Oh, that murky 60, right, but that also has no collision at all (and like 100ft height). Well an exception, but wondering why all the other are not like that one (or called differently). Dont know if that one may cause any issues like the other (guess no).
edit: Figured it out: that 60x60x90 should be called Water Volume, which is fx volume with additional "ripple" fx at its top, contrary to Water Plane, which is collision plane with a "ripple" fx above it (there is still some "splash" fx volume).
Post edited by maegmaag on
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
Found a path through the invisible walls on the map! Can now connect the top and bottom areas of map. So my frustrations have lessened, now that I have a creative work around that teleporters couldn't manage. Yay!
Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
grats on finding the path! Was it between two peaks? .. Thats where I usually fly over.. haven't found any footpath tho ;D
My teleporter is pretty fun I think though ;D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Found a path through the invisible walls on the map! Can now connect the top and bottom areas of map. So my frustrations have lessened, now that I have a creative work around that teleporters couldn't manage. Yay!
Did you find a path all the way into the mine area?? I found a ground path to the gate/wood fence and then made a teleporter through the fence.
Toronto - Yes, between the two peaks. No footpath, but it opens to the ground so you'll have to create a footpath from the ground to climb.
Eldarth - Not a ground path to the mine area. But it starts on the ground. It would require creative building to get there, but at least it's a way that doesn't require teleporters.
Below are some pictures. Bear is mind it is not a wide path, and there are other gaps in the invisible walls to the right and left of the path that take you behind them where players can get stuck.
Here's where on the 2D map. The assets you see on the map are flaming haybales.
Starting on the ocean side, here's where on the ground level. Flaming haybales is the path. There's a cave right beneath them that may need to be blocked.
Straight up the y axis from the previous picture. Can see the path of hay bales leading up the slope to the two peaks. Go between the two peaks to enter the mine area.
This is a bird's eye view. The right side is where the path of haybales past the gap in the invisible walls. The center is between two peaks, invisible walls on either side. On the left side is the mine area. Seems to me that there are no wonky walls to get through, it's clean and even, essentially, until that gap.
So, you can build ramps/debris, or whatever, to get up to that gap in the peaks. Or maybe even teleport up to that peak and they can jump down. But you can get from the ground of one side, to the other, using this path, with some ramp building.
Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
Purple - (existing*) Pike Fence blocking mine pass
Green - Teleporters
Red - "scout" footpath to mines pass
Dark Blue - new "troop" path thru "dwarven tunnel" to mines pass
Light Blue - new post-tidal wave flooded "coastline"
* What Cryptic genius ADDED this to the Foundry map?!? WTH.
* What Cryptic genius ADDED this to the Foundry map?!? WTH.
Agreed. Several maps are like this. I'll have to see if the ones I found are on your bug list.
Question though, how are you getting the teleporters to work? I can't get mine placed at ground level for some reason. Changing all the axis, etc. Adjusted in 2D and 3D.
Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Hah! Great minds think alike. ;D
My teleporter departs from the wooden fence too, and my thin blue coastline is the same. ;D
@waryur yea those are the peaks I fly over, nice job on the marking of the path tho =D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Question though, how are you getting the teleporters to work? I can't get mine placed at ground level for some reason. Changing all the axis, etc. Adjusted in 2D and 3D.
did you change em all to zero altitude? [incl the invisible third 'part']? (search the component tree)
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Question though, how are you getting the teleporters to work? I can't get mine placed at ground level for some reason. Changing all the axis, etc. Adjusted in 2D and 3D.
did you change em all to zero altitude? [incl the invisible third 'part']? (search the component tree)
No... didn't know there was a third part... no wonder.... thanks!!! Thought it was a problem from all the invisible walls.
Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
Yes, teleporters you really need to set all three pieces in the component tree to Relative Zero - and then I never, ever adjust them in the 3-d editor, I only edit the x/y/z properties. And I think the rotation is still in radians not degrees.
was the teleport bug fixed? (I mean the one in testing mode when you use it and it completes all of your objectives)
Nope. Makes testing extremely annoying/tedious as you pretty much need to move spawn position to the teleporter destination if you want to test any story objectives on that side of the teleporter.
Do we have to incorporate the upper levels of the map? Because I focused only on the shore part.
Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...
Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
are we allowed to use several copies of the same map with some changes for variation?
Woot, I hope so! Or I'll need to delete one map. I have 2 copies of "Blackdagger Ruins West", and probably I'll use one more.
Oh dam!!, I just read (again) the requeriments, and I'm wondering if we can only use the outdoor map of "Blackdagger Ruins West", because I'm using another outdoor map AS an indoor map.
To resume:
Maps:
- Black Dagger Ruins West" I will use it 3 times in total.
- Coast Medium (used as an indoor map, but it's an outdoor map...)
I think I still have time to change it. I would know what do you all think about it.
You spawn up there:
And going down, down, down, through the rabbit hole:
To a giant underwater cave: (It will be covered with cave assets so the sky is not visible)
Post edited by valcontar73 on
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
Oh dam!!, I just read (again) the requeriments, and I'm wondering if we can only use the outdoor map of "Blackdagger Ruins West", because I'm using another outdoor map AS an indoor map.
Yeah, I'd have to agree that is fine since it's really just using an empty map as an indoor space.
I'll add an "indoor" exception kind of clause.
Outdoor Map(s): Blackdagger Ruins West (Using an "empty" outdoor map to create a complete "indoor" environment is okay - but Blackdagger Ruins West must be the "only" outdoor environment map - although multiple copies/uses are okay)
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Here's a little teaser of what I'm working on.. It's still incomplete. Thanks again for the tip on side-by-side objectives, Eldarth. It really cleaned things up!
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Here's a little teaser of what I'm working on.. It's still incomplete. Thanks again for the tip on side-by-side objectives, Eldarth. It really cleaned things up!
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
just updated mine, im nearing final version..
went to have a look at the competition, and eldarth has an access lock pin code on his! ;D what a tease!
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
went to have a look at the competition, and eldarth has an access lock pin code on his! ;D what a tease!
That.... is rather brilliant. You can do your live testing (especially with the teleporter bug not fixed) without worrying about trolls and snarky reviews about the quest being incomplete. Think I know how to set that up. Great idea.
Hidden Valley Ranch - NW-DPNGENL6E D&D Adventures Part I House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
Well if any of you play mine (I don't care) I still have a lot of issues with the water map and patrols, and there are a lot of "bla bla bla" dialogs XD, so well... don't be scared, the final result will be a bit (only a bit) better
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
Comments
edit: Figured it out: that 60x60x90 should be called Water Volume, which is fx volume with additional "ripple" fx at its top, contrary to Water Plane, which is collision plane with a "ripple" fx above it (there is still some "splash" fx volume).
House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
My teleporter is pretty fun I think though ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Did you find a path all the way into the mine area?? I found a ground path to the gate/wood fence and then made a teleporter through the fence.
Encounter Matrix | Advanced Foundry Topics
Eldarth - Not a ground path to the mine area. But it starts on the ground. It would require creative building to get there, but at least it's a way that doesn't require teleporters.
Below are some pictures. Bear is mind it is not a wide path, and there are other gaps in the invisible walls to the right and left of the path that take you behind them where players can get stuck.
Here's where on the 2D map. The assets you see on the map are flaming haybales.
Starting on the ocean side, here's where on the ground level. Flaming haybales is the path. There's a cave right beneath them that may need to be blocked.
Straight up the y axis from the previous picture. Can see the path of hay bales leading up the slope to the two peaks. Go between the two peaks to enter the mine area.
This is a bird's eye view. The right side is where the path of haybales past the gap in the invisible walls. The center is between two peaks, invisible walls on either side. On the left side is the mine area. Seems to me that there are no wonky walls to get through, it's clean and even, essentially, until that gap.
So, you can build ramps/debris, or whatever, to get up to that gap in the peaks. Or maybe even teleport up to that peak and they can jump down. But you can get from the ground of one side, to the other, using this path, with some ramp building.
House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
Purple - (existing*) Pike Fence blocking mine pass
Green - Teleporters
Red - "scout" footpath to mines pass
Dark Blue - new "troop" path thru "dwarven tunnel" to mines pass
Light Blue - new post-tidal wave flooded "coastline"
* What Cryptic genius ADDED this to the Foundry map?!? WTH.
Encounter Matrix | Advanced Foundry Topics
Agreed. Several maps are like this. I'll have to see if the ones I found are on your bug list.
Question though, how are you getting the teleporters to work? I can't get mine placed at ground level for some reason. Changing all the axis, etc. Adjusted in 2D and 3D.
House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
My teleporter departs from the wooden fence too, and my thin blue coastline is the same. ;D
@waryur yea those are the peaks I fly over, nice job on the marking of the path tho =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
did you change em all to zero altitude? [incl the invisible third 'part']? (search the component tree)
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
No... didn't know there was a third part... no wonder.... thanks!!! Thought it was a problem from all the invisible walls.
House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
Encounter Matrix | Advanced Foundry Topics
Nope. Makes testing extremely annoying/tedious as you pretty much need to move spawn position to the teleporter destination if you want to test any story objectives on that side of the teleporter.
Encounter Matrix | Advanced Foundry Topics
Nope. Just has to mainly focus on whatever part of that map you'd like. The mines area is just a small portion anyway.
Encounter Matrix | Advanced Foundry Topics
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
Sure -- you could unsticky the Portal contest as well since it's completed.
Encounter Matrix | Advanced Foundry Topics
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
Woot, I hope so! Or I'll need to delete one map. I have 2 copies of "Blackdagger Ruins West", and probably I'll use one more.
Oh dam!!, I just read (again) the requeriments, and I'm wondering if we can only use the outdoor map of "Blackdagger Ruins West", because I'm using another outdoor map AS an indoor map.
To resume:
Maps:
- Black Dagger Ruins West" I will use it 3 times in total.
- Coast Medium (used as an indoor map, but it's an outdoor map...)
I think I still have time to change it. I would know what do you all think about it.
And going down, down, down, through the rabbit hole:
To a giant underwater cave: (It will be covered with cave assets so the sky is not visible)
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
Yeah, I'd have to agree that is fine since it's really just using an empty map as an indoor space.
I'll add an "indoor" exception kind of clause.
Encounter Matrix | Advanced Foundry Topics
- Outdoor Map(s): Blackdagger Ruins West
(Using an "empty" outdoor map to create a complete "indoor" environment is okay - but Blackdagger Ruins West must be the "only" outdoor environment map - although multiple copies/uses are okay)
Encounter Matrix | Advanced Foundry Topics
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Guess the only thing that can be said is "Cool!"
Encounter Matrix | Advanced Foundry Topics
went to have a look at the competition, and eldarth has an access lock pin code on his! ;D what a tease!
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
That.... is rather brilliant. You can do your live testing (especially with the teleporter bug not fixed) without worrying about trolls and snarky reviews about the quest being incomplete. Think I know how to set that up. Great idea.
House of 1000 Corpses - NW-DIEYVLCML D&D Adventures Part II
Well of Dragons - NW-DTPJEKZCT Third Place Winner CotD Foundry Contest
It's Just a Flesh Wound Pt. 1 - NW-DM8GHAME2 Monty Python!
It's Just a Flesh Wound Pt. 2 - NW-DFADOS4EX Monty Python!
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
D'oh! Forgot to unpublish it! Good thing I installed that pin code!
Encounter Matrix | Advanced Foundry Topics