silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
that is my point.. clearing trash can be done with almost any set up.. keep dg and bastion and anything else you want..
frankly for t1s, its to the point, you dont "need" a tank, and a bad tank makes it worse, a good tank makes it easier. I would rather do elol, vt and kr all tankless then have a mediocre tank HAMSTER things up nowadays. Ive done a few no tanks, no heals runs on some alts, (though the random heal on CW can heal some of these t1s, its much harder, but doable!)
In t2s, I frankly like it best when the CW engages trash mobs with control first, then your tank wades in. But to each their own.
I will lay down the shield upon request and if the cw doesnt feel like they can engage first.
DC needs more DPS, are you kiding me?! spec full DPS tree and then complain, oh wait theres nothing to about
The BASE damage for a DC does absolutely need an increase. Right now it is horribly horrible to solo anything as a Faithful DC, regardless of gear level. Like silverkelt my Faithful DC has about 50% Arpen, perfect plaguefire, and a IL of about 2.7k, and even doing Arcane Reservoir is a headache that takes forever. I can do it, and I'm never in much danger of dying due to self-heals, but it just takes forever.
Another suggestion would be to change one of the passives that no DC ever uses (such as Soothe perhaps?) into one that increases the DC's personal damage. A healbot DC wouldn't use this in dungeons because the opportunity cost would be too high, but it would go a long way towards helping DCs solo daily content.
Another suggestion would be to rework some of the DC heroic feats (which I agree are atrocious) to do something like what was done to the CW's "Focused Wizardry" feat: create a tradeoff between damage and healing, such that if the feat is selected, healing is decreased by a certain amount but damage is increased by a certain amount. My DC would take that feat, and then in dungeons select healing-focused passives to make up for the loss in healing created by the feat, but while soloing, when heals aren't really needed so much, I could really use the damage boost.
For those concerned about Righteous DC's becoming DPS monsters, I would be content if the Righteous feats were toned down a bit, such that the net result of a base damage increase and the DPS boosts from Righteous feats left the Righteous DC overall mostly unchanged.
Thank you for starting this conversation silverkelt.
DCs dmg is good, idk how you "strugle" to do arcane reservoir with 80% dmg buff by mostly just entering combat ;-; + boons = Realy good dmg, no need to buff em if they start ticking for 5-10k in pvp with every fire of the gods then the imbalance will be pused even further
P.S dont even start with "we need to buff other paths" if you buff them, you will buff righteus to ( wep dmg, base dmg )
DONT give DCs better shields, HELL NO, only thing that can get them out of there is a couple of powers that not all clases have, DCs are good as they are right now.
ashield give a dps buff and double the radius.. these things would at least work better and you could stand around reds a little easier, right now, you plop it down and bam, red, covers the entire thing.. whats the point and hence why it is almost never used.
IN PVE, never in a milion years do PVPers wana see a cap point large astral shield granting 0 for all enemys.
I have to say Clerics need more dps or arandompanda will make me sleep on the couch.
Current DC dps is pretty bad. But the trade off is epic healz. Maybe wait for the mob-HP lowering patch coming up and reassess?
I tank, and I think those AoE buffs are pretty useless. The scrap always leaves the the circle, so I think it's a waste unless the party is mostly melee. If you got 3 GWFs as dps, then drop it, but if the dps is ranged, and you got 1 GF/OP tank, then swap in something else.
I'd like to point out two other Pala vs. DC things that plain cannor be appropriate/just/adwquate to their roles:
- Pala has three different spammable "at-will" direct heals (Sanctuary, Cure Wounds, Divine Call) which can be rapidly fired, DC a something like a half (Astral Seal)m and that works only indirectly...
- Pala has a self-correcting insta-heal daily (Lay on Hands), DC has Angel, which heals for a bit...
...meh?
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
ashield give a dps buff and double the radius.. these things would at least work better and you could stand around reds a little easier, right now, you plop it down and bam, red, covers the entire thing.. whats the point and hence why it is almost never used.
IN PVE, never in a milion years do PVPers wana see a cap point large astral shield granting 0 for all enemys.
its fine .. code it to be normal raidus in pvp.. I have no issue with that, I still think it should have a small dps buff though.. like 5% more arp.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
DONT give DCs better shields, HELL NO, only thing that can get them out of there is a couple of powers that not all clases have, DCs are good as they are right now.
fine convince me.. are you a DC? or are you just opposed, to what we are talking about in general? it in the end would be a fairly minor adjustments we are asking for, not whole sale changes.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I'd like to point out two other Pala vs. DC things that plain cannor be appropriate/just/adwquate to their roles:
- Pala has three different spammable "at-will" direct heals (Sanctuary, Cure Wounds, Divine Call) which can be rapidly fired, DC a something like a half (Astral Seal)m and that works only indirectly...
- Pala has a self-correcting insta-heal daily (Lay on Hands), DC has Angel, which heals for a bit...
...meh?
Im not opposed to anything a pally has (other then the daily needs to be cut in half for pvp ) Its more that I look how the game has changed and I know we need a small adjustment on some of these things.
BTW the last time I called for adjustments, is when they gave us the faithful, virt and righteous lines, I heard many of the same arguments (and at that time, it WAS CLEAR that the dc was underperforming across every line) frankly it only had one role, debuffer, thats it, you never even healed with your dc back in mods 3-5 .. aseal was the only heal you ever used.. other then for pvp and you were still there to debuff with dg first.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
I strongly disagree on Astral Shield becoming a party-wide buff. You just want to turn it into a paladin aura.
Different mechanics for different classes.
A bigger problem is the Paladin, imo.
Bigger than even the paladin problem is Cryptics approach to every new class, I think they purposefully over power it to get a large base of players that will hopefully pay zen to boost their new character. I can already see the druid being an uber dps, tank, healer etc. Then they will nerf the paladin like they did the warlock. Its not wrong to get players excited to play a new class, but they seem to forget that disregarding the others might hurt them even more, eventually this pattern of creating the next hot thing will drive even more players away than the new thing manages to attract.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited August 2015
Well of course a DPS cleric is always going to look bad at paingiver. They're giving the other DPSers a massive buff. And no a class that can self heal and buff itself should not be doing damage on par with a GWF. You should be in fact, satisfied that your buffs are making the other 2 DPS in the party vaporize everything afterwards.
My DC is doing fine competing with everyone but my GWF.
Besides, the DEVs are removing the 50% HP buff from mobs, so you shouldn't need to complain anymore afterwards.
Only glaring issues is that AS is too small for PVE, and warding flare is useless for anything other than just little solo trash that do baby bites out of your life bar. And DG doesn't proc weapon enchant debuffs.
I don't think that being Righteous should make one win paingiver all the time, but compare a BIS righteous dc to a BIS cw dps build. The "c" in cw stands for control, yet they will win paingiver by orders of magnitude. If a class that is supposed be a control class (which means its a support class) can become a monster dpser - why not provide that option to every class ?
"Control" only means aoe dmg in D&D!
You really want to compare a healer's damage to a wizard...? DC shouldn't be comparable to them.
It should have some decent dmg to do fine in pvp and for solo gamplay but not to own pve paingiver!
Post edited by commanderdata002 on
stock and stone I can master, but there's a Wizard to manage here!
Actually to be honest, I don't see any reason why a DO Righteous DC with Lostmauth Set/Vorpal/60+% crit chance, wouldn't be competitive with a similar CW for paingiver. But that is a separate discussion.
Few more CW nerf and it could!
stock and stone I can master, but there's a Wizard to manage here!
DC needs more DPS, are you kiding me?! spec full DPS tree and then complain, oh wait theres nothing to about
The BASE damage for a DC does absolutely need an increase. Right now it is horribly horrible to solo anything as a Faithful DC, regardless of gear level. Like silverkelt my Faithful DC has about 50% Arpen, perfect plaguefire, and a IL of about 2.7k, and even doing Arcane Reservoir is a headache that takes forever. I can do it, and I'm never in much danger of dying due to self-heals, but it just takes forever.
Another suggestion would be to change one of the passives that no DC ever uses (such as Soothe perhaps?) into one that increases the DC's personal damage. A healbot DC wouldn't use this in dungeons because the opportunity cost would be too high, but it would go a long way towards helping DCs solo daily content.
Another suggestion would be to rework some of the DC heroic feats (which I agree are atrocious) to do something like what was done to the CW's "Focused Wizardry" feat: create a tradeoff between damage and healing, such that if the feat is selected, healing is decreased by a certain amount but damage is increased by a certain amount. My DC would take that feat, and then in dungeons select healing-focused passives to make up for the loss in healing created by the feat, but while soloing, when heals aren't really needed so much, I could really use the damage boost.
For those concerned about Righteous DC's becoming DPS monsters, I would be content if the Righteous feats were toned down a bit, such that the net result of a base damage increase and the DPS boosts from Righteous feats left the Righteous DC overall mostly unchanged.
Thank you for starting this conversation silverkelt.
DCs dmg is good, idk how you "strugle" to do arcane reservoir with 80% dmg buff by mostly just entering combat ;-; + boons = Realy good dmg, no need to buff em if they start ticking for 5-10k in pvp with every fire of the gods then the imbalance will be pused even further
P.S dont even start with "we need to buff other paths" if you buff them, you will buff righteus to ( wep dmg, base dmg )
Fire of the Gods and Avatar of the Divine are Righteous feats not available to Faithful or Virtuous DC's.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
in pve, ashield should be double the radius and give a small dps boost say 5% arp adjustment, so there is a reason for DPS to step into it.
in pvp make ashield the same radius.. simple overall concept, makes everyone a little more happier.
Can this be passed on please. I think overall this concept will work well for everyone involved.
Thank you,
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
in pve, ashield should be double the radius and give a small dps boost say 5% arp adjustment, so there is a reason for DPS to step into it.
I think a Lifesteal bonus would be better.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
What is sad, with my Faithful AC, I have to use the same load out, except the passives, as my DO righteous does to solo with her. She does okay damage, but nowhere near to my righteous DC. But of course she takes a lot less damage, only character I have better at self-healing is my Devotion OP. So yes, faithful and virtuous could benefit from a bit more DPS, at least on par with a paladin.
I do belive, that every DC build exept righteous is a pain to play solo, but you did go fo a no dps build by choice and now you complain about DPS? The same goes for tanky GF and some other classes.
The heroic feats need a rework, thats a given, but more buffs would be problematic imo.
A DC can either go for AP gain buff, burst heal or buff/debuff/dps. Thats solid, you cant have all.
There are faceroll combos using AP gain and certain classes, that make this build more than just valid.
Faithful is weaker than a similar speced OP, but OP is OP.
Rightous DC is one of the best builds in the game. There is no other class with such a high ability to boost group or overall dmg. A DC should not have the same dmg as any dmg class. Why? Bc they buff the party dmg better than the other classes do. Who would run with a GWF or a SW, if the CW would have CCs, buffs and the same dps? Who would invite any of them, if the DC would have the same dps and his buffs/ debuffs?
My renegade CW has 3.6k IL, my rightous DC 2.7k IL. While my CW tops paingiver in most runs (exept good GWFs/ SWs and some other exeptions) the char asked for in stronghold dragon HEs or to carry a mediocre group is the DC (bad groups dont survive with the heals provided by a buff/ debuff rotation and to run with heal skills is a waste bc other specs can do it better).
Besides the heroic feats, I dont think, that DC needs a change at all. Be aware of the GMs ability to give with one hand and take with another. It might give you a result you dont like.
DONT give DCs better shields, HELL NO, only thing that can get them out of there is a couple of powers that not all clases have, DCs are good as they are right now.
fine convince me.. are you a DC? or are you just opposed, to what we are talking about in general? it in the end would be a fairly minor adjustments we are asking for, not whole sale changes.
I suggest bug fixes and rework completely mediocre DC heroic feats/skills
- Hasting Light rank 4 doesn't work
- Domain Synergy - instead of 1/2/3/4/5% of recovery increase make 1/2/3/4/5% encounter recharge increase (Examplar Haste OP feat gives 2/4/6%)
- Initiate of Faith - Very weak gain of critical chance compared to OP class. Each point of charisma on rank 5 for Force Will gives 1%.
Geas needs complete rework, it was introduced completely different in devs' mind (to cc bosses), single cc for trash doesn't make sense. It should give aoe cc.
All abilities having weapon damage buffs - temp hp gain should be calculated on percent of DC hp, resistance buff should be calculated as percentage of DC resistance.
In other aspects, DC is in average position. Not too much damage but Chains/DG/Daunting Light do some work (with focus on latter).
I really dislike idea of skills which ignore positioning and team formation. Divine Protector (OP) is example of over-simplification.
I took my time reading through the posts here and I can say only one thing - dual spec.
I can feel your pain trying to do dailies or any solo stuff as a healing DC.
And I know there are people who will say "yeah like you wanna DPS? you're a HEALER, give me da healz!"
Heard the same thing over and over again as a protector GF. And I want to say I really like tanking since mod 6, even if it often ends in dying in one shot - seriously...it's much more rewarding because you actually have to WORK to not getting killed (that much lol). And tanks are needed which is nice.
So I gave up on tanky GF, and specced Conq. Result? I can do dailies MUCH faster, and still be kinda tank'ish for the guild play.
Back to the topic.
One spec for group play, another one for solo play/dailies.
Problem solved!
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I would be 100% in favor of dual spec and spoken on it before, it would solve many, many issues in game for a lot of classes..
get your dailies done.. then respec for group play.
PvP wise, some players might tell you to shove off with that request lel
3.8k PvP SW.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
and again.. I already stated.. for pvp, make it the same radius, they code other powers to work differently, if coded correctly it would be no difference.
I took my time reading through the posts here and I can say only one thing - dual spec.
I can feel your pain trying to do dailies or any solo stuff as a healing DC.
And I know there are people who will say "yeah like you wanna DPS? you're a HEALER, give me da healz!"
Heard the same thing over and over again as a protector GF. And I want to say I really like tanking since mod 6, even if it often ends in dying in one shot - seriously...it's much more rewarding because you actually have to WORK to not getting killed (that much lol). And tanks are needed which is nice.
So I gave up on tanky GF, and specced Conq. Result? I can do dailies MUCH faster, and still be kinda tank'ish for the guild play.
Back to the topic.
One spec for group play, another one for solo play/dailies.
Problem solved!
Dual Spec...Exactly that is what is needed
Making a Faithfull DC doing mediocre damage would create a PVP Monster
I chose AC faithfull and have the ability to heal most PUG party through T2 dungeons having GS 2,3
Thats where a rightous DC will definitely struggle , except some nubby "super pros" who will probably come up and tell me they do fine , like it happens in most cases in these threads
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I would like to have sustain and dps too, but they took away our much needed life steal...
I've gotten up to 15% LS and having no problems now.
Blah guys, no dc ever needs stack lifesteal.. ive never needed it , even in full righteous, wasted stat, you cant argue with me otherwise, Ive had no issue at all , ever in regular landscape with dying on my dc.. even in mod 6.
Take that 15% lifesteal and throw it into crit or arp.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I took my time reading through the posts here and I can say only one thing - dual spec.
I can feel your pain trying to do dailies or any solo stuff as a healing DC.
And I know there are people who will say "yeah like you wanna DPS? you're a HEALER, give me da healz!"
Heard the same thing over and over again as a protector GF. And I want to say I really like tanking since mod 6, even if it often ends in dying in one shot - seriously...it's much more rewarding because you actually have to WORK to not getting killed (that much lol). And tanks are needed which is nice.
So I gave up on tanky GF, and specced Conq. Result? I can do dailies MUCH faster, and still be kinda tank'ish for the guild play.
Back to the topic.
One spec for group play, another one for solo play/dailies.
Problem solved!
Dual Spec...Exactly that is what is needed
Making a Faithfull DC doing mediocre damage would create a PVP Monster
I chose AC faithfull and have the ability to heal most PUG party through T2 dungeons having GS 2,3
Thats where a rightous DC will definitely struggle , except some nubby "super pros" who will probably come up and tell me they do fine , like it happens in most cases in these threads
Righteouss will do ok with a really good group, I found around 3.2+ the group stops needed me as much. But thats a really good group of individuals. The typical group you need to heal them.. and they need it alot, sometimes all your doing is one at will, one bastion, one at will, one bastion.
It also depends on how skilled your CW is.. a good CW is the one doing the pulling not the tanks, the tank takes aggro after the initial CW does a combo of OF, Steal Time, Icy T to stun mobs up front, while the rest of the dps (hr, tr or gwf) piles in, usually mobs are half way dead at that point, and tank starts taking damage, you shouldve been able to plop in 2-3 divine glows and maybe a empowered one, throw your BTS on the range mob and then at will, bastion , at will bastion , maybe dg, mobs should be dead by then.
Everything is contextual, every group is slightly different. Sometimes without a good CW (or some cases tr, hr) your 100% reliant on keeping the poor tank up.
Comments
frankly for t1s, its to the point, you dont "need" a tank, and a bad tank makes it worse, a good tank makes it easier. I would rather do elol, vt and kr all tankless then have a mediocre tank HAMSTER things up nowadays. Ive done a few no tanks, no heals runs on some alts, (though the random heal on CW can heal some of these t1s, its much harder, but doable!)
In t2s, I frankly like it best when the CW engages trash mobs with control first, then your tank wades in. But to each their own.
I will lay down the shield upon request and if the cw doesnt feel like they can engage first.
DCs dmg is good, idk how you "strugle" to do arcane reservoir with 80% dmg buff by mostly just entering combat ;-; + boons = Realy good dmg, no need to buff em if they start ticking for 5-10k in pvp with every fire of the gods then the imbalance will be pused even further
P.S dont even start with "we need to buff other paths" if you buff them, you will buff righteus to ( wep dmg, base dmg )
IN PVE, never in a milion years do PVPers wana see a cap point large astral shield granting 0 for all enemys.
Current DC dps is pretty bad. But the trade off is epic healz. Maybe wait for the mob-HP lowering patch coming up and reassess?
I tank, and I think those AoE buffs are pretty useless. The scrap always leaves the the circle, so I think it's a waste unless the party is mostly melee. If you got 3 GWFs as dps, then drop it, but if the dps is ranged, and you got 1 GF/OP tank, then swap in something else.
- Pala has three different spammable "at-will" direct heals (Sanctuary, Cure Wounds, Divine Call) which can be rapidly fired, DC a something like a half (Astral Seal)m and that works only indirectly...
- Pala has a self-correcting insta-heal daily (Lay on Hands), DC has Angel, which heals for a bit...
...meh?
its fine .. code it to be normal raidus in pvp.. I have no issue with that, I still think it should have a small dps buff though.. like 5% more arp.
fine convince me.. are you a DC? or are you just opposed, to what we are talking about in general? it in the end would be a fairly minor adjustments we are asking for, not whole sale changes.
Im not opposed to anything a pally has (other then the daily needs to be cut in half for pvp ) Its more that I look how the game has changed and I know we need a small adjustment on some of these things.
BTW the last time I called for adjustments, is when they gave us the faithful, virt and righteous lines, I heard many of the same arguments (and at that time, it WAS CLEAR that the dc was underperforming across every line) frankly it only had one role, debuffer, thats it, you never even healed with your dc back in mods 3-5 .. aseal was the only heal you ever used.. other then for pvp and you were still there to debuff with dg first.
A bigger problem is the Paladin, imo.
Bigger than even the paladin problem is Cryptics approach to every new class, I think they purposefully over power it to get a large base of players that will hopefully pay zen to boost their new character. I can already see the druid being an uber dps, tank, healer etc. Then they will nerf the paladin like they did the warlock. Its not wrong to get players excited to play a new class, but they seem to forget that disregarding the others might hurt them even more, eventually this pattern of creating the next hot thing will drive even more players away than the new thing manages to attract.
My DC is doing fine competing with everyone but my GWF.
Besides, the DEVs are removing the 50% HP buff from mobs, so you shouldn't need to complain anymore afterwards.
Only glaring issues is that AS is too small for PVE, and warding flare is useless for anything other than just little solo trash that do baby bites out of your life bar. And DG doesn't proc weapon enchant debuffs.
"Control" only means aoe dmg in D&D!
You really want to compare a healer's damage to a wizard...? DC shouldn't be comparable to them.
It should have some decent dmg to do fine in pvp and for solo gamplay but not to own pve paingiver!
Few more CW nerf and it could!
Fire of the Gods and Avatar of the Divine are Righteous feats not available to Faithful or Virtuous DC's.
in pve, ashield should be double the radius and give a small dps boost say 5% arp adjustment, so there is a reason for DPS to step into it.
in pvp make ashield the same radius.. simple overall concept, makes everyone a little more happier.
Can this be passed on please. I think overall this concept will work well for everyone involved.
Thank you,
I think a Lifesteal bonus would be better.
The heroic feats need a rework, thats a given, but more buffs would be problematic imo.
A DC can either go for AP gain buff, burst heal or buff/debuff/dps. Thats solid, you cant have all.
There are faceroll combos using AP gain and certain classes, that make this build more than just valid.
Faithful is weaker than a similar speced OP, but OP is OP.
Rightous DC is one of the best builds in the game. There is no other class with such a high ability to boost group or overall dmg. A DC should not have the same dmg as any dmg class. Why? Bc they buff the party dmg better than the other classes do. Who would run with a GWF or a SW, if the CW would have CCs, buffs and the same dps? Who would invite any of them, if the DC would have the same dps and his buffs/ debuffs?
My renegade CW has 3.6k IL, my rightous DC 2.7k IL. While my CW tops paingiver in most runs (exept good GWFs/ SWs and some other exeptions) the char asked for in stronghold dragon HEs or to carry a mediocre group is the DC (bad groups dont survive with the heals provided by a buff/ debuff rotation and to run with heal skills is a waste bc other specs can do it better).
Besides the heroic feats, I dont think, that DC needs a change at all. Be aware of the GMs ability to give with one hand and take with another. It might give you a result you dont like.
https://www.youtube.com/watch?v=iNajKBwQae0
P.S yes i did play DC alot back in mod 5 and roled another one in mod 6, gota say 50s and 60s we're a piece of cake ( pvp )
- Hasting Light rank 4 doesn't work
- Domain Synergy - instead of 1/2/3/4/5% of recovery increase make 1/2/3/4/5% encounter recharge increase (Examplar Haste OP feat gives 2/4/6%)
- Initiate of Faith - Very weak gain of critical chance compared to OP class. Each point of charisma on rank 5 for Force Will gives 1%.
Geas needs complete rework, it was introduced completely different in devs' mind (to cc bosses), single cc for trash doesn't make sense. It should give aoe cc.
All abilities having weapon damage buffs - temp hp gain should be calculated on percent of DC hp, resistance buff should be calculated as percentage of DC resistance.
In other aspects, DC is in average position. Not too much damage but Chains/DG/Daunting Light do some work (with focus on latter).
I really dislike idea of skills which ignore positioning and team formation. Divine Protector (OP) is example of over-simplification.
— (The unwritten rule)
I can feel your pain trying to do dailies or any solo stuff as a healing DC.
And I know there are people who will say "yeah like you wanna DPS? you're a HEALER, give me da healz!"
Heard the same thing over and over again as a protector GF. And I want to say I really like tanking since mod 6, even if it often ends in dying in one shot - seriously...it's much more rewarding because you actually have to WORK to not getting killed (that much lol). And tanks are needed which is nice.
So I gave up on tanky GF, and specced Conq. Result? I can do dailies MUCH faster, and still be kinda tank'ish for the guild play.
Back to the topic.
One spec for group play, another one for solo play/dailies.
Problem solved!
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
get your dailies done.. then respec for group play.
or in a great group, go righteouss.
Dual Spec...Exactly that is what is needed
Making a Faithfull DC doing mediocre damage would create a PVP Monster
I chose AC faithfull and have the ability to heal most PUG party through T2 dungeons having GS 2,3
Thats where a rightous DC will definitely struggle , except some nubby "super pros" who will probably come up and tell me they do fine , like it happens in most cases in these threads
Blah guys, no dc ever needs stack lifesteal.. ive never needed it , even in full righteous, wasted stat, you cant argue with me otherwise, Ive had no issue at all , ever in regular landscape with dying on my dc.. even in mod 6.
Take that 15% lifesteal and throw it into crit or arp.
Righteouss will do ok with a really good group, I found around 3.2+ the group stops needed me as much. But thats a really good group of individuals. The typical group you need to heal them.. and they need it alot, sometimes all your doing is one at will, one bastion, one at will, one bastion.
It also depends on how skilled your CW is.. a good CW is the one doing the pulling not the tanks, the tank takes aggro after the initial CW does a combo of OF, Steal Time, Icy T to stun mobs up front, while the rest of the dps (hr, tr or gwf) piles in, usually mobs are half way dead at that point, and tank starts taking damage, you shouldve been able to plop in 2-3 divine glows and maybe a empowered one, throw your BTS on the range mob and then at will, bastion , at will bastion , maybe dg, mobs should be dead by then.
Everything is contextual, every group is slightly different. Sometimes without a good CW (or some cases tr, hr) your 100% reliant on keeping the poor tank up.