Well, maybe they think there are more pressing issues that need to be worked out before this problem, which is not an issue for all. For example the intense lag, I know it still is not fixed but they are trying to fix it. And the VTK, which they tried to fix, and it didn't really help. Those issues affect EVERYONE, not just the SMALL MINORITY that play PvP. I would personally like them to handle the bigger issues before wasting time and resources fixing this TR problem in PvP only.
There are 26,000 people on the PvP leaderboard roughly. Not sure how that compares to the number of active level 60's but I wouldn't call it a small minority.
26,000 people ON the leaderboard. I am also ON the leaderboard, but I NEVER play PvP. I did it ONCE for a friend, but have not gone back. So yes, PvP is the minority in this game.
If it was as easy as debuffing in PvP and NOT PvE as a result, then the Devs would have done it by now. That or maybe just maybe, they think the TR is exactly the way it needs to be at THIS TIME, in THIS MOD.
there are many things that are easy to do,and the devs did not do. this is no excuse. you are right when the devs make something, most of the time is to reflect the pve, but i doubt they test how it will perform on pvp, and then it depends upon the feedback from players. the point is, all of those stuff were nerfed on PC for a reason. I dont even know why you are arguing about it. they already have the patch and the mechanics to fix those issues, it is only matter of applying it here dude.
although I agree that the majority is pve, i do think the pvp portion is big. and many people would be playing more this game if the pvp was more focused. PvE is a majority in ALL NA MMOS, again, this is not an excuse to not balance pvp for those who like it.
plus if the pve is ok, i am not sure where it is ok when you take a tr SoD making 30~40million DPS while the HR, CW, etc from the group barely makes 5mil. where is the balance in that pve:)? again, shadow opportunity, shadow of demise, and the dazing durations were all nerfed on PC. there is not reason to argue against it here on xbox.
Also, if pvp population did not exist at all,t hey would not be putting their effort in two PvP campagins of this game "ice wind dale and, now, coming up stronghold;)
There are MANY things that PC has that Xbox does not. So there is a lot of things that COULD be applied here from PC. The fact is that its not being applied, and won't be for a while. So the threads complaining about the TR can continue, but its falling on DEAF ears for the foreseeable future.
There are MANY things that PC has that Xbox does not. So there is a lot of things that COULD be applied here from PC. The fact is that its not being applied, and won't be for a while. So the threads complaining about the TR can continue, but its falling on DEAF ears for the foreseeable future.
dude, those mechanics work the same way on both. the same complaints on this thread was in the forum pc. I just think you are a tr player afraid of balance lol.
No, all the PC players themselves said balance was not made until MOD 6. We are not MOD 6 on Xbox yet, so why would they worry themselves with doing anything with the TR lol. Also, I DON'T PvP, I just get tired of people crying about the TR, so no I am not worried at all.
That was a 25k hit, not 45k. Your health was already about halfway down when you got hit by it. SoD is bugged and should be fixed. As it stands it deals an additional 25% damage when SoD procs. I've heard some say they can land more than 1 stack of SoD but I have yet to see it do much damage.
Your dungeon numbers are just screwed from poor play. I have seen HRs and CWs top TRs as often as not. If you're out in front and pulling mobs before the rest of the party gets there then you will have higher numbers. I have seen a HR kill the trash so fast that the rest of the group couldn't land a hit on any of them.
This guy ^^^^^^ he speaks truth that people need to listen to. HR's and CW's above TR's. Yet, no one is crying about the HR's and CW's being OP and deserving of a nerf lol
iknow a lot players get mad about how a tr can 1 shot u or use a sod glitch or be a stunning tr. you think uve seen the worse wait til u play agaist me im a tr on a whole new level and im very annoying not because im a perma or a stun i can 1shot u at anytime without using a glitch i have 7k power and 6k armor pen ive 1shot tanks for 80k and clerics through astral shields im not a glitcher but u can't hit what u can't see or catch lol. imagine a tr that is built like a perma has the ability to stun u without being a daz tr and can 1 shot u anytime he wants even through 5k +defense. a team trys to pile me i throw knifes in stealth then i shadow strike stay in stealth and do it some more tnen use bait and switch by then i have a full action bar i can smash u. i wait til ur low under 20% or so hp and i excuctioner u then ur teammate then ur other team mate with lashing blade 1shoting u then i have shadow strike and can do it all over again. players hate cc tr's i guarantee u never met a tr like me. if u try to hit me from above all the time i will deftstrike u and 1shot u. you think cc rogues are annoying and perma stealths wait til u see what a real tr can do im from pc i played 2 years players hated me on pc and people on xbox will hate me probly just as much.
my best character was the hr on pc i become rank 1 for a long long time . now b4 u say tr's oped uve not met a actually good hr either a skilled hr can take down the team multiple times if spec correctly
No, all the PC players themselves said balance was not made until MOD 6. We are not MOD 6 on Xbox yet, so why would they worry themselves with doing anything with the TR lol. Also, I DON'T PvP, I just get tired of people crying about the TR, so no I am not worried at all.
yes, was not made. but at the end of MOD 5 SoD glitch was fixed, SoD was damaged was halved, and Daze duration was halved also. the remaining TR fixes such as shadow opportunity came on mod 6, but some of the fixes came before that. to be fair, if they fixed only sod and daze it would be even worse since in my opinion Sab is the best build for tr at moment. it would be even more hell to deal with shadow opportunity and whisperking knife sabs until them.but i guess we need to ask them to do it, they wont care if we dont complain.
my best character was the hr on pc i become rank 1 for a long long time . now b4 u say tr's oped uve not met a actually good hr either a skilled hr can take down the team multiple times if spec correctly
you are right. HR roots is insane strong as CC, and does crazy damage. But the point is, HRs can be killed since their dodges are not as broken as a TR dodge, and they dont have insane deflection severity and so much stealth. that is the main reason people dont complain much of HR, because at the end of the day, you still have a good chance to fight back.
That was a 25k hit, not 45k. Your health was already about halfway down when you got hit by it. SoD is bugged and should be fixed. As it stands it deals an additional 25% damage when SoD procs. I've heard some say they can land more than 1 stack of SoD but I have yet to see it do much damage.
Your dungeon numbers are just screwed from poor play. I have seen HRs and CWs top TRs as often as not. If you're out in front and pulling mobs before the rest of the party gets there then you will have higher numbers. I have seen a HR kill the trash so fast that the rest of the group couldn't land a hit on any of them.
you need glasses. only reason HRs pull so much dps on dgs is because their AoE insane damage. yes, hrs might be broken, but you can at least fight back on pvp.
do you think the devs will fix anything, after 3 years on the PC we see the same problems on xbox one, every mod released has the same problems they did on PC, I BET THERE JUST GREATFUL THEY FOOLED NEW PLAYERS and i bet they were surprised how much money they made early on for such a unpolished game, now they can move on to fooling PS4 players.
Sadly, i agree with this. As an old guild leader from PC said. they accidentally made a game with an awesome combat system yet they dont know what to do with it now.
this game has so much potential, but all they do is push players away with their delay to balance and fix things and make the game way too p2w.
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there are many things that are easy to do,and the devs did not do. this is no excuse. you are right when the devs make something, most of the time is to reflect the pve, but i doubt they test how it will perform on pvp, and then it depends upon the feedback from players. the point is, all of those stuff were nerfed on PC for a reason. I dont even know why you are arguing about it. they already have the patch and the mechanics to fix those issues, it is only matter of applying it here dude.
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Also, if pvp population did not exist at all,t hey would not be putting their effort in two PvP campagins of this game "ice wind dale and, now, coming up stronghold;)
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dude, those mechanics work the same way on both. the same complaints on this thread was in the forum pc. I just think you are a tr player afraid of balance lol.
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That was a 25k hit, not 45k. Your health was already about halfway down when you got hit by it. SoD is bugged and should be fixed. As it stands it deals an additional 25% damage when SoD procs. I've heard some say they can land more than 1 stack of SoD but I have yet to see it do much damage.
Your dungeon numbers are just screwed from poor play. I have seen HRs and CWs top TRs as often as not. If you're out in front and pulling mobs before the rest of the party gets there then you will have higher numbers. I have seen a HR kill the trash so fast that the rest of the group couldn't land a hit on any of them.
yes, was not made. but at the end of MOD 5 SoD glitch was fixed, SoD was damaged was halved, and Daze duration was halved also. the remaining TR fixes such as shadow opportunity came on mod 6, but some of the fixes came before that. to be fair, if they fixed only sod and daze it would be even worse since in my opinion Sab is the best build for tr at moment. it would be even more hell to deal with shadow opportunity and whisperking knife sabs until them.but i guess we need to ask them to do it, they wont care if we dont complain.
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you are right. HR roots is insane strong as CC, and does crazy damage. But the point is, HRs can be killed since their dodges are not as broken as a TR dodge, and they dont have insane deflection severity and so much stealth. that is the main reason people dont complain much of HR, because at the end of the day, you still have a good chance to fight back.
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you need glasses. only reason HRs pull so much dps on dgs is because their AoE insane damage. yes, hrs might be broken, but you can at least fight back on pvp.
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Sadly, i agree with this. As an old guild leader from PC said. they accidentally made a game with an awesome combat system yet they dont know what to do with it now.
this game has so much potential, but all they do is push players away with their delay to balance and fix things and make the game way too p2w.
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Sentinel, 45,000 HP.
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needs more hp.
as for balance:
Should be similar too the deadliest warrior [Ninja vs. Spartan(TR vs GF/GWF[heavy armor/high defense(PvP armored)])]....
https://youtu.be/gkvPSnVJFlc
then again that ninja must have been poorly spec'd.
what a noob, he probably didn't use shadow of demise or shadow opportunity to pierce armor
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