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why perma=stealth needs to go and why it never will

lemonchilllemonchill Member Posts: 523 Arc User
hi all

would like to share my perspective as a tr about perma=stealth.
i have been playing tr from beta and still do, i love that class. i also played perma=stealth in the past and i wont lie it was fun even funny at times but my perspective changed after playing other classes as gwf gf and dc. after i started playing these classes i understood the huge disadvantage any class face a perma=stealth tr (except for trapper hrs with their damn perma stun root abilities but that is a subject for another post) and as a result i have a huge respect to any class out there that manage to duel 1v1 with perma stealth tr even if they die in the end.

right now i play a non stealth based tr. i will bull charge you, i will face you and i will do it against any class out there gwf gf op dc cw perma=stealth what ever.

and i have to admit i enjoy this build much more then perma-stealth its more challenging and intense in my opinion.

nw devs made a huge mistake by allowing trs use at-wills and encounters and still stay in stealth even with stealth changes perma or semi perma stealth still thrives.

in d&d basics stealth was always used for two reasons:

1 defensive - go stealth and run past enemies or run away from enemies when things go bad.

2 offensive - hit your enemy from stealth with huge dmg burst. the moment you hit your enemy you should not be in stealth !

now for the downside why perma stealth will never go away?

1 no time for developers to make the adjustments and changes needed because of new content pressure by cryptic management.

2 these changes will lead to termination of an entire path - the saboteur! scoundrels and executioners can do well with non stealth builds sadly saboteurs need stealth for their dps. so terminating an entire path that's just not gonna happen.

hopefully more and more trs out there will come to the conclusion its much more fun and challenging to play a non stealth based tr even against top pvp guilds and players.

adding a video showing there is stil hope out there for non stealth based trs:

https://youtu.be/QcpPoyJ_wZw
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Comments

  • kweassakweassa Member Posts: 2,390 Arc User
    1. Remove Shadowy Opportunity
    2. Fix SE

    Problem solved.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • GranDGranD Member Posts: 29 Arc User
    edited August 2015
    I don't even have a problem with Perma, if cryptic decided to give TR endless stealth+ dodge OK,
    BUT they need to Rework "Piercing-dmg".

    there's absolutely no reason to give TR's that high amount of Advantage!!
    and still the Possibility to 1-Shot enemy Players- with only one use of Daily-

    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ● xgrandz02

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited August 2015
    SE will never be modified. It is essentially 'Back-stab'. It is the ONE execution move that a TR can have. It is roughly the ONLY "one-shot" deal in the game. Rogues in D&D have always had that one shot deal... the ability to kill with one shot is theirs alone.

    Shadowy Opportunity has been nerfed to the point of non-essential.

    I support this post because there is a need for it... even though I grimace when I see one.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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  • hawkendhawkend Member Posts: 179 Arc User
    edited August 2015
    More problematic issue is 100% crit in stealth. Its should only double current crit chance. Decreasing this mechanism should against help with current TR burst.

    CoS + Shadow Opportunity + Lostmauth set + Oppresive Darkness

    Its a joke or what? Change auto-crit to doubling CURRENT crit chance and do something with autoproc CA. Shocking Execution needs respect tenacity and mechanism with dimishing DR&deflect chance dependend n health target. Ah, forgot about cooldown feat. This feat should have x% recharge speed or internal cooldown because IF you know how do certain rotation then TR low all encounters by 4s.


    @lemonchill

    You need know how perma-stealth works to nerf them. I will give you some advices:

    Shady Preparations(example rotation):
    -> CoS then very low stealth meter use SS and fast TAB(daze+(-2s less cooldowns))
    -> Spam again CoS then you have again stealth meter then just use smoke bomb(OwtS procc and -2s less cooldowns)
    ->(for MI TR with Invisible Infiltrator) Spam again CoS then your stealth is very low then use daily and just click TAB to go stealth(congratulations you get again -2s less cooldowns)

    Now solutions for fix this:
    -> OwtS should proc even with SS
    -> give Shady Preparations internal cooldown or rework for 10% more recharge speed for x time.

    But its still not help against with multiple sources from at-wills, yeah?
    So, stealth now should doubling crit chance to reduce up-time Losthmauth Set but you still have Shadow Opportunity and Oppresive Darkness.

    And maybe firstly fix this:
    Trickster Rogue

    Stealth: Striking a player while you are stealthed will temporarily reveal you to the target you strike. This reveal lasts 2 seconds.

    With this things just play isometric camera to fight with TRs. :smile:


    Post edited by hawkend on
  • lemonchilllemonchill Member Posts: 523 Arc User
    hawkend wrote: »
    More problematic issue is 100% crit in stealth. Its should only double current crit chance. Decreasing this mechanism should against help with current TR burst.

    CoS + Shadow Opportunity + Lostmauth set + Oppresive Darkness

    Its a joke or what? Change auto-crit to doubling CURRENT crit chance and do something with autoproc CA. Shocking Execution needs respect tenacity and mechanism with dimishing DR&deflect chance dependend n health target. Ah, forgot about cooldown feat. This feat should have x% recharge speed or internal cooldown because IF you know how do certain rotation then TR low all encounters by 4s.

    this post is about perma-stealth abilities and not about so called buggy tr abilities lets face it every class out there has buggy feats, powers, encounters etc. so pls focus on the perma-stealth subject only thank you.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2015
    ~rewriting comment for clarity
  • rustlordrustlord Member Posts: 1,454 Arc User
    The real perma is hardly used anymore, and even less will be with contesting removed. If you're referring to the CoS-spam-SmokeBomb-ITC breed of sabos, please set your post to be more technically straight. Mod6 Sabo is not technically permastealth. It's misleading to presume so.

    permastealth = BnS/SS/dodge roll

    It never leaves stealth and has no use of ITC, and able to slot one damage encounter power. Since mod4, any ITC hybrid has been commonly mistaken for perma; SS/ITC/PotB and in its current incarnation SS/ITC/(OwtS). Realize that Cloud of Steel burns through stealth fast, so there is a bigger gap but which is only easily blanketed by 4/4 ITC, 4/4 SmokeBomb.

    No offense. I'm just being strict on the ins and outs because leading people on a nerf wagon, on the premise of "stealth," again, had never fixed the problem once. Your real problem is piercing is spammable and should double back to the high way and turn left there.

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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    You mist the point where it would ruin soloing the content for most of TR's, since without good gear you will get HAMSTER in IWD, WoD or most mini dungeons. TR wont be able to 1 shot as easily with new boons, because amount of EHP which you can get from 32k HP boost (not event counting the VIP bonus) and 16% crit dmg reduction is a lot higher than dmg bonus from new boons.
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2015
    clonkyo1 wrote: »
    I always stated that "perma" is a fine build and it should not be removed from the game. BUT, at the same time, a "perma" rogue should deal near to 0 damage and "bleed the target to death"... even if it means you diying of boredom.

    Basically the same thing some TR players, including myself, have been pointing out for a long time. Way back, before mod5 days, permastealth builds already existed. In that incarnation, permas needed to really invest for it.

    They needed to invest in very high INT stats, as well as fill up their power trays with the classic ITC/BnS/SS setup, which was a very low damage set-up. Permas could troll nodes forver, but at least it couldn't kill anything. There actually came a point when the natural regen rate of certain classes -- ie. the mod2 "demigod" GWFs -- would overcome the damage output of the perma TR, that it was virtually impossible to kill. Also in those days, gaining AP took time. It wasn't the bullsheet Daily spam it is nowadays, and there was no such thing as SigDiv which gave you free access to 100% AP from the beginning of the game.

    As a result, permastealth was a minority build, a build for people who took up the node-troller role seriously. Majority of the big-name TR players were all semi-permas, using ITC-stealth rotations with their main mode of attack being jump-DF attacks.

    ...

    Nowadays? You don't need to sacrifice anything. You don't need to build for anything. Just go the lazy way of the Sabo with all your stats crammed into DEX/STR, and with stuff like SO and LostM set bonus it still hits harder than most of other possible TR paths, from a range, and invisible to detect. Meet someone with high defense? No problem. Less than a minute and you'll have free 100% AP, stocked full and ready to spam SE.

    There's no skill with Sabos. The great glory days of super-TR players are long gone. Most of them don't play this game any more. Whatever makes up any of those "competitive" TRs, have nothing to do with intuitive thinking, reflexes, or a skill. Just a dumbed-down easy-mode version of the old-school permastealth, where you take away the necessary investments, and just allow a plain one-button CoS spam to hit as hard as some encounters other classes have. [/quote]



    So, basically, the main problem with perma is, once again, S.E. + First Strike + S.O. . Daily encounter must be nerfed for good (there is a post about this power already). (IMO) S.O. must be reworked as "your stealth metter last 20%/40%/60%/80%/100% longer" .

    Correct. No excuses there.

    I guarantee, that the devs fix SE and about half of the Sabo population will suddenly drop a landslide in their ranks. Fix stuff like SO and LostM set bonuses, and the rest half will tumble down from the slopes and reveal just how much they are in terms of real skill.

    Perma should be a viable option, I agree. But just as with any build, anything that has great use in one area, MUST come with equal amount of weakness in others. You want to be the best in survivability and defense? Sure. Why not. Just don't expect to be able to kill someone by flinging puny daggers from a safe distance in invisibility. If you want to kill something, you close the distance and use big attacks, make yourself open to an equal counter-attack.

    That's the way it should be. Just as much as DCs and Palys have no realistic hope of killing someone in a 1v1, face-to-face situation, so should it be the same for Sabos as well. If you want to kill something, go Scoundrel or Executioner and take risks with close-range big-attack combos. If you don't to risk that, then fine, your choice. You're giving up the ability to kill something by doing so.

    No risks, no rewards.


    SE needs to be nerfed. SO needs to removed. LostM set bonus needs to be nerfed.


    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited August 2015
    Right now, perma stealth isnt that annoying like perma courage breaker + almost perma smoke bomb, this build is just ridiculous, you are all time stunned and you deal all time -80% dmg. This can't be dodged or deflected and even worsed- cc immunities like unstopable or Villain's Meance- they didn't work against this skill, this is just sick.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2015
    Perma stealth is ok for me as long as you can't attack from stealth all time....otherwise its skilless gameplay nothing else
    TR has so much options to evade damage or to CC your opponent
    Saying the class is doomed being seen by a hunter for two seconds just tells me a lot about your definition of a fair contest...
    When i see a hunter with my warlock its pure offence
    WB, HG, brood of hadar, just CC him as much as I can and throw dots at him
    he does his silly broken Root-Daze-Rotation but its no easy going and the longer it lasts the more he is toast
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited August 2015
    pan17 wrote: »
    In kingdoms of amalur the tr had a passive ability at last level called 'assasination' which you could one-hit kill an enemy from stealth with 300% critical severity something like lashing blade but with much more damage...

    Wow... an obscure KoA reference... I love it.

    Honestly... the only TR build that should LOGICALLY have SE... is the Executioner tree. It should not be a MI only power. The trees and paths were mixed up from the start.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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  • lemonchilllemonchill Member Posts: 523 Arc User
    pan17 wrote: »
    i really have to reply to this post cause i have a tr and i don't like the word 'nerfing' when it comes to tr's because they are already...so ...trickster rogue as the class itself says is a class that should be able to make a lot of damage from the shadows from stealth,making the tr visible for 2 secs is deadly when an hr see you ,he will attack you with grasp roots ,he will root you and then kill you..tr's must remain completely stealthy while stealth ability is on and also making damage from stealth must not remove stealth ..that was a big mistake ...tr's need survivability against all other classes ..if an OP cw or OP hr see a tr in these 2 secs the tr is dead ....what's the point of being a tr now ..? running from node to node like a chicken trying to avoid hr's who will one-shot kill you or the cw's...
    SE must remain as it is, don't tell you to increase its damage to one-shot kill easier OP cw's,gf's,hr's....
    cryptic iam telling you only one thing ..if you nerf SE , just delete tr class from neverwinter..will ya ..?
    lashing blade's damage must be increased to drop opponent's health at least at the half of his hitpoints
    TR is a ''born to kill'' class.. they must make big amounts of damage...

    In kingdoms of amalur the tr had a passive ability at last level called 'assasination' which you could one-hit kill an enemy from stealth with 300% critical severity something like lashing blade but with much more damage...

    kingdom of amalur? damn, i was sure i was the only one that played this game. lol . fantastic game too bad they cancelled the mmo plans for it.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    lemonchill wrote: »
    kingdom of amalur? damn, i was sure i was the only one that played this game. lol . fantastic game too bad they cancelled the mmo plans for it.

    It was actually ex-Boston Red Sox pitcher Kurt Schilling's baby. He started the company and was spending a lot of money on developing it. Then he threw in the towel.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    One thing - STOP calling it "permastealth". If it was then you'd never see a TR, and they'd never die.

    Having died plenty of times I can tell you it's not permanent. Use more AoE. TR's bound to trip and fall. It's harder to Dodge. Seee, there it is - DODGE. Being unable to hit a TR as often as you like seems to be the complaint, and Stealth gets blamed for it as the sole cause.

    (Use "Summon Banana Peel IV", or "Slimey Floor" Wild Magic spells. Something! )
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
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  • cesukecesuke Member Posts: 311 Arc User
    edited August 2015
    Sorry for being noob but what is SO Shadowy Opportunity? I cant find it...

    Forget it i found it
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    The MI Exec, that I know, do not use SE. They instead choose to use other dailies for a better effect. They instead choose to use Bloodbath, Hateful Knives, Lurker's or Whirlwind... SE is pretty much ignored by the more skilled MI Execs.

    First Strike is great for solo and PvP... but not for PvE. The mobs have too much HP for that to be worth using. AP and OD will deliver more damage than one First Strike.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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