New FeaturesStrongholds
Strongholds are here! Players in a guild can access the Stronghold through the Overworld map.
There are different quests available to do in Strongholds depending on the player’s level.
Players in a guild can donate a wide arrangement of items to the coffer in the Stronghold in exchange for guild marks, and guild leaders can use those items to build or upgrade various structures in the Stronghold map.
Structures
Players can use the donated resources to build structures, which provide a variety of benefits to the guild.
- Production structures will produce resources like wood, stone, metal, and food that are used to build other structures.
- Production enhancement structures will enhance the production abilities of your production buildings.
- Boon structures will unlock new quests and boons for guild members.
- The Marketplace structure will unlock a wide array of items for guild members to purchase.
- PvP Towers will support players in our upcoming PvP game mode.
Stronghold Rewards
Guild members will earn
guild marks when donating items to the coffer. In turn, you can use the guild marks to purchase a variety of things from the Marketplace, such as item level 125 and item level 140 gear. They can also purchase food that give powerful buffs, as well as new Overload enchantments that will convey a variety of new buffs to players for their duration.
Once boon structures are built, guild members can activate and deactivate boons from those structures. These boons will grow in power as the guild ranks up said structures.
Dragonflight Event
When the activity, “The Travelling Wizard”, is active and there are at least five players in the Stronghold map, players can talk to the Travelling Wizard in the Stronghold to trigger the Dragonflight event.
Four dragons will spawn in the Stronghold. Players have 10 minutes to defeat them, but be warned, the dragons will flee shortly after one of them is defeated!
Players will be rewarded based upon the number of dragons defeated. The rewards from this event will be required to purchase the new level 140 gear from the Marketplace.
Patch NotesItems and Economy
- Alchemy: Decreased the duration of the Force Potion task.
- Barkskin: Increased the Hit Points absorbed by these enchantments.
- Seals of Triumph have updated descriptive text.
Performance and Stability
- Resolved a crash on startup that could occur.
- Resolved a crash that could rarely occur related to Environment FX.
User Interface
- Collections has an updated sub category element.
- Companions will now list all of their powers.
- Inspecting a player now shoes their Item level instead of yours.
- Quest paths draw more reliably in some cases.
EDIT: Added patch notes.
Comments
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
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Thaumaturge's Time To Shine: A Complete Guide
Im 100% sure that yes, u do need a guild to test stuff there.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I'm really not sure why there needs to be a 150 account limit anyway. It should just be turned back to its original 500 character limit, with no regard for a number of accounts. Yet leave in the account column and numbers for easy management - I like these a lot.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Anyway, the new level 142 armors are much better than the Elemental Elven Raid pieces, and they the new ones come with a hefty set bonus too.
I think many players still remember some Cryptic developers reassured the players the current Elemental Elven Raid pieces would be BiS for a very very long time to justify their cost of 1800 Protectorate Seals. I guess they have forgotten their reassurance, but it is not their first time and not unexpected.
150 accounts is even too much probably.
they did it clearly for 3 reasons:
1) increase the number of guilds to increase guild pvp guildbase
2) avoid to have some guild way over above the other guilds in term of boons.
3) artificially increase mod 7 life before it gets boring.
they did right
Write -d3d9 at the command line at options and then save it, after that try loading preview again.
If that does resolve it, could you make a separate bug report thread on this here so I have a thread link to give the devs on this? Thanks!
Update, just noticed you did already. Thanks!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
It is possible to remove the targetlock in pvp? Many classes abusing it to eliminate weaknesses, example is the GF who is always facing the enemy.
Damage over time "Fire of Gods" (15 sec - DC feat) and "Thorned Roots" (30 sec - HR feat) need to be reduced his time to be on a par with other classes.
"Crushing Roots" (HR Class feature) needs an internal cooldown to prevent abuse due to "Trapper's Cunning" (HR feat).
TR needs internal cooldown to regenerate stealth, some kind of debuff to prevent perma. CW already have this kind of debuff with freezing.
Is Spell twisting`s tooltip hard to read or what?
It reduces only encounter`s CD.
RoE`s 2nd strike is not an encounter, encounter is the 1st strike and its CD is reduced.
And IR is not encounter. Because of massive, repeating trolling here, nope I don`t mean RoF.
btw. This is quite off-topic, isn`t it?
Master of Flame Renegade guide: Burn with me!
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Yes, you need to be in a guild to see strongholds. No, your live server guild isn't already there.
This is not just PvP. The PvE environment is massive. And Zeb's right... the 150 account cap is quite unnecessary.
I find the amount of donations required to upgrade to be a bit much, however, I've got 13 guildies (7 accounts) already in the preview server, and not only have we been able to scrape together enough stuff to get our first lumberyard up and running, but well on the way towards more.
Regarding the "stuck on the loading screen", when I have great difficulty loading the preview server, I shut down the game, and restart Arc. It usually works. If not, I restart my computer.
"...I grab my wiener and charge!" - ironzerg79
The Rev is absolutely right. I'm spending a bulk of my time in preview attempting to take notes and distill the information down to a more user-friendly method to create "cheatsheets" for my guildies.. so they can jump in and start enjoying the mod without having to sit and stare at things for hours, trying to figure everything out.
"...I grab my wiener and charge!" - ironzerg79
This would create a few very large guilds. The larger the player base of the guild the faster the stronghold ranks up the more power the guild has. This would create a huge divide between small guilds and large guilds. Pretty simple really. There is already a large divide in the player base, why make it even larger?
Stop trying to nerd tr....
freeze effects players directly
stealth does not...
I agree with zeb also!
Maybe it's because all 150 will be in the same instance?
150 members are online on 3 different time zone so 50 online any given time(I know some guilds are regional so even 150 at the same time probable)
Reasons can be,
1) Lengthen the time required to finish up everything until Underdark.
2) Most of the guild encounters are pretty easy to do even with 3 people(except the big raid) so lets say when 20 people are doing these,other 30 either just have to watch others or do something else.
3)There are guilds out there which will either use new, low geared people to farm sronghold while they have all the fun or they just kick after while and get new shmucks to do their grind.(100 angry newbies are better than 200 I guess)
4)I think pvp phase is 20 vs 20 so what will happen those who cant participate since excepting guild wars probably require guild leader permission.
5)WOD is made by 40 people instances and game is lagging like crazy on the heralds.What will happen when 100-200 people get together?
6)For 5) I can almost hear people are saying instances-they can open more instances-.Different instances require some finesse because of building orders ,coffer donations etc.And we all know how many times Cryptic managed to mess up Tiamat's hoard.I dont want my guild coffer vanish without explanation or warning.
and the most probable reason
7)I IMAGINE THEY WILL START SELLING BOOSTERS FOR STRONGHOLD'S IMPROVEMENT
I can add up more as I remember
so performance might be a bit better than what we got with spinward etc since those are permanent zones on the always-up segment and foundry is on-demand and closes instances when not needed and iirc i never had lag in a foundry map... but its been a looong time since i did any of those tbh
just a guess rly - and no clue how/if that would help with supporting 150ppl if they all decided to enter the map at once...
Master of Flame Renegade guide: Burn with me!
Then you never tried entering those farm foundries when dragon hoard is the best way to farm RP.Foundries lag as bad as the rest of the game