events on a timer. I remember seeing different/separate event displays up for each event in the past. Could this simple change to the code have created this massive lag? Hmmm... maybe they could change back the event tweek and end this problem.
They're showing the travelling wizard event for characters not in a guild too. Can a non member actually do that?
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Please fix this, immediately. Your game is broken.
https://www.theholycrusaders.com/
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I went to rant to my guild and that's when I noticed there were only 3 people on, when there are normally 15+ people on at any given time.
and the latest is that they are aware of it, but it is the weekend so don't expect a fix until next week.
If I want to participate in the double astral diamond weekend I'll have to endure a case of vertigo and gameplay that reminds me of playing on dialup.
No, thank you.
I'll be searching for gaming alternatives and I'm thankful I didn't pay upfront for multiple months of VIP.
The flip side is that I can understand why they don't. The criticism they get from other sources the times they do have an extra maintenance period must be disheartening, and put them off of doing it more often. Like a lot of things at the moment, they seemed to damned if they do, damned if they don't.
Also must keep in mind that disabling the mission tracker doesn't fix anything, but does remove a new function in it that was poorly optimized and this helps cover up the overall problems introduced with other changes in the patch. As for me, I'll be playing the COD:Blops 3 Beta with the devs as this mess isn't worthy of my attention.
HIRE A PRO!
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.