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Strongholds Preview Patch Notes NW.50.20150701b.5
Combat and Balance
- General
- Armor Penetration is now much more consistent on players and will be able to affect non passive sources of Damage Resistance, including short term buffs (e.g. Negation or Lunging Strike).
- The following powers are now considered "Personal Shields". "Personal Shields" are shields that absorb a fixed amount of damage before breaking. This is a terminology change. Warding Flare, Absolution, Divine Touch, Exemplar of the Light, Holy Barrier.
- Personal Shields powers are now affected by Healing Depression. The amount of damage these shields can absorb is adjusted as soon as you are affected by Healing Depression.
- Oathbound Paladin
- Aura of Courage: No longer damages players who strike a target afflicted with Slasher's Mark.
- Lay on Hands: This power now correctly respects Healing Depression penalties and Increased Incoming Healing bonuses.
- Scourge Warlock
- Harrowstorm: Curse synergy with this power now functions as expected again.
Content and Environment
- Flagged all enemies that spawn near plots to despawn when the plot is built.
- Polish on the Stronghold map for floating objects and other minor details.
- The Leaderboard season has reset to accompany the new module.
Items and Economy
- Tymora's Enchantment: Resolved and issue for Hidden Pouch not dropping anything sometimes for characters level 61+
- Temple of Tiamat: The items "Tiamat Sash" and "Amulet of Tiamat's Demise" which were previously referenced as part of a set with "Tiamat's Orb of Majesty" are now available as rewards from participating in the Temple of Tiamat. Both the sash and the amulet will have a chance to drop in instances where other neck or waist artifacts have always dropped.
- The size of the professions asset and resource bags have been increased.
User Interface
- Health Bars: Changing overhead health bars 'real' Hit Points to always go the full width of the bar, the Temporary Hitpoints (yellow bar) is layered on top of that, and the new Shield Health (blue bar) is layered on top of that.
- Personal Shields will now correctly draw damage floaters when the target player takes damage.
- Various minor updates to Stronghold Plot windows for usability.
- You can now set golden paths to Stronghold plots.
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Comments
"...I grab my wiener and charge!" - ironzerg79
please, work this armors. both fighters knees seens point to the wrong direction. and, about the gwf armor itself, the lines in the boots is a mess, the original designe of the shoulders are changed for bad and... my god, whats happening to this arms?
back to the beautiful original designe. including the palette if possible.
ps: sw (sw?) armor is nice.
Some other minor fixes that I'll outline in the appropriate threads (unless someone beats me to them). I absolutely LOVE the new HP bar. Whoever thought of that needs a raise.
Thanks!
"...I grab my wiener and charge!" - ironzerg79
I know you like to be cryptic because usually it doesn't work how you intended it to, but can sometimes still get by. But just saying, it wouldn't hurt! Glad to see you guys are still working on the game though! Any change is better than nothing/last few weeks.
Red is HP. Yellow is Temp HP (goes over the red). Blue is Shield (goes over the yellow). So think of the HP as three-dimensional now... once the blue goes away, it starts working on the yellow. Once the yellow goes away, it starts working on the red. When the red goes away, press Shift+2, eat an injury kit, and once more into the breach, dear friends.. once more!
"...I grab my wiener and charge!" - ironzerg79
No clue. My guess is that it will just fill up the bar and not move for a bit.
Or something.
I don't really care what that bar is doing, until the red starts moving.
"...I grab my wiener and charge!" - ironzerg79
Oh. My. Gods!
There's an area of the game where, using a bug and taking a massive cut to their life expectancy through lack of added HP, scourge warlocks can actually do something, somewhere.
This. Is. Unacceptable.
Remove the Ilyanbrunen set from the game, and while you're at it, cut puppet HP and damage in half and make them only summonable once per ten minutes because they're unfairly dominating over Fury and Temptation builds. Oh, while you're at it, cut Fury capstone to 20% dot over 16 seconds, so that it doesn't unfairly overperform over Temptation.
Oh, and remove the DR from shadow slipping - having a different walking animation while at it is a defensive measure enough.
Then hopefully you can get the remaining handful of SW players to quit and you'll have one less class to worry about balancing.
OMG. They REVERSED the health bar?!?
Encounter Matrix | Advanced Foundry Topics
Kind of, but not really.
Instead of smooshing HP, Temp HP and Shield all into the space of the bar, they are now overlaying the different colors in the bar... it's no longer in one dimension.
Currently, you get something like this:
color=red]RRRRRRRRRRRR[/color][color=yellow]YYYYYY[/color][color=cyan]B[/color
So what happens when the Shield and Temp HP? The bar now looks like this:
[RRRRRRRRRRRR_______]
At a glance, that looks like you're down to ~2/3 of your HP.
However, the new HP bar is a vast improvement since the colors are now layered. Consider a "side view" of the bar, if you will:
[B_______________________]
[YYYYYY_________________]
color=red]RRRRRRRRRRRRRRRRRRR[/color
Which, on the screen will look like this:
color=cyan]B[/color][color=yellow]YYYYYY[/color][color=red]RRRRRRRRRRRR[/color
So now, when you lose all the Shield, the "side view" would be:
[________________________]
[YYYYYY_________________]
color=red]RRRRRRRRRRRRRRRRRRR[/color
Which, on the screen will look like this:
color=yellow]YYYYYYY[/color][color=red]RRRRRRRRRRRR[/color
Then, when you tear through your Temp HP, the "side view would be:
[________________________]
[________________________]
color=red]RRRRRRRRRRRRRRRRRRR[/color
Which, on the screen will look like this:
color=red]RRRRRRRRRRRRRRRRRRR[/color
I really hope this makes a little bit of sense.. :-/ Trying to describe it is difficult.. but once you see it in action, you'll understand. :-)
"...I grab my wiener and charge!" - ironzerg79
Ah. Gotcha. That makes more sense -- and most likely allows them to use the same HP code that's in STO.
Encounter Matrix | Advanced Foundry Topics
Yes, they are all going left to right.
I know what Eldarth meant... hence my bad ASCII art.
Again... think of the bar as a 3D image now... Red HP is on bottom, yellow Temp HP is on top of the red, and blue Shield is on top of the yellow.
Jump onto preview and go fight something.. it'll take about 2 seconds to understand when you see it.
"...I grab my wiener and charge!" - ironzerg79
Which results in a complete blue bar for several seconds, while you still take HP dmg. This way, you cant see if you're low on health, cause you'll only see a 100% blue bar, even tho your HP is ticking down in those seconds.