The sad thing is.. If they do balance TRs.. Which I have my doubts.. The player base will drop dramatically. These kids will realize they are only average players playing a broken class. When the truth hits and they start getting owned, they'll move along.
on my own experience this is not always true. On Mod 3, gwf were overpowered. They took too long to bring balance to the game and fix them. so many friends who played different classes quit the game. Then many GWFs quit because there was no competition and it was boring after a while play the OP class, but they couldn't just play another class knowing that they would get destroyed by GWF. And to be honest. Rogues are OP now much more than GWFs were on mod 3. So I don't think fixing them will make them quit. maybe just the noobs that need to make easy classes to play. Let me rephrase it. On mod 6, and at the end of mod 5, even though TRs were nerfed, they are still very strong and playable. This alone shows how we really need those fixes asap!
You weren't one shot, you were hit hard and panicked. Playing both sides here I win more often than not when GWFs run away, and when I actually stand still and just hit the rouge.
Bugs are bugs and have no actual standing on balance as the assumption is they're going to be patched because well... they're bugs. That's like having the exact same glitch on GWF's and demanding a class nerf not a bug fix.
I for one will be happy when we finally get Mod 6 and the changes they have implemented.
I really am tired of the majority of the population calling "All" TR's garbage and that we are bad and "have" to play some OP broken class.
Fact of the madder is it doesn't madder what class I personally play. I will be good at it. Because I do nothing but PvP, I care about nothing but PvP and have been playing this game on PC and Xbox for over 2 years now.
Are TR's unfair right now? Yes. Are they easy for morons to play and do well in PvP currently? Yes. I agree that a mediocre moron rolling a thrown together build should not be able to kill in a 1 vs 1 someone who is much more skilled because of some <font color="orange">HAMSTER</font> broken mechanic like Shadow of Demise. There is no skill involved in that and everyone knows it.
People complain about Lashing Blade. In my opinion, the only people that have a legitimate argument over Lashing/Sod Proc should be GWF's and Warlocks, as its damn near impossible for them to avoid. For the rest of you fan boys complaining about Lashing, get better. Lashing is literally almost as bad and stupid as Path of the Blades. I laugh all day long at dumb TR's using Lashing because it is beyond garbage, and only works on bad/new players and GWFs/SC's because they cant avoid it. If you cant dodge the ridiculously easy Lashing then you aren't paying attention, your connection sucks, or you are not very good in PvP.
Skullcracker - The dazes suck, everyone knows it. It's also not very hard to play. Spam daggers get stuns, get kills. Its great against randys and pugs, or when its 2+ Scoundrels VS 1, other than that..they get crapped on in premades, or at the very least are constantly losing points on enemys node because they cant stay on the node without any help from heals.
Perma Stealth TR's - The smart TR's who do nothing but PvP will pick this build. Because in a premade match, a TR's job is to contenst/capture home/enemys node without any help and not die, VS at times multiple opponents and a TR that can stay in stealth the majority of the time will do this best. I'm not going to continue and discuss GWF's and SW's downfalls VS this particular build because of how Shadow Opportunity works. It's getting fixed, for now you have to do your best to deal with it. We all know its unfair.
Exec - LOL@ at the TR's running this in PvP. If its your cup of tea and you enjoy it than great, that's all that madders. Hopefully you aren't running the dumb glitch and bragging about kills like I see so many of you baddies doing. Exec imo is so bad in PvP I'm not even going to waste my time talking about it.
Everyone talks about "fairness" in PvP, and talks about 1 vs 1's. Well guess what boys and girls. PvP isn't fair, in any game and it never will be. You can't expect to pick any class, and be on the exact same lvl VS another class. You say TR's in stealth are unfair and you shouldn't have to bring multiple people to kill one. That's no different than having to bring multiple people to kill an amazing heal cleric. They literally are one in the same, with different mechanics. I don't complain about them when I'm on my TR, or my HR. Hard heals are hard to kill, that's the nature of PvP. I adjust or change rotations, encounters, or call for back up. Complaining gets you nowhere. You all call Perma stealth TR's easy mode. Well guess what, its not. Roll a TR, throw together some random Sab build and contest a node by yourself for an entire match VS skilled players with GS's over 15k and then come tell me how easy it is. My fingers are damn near bleeding after a premade game.
Fairness you say, TR's are easy mode you say. Have you ever heard of Diminishing Returns? Most of you I'm sure haven't. We've been asking for it since the game came out on PC, and still have yet to see it. You complain about TR's being in stealth, but care nothing about people spamming CC's. Wanna talk easy mode? Then its NW PvP in general. Spam your CC encounters with your buddys with no care or thought of when or why, and Chain stun someone to death. That's not skill at all.
Nerf TR's into the ground for all I care, if we had diminishing returns. Until then lets stop talking about how OP you think Stealth is, when you can hit someone with CC's constantly without any care in the world.
Mod 6 changes - I cannot effing wait for these changes. 98% of the TR's you complain about you'll be stomping into the ground. The other 2%, are still going to hold a node all day long VS multiple people for an entire match. Because of skill. I guarantee, these forums are still going to be flooded with tears of baddies who still cant figure out that hitting a TR with your encounters while in ITC is a bad idea.
Bottom line. Skilled players are ALWAYS going to be good. It doesn't matter what is done, they will figure out a new way to be affective with their class, as that is what good players do.
You think TR's are bad now /laugh Wait till Mod 6 and the good ones are rocking 15-20k Power and 100k health.
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
I don't understand how a rogue can stun me than attack me the whole time than when I'm finally not dazed anymore they just daze me again... I'm totally spec for PvP and everyone asks me why since I don't PvP its because I thought they were going to balance the rogue by now. I came from a competitive game and brought friends but once they relize how unbalanced the PvP was they just stopped playing in general.
You should be able to attack someone who is attacking you back. Shadow demising than going invisible before anyone can lay a shot on you is ridiculous and frustrating for a whole team. It's common knowledge that the rogue is overpowered but the devs completely ignore it.
The Xbox is the most competitive game console there is right now. You just cant put a gametype that's suppose to be competitive and expect our community to not take advantage of the flaws!
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
yeah, he surely can live a little longer using heal potions, and surely can survive longer by not being mounted when attacked by a rogue.
iron vanguard is actually BEST pvp build right now. Swordmaster have only one thing useful against rogues. Flourish. and it does not even do that good damage. You lose a lot of overall damage (from mark combat advantage arond 17%ish bonus damage and another 15% bonus damage from powerful challenge). too big of a loss of damage and mobility over a single encounter. Good rangers <font color="orange">HAMSTER</font> on swordmaster. and a swordmaster vs a iron vanguard ironvanguard laughs also.
no reason to laugh at iron vanguard.
although I agree halfing>>>dragonborn, it does not really change much the outcome. If you think a GWF using hafling and battlepotions against a dps executioner/sab, or a perma sab is going to help, it might delay the death for maybe 1 or 2 seconds?
dont understand why you trying to make the guy look bad. I am sure he has other videos playing better and the outcome is the same.
I am an experienced GWF, and probably one of the few GWFs that can take on weak or poorly built rogues. Yet I am destroyed like that or worse against good rogues or full DPS rogues. your post looks more like a trolling post than actually helping anything.
I don't understand how a rogue can stun me than attack me the whole time than when I'm finally not dazed anymore they just daze me again... I'm totally spec for PvP and everyone asks me why since I don't PvP its because I thought they were going to balance the rogue by now. I came from a competitive game and brought friends but once they relize how unbalanced the PvP was they just stopped playing in general.
You should be able to attack someone who is attacking you back. Shadow demising than going invisible before anyone can lay a shot on you is ridiculous and frustrating for a whole team. It's common knowledge that the rogue is overpowered but the devs completely ignore it.
The Xbox is the most competitive game console there is right now. You just cant put a gametype that's suppose to be competitive and expect our community to not take advantage of the flaws!
their dazing is broken. if they daze you while you are using crescendo. they can still interrupt you. Daze effects was also something they nerfed on PC. another broken feature among shadow opportunity and shadow of demise.
I for one will be happy when we finally get Mod 6 and the changes they have implemented.
I really am tired of the majority of the population calling "All" TR's garbage and that we are bad and "have" to play some OP broken class.
Fact of the madder is it doesn't madder what class I personally play. I will be good at it. Because I do nothing but PvP, I care about nothing but PvP and have been playing this game on PC and Xbox for over 2 years now.
Are TR's unfair right now? Yes. Are they easy for morons to play and do well in PvP currently? Yes. I agree that a mediocre moron rolling a thrown together build should not be able to kill in a 1 vs 1 someone who is much more skilled because of some <font color="orange">HAMSTER</font> broken mechanic like Shadow of Demise. There is no skill involved in that and everyone knows it.
People complain about Lashing Blade. In my opinion, the only people that have a legitimate argument over Lashing/Sod Proc should be GWF's and Warlocks, as its damn near impossible for them to avoid. For the rest of you fan boys complaining about Lashing, get better. Lashing is literally almost as bad and stupid as Path of the Blades. I laugh all day long at dumb TR's using Lashing because it is beyond garbage, and only works on bad/new players and GWFs/SC's because they cant avoid it. If you cant dodge the ridiculously easy Lashing then you aren't paying attention, your connection sucks, or you are not very good in PvP.
Skullcracker - The dazes suck, everyone knows it. It's also not very hard to play. Spam daggers get stuns, get kills. Its great against randys and pugs, or when its 2+ Scoundrels VS 1, other than that..they get crapped on in premades, or at the very least are constantly losing points on enemys node because they cant stay on the node without any help from heals.
Perma Stealth TR's - The smart TR's who do nothing but PvP will pick this build. Because in a premade match, a TR's job is to contenst/capture home/enemys node without any help and not die, VS at times multiple opponents and a TR that can stay in stealth the majority of the time will do this best. I'm not going to continue and discuss GWF's and SW's downfalls VS this particular build because of how Shadow Opportunity works. It's getting fixed, for now you have to do your best to deal with it. We all know its unfair.
Exec - LOL@ at the TR's running this in PvP. If its your cup of tea and you enjoy it than great, that's all that madders. Hopefully you aren't running the dumb glitch and bragging about kills like I see so many of you baddies doing. Exec imo is so bad in PvP I'm not even going to waste my time talking about it.
Everyone talks about "fairness" in PvP, and talks about 1 vs 1's. Well guess what boys and girls. PvP isn't fair, in any game and it never will be. You can't expect to pick any class, and be on the exact same lvl VS another class. You say TR's in stealth are unfair and you shouldn't have to bring multiple people to kill one. That's no different than having to bring multiple people to kill an amazing heal cleric. They literally are one in the same, with different mechanics. I don't complain about them when I'm on my TR, or my HR. Hard heals are hard to kill, that's the nature of PvP. I adjust or change rotations, encounters, or call for back up. Complaining gets you nowhere. You all call Perma stealth TR's easy mode. Well guess what, its not. Roll a TR, throw together some random Sab build and contest a node by yourself for an entire match VS skilled players with GS's over 15k and then come tell me how easy it is. My fingers are damn near bleeding after a premade game.
Fairness you say, TR's are easy mode you say. Have you ever heard of Diminishing Returns? Most of you I'm sure haven't. We've been asking for it since the game came out on PC, and still have yet to see it. You complain about TR's being in stealth, but care nothing about people spamming CC's. Wanna talk easy mode? Then its NW PvP in general. Spam your CC encounters with your buddys with no care or thought of when or why, and Chain stun someone to death. That's not skill at all.
Nerf TR's into the ground for all I care, if we had diminishing returns. Until then lets stop talking about how OP you think Stealth is, when you can hit someone with CC's constantly without any care in the world.
Mod 6 changes - I cannot effing wait for these changes. 98% of the TR's you complain about you'll be stomping into the ground. The other 2%, are still going to hold a node all day long VS multiple people for an entire match. Because of skill. I guarantee, these forums are still going to be flooded with tears of baddies who still cant figure out that hitting a TR with your encounters while in ITC is a bad idea.
Bottom line. Skilled players are ALWAYS going to be good. It doesn't matter what is done, they will figure out a new way to be affective with their class, as that is what good players do.
You think TR's are bad now /laugh Wait till Mod 6 and the good ones are rocking 15-20k Power and 100k health.
/end rant
not asking for 1 x 1s. personally I don't care about one class dominating the pvp over others. but not when it is a domination by a huge distance.
the stats work different on mod 6. everyone has more hp, but does more damage.TRs are still strong, but balanced. this shows alone that SoD, Shadow opportunity, and dazing effects have to be reworked. ( dont wanna use the word nerf).
i dont care losing 1 x 1 to a Rogue most of the time. I just think it is stupid that each good rogue can take 2~3 players in a node, regens in combat as if was out of combat (because of stealth), and then kills everyone on that node because their feats can pierce deflection, dr, and even tenacity.
not aksing to nerf trs to the ground. just bring the fixes applied on PC. that is enough. they still good there, others classes have more fun in the game if that happen. and we will see less people running full rogues comp, or 3 rogues comp. or see less of how one team won just by having a Single extra rogue. we will see more skills into play.
Honestly, trs never struggled on pvp. they were always good even when GFs were the top, or GWF were on the top. hey were always viable on pvp. They were always one of the classes that required the most skill to play. it is kinda sad to see what they did to the class in mod 5.
I've tried IV and SM multiple times with multiple builds and always go back to SM. If you feel better using IV then more power to you, personally I found it to be garbage and it did not deliver as much as SM does for me.
I've tried IV and SM multiple times with multiple builds and always go back to SM. If you feel better using IV then more power to you, personally I found it to be garbage and it did not deliver as much as SM does for me.
see. you say that to me, yet for the guy you say "lol at iron vanguard". a SM has no chance against IV IMO. IV does better against Rogues, and even the glass cannon mod 5 intimidator build works better with IV because the mark. Going IV in my opinion is like going back in time. If Threatening rush was not a paragon move, then, perhaps, SM would be better. SM = food for CWs/HRs/Warlocks. and still performs poorly against TRs. Flourish will kill only weak trs.
If IV is so great against rogues why are you and all these other GWFs constantly getting dumpstered by them and then making tons of tearfilled posts about it?
If IV is so great against rogues why are you and all these other GWFs constantly getting dumpstered by them and then making tons of tearfilled posts about it?
I am sure you do much better than all of us on SM:)
You are welcome to try me out on your SM on 1 x 1 anytime too.
just because in my opinion IV is better, it does not change the fact rogues are overpowered. As far as I remember it does not make the armor piercing features of rogues to not bypass my deflection/tenacity/dr. And as far as I remember, SM does not do it too. and steel grace is a waste of class feature. unstoppable is enough to fight scoundrels. you really make funny posts.
don't get me wrong. i respect you have a different opinion in which paragon is better. I disagree with you. But I think you are being a <font color="orange">HAMSTER</font> to the guy by laughing at him when we all know rogues are overpowered no matter which paragon you use. you are just changing the topic of the thread with trolling posts instead.
I am a gwf, not a CW lmao. plus the pvp is domination, if you are worried about staying on range of a tr on a node you are not helping your team if that tr is capping or scoring on it.
Oh, my bad. I don't know much about GWFs. Only have 6 slots and that was the one that I didn't play since I've seen many posts on reddit saying how much gwf suck in mod 5 both in PvE and PvP. Having played a GF as my first character, I wasn't about to play melee character that was fairly similar in concept.
I am a gwf, not a CW lmao. plus the pvp is domination, if you are worried about staying on range of a tr on a node you are not helping your team if that tr is capping or scoring on it.
Oh, my bad. I don't know much about GWFs. Only have 6 slots and that was the one that I didn't play since I've seen many posts on reddit saying how much gwf suck in mod 5 both in PvE and PvP. Having played a GF as my first character, I wasn't about to play melee character that was fairly similar in concept.
GWF relies highly on Damage resistance, deflection, and unstoppable to survive. unfortunately, the feats I complain of in this topic (shadow opportunity/shadow of demise) ignores all of those.
so, when devs nerfed gwf on mod 3, it was because gwf had too many cc, too much damage, and too much dr. so they took away our prones, gave us weak low duration stuns, and took away some of our damage, took away the dr from destroyer paragon unstoppable.
but you ok with a rogue having 75^ deflection severity, insane damage, (plus feats that ignore dr/deflection/tenacity), stupidly strong at wills (disheartening strike, etc), too many dodges... stealth, 1 shot daily, a dazing of 6, 7 seconds? doesn't make sense. rogues are killing this game for players who are not rogues...
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
Sprint to points. Ok, so then I will be at 0 sprint for gap closing when I get there. I'm sure there are arguments that can be made both ways. I'd rather get to the point more quickly on the mount trying to start capping. I was waylaid by an invisible man and there wasn't much point in standing and fighting a TR at that point. Might as well try to get to the point and create a diversion rather than die a futile death in a half health duel with a TR between points IMO.
Yeah I ran out of of potions but I do use them generally.
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
Sprint to points. Ok, so then I will be at 0 sprint for gap closing when I get there. I'm sure there are arguments that can be made both ways. I'd rather get to the point more quickly on the mount trying to start capping. I was waylaid by an invisible man and there wasn't much point in standing and fighting a TR at that point. Might as well try to get to the point and create a diversion rather than die a futile death in a half health duel with a TR between points IMO.
Yeah I ran out of of potions but I do use them generally.
Dragonborn? I'm not Dragonborn, I'm a Half Orc.
i would highly suggest you go try out halfling lol.
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
Sprint to points. Ok, so then I will be at 0 sprint for gap closing when I get there. I'm sure there are arguments that can be made both ways. I'd rather get to the point more quickly on the mount trying to start capping. I was waylaid by an invisible man and there wasn't much point in standing and fighting a TR at that point. Might as well try to get to the point and create a diversion rather than die a futile death in a half health duel with a TR between points IMO.
Yeah I ran out of of potions but I do use them generally.
Dragonborn? I'm not Dragonborn, I'm a Half Orc.
i would highly suggest you go try out halfling lol.
Thanks for the defense btw. For the deflect or what?
I'm not saying I'm a RP'er...but I dunno if I can do the Halfling thing, lol.
Ogre Shadowknight in EQ, Orc Warlock in WoW...but yes I realize for real min/maxing and super competitive play I should only be picking a certain race probably. In my defense so far I'm just a PUG guy. I'm on Page 47, and I'm ok with that. I think I can get a bit higher. I don't have the time to devote to the game to get involved with premades on a regular basis, mostly because my RL commitments mean I might have to quit abruptly and I don't like to leave people hanging.
As of today, the first page on leaderboards have 14 rogues out of the 16 available places in it. does not it tell the devs something is very wrong about the trickster rogue class?
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
Sprint to points. Ok, so then I will be at 0 sprint for gap closing when I get there. I'm sure there are arguments that can be made both ways. I'd rather get to the point more quickly on the mount trying to start capping. I was waylaid by an invisible man and there wasn't much point in standing and fighting a TR at that point. Might as well try to get to the point and create a diversion rather than die a futile death in a half health duel with a TR between points IMO.
Yeah I ran out of of potions but I do use them generally.
Dragonborn? I'm not Dragonborn, I'm a Half Orc.
i would highly suggest you go try out halfling lol.
Thanks for the defense btw. For the deflect or what?
I'm not saying I'm a RP'er...but I dunno if I can do the Halfling thing, lol.
Ogre Shadowknight in EQ, Orc Warlock in WoW...but yes I realize for real min/maxing and super competitive play I should only be picking a certain race probably. In my defense so far I'm just a PUG guy. I'm on Page 47, and I'm ok with that. I think I can get a bit higher. I don't have the time to devote to the game to get involved with premades on a regular basis, mostly because my RL commitments mean I might have to quit abruptly and I don't like to leave people hanging.
yes, the 3% deflect is really good. Plus Halflings have bonus con and dex, both main stats for pvp gwf. the 10% cc resistance is a chance to completely negate CC, sometimes it save me a lot. I believe hafling is the best race for any class on pvp. If you can stack tons of regen and high hp, dragon born is not that bad neither for a sentinel, specially if you go sentinel intimidador stacking power. I play destroyer though.
I'm sure you're right. I did take +2 CON/DEX as a Half Orc also, but the deflect and cc resist is no doubt better than run speed/crit severity. Run speed isn't terrible though.
Who knows, maybe I'll throw some money at it and go Halfling.
I know I'm new to the game, but this looks like a lot of whining about game mechanics. Nothing is actually broken here? Well let's call the wah-mbulance for the butt-hurt. If you're not having fun, don't play; nothing else makes sense (even if you're mentally-masochistic, cuz you're essentially still having fun).
The issue is not as simple as "butthurt" players. We all enjoy the game. We all like to PVP. Several posts have laid out, in an OBJECTIVE MANNER, why there is an issue with a certain class. This is not some subjective issue. The Trickster is far and away the best PVP class. Several people have explained in detail why the class is so good, too good.
Any other class not have their CC's reduced for PVP?
Any other class have an attack that ignores all a players DEF stats, including those designed to ONLY function in PVP
Any other class stun with at wills?
Any other class have CC immunity while using an at will
Any other class have 100% Crit chance? ( CW maybe )
Any other class have the ability to Regen health at a super fast rate due to the game counting "stealth" as not combat
Any other class have super I frames on dodges
Any other class have an encounter power that one shots players? ( lashing Blade)
Any other class have an encounter power that grants total CC immunity and 50% damage reduction, and 100% deflect
Any other class have all 3 paragon trees totally viable for PVP
Any other class have a 6 second stun in PVP, proc by anything (SC), not only does it last a long time, players cannot DO ANY ACTION WHILE DAZED, and take massive amounts of damage
Any other class have an AOE CC that cast instantly ( Smoke Bomb)
Any other class have the ability to hold a node solo, in stealth while dealing massive damage via shadow opp.
Any other class completely negate the existence of 2 other class for PVP, the GWF and SW, who cannot dodge
Any other class 8/10 times abuse the SOD plague fire glitch in PVP and PVE
Any other class comprise almost the entire first page of the leader board
Any other class function as a 5 man unit in a pre made game of PVP
That's it for now. There are A LOT of very good players that like the TR, I give credit where it is due. That's fine. The class has issues that are objectively not balanced.
As I posted in one of the 1,000's of threads crying about the TR. You can not NERF the TR because it will also NERF its abilities in PvE. And since most people on this game play PvE, nerfing the TR would make the class virtually useless. So all you PvPers crying about the TR will have to get over it and try your best. They are not going to NERF it simply because it is good in PvP, if it means demolishing any use it has in PvE. Sorry, its true, but by all means keep crying.
As I posted in one of the 1,000's of threads crying about the TR. You can not NERF the TR because it will also NERF its abilities in PvE. And since most people on this game play PvE, nerfing the TR would make the class virtually useless. So all you PvPers crying about the TR will have to get over it and try your best. They are not going to NERF it simply because it is good in PvP, if it means demolishing any use it has in PvE. Sorry, its true, but by all means keep crying.
not true. a easy fix is just make those skills debuffe on pvp. also, those skills WERE NERFED ON PC, and rogues are still strong pve and pvp on mod 6;)
for example, the healing from restoring strike, unstoppable recovery from gwf are halved on pvp. also, the temporary hit points from unstoppable is also halved.
If it was as easy as debuffing in PvP and NOT PvE as a result, then the Devs would have done it by now. That or maybe just maybe, they think the TR is exactly the way it needs to be at THIS TIME, in THIS MOD.
If it was as easy as debuffing in PvP and NOT PvE as a result, then the Devs would have done it by now. That or maybe just maybe, they think the TR is exactly the way it needs to be at THIS TIME, in THIS MOD.
na i doubt that, some idea were thought too be good but didn't turn out like it should. It's like gears of war when it first released when the sniper was one shot downs and epic said it wasn't suppose too be like that and wasn't fix until the next game released... It's because the Dev are just too lazy too fix an actually balance the game, PvP isn't suppose too be only one sided for classes especially if there 7 classes in the game.
Comments
GWF = AOE gods?
Here's last night's TR action. Just getting one shotted while riding on my 110% mount, NBD. (I have 45,000 HP)
http://xboxclips.com/Skeld1/9202dfd8-0b3b-40a1-a63e-9ea69683a304
And this guy who is probably glitching SoD and Plague Fire.
http://xboxclips.com/Skeld1/c8d64b90-6a59-43af-9032-1a5a55000e59
-ASYLUM-
on my own experience this is not always true. On Mod 3, gwf were overpowered. They took too long to bring balance to the game and fix them. so many friends who played different classes quit the game. Then many GWFs quit because there was no competition and it was boring after a while play the OP class, but they couldn't just play another class knowing that they would get destroyed by GWF. And to be honest. Rogues are OP now much more than GWFs were on mod 3. So I don't think fixing them will make them quit. maybe just the noobs that need to make easy classes to play. Let me rephrase it. On mod 6, and at the end of mod 5, even though TRs were nerfed, they are still very strong and playable. This alone shows how we really need those fixes asap!
DENIAL
You don't have to be an aoe god to have an aoe.
You weren't one shot, you were hit hard and panicked. Playing both sides here I win more often than not when GWFs run away, and when I actually stand still and just hit the rouge.
Bugs are bugs and have no actual standing on balance as the assumption is they're going to be patched because well... they're bugs. That's like having the exact same glitch on GWF's and demanding a class nerf not a bug fix.
I really am tired of the majority of the population calling "All" TR's garbage and that we are bad and "have" to play some OP broken class.
Fact of the madder is it doesn't madder what class I personally play. I will be good at it. Because I do nothing but PvP, I care about nothing but PvP and have been playing this game on PC and Xbox for over 2 years now.
Are TR's unfair right now? Yes. Are they easy for morons to play and do well in PvP currently? Yes. I agree that a mediocre moron rolling a thrown together build should not be able to kill in a 1 vs 1 someone who is much more skilled because of some <font color="orange">HAMSTER</font> broken mechanic like Shadow of Demise. There is no skill involved in that and everyone knows it.
People complain about Lashing Blade. In my opinion, the only people that have a legitimate argument over Lashing/Sod Proc should be GWF's and Warlocks, as its damn near impossible for them to avoid. For the rest of you fan boys complaining about Lashing, get better. Lashing is literally almost as bad and stupid as Path of the Blades. I laugh all day long at dumb TR's using Lashing because it is beyond garbage, and only works on bad/new players and GWFs/SC's because they cant avoid it. If you cant dodge the ridiculously easy Lashing then you aren't paying attention, your connection sucks, or you are not very good in PvP.
Skullcracker - The dazes suck, everyone knows it. It's also not very hard to play. Spam daggers get stuns, get kills. Its great against randys and pugs, or when its 2+ Scoundrels VS 1, other than that..they get crapped on in premades, or at the very least are constantly losing points on enemys node because they cant stay on the node without any help from heals.
Perma Stealth TR's - The smart TR's who do nothing but PvP will pick this build. Because in a premade match, a TR's job is to contenst/capture home/enemys node without any help and not die, VS at times multiple opponents and a TR that can stay in stealth the majority of the time will do this best. I'm not going to continue and discuss GWF's and SW's downfalls VS this particular build because of how Shadow Opportunity works. It's getting fixed, for now you have to do your best to deal with it. We all know its unfair.
Exec - LOL@ at the TR's running this in PvP. If its your cup of tea and you enjoy it than great, that's all that madders. Hopefully you aren't running the dumb glitch and bragging about kills like I see so many of you baddies doing. Exec imo is so bad in PvP I'm not even going to waste my time talking about it.
Everyone talks about "fairness" in PvP, and talks about 1 vs 1's. Well guess what boys and girls. PvP isn't fair, in any game and it never will be. You can't expect to pick any class, and be on the exact same lvl VS another class. You say TR's in stealth are unfair and you shouldn't have to bring multiple people to kill one. That's no different than having to bring multiple people to kill an amazing heal cleric. They literally are one in the same, with different mechanics. I don't complain about them when I'm on my TR, or my HR. Hard heals are hard to kill, that's the nature of PvP. I adjust or change rotations, encounters, or call for back up. Complaining gets you nowhere. You all call Perma stealth TR's easy mode. Well guess what, its not. Roll a TR, throw together some random Sab build and contest a node by yourself for an entire match VS skilled players with GS's over 15k and then come tell me how easy it is. My fingers are damn near bleeding after a premade game.
Fairness you say, TR's are easy mode you say. Have you ever heard of Diminishing Returns? Most of you I'm sure haven't. We've been asking for it since the game came out on PC, and still have yet to see it. You complain about TR's being in stealth, but care nothing about people spamming CC's. Wanna talk easy mode? Then its NW PvP in general. Spam your CC encounters with your buddys with no care or thought of when or why, and Chain stun someone to death. That's not skill at all.
Nerf TR's into the ground for all I care, if we had diminishing returns. Until then lets stop talking about how OP you think Stealth is, when you can hit someone with CC's constantly without any care in the world.
Mod 6 changes - I cannot effing wait for these changes. 98% of the TR's you complain about you'll be stomping into the ground. The other 2%, are still going to hold a node all day long VS multiple people for an entire match. Because of skill. I guarantee, these forums are still going to be flooded with tears of baddies who still cant figure out that hitting a TR with your encounters while in ITC is a bad idea.
Bottom line. Skilled players are ALWAYS going to be good. It doesn't matter what is done, they will figure out a new way to be affective with their class, as that is what good players do.
You think TR's are bad now /laugh Wait till Mod 6 and the good ones are rocking 15-20k Power and 100k health.
/end rant
LOL @ Iron Vanguard
LOL @ Dragonborn
LOL @ not having pvp heal pots equipped
Both those videos showcased some absolutely terrible play on your part. Learn to sprint to points instead of riding your mount (especially since you rode your mount through a chokepoint), learn to maneuver around while fighting instead of just sitting there thinking you can facetank everything and come out on top, buy some heal pots and equip them instead of a stupid cosmetic throne and use your encounters and at-wills in a proper manner since both times it looked like you were just bashing your face into your controller.
Lykopis - GWF
Embrace the cashgrab
You should be able to attack someone who is attacking you back. Shadow demising than going invisible before anyone can lay a shot on you is ridiculous and frustrating for a whole team. It's common knowledge that the rogue is overpowered but the devs completely ignore it.
The Xbox is the most competitive game console there is right now. You just cant put a gametype that's suppose to be competitive and expect our community to not take advantage of the flaws!
yeah, he surely can live a little longer using heal potions, and surely can survive longer by not being mounted when attacked by a rogue.
iron vanguard is actually BEST pvp build right now. Swordmaster have only one thing useful against rogues. Flourish. and it does not even do that good damage. You lose a lot of overall damage (from mark combat advantage arond 17%ish bonus damage and another 15% bonus damage from powerful challenge). too big of a loss of damage and mobility over a single encounter. Good rangers <font color="orange">HAMSTER</font> on swordmaster. and a swordmaster vs a iron vanguard ironvanguard laughs also.
no reason to laugh at iron vanguard.
although I agree halfing>>>dragonborn, it does not really change much the outcome. If you think a GWF using hafling and battlepotions against a dps executioner/sab, or a perma sab is going to help, it might delay the death for maybe 1 or 2 seconds?
dont understand why you trying to make the guy look bad. I am sure he has other videos playing better and the outcome is the same.
I am an experienced GWF, and probably one of the few GWFs that can take on weak or poorly built rogues. Yet I am destroyed like that or worse against good rogues or full DPS rogues. your post looks more like a trolling post than actually helping anything.
DENIAL
their dazing is broken. if they daze you while you are using crescendo. they can still interrupt you. Daze effects was also something they nerfed on PC. another broken feature among shadow opportunity and shadow of demise.
DENIAL
not asking for 1 x 1s. personally I don't care about one class dominating the pvp over others. but not when it is a domination by a huge distance.
the stats work different on mod 6. everyone has more hp, but does more damage.TRs are still strong, but balanced. this shows alone that SoD, Shadow opportunity, and dazing effects have to be reworked. ( dont wanna use the word nerf).
i dont care losing 1 x 1 to a Rogue most of the time. I just think it is stupid that each good rogue can take 2~3 players in a node, regens in combat as if was out of combat (because of stealth), and then kills everyone on that node because their feats can pierce deflection, dr, and even tenacity.
not aksing to nerf trs to the ground. just bring the fixes applied on PC. that is enough. they still good there, others classes have more fun in the game if that happen. and we will see less people running full rogues comp, or 3 rogues comp. or see less of how one team won just by having a Single extra rogue. we will see more skills into play.
Honestly, trs never struggled on pvp. they were always good even when GFs were the top, or GWF were on the top. hey were always viable on pvp. They were always one of the classes that required the most skill to play. it is kinda sad to see what they did to the class in mod 5.
DENIAL
Lykopis - GWF
Embrace the cashgrab
see. you say that to me, yet for the guy you say "lol at iron vanguard". a SM has no chance against IV IMO. IV does better against Rogues, and even the glass cannon mod 5 intimidator build works better with IV because the mark. Going IV in my opinion is like going back in time. If Threatening rush was not a paragon move, then, perhaps, SM would be better. SM = food for CWs/HRs/Warlocks. and still performs poorly against TRs. Flourish will kill only weak trs.
DENIAL
Lykopis - GWF
Embrace the cashgrab
You are welcome to try me out on your SM on 1 x 1 anytime too.
just because in my opinion IV is better, it does not change the fact rogues are overpowered. As far as I remember it does not make the armor piercing features of rogues to not bypass my deflection/tenacity/dr. And as far as I remember, SM does not do it too. and steel grace is a waste of class feature. unstoppable is enough to fight scoundrels. you really make funny posts.
don't get me wrong. i respect you have a different opinion in which paragon is better. I disagree with you. But I think you are being a <font color="orange">HAMSTER</font> to the guy by laughing at him when we all know rogues are overpowered no matter which paragon you use. you are just changing the topic of the thread with trolling posts instead.
DENIAL
Oh, my bad. I don't know much about GWFs. Only have 6 slots and that was the one that I didn't play since I've seen many posts on reddit saying how much gwf suck in mod 5 both in PvE and PvP. Having played a GF as my first character, I wasn't about to play melee character that was fairly similar in concept.
GWF relies highly on Damage resistance, deflection, and unstoppable to survive. unfortunately, the feats I complain of in this topic (shadow opportunity/shadow of demise) ignores all of those.
DENIAL
http://xboxclips.com/Gannicus1389/c16da676-0537-488d-b02b-c69d66108fc1
so, when devs nerfed gwf on mod 3, it was because gwf had too many cc, too much damage, and too much dr. so they took away our prones, gave us weak low duration stuns, and took away some of our damage, took away the dr from destroyer paragon unstoppable.
but you ok with a rogue having 75^ deflection severity, insane damage, (plus feats that ignore dr/deflection/tenacity), stupidly strong at wills (disheartening strike, etc), too many dodges... stealth, 1 shot daily, a dazing of 6, 7 seconds? doesn't make sense. rogues are killing this game for players who are not rogues...
DENIAL
let it be: Stuns, and Piercing damage. Tenacity should NOT be ingored, we work way too hard for that s***
<<GOON SQUAD>>
Sprint to points. Ok, so then I will be at 0 sprint for gap closing when I get there. I'm sure there are arguments that can be made both ways. I'd rather get to the point more quickly on the mount trying to start capping. I was waylaid by an invisible man and there wasn't much point in standing and fighting a TR at that point. Might as well try to get to the point and create a diversion rather than die a futile death in a half health duel with a TR between points IMO.
Yeah I ran out of of potions but I do use them generally.
Dragonborn? I'm not Dragonborn, I'm a Half Orc.
-ASYLUM-
i would highly suggest you go try out halfling lol.
DENIAL
Thanks for the defense btw. For the deflect or what?
I'm not saying I'm a RP'er...but I dunno if I can do the Halfling thing, lol.
Ogre Shadowknight in EQ, Orc Warlock in WoW...but yes I realize for real min/maxing and super competitive play I should only be picking a certain race probably. In my defense so far I'm just a PUG guy. I'm on Page 47, and I'm ok with that. I think I can get a bit higher. I don't have the time to devote to the game to get involved with premades on a regular basis, mostly because my RL commitments mean I might have to quit abruptly and I don't like to leave people hanging.
-ASYLUM-
http://xboxclips.com/Gannicus1389/screenshots/3c9e6776-ceaa-4d2e-800b-a7aa386b94a3
screenshotscontent-t5001.xboxlive.com/000900000e090e79-3c9e6776-ceaa-4d2e-800b-a7aa386b94a3/Thumbnail_Large.PNG
DENIAL
yes, the 3% deflect is really good. Plus Halflings have bonus con and dex, both main stats for pvp gwf. the 10% cc resistance is a chance to completely negate CC, sometimes it save me a lot. I believe hafling is the best race for any class on pvp. If you can stack tons of regen and high hp, dragon born is not that bad neither for a sentinel, specially if you go sentinel intimidador stacking power. I play destroyer though.
DENIAL
Who knows, maybe I'll throw some money at it and go Halfling.
-ASYLUM-
DENIAL
DENIAL
not true. a easy fix is just make those skills debuffe on pvp. also, those skills WERE NERFED ON PC, and rogues are still strong pve and pvp on mod 6;)
for example, the healing from restoring strike, unstoppable recovery from gwf are halved on pvp. also, the temporary hit points from unstoppable is also halved.
DENIAL
na i doubt that, some idea were thought too be good but didn't turn out like it should. It's like gears of war when it first released when the sniper was one shot downs and epic said it wasn't suppose too be like that and wasn't fix until the next game released... It's because the Dev are just too lazy too fix an actually balance the game, PvP isn't suppose too be only one sided for classes especially if there 7 classes in the game.