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Elemental Evil Preview Patch Notes NW.45.20150618a.5
Content and Environment
- Sharandar: The following Sharandar instance quests no longer require three daily Sharandar quests to be completed before they can be taken: Root of the Problem, Trouble Brewing, Tower of Celadaine.
- Spinward Rise: Nimbus Tower: The cutscene for Cirrus Skyseeker should now play once for the entire party instead of once for each individual who enters the room.
Items and Econonomy
- Death Slaad: Active Companion Bonus poison damage will now be resistible and cannot be applied faster than once per second. The damage over time's duration will also be a static 10 seconds.
- Invocation: Lowering the coupon drop rate from Invocation bags to 25% from 100%.
- Transcendent Terror and Vorpal Enchantments: Now properly reduce the targets defense instead of increasing it.
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Comments
Trouble Brewing is working as expected, but Root of the Problem quest isn't there. The Tower of Celadaine quest is working too. Just can't get Root of the Problem. That's a problem.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Does this fix include the Pure ones, too? I presume so, but asking is better and costs nothing.
Also, what about Plague Fire?
GWF is strong enough! Just use Lostmouth and you're done. Think about TR. We are ******** atm.
ROFL - This ^^
Would have liked to see barkshield fixed but I can wait. Thanks Panderus (et al).
Also, they weren't "promised" they said they were looking into GWFs...
Apparently they are doing fine from there perspective. They certainly are grand in PvE, and PvP they are solid IMO.
What's wrong with GWF? I don't even use Lostmauth set and my GWF is working pretty well this mod. Probably the best it's ever been, in terms of survivability and DPS.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Ok, I do see your point on this.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Any chance we can get back to a week's lead on the patches for Preview so that folks can have a couple of days to check things out and then you have a couple of days to fix bugs like "cannot get the quest anymore"?
Not sure why you want that; as described here that Barkshield is just as useless as the current Barkshield.
My DC has 90k HP and my OP has 120k and a base DR of 47%. The OP still gets 1 shot. A Barkshield that adds a few k of HP is irrelevant.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Can't say anything re. Vorpal, don't have any high ones.
Thanks for finally tackling that.
They were overbuffed in mod6.
Highest weapon dmg, highest self buffs in game. 500k-1million+ dmg from buffed encounters...
Getting more lead time for the builds on Preview: Yes, it will be a primary goal over the course of the coming months. We played more catchup and had more builds released than we desired. Slowing down as we go into the new module to prepare will give us more breathing room.
Root of the Problem: Good catch, thanks for finding that. We have a fix for it that we did not have time to get into a build for this week.
Vorpal/Terror: Yes, this will work for the Pure versions as well.
Thanks, that's actually quite reassuring
No, my survivability is substantially lower than mod5 (well geared, but not BIS). My damage is outstanding, but only because I play destroyer (with a good build & gear). If I wanted to Instigator or Sent, it would truly suck to be a GWF.