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AD generation and loot tables needs a overhaul.

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  • edited July 2015
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  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    This limit makes sure whales are just 100 times richer than casual and not 1000 times richer.
  • xatriuxatriu Member Posts: 88 Arc User
    I mentioned raising the refine limit and was quickly shouted down by everyone and their mom. I think the system is based on a bad understanding of Capitalism and economics in general.

    I have no idea how long ago that was, but in certain aspects, pre mod 6 it makes sense. Like for an instance, back when the older dungeons still existed and given the dungeon difficulty at the time, its not impossible that party bots or players would run these in order to find purple loot to to salvage. Perhaps this is one thing among others that people saw, thus shutting your suggestion down? Who knows xD With todays dungeons, farming dungeons is no longer a viable way to make extra AD.

    Would be interesting to see that thread though.
  • xatriuxatriu Member Posts: 88 Arc User
    magenubbie wrote: »
    xatriu wrote: »
    Made an edit to my original post : "Just got another idea for how to improve the AD situation. With strongholds, include raw AD as a reward with strongholds quests and daily quests. AD sellers don't join guilds. Neither are they able to make a guild consisting of AD sellers for the obvious reason that it would simply be too risky, if one member of such a guild gets caught, then they all would go down. Should they try a tactic where they create a guild for a short amount of time (24 hours or less) then that also is an action where they can be easily tracked via logs."
    You want a list of gold seller guilds? I can name 20 guilds without thinking too hard that can even be found using the guild search feature and CS knows them too, because I've told them and provided ample evidence to back up my claims. They just don't act on it. If I didn't know better I'd say Cryptic is rather enjoying the bot presence in this game.

    For real? I find that hard to believe. What kind of evidence do you have?

  • edited July 2015
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  • xatriuxatriu Member Posts: 88 Arc User
    umsche wrote: »
    This limit makes sure whales are just 100 times richer than casual and not 1000 times richer.

    Id agree with you but no. The whales ARE a thousand times richer xD There are socalled "sponsors" in the game, players with so much AD that they down and right can fully gear your toon. For the most part these players dabbles heavily in pvp, and they want certain people to be a part of their casual pvp team.

    If you happen to be the chosen one, they will buy you all the artifacts you need, buy all the materials needed to max rank them alongside your artifact gear, buy you epic undergarments, all high or max rank enchantments and so on because they need you to be able to perform at your max potential.

  • xatriuxatriu Member Posts: 88 Arc User
    magenubbie wrote: »
    xatriu wrote: »
    magenubbie wrote: »
    xatriu wrote: »
    Made an edit to my original post : "Just got another idea for how to improve the AD situation. With strongholds, include raw AD as a reward with strongholds quests and daily quests. AD sellers don't join guilds. Neither are they able to make a guild consisting of AD sellers for the obvious reason that it would simply be too risky, if one member of such a guild gets caught, then they all would go down. Should they try a tactic where they create a guild for a short amount of time (24 hours or less) then that also is an action where they can be easily tracked via logs."
    You want a list of gold seller guilds? I can name 20 guilds without thinking too hard that can even be found using the guild search feature and CS knows them too, because I've told them and provided ample evidence to back up my claims. They just don't act on it. If I didn't know better I'd say Cryptic is rather enjoying the bot presence in this game.

    For real? I find that hard to believe. What kind of evidence do you have?
    Obvious bots belonging to a guild caught on video spawning in and out at the entrance of Ghost stories, character's @handles included. When I inspected the guilds in question it was full of default names, with @handles that are definitely not human made, but a random string of characters. How many of those do you have in your guild? Same thing in Blacklake, Sharandar and other notorious farm spots. That's not to say there are no guildless bots, because most are guildless. But there are quite a few gold seller guilds as well.

    Wow. Well if that's all true than that is quite upsetting and bad, BAD on Cryptics part if they didn't care. Would be cool if you could send me the names of some of these guilds in game, i'd like to verify your claims for myself.
    I'm currently in game.

    My handle name is @Xatriu btw

  • edited July 2015
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  • xatriuxatriu Member Posts: 88 Arc User
    No, this was Mod 6, on the old forum. It was a post about the Zen Exchange rate. Someone wanted that raised and got shouted down too. I think it should be, false caps are never good for an economy. Sure it would go up, but after a while it would stabilize. So removing the AD refine cap, Zen cap, and bringing in AD sources in tandem would improve the game economics for years to come.

    I find that funny and odd. This thread has been up for a couple of days and no one has been in here shooting me down yet. Strange.

  • xatriuxatriu Member Posts: 88 Arc User
    jimmyhar wrote: »
    xatriu wrote: »
    umsche wrote: »
    This limit makes sure whales are just 100 times richer than casual and not 1000 times richer.

    Id agree with you but no. The whales ARE a thousand times richer xD There are socalled "sponsors" in the game, players with so much AD that they down and right can fully gear your toon. For the most part these players dabbles heavily in pvp, and they want certain people to be a part of their casual pvp team.

    If you happen to be the chosen one, they will buy you all the artifacts you need, buy all the materials needed to max rank them alongside your artifact gear, buy you epic undergarments, all high or max rank enchantments and so on because they need you to be able to perform at your max potential.

    Hey, I know it's a fantasy game but this particular fantasy of yours is taking it a bit too far m8.

    I'm not about to start a "who's wrong and who's right" discussion, but i'll tell you that I've talked to sponsored players and just leave it at that.

  • regenerderegenerde Member Posts: 3,048 Arc User
    edited July 2015
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...
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  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    No, this was Mod 6, on the old forum. It was a post about the Zen Exchange rate. Someone wanted that raised and got shouted down too. I think it should be, false caps are never good for an economy. Sure it would go up, but after a while it would stabilize. So removing the AD refine cap, Zen cap, and bringing in AD sources in tandem would improve the game economics for years to come.

    Oh i see now. Also i believe i found the thread you were speaking of? http://perfectworld.vanillaforums.com/discussion/564049/the-cap-for-ad-exchange-with-zen-needs-to-be-increased-and

    As i can understand that you want to get AD's out of the system, this approach would not work in any aspect. It would just drive the rich and the poor even further apart no matter how you look at it. Not only would the rich be fighting over who gets to purchase the most zen knowing that such a change would be coming up. And god knows how much zen they already have as it is.

    And they would do this solely to resell that zen for a 100% profit, along with all the zen they already had before the change. But it's not gonna stop there. In addition to this happening, other things would be influenced by the change as well. Such as doubling the price on wards being sold in the auctionhouse which is a much needed component for upgrading not just artifacts and artifact gear, but also enchantments. Meaning in addition to having to pay double for wards, enchantments would also see a heavily affected inflation in price, resulting in a even more horrifying gear progression than it already is.

    Those are just a couple of negative outcomes of raising the ad to zen cap to 1k as suggested in that thread. In the meantime, whales sells off their zen with 100% profit and waits for the cap to be reverted to what it once was due to masses of poor players raging/leaving. Nobody but the already rich wins.

  • xatriuxatriu Member Posts: 88 Arc User
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

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  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    You can give similar nightmare scenarios for simply raising AD refine limit, and/or adding BOE things back into the game. I tend to take the moderate route.

    I'd like to know your way of thinking here. Be constructive about why/how raising the refine cap would further hurt the economy please.

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  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    magenubbie wrote: »
    xatriu wrote: »
    You can give similar nightmare scenarios for simply raising AD refine limit, and/or adding BOE things back into the game. I tend to take the moderate route.

    I'd like to know your way of thinking here. Be constructive about why/how raising the refine cap would further hurt the economy please.
    What you're talking about is basically increasing the rate at which AD can be created, which would increase the supply. Increased supply of one currency at the same exchange value will make that currency, and any currency related to it, like Zen, less valuable. There are countless threads about how and why not increase the refining cap. A quick search will provide you with all the reasons you need not to do it.

    It's the same in real life. If the US starts printing more dollars because they can't pay the bills, the value will decrease because there's so much of it. Many a county has gone almost bankrupt this way in the past. Italy and Greece are the most used examples, but there are more.

    I know all of this. However, since there isn't just one single currency in this game, things changes a bit. There's also Zen, and certain things can only be purchased with Zen. Now if you can give me some examples of some sort of items that will hurt from a AD refine cap increase change, items which sales prices would drop as a result from more AD's added into the current AD circulation, then that would be great.

    Personally, i don't believe that raising the cap would be able to further hurt the economy due to the fact that the economy ALREADY is broken to the core.

    Zen sells at 500 AD per Zen. This will never change as Zen circulation can ultimately only be decided by real life money poured into the game. And considering the amount of ad's currently in circulation (most of it which belongs to the rich at the very top), current Zen supply will NEVER catch up with demand. And no changes will happen here until Cryptic finds a way to make changes to the game significant enough to attracts new customers willing to spend real life money as well as redeeming themselves to the old/current players who ONCE WAS willing to spend real life money.

    The economy damage was done long time ago. That train has long passed. Neverwinter already reached Greece situation some time ago if you will. In the meantime though, the poor are hurting and they're hurting bad. more then ever. And they're being disregarded, 2nd rated, ignored, and as a result they leave.

    Right now the major problem is the lack of enjoyment that players finds in the game, not the AD's in circulation. Here is a reminder : http://www.arcgames.com/en/forums#/discussion/1192317/are-you-having-fun-in-the-game-at-this-point/p1

    So maybe increasing the 24k AD refine limit will further add to the AD's in circulation that's already outta control and has been out of control for a very very long time.

    But at least it will play a big part of remedying the the issue of the majority of players who is still around but simply ain't enjoying their time in this game.

    Poll proves that the game in its current state has become a poor product that doesn't deliver. And who would wanna invest their money into that?

    For all of the reasons above, i say raise the ad refine cap. Do overhauls to the loot and drop tables. Give people more incentive to do things, incentives that will make them happy. Stop being stingy. Make big changes. Revitalize fun and excitement everywhere possible. So that players can once again brag about the game, spread the word, and bring new players in as well as bringing old players back.

  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    I mentioned raising the refine limit and was quickly shouted down by everyone and their mom. I think the system is based on a bad understanding of Capitalism and economics in general.

    No, it's the ensure cryptic controls a big majority of the market lol. If every players rich nobody needs to buy AD. It's part of the reason the game is FTP. If anything just pray cryptic doesn't lowers it to 8k per day.
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  • stylepilestylepile Member, NW M9 Playtest Posts: 42 Arc User
    They really just need to bring more drops to the table. That is what get's people excited about playing rpg types of games. People love to randomly be killing stuff and see something somewhat valuable or unique drop. Yes yes i know, botting botting botting. You can't stop it. I believe they have gone way overboard with the nerf to drops just to stop botting. You can't just take away every meaningful way to make progress on your character because you lacked the foresight to take preventative measures before releasing content.

    Reverting Dragon Hoard changes is a good first step. There is just not enough RP available. If the DH enchants are non-negotiable, then make the loot tables for the bosses in T1's and T2's much more rewarding. The least they should drop is an aquamarine or two. They should also have a chance to drop anything under a blood-ruby with a decent success rate.

    Also, Greater Marks of Potency need to drop somewhere. At some point most people get to a certain level of enchants and artifact gear and are just walled off by the huge AD amounts they will need to make any upgrades.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited July 2015
    magenubbie wrote: »
    What you're talking about is basically increasing the rate at which AD can be created, which would increase the supply. Increased supply of one currency at the same exchange value will make that currency, and any currency related to it, like Zen, less valuable. There are countless threads about how and why not increase the refining cap. A quick search will provide you with all the reasons you need not to do it.

    It's the same in real life. If the US starts printing more dollars because they can't pay the bills, the value will decrease because there's so much of it. Many a county has gone almost bankrupt this way in the past. Italy and Greece are the most used examples, but there are more.

    Some necessary items like gmops have a fixed cost. Its 100k ad. The other necessaries like rank 99 stacks are based on the amounts bots produced so they aren't going to budge much. Increasing the supply of ad just makes upgrading cheaper for everyone even if you see increases in the prices of stuff like mounts where there is scarcity.

    Those are the worst economics examples ever. Through 2009-2014 fed massively increased the money supply through quantitative easing and us inflation has stayed low and unresponsive. Which of course anyone who saw Japan do the same thing in 90s to similar effect would have expected. Greece and Italy do not have their own central banks so they cannot increase the supply of money autonomously but the ECB has decided to massively increase the money supply in the last few months, inflation still on the verge of becoming deflation.

    All of which is besides to point. There needs to be a way generate to non negligible quantities of ad by playing the game if people are ever to be able to catch up without engaging in shady behaviour or spending like Kanye.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    stylepile wrote: »
    Also, Greater Marks of Potency need to drop somewhere. At some point most people get to a certain level of enchants and artifact gear and are just walled off by the huge AD amounts they will need to make any upgrades.

    I've gotten several from DR lairs with a purple gauntlet. Far from common, but possible (and more common than the artifact).
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  • edited July 2015
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  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited July 2015
    The loot tables are indeed poor from players perspective, rendering the game but a daily, weekly even for me lately, quests only. Even if i could and would like to play more, i c no reason to run a dungeon, for am not about to grind for the seals for T2 PvE equip, not to mention am definitely not interested in switching enchants/equip whenever i decide to play PvP after a PvE or vice versa, nor have the intent to repeat endlessly a dungeon, lair or an HE for a poor chance of an artifact drop.

    As for RAD refining limit, repeating myself to pour more oil, the limit should be somewhere around ~80k a day, but account wide (per account) - the pool should be shared among all characters, same as Zen, ZAX balance respectively.
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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    In mod 8 they will remove AD from invoking and leadership (they will throw some other stuff there). They're just waiting for more players to fall in to this trap. Instead we'll get AD from new daily quests. Think about it as all the boring Elemental Evil quest but without XP reward, instead you will get 250 raw AD per ~5-8min quest.
  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    magenubbie wrote: »
    xatriu wrote: »
    I know all of this. However, since there isn't just one single currency in this game, things changes a bit. There's also Zen, and certain things can only be purchased with Zen. Now if you can give me some examples of some sort of items that will hurt from a AD refine cap increase change, items which sales prices would drop as a result from more AD's added into the current AD circulation, then that would be great.
    Every tradable zen item will suffer. You already see it now. Bags are hugely overpriced on the AH and have been for ages. Same thing with companions to a lesser degree. People are already not accepting the 500ad/zen ratio. Imagine if you could put double the AD a day in game.. Prices would double in no time. People would stop putting zen on the market because they can get a much better value for their money on the AH. Bots aren't the only reason they made keys BtA.
    xatriu wrote: »
    The economy damage was done long time ago. That train has long passed. Neverwinter already reached Greece situation some time ago if you will. In the meantime though, the poor are hurting and they're hurting bad. more then ever. And they're being disregarded, 2nd rated, ignored, and as a result they leave.

    Poll proves that the game in its current state has become a poor product that doesn't deliver. And who would wanna invest their money into that?

    For all of the reasons above, i say raise the ad refine cap. Do overhauls to the loot and drop tables. Give people more incentive to do things, incentives that will make them happy. Stop being stingy. Make big changes. Revitalize fun and excitement everywhere possible. So that players can once again brag about the game, spread the word, and bring new players in as well as bringing old players back.

    I would opt for a different approach: Make AD worth more to players. Create reasonably priced AD sinks that everybody (well, a lot of people anyway) wants to spend AD on. Player housing, skill profiles, temporary mount transmutes, cheaper transmutation costs and more diverse transmute items, fashion items, dyes, The list is endless... and put all that in the WB instead of the Zen store. That would do the economy much more good than what you suggest.

    As for the general unrest you describe, I agree they'd better come up with something awesome in mod6 (that's not a typo). Strum and the rest of the company think they can hold on to players by keeping them on the RP grind treadmill for ages, but they couldn't be more wrong. That and the lack of content is exactly what's driving people out. People want content, not another treadmill. The dungeon seals system is bad enough as it is.

    Ooo. I'm liking a lot of things your'e suggesting here. Cosmetic effects and housing and stuff might work. They could add in all sorts of BoP consumables of sorts to the item mall as well. I know that perhaps leaves you wondering "why?" Since real life money supposedly controls the Zen flow.

    My general thought is fixing things one thing a time would be a long term plan naturally, which will have stages. I'm not the best at explaining things, but i'll try my best xD

    Stage 1 : First and foremost doing something huge to bring new and old players back is imo the place to start. Making changes that would result in a steady increase in player base and achieving a good foothold there would be it. With player base growth comes a higher income and especially with a happy player base. Achieving this would open up to set other gears in motion and can finally at end phases maybe even have a soft reset function/effect on the whole economy itself.

    Stage 2 : Depends fully on the success of stage 1. Upon having achieved a higher player base and a solid foothold in income through people purchasing zen for real money, this would be where "operation AD sink" starts. This would be the step where Cryptic introduces a huge number of cosmetic items and housing features and so on that are BoP in the item mall for the most part, but some can be bought in game as well for AD. There has to be a fairly significant number of items to chose from here. When this stage comes in to play, first of all the players who are willing to buy Zen for real money for the sake of these new items must be given enough time to do so. Cryptic needs income after all. And now Stage 3 begins which is the real kicker and why the success of stage 1 is so very important because otherwise it wold kinda be just madness.

    Stage 3 : Cryptic GENERATES Zen that all sells for 500 AD each. They create Zen out of nowhere in droves mainly for the sake to have the rich spend a huge number of AD on buying zen. Which they will. As a side effect this will also result in a big supply for Item Mall items in the auction house, but over time that will die down.

    Stage 4 : Given enough time, stage 3 will slow down or come to a halt. So now Cryptic introduces discounts on basically EVERYTHING in the item mall to make players wanna spend even MORE of the zen they purchased at stage 3. As a side effect, this will result in furthering the supply on Item Mall items in the AH and will most likely force the sellers of Item Mall items to get competitive with each others. Which is good.

    Stage 5 : Depending on the response/success of stage 4, more Zen generated.

    Final result : A huge number of ADs ridden from the game! The whole thing where Cryptic generates Zen selling at 500 ad each will also not hurt Cryptic as there is still players out there wanting to spend real life money on Zen while the 5 stages are going on. Stage 1 secures that.

    Players buying the Zen for the sake of profit will not see profit for some time due to a huge supply of Item Mall items listed on auction house where competition of selling will be fierce for a while.
    And if people who bought Zen chooses to resell the Zen they purchased, they would sell it for 500 ad each. The very same amount they bought the Zen for in the first place.









    Post edited by xatriu on
  • xatriuxatriu Member Posts: 88 Arc User
    edited July 2015
    maegmaag wrote: »
    The loot tables are indeed poor from players perspective, rendering the game but a daily, weekly even for me lately, quests only. Even if i could and would like to play more, i c no reason to run a dungeon, for am not about to grind for the seals for T2 PvE equip, not to mention am definitely not interested in switching enchants/equip whenever i decide to play PvP after a PvE or vice versa, nor have the intent to repeat endlessly a dungeon, lair or an HE for a poor chance of an artifact drop.

    As for RAD refining limit, repeating myself to pour more oil, the limit should be somewhere around ~80k a day, but account wide (per account) - the pool should be shared among all characters, same as Zen, ZAX balance respectively.

    The part about RAD refining limit being account wide with a limit of 80k AD a day is definitively more desirable than a 24k limit per character. I think that's a brilliant idea! I'm also wondering why i didn't think of that myself, perhaps i'm trying too hard xD I'll add to your idea though, that i feel the limit should be dependent on the number of character slots available. Reason being since Cryptic wants you to play alts. So when you first start playing, having 2 char slots, this amounts to a 48k account wide limit. And every time you buy a new character slot, the limit is raised by another 24k.

  • regenerderegenerde Member Posts: 3,048 Arc User
    edited July 2015
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback, that would be worth talking more about, and may be even getting some of it patched into the game.
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  • xatriuxatriu Member Posts: 88 Arc User
    regenerde wrote: »
    xatriu wrote: »
    regenerde wrote: »
    1. Devs have to get rid of bugs and exploits.
    2. GMs have to perma. bann any bug/exploit users for good.

    ... and i doubt, that they are even able to do that right now. Sure, they can moderate this forums very strictly, but there is no sign of any "moderation" at all ingame.

    Just take a look at all the bots running wild in Blacklake or Neverdeath Graveyard or Sharandar. It's not like those botters are even trying to hide their bots...

    Seems like i'll be going for a run. wonder wth is there for them in those areas anyways that's worthwhile to farm. I'm about to find out! :D

    You're missing the point, first the Devs and GMs have to clean up the game, then there might be some feedback that would be worth talking about, and may be even getting some of it patched into the game.

    If this was a p2p game i would agree with you. However since it is not, and bots has an endless access to account creation as it's a f2p game, and with the game itself having the kinda currency system that it does, then there is no way this game can become free of bots. Ever... Period.

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