The problem with rogues is armor piercing damage that can ignore damage resistance, deflection, and tenacity on PvP.
the feats that give rogues armor piercing are:
Shadow opportunity from Sabouter paragon, and Shadow of Demise from Executioner paragon.
The next problem is skullcracker from scoundrel tree dazing for too long also.
those feats above need to be nerfed asap. look at the leaderboards are only being played by rogues mostly, and a lot people and friends considering quit the game because no fun when leaderboars came out people running 3, 4 rogues team smashing everyone. specially as fighter or warlock, you have 0% chance to counter a rogue. they have too much survivality with their class features and too much damage.
I know it is probably the 100th topic about it, but I believe the more feedback, the more it is likely that it is fixed.
In fact, TR in this mod has been overpowered for sure. Their DPS is a little bit too high when you already balance all their survival skills altogether (high deflect severity, 2 dodges, Impossible to catch, and stealth).
As everyone knows, shadow of demise is not working properly. I believe it has to be fixed, or is it intended to be this way since the beginning?
I recorded a video:
https://www.youtube.com/watch?v=wA3OIyFylHY
As you can see, the TR hits me for 22,000+ damage ON ONE SINGLE Encounter. Let's face it, I am not super geared at this point, but I am not undergeared as well. I got about 4k defense stats, 40%+ deflection chance, 42,000+ hp, high Damage resistance, and 25% pvp resistance. Yet, a TR can hit me with 22,000+ in one single hit. Not only that, the Shadow of Demise later on just make the remaining 50% hp just go to 0 in an instant. Is that intended to be this way crypit?
I remember on PC destroyers were nerfed to the grown when people were complaining it was overpowered. You guys removed the ROOT from Roar, removed the prone from takedown, and removed the unstoppable resistance from destroyer paragon to balance the game. Yet, I see so many people complaining on xbox one how TRs are overpowered and it seems that you guys have not said to do anything about it so far.
Not to mention the dazed build, in which their CC takes several seconds in which players are slowed unable to use their sprint/dodges or any skill.
I would like an answer if possible. I know except the trs (which population is insane big thanks for their OPness in the game), everyone in the game want balance asap and that the DPS/SoD/Dazed duration is possibly fixed.
Thank you.
edit:
some edits to be added:
look this leaderboards screenshot:
http://xboxclips.com/Gannicus1389/screenshots/43bfd347-2eb7-433b-af42-31173c762fca
pretty much tells it all, almost only rogues on it. look their kill death ratio how insane it is.
now look at the next top pages and you will see the same high concentration of trickster rogues. this tells that this class is broken.
now look this video against a trickester rogue: on pvp
he is killing me using his at wills so fast, and yet he deflects most of my attacks, and is very hard to hit him anyway because of the dodges and stealth. Plus you add a necklace that builds AP, and wolaaa. shocking execution every 20 seconds.
see shadow opportunity is also broken, and before someone say it: my gwf is very geared, 52,000 hp, 45% deflection, 43% defense, but guess what? piercing damage and shocking execution ignores all of that:)
http://xboxclips.com/Gannicus1389/d4b53141-654a-4794-8a4e-5f09b6f3ba90http://xboxclips.com/Gannicus1389/e5949a11-bbb4-4a24-8f75-91df134b40c0
let me remind the people in this forum, that shadow opportunity is nerfed on mod 6 on PC along with armor piercing damage, YET not here on xbox...
honestly, I am the kind of player that likes to spend money, have fun, and support the game. but there is no point to me do that if the devs have no considerations for the other classes or balancing the game. there is no point in playing or supporting a game that takes months and months for balance. specially when some of the trs fixes were addressed at the end of mod 5 on PC (tiamat update on pc for fixing shadow of demise and dazed) yet they did not bring this here when they gave us the update...
It is simply logic, trs were nerfed on pc for a reason, what you guys waiting to fix it here? look at the leaderboards, it makes no sense how some people running premades of 4 rogues and a cleric, or eve you solo q always have a team with 2 rogues against a team with two rogues, and a executioner sabotuer low geared can take you if you are very geared, makes no sense.
please fix it, don't make the same mistake you guys did on pc that was waiting 4 months to balance a game and make a lot people quit (trs because the game got boring) and other classes because it was unplayable on pvp.
Comments
That all said, I've seen several responses from PC players saying this has been an ongoing issue for some time and no changes have been made. Other classes have been nerfed or had "exploits/bugs" fixed over that same time. I didn't play PC so I can't comment directly on this, but if the posts I've seen are true (and not simply QQ) then I wouldn't hold my breath about any incoming changes. The only way we'd ever know is if the changes were made to PC first.
My advice would be to find ways in your build to mitigate the TR's abilities (thus probably limited your own effectiveness against other classes) or simply sigh and move on every time a TR nails you. If the former is your choice, I've seen several things (and use a few) that can help versus TR's.
DENIAL
The effect of the lack of balance for both TR and CW basically just make it so less people play the game. It is so obvious that TR are broken OP the fact people actually defend this is both sad and pathetic.
Only a matter of time.
1. Lashing Blade: This ability does an insane amount of damage. What's worse is most PVE rogues don't even use it, it sees most use in PVP. When you get hit by it, you're dropped a significant portion of your health before the fight even starts.
2. Their roll is bugged: The window to evade an attack is much larger for rogues, so much so that they can actually avoid an attack that has already landed if they roll as soon as they see the effect. This also counts on the end of the roll, there appears to be an extended period after the roll for a few frames when they still avoid attacks.
3. Unhindered CC: Their Daze is not reduced in PVP like most other CC effects in the game. When playing against a Scoundrel rogue, you can literally be dazed the entire time and never have a chance to strike back.
4. Stealth Cancels Attacks: Much like an evasion roll, if a rogue goes into stealth as an attack lands, it negates the effects of the attack.
5. Perma-Stealth: This is just stupid.
6. Daggers from Stealth: Rogues can throw a certain number of daggers before stealth breaks, which means you can be taking damage before you can even see them.
7. Stealth Regeneration: Since Rogues regenerate stealth so rapidly, they almost always have the option to just run from combat and stealth. There should be more of a penalty for engaging in combat with another player. You should not be able to simply stab someone with lashing blade, daze them, then run away and wait for your cooldowns to reset.
Anyways, these are just a few of the things I've noticed.
That said, my whole argument that class-based PvP could be very fun if people stuck to their roles completely falls apart when the matchmaking system will put five TRs on one team and three GFs and two DCs on the other. That, however, is a completely different problem and I don't think any class is OP in PvP... they're just all different.
that statement would be true if they were easy to kill. the point is, the population of the game tells it all.
the pc community also agrees trs are op in mod 5, and tr was nerfed for mod 6 in pc. This is necessary. the nerf is coming soon or late, but the problem is: if the update is coming in a year, we will have to endure 1 year of unbalanced? that is the point
DENIAL
DENIAL
And in the meantime they let the rest of us suffer..........
Yeah, get rid of all of those things, plus their ability to move and wear gear. Then you'll have created the practice dummy. That should be about your speed.
STFU and grind through it like the rest of us. Tackling a bit of adversity will help you grow some friggin' backbone. Seriously... go out and actually EARN your glory rather than *****ing that it's not handed to you on a velvet platter.
I'm still just a shade under 10k, and i honestly don't give it a second thought. You'll win some, you'll lose some. Just battle through it and come out stronger.
not asking to make TR useless, just to be fair, no one wants to make TR useless . I think the problem is all these things alltogether in one class.
DENIAL
DENIAL
when is it going to be fixed?
DENIAL
This right here sums it up.
now with leaderboards, the other classes can barely play pvp. look at the leaderboards andsee how many trs and how easy is to rank up with this class
you guys gave a class too much damage, too many dodges, too much deflection chance, too much deflection severity (does nto make sense tr have 75% when everyone else has 50%), stealth, too much mobility. and then this broken armor piercing features of shadow of demise and shadow opportunity, and/or this broken long duration of dazes that make any Control Wizard jealous of crowd control.
In mod 5 on PC, you guys nerfed shadow of demise and the daze by 50%, and on mod 6 you guys nerfed shadow opportunity and armor piercing damage. Why is it taking so long to come here?
honestly it is getting frustrated. So many people running 3, 4 trs. makes no sense, where is thebalance on pvp?
DENIAL
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seriously, the leaderboards tell it, all. people running 3~5 trs to smash everyone. they want to keep it fine, but it is best on the long term. the other classes will get frustrated and evetunally the own rogues will quit also because of boring gameplay... i dont get why they nerfed tr on the end of mod5 and begin of mod6 on pc but they didn't do it here when they already knew it was an issue. honestly I have less and less desire to play
DENIAL
> i would like to know why i take damage after i kill or avoid a TR, no one is near and i,m still taking damage, from what?
TR can cause bleeding. But, one thing that always happens to me is they rise from the dead magically. o-e
look this leaderboards screenshot: http://xboxclips.com/Gannicus1389/screenshots/43bfd347-2eb7-433b-af42-31173c762fca
pretty much tells it all, almost only rogues on it. look their kill death ratio how insane it is.
now look at the next top pages and you will see the same high concentration of trickster rogues. this tells that this class is broken.
now look this video against a trickester rogue: on pvp
he is killing me using his at wills so fast, and yet he deflects most of my attacks, and is very hard to hit him anyway because of the dodges and stealth. Plus you add a necklace that builds AP, and wolaaa. shocking execution every 20 seconds.
see shadow opportunity is also broken:
http://xboxclips.com/Gannicus1389/d4b53141-654a-4794-8a4e-5f09b6f3ba90
http://xboxclips.com/Gannicus1389/e5949a11-bbb4-4a24-8f75-91df134b40c0
let me remind the people in this forum, that shadow opportunity is nerfed on mod 6 along with armor piercing damage, YET not here on xbox...
honestly, I am the kind of player that likes to spend money, have fun, and support the game. but there is no point to me do that if the devs have no considerations for the other classes or balancing the game. there is no point in playing or supporting a game that takes months and months for balance. specially when some of the trs fixes were addressed at the end of mod 5 (tiamat update on pc for fixing shadow of demise and dazed) yet they did not bring this here when they gave us the update...
please fix it, don't make the same mistake you guys did on pc that was waiting 4 months to balance a game and make a lot people quit (trs because the game got boring) and other classes because it was unplayable on pvp.
DENIAL