I have been trying to get gear I have best you can get outside of epic dungens but getting thru the tier 1 epic dungens is a nightmare 90% of groups can't even kill trash and when do get to boss its a mess
last run in the lair doing twin fire scorpions tank died I was behind the scorpion it spun around and hit me with its claw attack for 196,864 damage and that's not even a special attack and it fired near instantly had no chance to even dodge it.
how the hell are you suppose to survive against mobs that hit for 4 times the amount of health points I have? not to mention you can die in the half second it takes to fire most attacks. like on the golem trash they fire that aoe if you happened to do an attack just before they fire it by time you finish the attack and try to dodge to late you have done been nuked for 80% of hp or dead depending on your class.
I was running ECC at just over 2k ilevel. The difference? I was a member of an active guild.
Stop queueing for dungeons and find a guild who do regular dungeon runs for their members. Make friends with people who you do successful dungeon runs with, and call them up when you want to do another. This isn't a solo game.
0
plasticbatMember, NW M9 PlaytestPosts: 12,451Arc User
I have been trying to get gear I have best you can get outside of epic dungens but getting thru the tier 1 epic dungens is a nightmare 90% of groups can't even kill trash and when do get to boss its a mess
last run in the lair doing twin fire scorpions tank died I was behind the scorpion it spun around and hit me with its claw attack for 196,864 damage and that's not even a special attack and it fired near instantly had no chance to even dodge it.
how the hell are you suppose to survive against mobs that hit for 4 times the amount of health points I have? not to mention you can die in the half second it takes to fire most attacks. like on the golem trash they fire that aoe if you happened to do an attack just before they fire it by time you finish the attack and try to dodge to late you have done been nuked for 80% of hp or dead depending on your class.
I personally hate eLOL especially the scorpions which for me is the worst in eLOL although all of my runs were successfully and all credits go to the rest of the party. To survive? Don't get hit. That is why I am pretty bad in that.
For me, eLOL is worse than MC, VT, eCC, eTOS. That comes down to I suck in that scorpion fight.
You can get the elemental seal from KR though. I found that a lot easier.
By the way, the best enchantment I have is r8.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
good guild still won't help you survive when mobs are hitting for 200k when only have 70k hp I can understand special attacks hitting like that but not the reg melee attacks
good guild still won't help you survive when mobs are hitting for 200k when only have 70k hp I can understand special attacks hitting like that but not the reg melee attacks
Well, I suppose it does because my guild has eLOL runs everyday. As far as I know, they all run well.
If you get hit for 200K, it does not matter you have 70k or 150K HP. You die.
So, run away from red if you can. I know it is not easy. That is why I said I suck in the scorpions fight. But, others can.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
good guild still won't help you survive when mobs are hitting for 200k when only have 70k hp I can understand special attacks hitting like that but not the reg melee attacks
Well, I suppose it does because my guild has eLOL runs everyday. As far as I know, they all run well.
If you get hit for 200K, it does not matter you have 70k or 150K HP or not. You die.
So, run away from red if you can. I know it is not easy. That is why I said I suck. But, others can.
don't think your understanding what I am saying there was no red to run away from claw from what I understand is there standard melee attacks to put it in terms players use claw would be scorpions at will attack from way I understand it unless I am wrong.
reg melee attacks are pretty hard to avoid for a melee class esp when you have to stand still to swing your sword and it takes 1 to 3 seconds to fire any attack even at wills in that time they have fired there attack as well and if said attack does 200k you can't win.
now given might be different story if you have good tank who doesn't die but sadly there not easy to come buy in pugs and these are tier 1 epic's I could understand this kind of difficulty in tier 2 but not in tier 1 stuff.
If you have a tank, who knows what he does (even a GF can be helpful), a healer who knows, that his place is not at the front but in the back, healing teammates, and three adequate damage dealers, then you can do the T1 dungeons (the 1600 ilvl requirement-ones like eLoL, Tuern and Kessel) with a group of players in greens and blues with enchantments of lvl 5-7.
But most of the time in random queues you won't get such a party. Most of the skilled players are in guilds and tend to run with guild members.
Your best shot is to look for a friendly PvE guild, that helps you with advice to skilling and playing in dungeons and is willing to run dungeons together.
Another thing you can do is doing PvP. It is not really fun if you are not a ver competitive type and a good number of players there tend to be egomaniacs and verbally abusive idiots, but if you can ignore the chat, then you should do fine.
For PvP seals (you get one for a win from the NPC in the Blade-something) and Glory you will be able to buy purple equipment that has the same stats as the purple equipment you can buy with protector's seals. (Though they have a little bit lower stats so they can add tenacity, which you won't need in PvE, but you will not see much of a differece while playing)
0
plasticbatMember, NW M9 PlaytestPosts: 12,451Arc User
good guild still won't help you survive when mobs are hitting for 200k when only have 70k hp I can understand special attacks hitting like that but not the reg melee attacks
Well, I suppose it does because my guild has eLOL runs everyday. As far as I know, they all run well.
If you get hit for 200K, it does not matter you have 70k or 150K HP or not. You die.
So, run away from red if you can. I know it is not easy. That is why I said I suck. But, others can.
don't think your understanding what I am saying there was no red to run away from claw from what I understand is there standard melee attacks to put it in terms players use claw would be scorpions at will attack from way I understand it unless I am wrong.
reg melee attacks are pretty hard to avoid for a melee class esp when you have to stand still to swing your sword and it takes 1 to 3 seconds to fire any attack even at wills in that time they have fired there attack as well and if said attack does 200k you can't win.
now given might be different story if you have good tank who doesn't die but sadly there not easy to come buy in pugs and these are tier 1 epic's I could understand this kind of difficulty in tier 2 but not in tier 1 stuff.
Yes, that is why when scorpion is facing me, I run if I can. 25% of chance I can't.
That is why as a GWF, I suck in that fight. As far as I know, I never survive the whole fight.
The best was it dropped to one scorpion left with a hair line of red bar and I died.
For me, that fight is harder than T2. Again, it is just me.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited August 2015
Your not meant to take that, scorp attacks are very scripted (which is good) just learn the rotation and you will be all good.
Sometimes a random hit will do you in, usually for me, its a cast freeze on my cw or dc and I see a red and I mistime the amount of time left in the mid cast and bam it gets me.
I guess the first response was right there just broken 1 shot kill mechanics are not fun guess I will just level up my pally to 70 only 6 more levels at least she can survive most attacks maybe that's what they meant is everyone to be paladins
I guess the first response was right there just broken 1 shot kill mechanics are not fun guess I will just level up my pally to 70 only 6 more levels at least she can survive most attacks maybe that's what they meant is everyone to be paladins
Which is why, thus far, I've refused to start a paladin. I don't respond well to pressure. When no-red-zone attacks from cutthroats, hexers, and the like hit for over 70k, something is wrong -- not bugged, simply WRONG. There must be what I would term a hard-a** somewhere at Cryptic who wants the difficulty dialed up to 11 and who won't back down no matter what.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
actually knowing how and when to dodge will help you a lot. yes, you will die from scorp's and lostmauth's single hit skills but you would only die IF you will get hit. soulforged ench and a healer and a tank would also help a lot.
also GFs/OPs can walk away from reds, so can GWFs and SWs (although it's much harder). HRs dodge is short but you can use fox shift/forest ghost. TRs CWs and DCs have great dodge mechanisms but they need to time it since it consumes a lot of stam.
Your not meant to take that, scorp attacks are very scripted (which is good) just learn the rotation and you will be all good.
This, you have to learn the rotation and animation of mobs and bosses.
So if the tank goes down, that means the aggro table is going to change. It will go for the next person on the aggro chart. In that case you see him drop like a fly, you better make some distance until you know who it's going for. This game is no longer stand there and just attack. You have to be active, and there are times that yes, you get caught off guard and it's all over. It's important to learn the enemy attack pattern (rotation), it's key to survival.
I would also find and run with an active guild. They should be able to help you through and gear you up. Much more so than trying random queues. My guild has eToS on speed farm run and we are all average geared players. Just know what to do and how to do it as a team.
actually knowing how and when to dodge will help you a lot. yes, you will die from scorp's and lostmauth's single hit skills but you would only die IF you will get hit. soulforged ench and a healer and a tank would also help a lot.
also GFs/OPs can walk away from reds, so can GWFs and SWs (although it's much harder). HRs dodge is short but you can use fox shift/forest ghost. TRs CWs and DCs have great dodge mechanisms but they need to time it since it consumes a lot of stam.
This ^^. Mod 6 introduced a new playing style that finally found a use for tanks in this game. Prior mods, you did not need to have a tank and simply blaze through dungeons with dps. Now, you need a tank and let him get agro or you will get killed. Both GF/OPs can tank well in all dungeons, but OP have a much easier time and wider room for mistakes.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited August 2015
I frequently run eLoL with a very high success ratio, and that's often with people 2K and under. Check my sig about joining the legit channel, as that where I go to form teams.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I can tank a scorpion easily on my CW. It is just a matter of keeping distance and dodging the red stuff.
So the answer to getting killed by the scorpions is: don't let them hit you. It is doable, but you might not do much damage while he is after you. Keep running.
In general, the requirement for all dungeons/Skirmishes/Tiamat are at least 500 points too low.
You can NOT contribute meaningfully in the il 1600 dungeons until il 2100 at least. In most successful runs of the il 1600 dungeons everyone in group is over 2500.
So just stay out of them until you have sufficient gear and your boons.
lol this game is a joke in the high end I took advice from here and guild said do kessel retreat I think ok its a skirmish how bad can it be lol boy was I wrong mind you it put us in with no tank at all two sw a cw and two gwf both dps spec made it thru first few pulls died twice. get to first door teleport in
make the pull deathwhight fire big balls of death at me I am sprinting mind you they chase me like homeing missles boob both did 55k damage each instant death group wiped 4 times in less then 10 seconds then we disbanded.
now this is engageing gameplay I think at this point I am spouse to open my wallet and hand out the 20k zen to get all the boons instead of earning them but then I still get owned so I fork out another 20k for perfect enchants and prob still die I refuse lol.
lol this game is a joke in the high end I took advice from here and guild said do kessel retreat I think ok its a skirmish how bad can it be lol boy was I wrong mind you it put us in with no tank at all two sw a cw and two gwf both dps spec made it thru first few pulls died twice. get to first door teleport in
make the pull deathwhight fire big balls of death at me I am sprinting mind you they chase me like homeing missles boob both did 55k damage each instant death group wiped 4 times in less then 10 seconds then we disbanded.
now this is engageing gameplay I think at this point I am spouse to open my wallet and hand out the 20k zen to get all the boons instead of earning them but then I still get owned so I fork out another 20k for perfect enchants and prob still die I refuse lol.
No DC and no tank. I am not surprise. KR is where I earned seal to get T1. Death, yes. Hard, may be. Doable, yes (if you have the right party).
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
I had a hard time learning how to play elol scorpions, but i now have full T1 set and i can take on 1 scorpion away while my party kills the other, i just keep moving and attack him when he does a red attack, just move out of the red area and attack, i do have a CW SS renegade using shield
lol this game is a joke in the high end I took advice from here and guild said do kessel retreat I think ok its a skirmish how bad can it be lol boy was I wrong mind you it put us in with no tank at all two sw a cw and two gwf both dps spec made it thru first few pulls died twice. get to first door teleport in
make the pull deathwhight fire big balls of death at me I am sprinting mind you they chase me like homeing missles boob both did 55k damage each instant death group wiped 4 times in less then 10 seconds then we disbanded.
now this is engageing gameplay I think at this point I am spouse to open my wallet and hand out the 20k zen to get all the boons instead of earning them but then I still get owned so I fork out another 20k for perfect enchants and prob still die I refuse lol.
I agree that the dungeons are a bit off balance, but :
You expect to complete a 5 man dungeon (skirmish) with no tank or healer and only one class with good control.
Maybe this isen't the game for you
Mod 6 put party composition back on the table, if you have a proper party 1 tank, 1 healer, 1 or 2 Crowd Control OR 1-2 DPS depending on the dungeon, with a decent amount of KNOWLEDGE OF THEIR CLASS you will likely complete most runs. But sadly when you pug you do not get this most of the time.
My guild completes 95% of our runs and we run all dungeons. Some are grinds where we try to carry to many at once, some our steam rollers when we farm. An active guild is the way to go if you really want to run dungeons.
Stay out of the LFG channel, its usually full of ppl looking to exploit for speed, or people that dont have a clue.
If you ate reasonably geared, you should be able to defeat ELOL. A lot of people grab whatever gear gets them to 1600 without considering the stats. A character with carefully chosen level 70 green gear and the proper rank 5 enhancements is capable of completing the dungeon as long as they know how to move and select useful powers. Level 70 blue gear is 500-1000 AD per piece and routinely drops from Swordcoast Adventures on gateway for free.
Prebuilding a team is better than random queue. You never know what you will get relying on PUGs.
0
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
So the answer to getting killed by the scorpions is: don't let them hit you. It is doable, but you might not do much damage while he is after you. Keep running.
No, no, no, no, no, no and no. Its not.
Well for cw or any other kitter for sure, OP with buble just dont care. For gf answer is get hit a lot to get ur daily, pray ur DR wont get bugged. Simply as that.
Its nothing hard in boss fights in this game, beside that crazy one in GWD&CC. Rest is perfectly doable. Thruth is, high IL helps a lot, but not i way ppl r thinking, high IL does not mean insta win, usualy it mean fight last shorter, so u have less occasions for mistakes.
Back to eLoL. 1.6k HR/CW/SW can easy kite one of scorps, his margin of mistakes is rly small, but its not like u need a genius for that job. Second scorp must be taken by tank. No idea about fresh OPs, kinda hate that class, but IV GF can try playing with Bullcharge, ITF and Lunging/Mark. U basicly make fast in and outs on scorps flanks and use ET when he is using his super skills like split or lava rain, ofc when u can u take ur hits on the shield, make few steps back, trow FR and get back into action. SM has its kinda easier, thanks to steel defense, but strat is similiar. Fast in and outs, shielding anything beside split (it has nasty dot, and that may get u when u drop shield for eg. bullcharge) for insta daily recharge. Trowing ET not when u r close to boss, but when u r few steps away, so he cant kill u with claw, same goes to ITF. Ofc when steel defense is on u can have some fun.
No point in using KV in T1 dungs, beside finnal fight most of minibosses dont have crazy aoe.'
The REAL difference? You have pulling the boss out and skiping the adventurer group. But who cares? Cryptic don't care, so lets exploit the heck out of it.
We actually do all 3 bosses legit. The first 2 bosses are easy, and can be done with a party of 2.2k-2.5k players, as long as you have a decent healer. The final boss requires very high DPS though, so 2.7k+ for DPSers is a must here, you also need to know the tactic* for the fight, which isn't too difficult to figure out once you've wiped a couple of times.
*Circle around the room so the boss drops his fire circles in a circular pattern, and once the room is almost completely filled with fire circles, pop the keg. This will cause the boss to rampage, and at this point it is useful to have a Paladin tank use his shield daily to protect the party from the boss's random attacks. Rinse and repeat.
lol this game is a joke in the high end I took advice from here and guild said do kessel retreat I think ok its a skirmish how bad can it be lol boy was I wrong mind you it put us in with no tank at all two sw a cw and two gwf both dps spec made it thru first few pulls died twice. get to first door teleport in
make the pull deathwhight fire big balls of death at me I am sprinting mind you they chase me like homeing missles boob both did 55k damage each instant death group wiped 4 times in less then 10 seconds then we disbanded.
now this is engageing gameplay I think at this point I am spouse to open my wallet and hand out the 20k zen to get all the boons instead of earning them but then I still get owned so I fork out another 20k for perfect enchants and prob still die I refuse lol.
I agree that the dungeons are a bit off balance, but :
You expect to complete a 5 man dungeon (skirmish) with no tank or healer and only one class with good control.
Maybe this isen't the game for you
i did't expect it to be like that and no i did't think about it just based on all the other skrim i figured it was like them dread ring etc can be done without a tank kessel is more of a dungeon not a skirmish shouldn't put you in it without a tank but it does guess i need to just wait and do it with guild when my shift switches back to day shift next month.
but after playing around all day i did manage to get thru one run of valindra's tower had a good op tank the developers need to realy rethink tier 1 dungeons being there are no other dungeons other then the 3 man reg which can be soloed there is no mid range difficulty or clear progression for new people it shouldn't be such a struggle and i can bet it has caused a lot of people to quit.
I know i for one was about ready to just uninstall the game untill one of guildies logged on and gave me some tips and are planning to help me get thru them once i can be on of evenings next month.
Dungeons are geared for BiS players or darn close to it. I would love to see the Dev's do a 5 man stream and succeed at any dungeon with all 5 members at the required gear score! If you do not have gear then the only method to acquire it is get pvp gear!
I hope i will need to say this last time. Its minimal, not optimal. It does not say u will do t1 with party of all 1.6k IL. It means u can enter there and carry one 1.6k IL. Ppl tends forgoting that we get changed from GS to IL only 2 mods ago, bunch of ppl had chance to get much better IL before IL scale was officialy introduced. That minimal IL is there more for new player that any other players in my opinion, and its so low, so they can acctualy do some stuff beside campaigns. Party of 2k IL can do t1 without breaking a sweat. party of 2.5k can do t2 without breaking a sweat (at least etos).
Stop whining. If u pick up 3 dps with bad build (even one can break party), rly bad tank and beyond help healer, ofc u wont beat t2 even if they r 3k+.
I lately learned my conq gf is doing not worse tank job than any other tank i know (well maybe a bit coz of no some nice feats). What i also notice, sometimes 3k tr can do 80mln dps, sometimes same IL tr can do "only" 30k IL, this rule works also for cws, gwfs (my 3k can make 100-150mln dmg in tos, while most i met is around 50 if not less), hrs and SW (tho its matter of exploit here).
Basicly u have bad and good players, if u cant finish t2 like ToS with 2,5k players it only means u picked up the wrong ones, and if that situation continues and continues, u r porbably one of those bad players too.
Comments
Stop queueing for dungeons and find a guild who do regular dungeon runs for their members. Make friends with people who you do successful dungeon runs with, and call them up when you want to do another. This isn't a solo game.
I personally hate eLOL especially the scorpions which for me is the worst in eLOL although all of my runs were successfully and all credits go to the rest of the party. To survive? Don't get hit. That is why I am pretty bad in that.
For me, eLOL is worse than MC, VT, eCC, eTOS. That comes down to I suck in that scorpion fight.
You can get the elemental seal from KR though. I found that a lot easier.
By the way, the best enchantment I have is r8.
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
Well, I suppose it does because my guild has eLOL runs everyday. As far as I know, they all run well.
If you get hit for 200K, it does not matter you have 70k or 150K HP. You die.
So, run away from red if you can. I know it is not easy. That is why I said I suck in the scorpions fight. But, others can.
don't think your understanding what I am saying there was no red to run away from claw from what I understand is there standard melee attacks to put it in terms players use claw would be scorpions at will attack from way I understand it unless I am wrong.
reg melee attacks are pretty hard to avoid for a melee class esp when you have to stand still to swing your sword and it takes 1 to 3 seconds to fire any attack even at wills in that time they have fired there attack as well and if said attack does 200k you can't win.
now given might be different story if you have good tank who doesn't die but sadly there not easy to come buy in pugs and these are tier 1 epic's I could understand this kind of difficulty in tier 2 but not in tier 1 stuff.
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
But most of the time in random queues you won't get such a party. Most of the skilled players are in guilds and tend to run with guild members.
Your best shot is to look for a friendly PvE guild, that helps you with advice to skilling and playing in dungeons and is willing to run dungeons together.
Another thing you can do is doing PvP. It is not really fun if you are not a ver competitive type and a good number of players there tend to be egomaniacs and verbally abusive idiots, but if you can ignore the chat, then you should do fine.
For PvP seals (you get one for a win from the NPC in the Blade-something) and Glory you will be able to buy purple equipment that has the same stats as the purple equipment you can buy with protector's seals. (Though they have a little bit lower stats so they can add tenacity, which you won't need in PvE, but you will not see much of a differece while playing)
Yes, that is why when scorpion is facing me, I run if I can. 25% of chance I can't.
That is why as a GWF, I suck in that fight. As far as I know, I never survive the whole fight.
The best was it dropped to one scorpion left with a hair line of red bar and I died.
For me, that fight is harder than T2. Again, it is just me.
Sometimes a random hit will do you in, usually for me, its a cast freeze on my cw or dc and I see a red and I mistime the amount of time left in the mid cast and bam it gets me.
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
Which is why, thus far, I've refused to start a paladin. I don't respond well to pressure. When no-red-zone attacks from cutthroats, hexers, and the like hit for over 70k, something is wrong -- not bugged, simply WRONG. There must be what I would term a hard-a** somewhere at Cryptic who wants the difficulty dialed up to 11 and who won't back down no matter what.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
also GFs/OPs can walk away from reds, so can GWFs and SWs (although it's much harder). HRs dodge is short but you can use fox shift/forest ghost. TRs CWs and DCs have great dodge mechanisms but they need to time it since it consumes a lot of stam.
This, you have to learn the rotation and animation of mobs and bosses.
So if the tank goes down, that means the aggro table is going to change. It will go for the next person on the aggro chart. In that case you see him drop like a fly, you better make some distance until you know who it's going for. This game is no longer stand there and just attack. You have to be active, and there are times that yes, you get caught off guard and it's all over. It's important to learn the enemy attack pattern (rotation), it's key to survival.
I would also find and run with an active guild. They should be able to help you through and gear you up. Much more so than trying random queues. My guild has eToS on speed farm run and we are all average geared players. Just know what to do and how to do it as a team.
This ^^. Mod 6 introduced a new playing style that finally found a use for tanks in this game. Prior mods, you did not need to have a tank and simply blaze through dungeons with dps. Now, you need a tank and let him get agro or you will get killed. Both GF/OPs can tank well in all dungeons, but OP have a much easier time and wider room for mistakes.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
So the answer to getting killed by the scorpions is: don't let them hit you. It is doable, but you might not do much damage while he is after you. Keep running.
In general, the requirement for all dungeons/Skirmishes/Tiamat are at least 500 points too low.
You can NOT contribute meaningfully in the il 1600 dungeons until il 2100 at least. In most successful runs of the il 1600 dungeons everyone in group is over 2500.
So just stay out of them until you have sufficient gear and your boons.
make the pull deathwhight fire big balls of death at me I am sprinting mind you they chase me like homeing missles boob both did 55k damage each instant death group wiped 4 times in less then 10 seconds then we disbanded.
now this is engageing gameplay I think at this point I am spouse to open my wallet and hand out the 20k zen to get all the boons instead of earning them but then I still get owned so I fork out another 20k for perfect enchants and prob still die I refuse lol.
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
No DC and no tank. I am not surprise. KR is where I earned seal to get T1. Death, yes. Hard, may be. Doable, yes (if you have the right party).
I agree that the dungeons are a bit off balance, but :
You expect to complete a 5 man dungeon (skirmish) with no tank or healer and only one class with good control.
Maybe this isen't the game for you
My guild completes 95% of our runs and we run all dungeons. Some are grinds where we try to carry to many at once, some our steam rollers when we farm. An active guild is the way to go if you really want to run dungeons.
Stay out of the LFG channel, its usually full of ppl looking to exploit for speed, or people that dont have a clue.
Prebuilding a team is better than random queue. You never know what you will get relying on PUGs.
No, no, no, no, no, no and no. Its not.
Well for cw or any other kitter for sure, OP with buble just dont care. For gf answer is get hit a lot to get ur daily, pray ur DR wont get bugged. Simply as that.
Its nothing hard in boss fights in this game, beside that crazy one in GWD&CC. Rest is perfectly doable. Thruth is, high IL helps a lot, but not i way ppl r thinking, high IL does not mean insta win, usualy it mean fight last shorter, so u have less occasions for mistakes.
Back to eLoL. 1.6k HR/CW/SW can easy kite one of scorps, his margin of mistakes is rly small, but its not like u need a genius for that job. Second scorp must be taken by tank. No idea about fresh OPs, kinda hate that class, but IV GF can try playing with Bullcharge, ITF and Lunging/Mark. U basicly make fast in and outs on scorps flanks and use ET when he is using his super skills like split or lava rain, ofc when u can u take ur hits on the shield, make few steps back, trow FR and get back into action. SM has its kinda easier, thanks to steel defense, but strat is similiar. Fast in and outs, shielding anything beside split (it has nasty dot, and that may get u when u drop shield for eg. bullcharge) for insta daily recharge. Trowing ET not when u r close to boss, but when u r few steps away, so he cant kill u with claw, same goes to ITF. Ofc when steel defense is on u can have some fun.
No point in using KV in T1 dungs, beside finnal fight most of minibosses dont have crazy aoe.'
(Sin)cerely
Kain
We actually do all 3 bosses legit. The first 2 bosses are easy, and can be done with a party of 2.2k-2.5k players, as long as you have a decent healer. The final boss requires very high DPS though, so 2.7k+ for DPSers is a must here, you also need to know the tactic* for the fight, which isn't too difficult to figure out once you've wiped a couple of times.
*Circle around the room so the boss drops his fire circles in a circular pattern, and once the room is almost completely filled with fire circles, pop the keg. This will cause the boss to rampage, and at this point it is useful to have a Paladin tank use his shield daily to protect the party from the boss's random attacks. Rinse and repeat.
i did't expect it to be like that and no i did't think about it just based on all the other skrim i figured it was like them dread ring etc can be done without a tank kessel is more of a dungeon not a skirmish shouldn't put you in it without a tank but it does guess i need to just wait and do it with guild when my shift switches back to day shift next month.
but after playing around all day i did manage to get thru one run of valindra's tower had a good op tank the developers need to realy rethink tier 1 dungeons being there are no other dungeons other then the 3 man reg which can be soloed there is no mid range difficulty or clear progression for new people it shouldn't be such a struggle and i can bet it has caused a lot of people to quit.
I know i for one was about ready to just uninstall the game untill one of guildies logged on and gave me some tips and are planning to help me get thru them once i can be on of evenings next month.
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
I hope i will need to say this last time. Its minimal, not optimal. It does not say u will do t1 with party of all 1.6k IL. It means u can enter there and carry one 1.6k IL. Ppl tends forgoting that we get changed from GS to IL only 2 mods ago, bunch of ppl had chance to get much better IL before IL scale was officialy introduced. That minimal IL is there more for new player that any other players in my opinion, and its so low, so they can acctualy do some stuff beside campaigns. Party of 2k IL can do t1 without breaking a sweat. party of 2.5k can do t2 without breaking a sweat (at least etos).
Stop whining. If u pick up 3 dps with bad build (even one can break party), rly bad tank and beyond help healer, ofc u wont beat t2 even if they r 3k+.
I lately learned my conq gf is doing not worse tank job than any other tank i know (well maybe a bit coz of no some nice feats). What i also notice, sometimes 3k tr can do 80mln dps, sometimes same IL tr can do "only" 30k IL, this rule works also for cws, gwfs (my 3k can make 100-150mln dmg in tos, while most i met is around 50 if not less), hrs and SW (tho its matter of exploit here).
Basicly u have bad and good players, if u cant finish t2 like ToS with 2,5k players it only means u picked up the wrong ones, and if that situation continues and continues, u r porbably one of those bad players too.
(Sin)cerely
Kain