This post was a response to Panderus' recent announcement on Preview Patch Notes.http://nw-forum.perfectworld.com/showthread.php?950091-Elemental-Evil-Preview-Patch-Notes-NW-45-20150515a-2&p=11165381&viewfull=1#post11165381 I've placed it here as I think it deserves its own thread for discussion:
While I can guess as to why these changes are being made, I have concerns with the following changes being made to the Devoted Cleric:
Astral Seal: This power now heals for 5 times as much but cannot be triggered more than once every 4 seconds.
-This change will likely resolve some of the issues that the power may have been causing in large player number encounters, as it will reduce the number of feat/boon interactions which were happening from every player attacking, (some at a rate at 3 times/second per player)
-I'm concerned about how this is coded, wondering if it is a 4 sec cooldown affecting the player benefiting from the heal, or if it is a global 4 sec cooldown, hence only a single player can be healed every 4 sec. This difference could have severe implications on the power as a party effective heal
-The cooldown will also create severe reductions on burning guidance procs, which will impact the damage output of Devoted Clerics in general. Playing as a Righteous DC, but still needing to fill a healer role, burning guidance is a key part of my damage output. Rather than the potential for occurring 3x/sec per player, it will be reduced to 0.25x/sec/player (or if the CD is global, .25x/sec). That is a huge reduction.
Cleanse: This feat has been reworked to removed Damage over Time effects from allies, rather than all possible debuffs.
-I understand that Cleanse has been apparently clearing Temp HP on Paladins, but this change makes this feat pretty useless (in line with so many other shoddy DC heroic feats).
-the Devoted Cleric class has no sort of CC immunity or break, and this feat was the ONLY response clerics had to being under a control effect, or to aid another party member to a control effect. With Cleanse being limited to clearing DoT only, it makes the player invest feat points to something which is a fairly rare occurrence. The devoted cleric heroic feats are already so limited in utility, this is just another nerf to the class.
Devoted Cleric list of limited feats:
- Healing Action: Gain 1-5% more action points when using a healing ability (tests indicate that this is limited to Bastion of Health & Healing Word
- Holy Resolve: Gain 5-15% of your max HP in temp HP when you drop below 30% of HP. 5 min internal cooldown
- Domain Synergy: Gain 1-5% Recovery. At a 200:1 ratio for Recovery:RSI, for every 4000 recovery this feat is giving only 1% RSI max.
- Initiate of the Faith: Your crit stat is increased by 0.2-1% of your Power. At 400:1 Crit Strike:Crit Chance, you need 40k Power to get a 1% increase in critical chance
- Repurpose Soul: When a spell crits, a small AoE heal is made for 5-15% of the spell's effect. Does not work with Daunting Light (strongest DC spell), Chains of Blazing Light, Flamestrike
- Templar's Domain: When dealing damage, 5-25% chance of gaining 30% more armour penetration for 5 sec. 5 min internal cooldown
If you're "reworking" the cleric feats, why not rework all of them to improve some rather than just neutering the only effective ones we have left? Or simply let us know that our class player base retention is not important, so we can move on to other things despite wanting to like this game after having invested time and money into it.
Comments
In response to cleanse, this is a direct nerf to a already weak herioc tree, the worst of any class.
in response to astral seal.. I will wait and see.
To me, it seems that the devs just chose to cut corners and, instead of even trying to fix the bug, they nerfed another DC feat into oblivion.
It hurts SWs, TRs, AND GWFs.
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The ASeal nerf is a real bummer... ...so now even with strong, high damage parties we'll be relegated to slotting two healing encounters. Meh.
I've never used cleanse and I've never planned to use it: at least for me, I don't care . The good news is that, at least with my build, GF/OPtank are still my best friends.
Concerning AS, I prefer to test it not alone, but in the overall context of the cleric powers before commenting. As a full healer I don't expect big problems...but it's just a guess. Probably, this is a bad nerf for the righteous mainly.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
On the pve side this just means no more easy out from Syndryth's webs if someone made a boo boo. On the pvp side I would imagine it has every DC crying us a river.
Oh well, tho cleanse is being turned to trash, at least I'll be saved a respec since anything I could move those points to has been trash long since. Losing burning procs from A.Seal is a different matter.
Back to the drawing board. AS is what has been keeping my partner and I alive in some of the tougher content.
"...I grab my wiener and charge!" - ironzerg79
I finished eToS 3/3 many times with my guild without cleanse and alternating AS and BoB: no problem at all, even when trapped in the Syndryth's webs. We have fun even with some annoying webs.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Cleanse while seeming like a minor thing was used a lot to combat effects. Effects there is no other means to remove (how long before a potion is added to replace this skill we already had?).
I'm fully convinced that PW has no architectural oversight in development. These weekly changes appear to be sprints without alignment/coordination with the project architecture. So either a core design is not in place or the team lacks accountability for communication/coordination at the design level. These are not codes fixes, they are functionality changes that should not be implemented as a hot fix but should be a part of a mature design and testing phase.
Any SCRUM masters working at PW?
Which they claimed were fixed back in like Mod 3 or 4 or something.
Meh.. whatever. We're DCs. We'll figure something out. :-)
"...I grab my wiener and charge!" - ironzerg79
I was going to write something here on how diminishing returns on A.Seal might make the change actually beneficial to healing. But going through the numbers again that is not a justifiable premise. If this change is made it would make sense to get rid of that diminishing as it is a method to achieve the same result as a cooldown by different means.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I used to use Brand of the Sun and Repurpose Soul as a pseudo AS occasionally. If BotS critted, each tick would proc the heal from Repurpose Soul, it worked quite well. I'm not sure if it still works though.
Cleanse is not limited to 2 encounters. All cleric healing can proc it, including astral seal, repurpose soul, etc. You're mistaking the limitation on Healing Action (The feat that gives bonus AP on casting healing) as applying to cleanse, which it does not.
Like Syndrith and webbing, or any White Dragon and freezing.
And I am strongly in disagreement that it won't be missed.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
LOL, clueless. The person still has to attack to receive heal. No healing for 4 seconds is not a buff and if the player is at full health they still get the heal and the cool down.
Everything that makes a DC useful is being stripped away bit by bit....
They should just abandon trees/specs and make every class a striker class and health pot chuggers...
- Overhealing still gets stored in the Gift of Faith.
- Your expected wait is 2 seconds after you drop below full health, at which point you will receive a 5x heal.
- Most players who take a large amount of damage immediately roll/dodge/teleport away, stopping all damage. They take a second and then start attacking again.
- Astral seal healing is fairly useless compared to the burst damage of PvE; dodging in PvP is extensive.
- This is a buff.
So every DC will have to play faithful to get the benefit of gift of faith to be effective? If your answer is yes then that my friend is a nerf...
-While the immortal Faithful build may be prominent, they are not the only Clerics in game.
-As well the procs from the Astral Seal healing are as significant, if not moreso, than the base heal itself. Astral Seal is not going to heal significant damage more damage at 5x the healing with a 4 sec CD. Most attack rotations get more attacks than 5 in that span (except for CW because they kill you in 3. LOL)
-Minimizing the frequency of the heal though will reduce uptime for Foresight on your team.
It is a nerf.
As was pointed out, I was using encounters in the sense of particular fights. Not having a the best of days on making myself clear it seems.
N'ah, probably my fault for my tendency to put language entirely into a Neverwinter context on these forums and completely ignoring real world meaning for the same words. LOL
see... I was not laughing there, was just randomly saying Lair of Lostmauth.
See my prior post for my mistake.
I'm pretty sure that Cleanse would clear off the CC from Lostmauth's roar as well. It will be missed, and I do PvE as much as I do PvP
- ONLY 25% of the overheal get stored. (VALID only for Faithful)
- It's drop below 45% HP not below FULL HP. You will receive 5x0.25=1.25x heal. At the point of below 45% the heal is insignificant and not useful. (VALID only for Faithful)
- It's not for players when they take MASSIVE amount of dmg, it's to supply a CONSTANT heal to counter the tiny chips of HP lost.
- ASeal proc with DoTs giving constant ticks of heals while you dodge/move. With this CHANGE, ASeal will NOT procc with DoTs except for the first hit.
- ASeal is NOT useless. Reason as stated above
- It is a NERF.
Please get to know what ASeal does in party before you comment.
Join Now! - Infernal Paragons , The Infernal Alliance
The answer is no.
Burning Guidance scales to some extent with healing done. The difference is likely small. The amount of damage was already inconsequentially small.
Foresight lasts 10 seconds, far less than the 4 second cooldown.
It is a buff.
Whether it is a buff or a nerf, however, the differences are so incredibly small that it really doesn't matter at all.