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Last patch killed FPS...

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  • vyperdrivevyperdrive Member Posts: 56 Arc User

    and the latest is that they are aware of it, but it is the weekend so don't expect a fix until next week.

    For me this is one of the biggest problems I have with the current state of the game. I'm pretty resigned now to the idea that a fix for this will only come during the next Thursday maintenance. It seems very rare that the servers are taken down to patch wide ranging problems like this.

    The flip side is that I can understand why they don't. The criticism they get from other sources the times they do have an extra maintenance period must be disheartening, and put them off of doing it more often. Like a lot of things at the moment, they seemed to damned if they do, damned if they don't.

  • agnaethaagnaetha Member Posts: 14 Arc User
    edited August 2015
    Did I miss a change in display or have they just started using a single event display in mission tracker that rotates through multiple ongoing events on a timer. I remember seeing different/separate event displays up for each event in the past. Could this simple change to the code have created this massive lag? Hmmm... maybe they could change back the event tweek and end this problem.
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User

    What is scary, the game for me runs much better after the latest patch.

    The problem is there are a minority of players the patch was targeted towards who probably are seeing an increase in performance. For everyone that was already OK we are seeing it greatly decreased.

    Also must keep in mind that disabling the mission tracker doesn't fix anything, but does remove a new function in it that was poorly optimized and this helps cover up the overall problems introduced with other changes in the patch. As for me, I'll be playing the COD:Blops 3 Beta with the devs as this mess isn't worthy of my attention.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Yes, it probably did fix the issue I was having with icy terrain too, as now it does not seem to freeze me completely when it is cast in an instance. Never really lagged me in open-world, just in closed instances. So it was a shader issue with my AMD card, that got fixed.
  • vteasyvteasy Member Posts: 708 Arc User
    sux that we can't play during double diamonds
  • sparrowofshadesparrowofshade Member Posts: 17 Arc User
    sitting in the middle of a 200 second "server not responding" while loading into phantasmal fortress. it's my third attempt to play today. xbox is also having issues. hopefully this is resolved soon.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Seriously what is going on. The game runs my GPU about 7 degrees more now. It reached 70 degrees during a dungeon run. That is more than any other game I play now.
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    GRAPHIC OPTIMIZATION IS NEEEEEEEEEEEEEEDED BADLY.

    HIRE A PRO!
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    Did anyone see this issue on preview server?
  • wizrd1234wizrd1234 Member Posts: 17 Arc User
    While I'm riding my mount around struggling to control it due to the stuttering I hit 'b' for that remove all the hud to all me to take pretty screenshot and i'm back to full smooth speed, hit 'b' again and its a disaster. This isn't a fix as soon as you are hit the hud comes back destroying the screen.

  • muratttimurattti Member, NW M9 Playtest Posts: 417 Arc User
    everytime i edited files and up 144 hertz play alt tab down fps 0 , 60 i tried graphic issue i have 1ms monitor starting fps down lag .!!!!!!!!
  • soltaswordsoltasword Member Posts: 290 Arc User
    Not showing the mission (quest) tracker doubled my frame rate in Dread Ring and helped out everywhere else as well. This needs fixed asap.
  • glykenglyken Member Posts: 19 Arc User
    agnaetha said:

    Did I miss a change in display or have they just started using a single event display in mission tracker that rotates through multiple ongoing events on a timer. I remember seeing different/separate event displays up for each event in the past. Could this simple change to the code have created this massive lag? Hmmm... maybe they could change back the event tweek and end this problem.

    They're showing the travelling wizard event for characters not in a guild too. Can a non member actually do that?

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