My cynical assumption is yes - until Mod 7, when they'll nerf it into oblivion, after everybody and their grandma has dumped horrendous amounts of RP into that gear. Then something new will be made BiS, to create a new RP sink...
The lol set bonus isnt op. If you use the set with a crit build it does about 20% of your dmg which is just a great extra dmg. The devs have already said that they want to make the set bonus more rare and they should be something "special" so I dont see any point of nerfing the set.
Im wondering how many people actually like that set bonus can be that impactful on your performance... And how many would like it if they could afford it. I, for example, dont like the fact that t2 protector sets arent that much better than t1 blue sets, compared to time it takes to collect it (not to mention difficulty if you arent going to exploit eCC). T2 protector set compared to its upgraded via BI version is laughable, you spend tons of BI, spend hundreds hours in T2s and after that... you dont really feel any different with like 5%, maybe 10% total stat increase? I like to develop my 1 toon (and to some extend 1 alt), not to get great gear for 10 alts and I like to watch it become noticably stronger through items I get, experience I earn and build that I tweak. Getting RPs is really boring and getting lol set is achieved by doing dungeon - thing I like the most. Yeah, you have to refine it too, but its level doesnt matter as much as the set. Its also good for economy - imagine what would happen if lol set would be meh and nobody wanted to get it - possible rewards for killing Lostmauth are drastically reduced, because people would prefer to buy some stacks of botted peridots to refine their artifacts, rather than item that somebody looted in dungeon.
P.S. Yes, I do have LoL set. I also remember the joy I had when I finally equipped its last part, after dozens LoL runs and hundreds k of AD (I bought the belt), went to a dungeon and saw the boost my toon got
I'm not so sure the Lostmauth set will ever be nerfed. I think the more likely scenario is that the other sets will get a buff. They'll wait of course until everyone upgrades the Lostmauth set, then buff the other sets.
Except for CWs, the belt gives attribute bonuses that are, while not TOTALLY useless, certainly not the stats a CW really needs buffed. This means, likely, if you are stepping "up" from, say the Owlbear belt with it's INT bonus, you actually see an overall drop in your damage - 1% per point of the INT buff if I recall correctly. So... it's a give and take... EotS makes this set bonus pretty useful since you can get the extra attack very consistently.
If they leave it then its stupid , they got rid of armor set bonuses because they didn't want people sticking with one specific set and now they have done exactly the same with this artifact set , they said they wanted set bonuses to be a small bonus , I fail to see how 20% extra damage is a small bonus.
A nerf to the set would hurt all classes. GWF's with a 95% crit rate will get hit hardest. Followed by TR's with their 100% crit (While Stealthed.)
All classes building crit will be hit hardest.
Wizards running Eye of the storm get 100% crit rate at the beginning of battle (which lasts 7 seconds @ level 4 and has a 20 second cooldown).
That right there is %35 crit (7 of 20 seconds - Not 100% as everyone suggests) + actual crit rate (lets use 50% as an example)
7 seconds of Crit (100% for the first 7 of 20 seconds) (Actual crit stat ignored here)
+ 6.5 seconds of Crit (50% ((Actual crit rate)of the the remaining 13 seconds until cooldown expires)
= 13.5 seconds of Crit in every 20 seconds (Until Eye of the Storm cooldown expires)
13.5 out of 20 seconds is 67.5%
So a wizard with a 50% crit rate and Eye of the Storm end up with a final crit rate of 67.5%. Only 17.5% actual crit boost from Eye of the Storm. In fact the higher the actual crit rate the lower the benefit of Eye of the Storm. Not game breaking and not nearly as good as GWF or TR. Now short fights that are over in 7 seconds or less are indeed 100% crit, but what fights that actually matter to other players are over in 7 seconds now? Even then. It's 13 seconds until Eye of the Storm processes again.
I'm not sure 20% is correct. I was practicing on a target dummy and was consistently getting about 4800 damage from the set. My crits do around 60K, so that's more like 8%.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited May 2015
It's going to be fixed, that's obvious.
Why? When the GWF had Deep Gash bug which in essence had the same issue than Lostmauth's set, the devs clearly stated that it was a bug so they fixed it. Afterwards, when kessell's artifact was released, we had the same issue because the artifact was doing much more damage than intended, it was fixed. So, it is just a matter of time.
...we have toned down a good chunk of what was causing that up front burst (Deep Gash ticks critting and benefitting from Power in ways they shouldn't)...
Lostmauth's set is critting and benefitting from Power/Damage bonuses in the same way.
A nerf to the set would hurt all classes. GWF's with a 95% crit rate will get hit hardest. Followed by TR's with their 100% crit (While Stealthed.)
All classes building crit will be hit hardest.
Wizards running Eye of the storm get 100% crit rate at the beginning of battle (which lasts 7 seconds @ level 4 and has a 20 second cooldown).
That right there is %35 crit (7 of 20 seconds - Not 100% as everyone suggests) + actual crit rate (lets use 50% as an example)
7 seconds of Crit (100% for the first 7 of 20 seconds) (Actual crit stat ignored here)
+ 6.5 seconds of Crit (50% ((Actual crit rate)of the the remaining 13 seconds until cooldown expires)
= 13.5 seconds of Crit in every 20 seconds (Until Eye of the Storm cooldown expires)
13.5 out of 20 seconds is 67.5%
So a wizard with a 50% crit rate and Eye of the Storm end up with a final crit rate of 67.5%. Only 17.5% actual crit boost from Eye of the Storm. In fact the higher the actual crit rate the lower the benefit of Eye of the Storm. Not game breaking and not nearly as good as GWF or TR. Now short fights that are over in 7 seconds or less are indeed 100% crit, but what fights that actually matter to other players are over in 7 seconds now? Even then. It's 13 seconds until Eye of the Storm processes again.
FYI, TRs gain 100% crit in stealth, but most will only be in stealth at around 3~4 at-will attacks unless using glooming cut. The rest of the time they will be out of stealth which is about 75% of the time. Glooming cut TRs do no where near the amount of damage a duelist flurry TR do since they use more damage encounters than a glooming cut/stealth TR.
For CWs, I believe Eye of the Storm CD starts after it ends. This was a couple of mods ago so not sure if this has changed. My CW does not use EotS as Chilling Presence is much better. I am at 60% crit with it + 5% with uncertain allegiance which is almost always up a second or two after the battle starts.
For CWs, I believe Eye of the Storm CD starts after it ends
No. I have thoroughly tested this. The cooldown timer starts when Eye of the Storm triggers. I am 100% positive.
It is 7 seconds Eye of the Storm Crit (At rank 4) followed by 13 seconds of players sheet crit before it triggers again. I had my son use a stopwatch to test it.
Storm Spell and Chilling Presence are both superior in my opinion. Eye of the Storm is only useful while leveling or with a low crit/high power build.
The more crit you have the less valuable Eye of the Storm becomes. Any wizard with Chilling Presence and Storm Spell available but still using Eye of the Storm with a sheet crit rate of 40% or better is not doing themselves (or their party) any good.
I'm not so sure the Lostmauth set will ever be nerfed. I think the more likely scenario is that the other sets will get a buff. They'll wait of course until everyone upgrades the Lostmauth set, then buff the other sets.
You can't honestly believe that. Name me once in the entire history of MMOs where, when one item of a class of items was obviously superior in every way to everything else in that class, everything else was buffed to that level instead of one thing being nerfed down.
I am sure it will remain potent; maybe not as potent as it is now, but potent enough to justify the expenditure. Those are great items for almost all DPS classes even without the set bonus.
You can't honestly believe that. Name me once in the entire history of MMOs where, when one item of a class of items was obviously superior in every way to everything else in that class, everything else was buffed to that level instead of one thing being nerfed down.
I am sure it will remain potent; maybe not as potent as it is now, but potent enough to justify the expenditure. Those are great items for almost all DPS classes even without the set bonus.
The point is this IS NOT a CLASS SPECIFIC buff. All the other overpowered then nerfed abilities that I can remember were CLASS SPECIFIC and gave a specific class a specific boost. This set does not. It boosts all classes. (Even better for classes that can use STR/DEX)
The point is this IS NOT a CLASS SPECIFIC buff. All the other overpowered then nerfed abilities that I can remember were CLASS SPECIFIC and gave a specific class a specific boost. This set does not. It boosts all classes. (Even better for classes that can use STR/DEX)
The point is not that it can be used by all. The point is it is so good that the other sets are not valid choices any more for ANY class. This obviously is not intended.
Since using the non-set-bonus artifacts should be viable too, no set bonus should give more than 2-3% extra damage. I seems like someone typed one 0 too much on the Lostmauth set damage.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited May 2015
In the past, I'd usually get 'paingiver'.. Now that this Lostmauth 3 set does crazy dmg, dmg when completing a dungeon looks more like this:
60 million dmg - Lostmauth User
15 million dmg - me
12 million dmg - other cw
2 million dmg - DC
1 million dmg - GF
is this JUST the 3set? or some other bug (feytouched?)
if its WAI, then i hope the other 3 sets get buffed.
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Yes the damage from lostmauth is absurd, to the point it's BiS even though the extra stats attributes are irrelevant to one's class. Hopefully this will be investigated - and fixed. The devs seem pretty active on that front lately. Hopefully one of them will tackle this issue and do what has to be done in an elegant or brutal way.
[...]
That right there is %35 crit (7 of 20 seconds - Not 100% as everyone suggests) + actual crit rate (lets use 50% as an example)
[...]
Well, actually it's more - not 100% overall, but not 35% either. Point is: Trash often enough is dead (even by my rather medicre Wizards DPS output) before EotS is over. So until you're up to elites or giants or bossfights, the rate is somewhat above those 35% you suggest. also it's a bit about slack time: Combat isn't always going over multiples of 20 seconds.
On the other hand again, lowering the global +Dam% ACT tells you, there are other Crit associated boosts already in place: Storm Spell, Vorpal, Companion buffs, which lower the percentage the Lostmauth set bonus contributes. One could make a more or less accurate guesstimation, but this doesn't change the global message: The bonus is heave, BiS for many classes, and hence just what the dev's (official...) reasoning behind obsoleting 60 armour set bonus was - is ridiculed by this set bonus.
In the past, I'd usually get 'paingiver'.. Now that this Lostmauth 3 set does crazy dmg, dmg when completing a dungeon looks more like this:
60 million dmg - Lostmauth User
15 million dmg - me
12 million dmg - other cw
2 million dmg - DC
1 million dmg - GF
is this JUST the 3set? or some other bug (feytouched?)
if its WAI, then i hope the other 3 sets get buffed.
Might also be some other factor - like him using Lightning WeapEnch - IF this procs the Lostmauth bonus (which would then make this specific combo waaaaaayyyy OP!)
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited May 2015
20% more damage. That's amusing. Tell that to the people being melted by ray of frost.
I'm full orange and another guy with blue/purple gear did 5 times my damage at the end of the dg just with lost set,so don't tell me that's it's not op just because u already made it...
The set bonus isn't the problem, the problem is they make the percent weapon damage take bonuses from power, combat advantage, etc. Just like TR's new game breaker shadowy OPportunity doing 7k hits. Ain't no TR weapon rated at 7k damage. Fix these bonus damages so they do what the tool tip says and that's all that's needed.
I'm full orange and another guy with blue/purple gear did 5 times my damage at the end of the dg just with lost set,so don't tell me that's it's not op just because u already made it...
5 TIMES your damage with full orange vs purple + lol set? Oh man... maybe you should ask him for build/playstyle. In this scenario he should deal like 10% more damage, not 400%. Dont delude yourself that its just the lol set, you will be disappointed when you finally get it and other guy will still deal 4 times more damage.
Unless u compared full tank OP vs full dps GWF, then its ok
5 TIMES your damage with full orange vs purple + lol set? Oh man... maybe you should ask him for build/playstyle. In this scenario he should deal like 10% more damage, not 400%. Dont delude yourself that its just the lol set, you will be disappointed when you finally get it and other guy will still deal 4 times more damage.
Unless u compared full tank OP vs full dps GWF, then its ok
This kind of **** never happend before...i was always on top dpser
If he's doing 50 million damage, he's likely using the bugged feytouched enchantment. I don't beleive this is because of the lostmauth set alone, i have it, i've never done 50 million damage unless the ap bug was happening.
It is not OP. No one stops you to get same set and do same damage.
I think this set is working perfectly for mod 6 difficulty level, problem is with others sets being too weak.
The set is giving exactly enough damage to be relevant in mod 6.
You see, when the set is BiS even for CWs and SWs even though it has STR and DEX on it, you know that IT IS broken. Otherwise they'd stick to CHA/INT/CON and give a flying duck about that. But they don't.
...worte it above already, but who reads threads completely? So I'll repeat:
a) There might or might not be unwanted interagtions giving that set an unwanted effect beyond what was intended - like proccing full weapon damage on minuscule damage attacks e.g.. This then is an exploit and should be fixed. If this isn't the case, still
b) This set bonus is so obviously more powerful than all others that some balancing should happen. Doesn't necessarily mean Lostmauth nerf, could also be a buff to the other sets.
c) The bonus is so diametrally opposed to the (official) arguments for making all pre-Mod-6 armor obsolete - set bonus too powerful, gear choice limited, exclusion/kicking for ppl with different choices - that it cries out like a furuncle in a supermodel's cleavage.
The set bonus isn't the problem, the problem is they make the percent weapon damage take bonuses from power, combat advantage, etc. Just like TR's new game breaker shadowy OPportunity doing 7k hits. Ain't no TR weapon rated at 7k damage. Fix these bonus damages so they do what the tool tip says and that's all that's needed.
LOL! I hit 7k regularly with my at-will attacks if I critical (and I critical pretty regularly).
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Comments
P.S. Yes, I do have LoL set. I also remember the joy I had when I finally equipped its last part, after dozens LoL runs and hundreds k of AD (I bought the belt), went to a dungeon and saw the boost my toon got
Also, forget about "Crit build" with CW and TR... ...yeah, for fighters and HR, this damage buff might be lower if and when they don't go for crit.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
All classes building crit will be hit hardest.
Wizards running Eye of the storm get 100% crit rate at the beginning of battle (which lasts 7 seconds @ level 4 and has a 20 second cooldown).
That right there is %35 crit (7 of 20 seconds - Not 100% as everyone suggests) + actual crit rate (lets use 50% as an example)
7 seconds of Crit (100% for the first 7 of 20 seconds) (Actual crit stat ignored here)
+ 6.5 seconds of Crit (50% ((Actual crit rate)of the the remaining 13 seconds until cooldown expires)
= 13.5 seconds of Crit in every 20 seconds (Until Eye of the Storm cooldown expires)
13.5 out of 20 seconds is 67.5%
So a wizard with a 50% crit rate and Eye of the Storm end up with a final crit rate of 67.5%. Only 17.5% actual crit boost from Eye of the Storm. In fact the higher the actual crit rate the lower the benefit of Eye of the Storm. Not game breaking and not nearly as good as GWF or TR. Now short fights that are over in 7 seconds or less are indeed 100% crit, but what fights that actually matter to other players are over in 7 seconds now? Even then. It's 13 seconds until Eye of the Storm processes again.
Why? When the GWF had Deep Gash bug which in essence had the same issue than Lostmauth's set, the devs clearly stated that it was a bug so they fixed it. Afterwards, when kessell's artifact was released, we had the same issue because the artifact was doing much more damage than intended, it was fixed. So, it is just a matter of time.
Lostmauth's set is critting and benefitting from Power/Damage bonuses in the same way.
FYI, TRs gain 100% crit in stealth, but most will only be in stealth at around 3~4 at-will attacks unless using glooming cut. The rest of the time they will be out of stealth which is about 75% of the time. Glooming cut TRs do no where near the amount of damage a duelist flurry TR do since they use more damage encounters than a glooming cut/stealth TR.
For CWs, I believe Eye of the Storm CD starts after it ends. This was a couple of mods ago so not sure if this has changed. My CW does not use EotS as Chilling Presence is much better. I am at 60% crit with it + 5% with uncertain allegiance which is almost always up a second or two after the battle starts.
No. I have thoroughly tested this. The cooldown timer starts when Eye of the Storm triggers. I am 100% positive.
It is 7 seconds Eye of the Storm Crit (At rank 4) followed by 13 seconds of players sheet crit before it triggers again. I had my son use a stopwatch to test it.
Storm Spell and Chilling Presence are both superior in my opinion. Eye of the Storm is only useful while leveling or with a low crit/high power build.
The more crit you have the less valuable Eye of the Storm becomes. Any wizard with Chilling Presence and Storm Spell available but still using Eye of the Storm with a sheet crit rate of 40% or better is not doing themselves (or their party) any good.
You can't honestly believe that. Name me once in the entire history of MMOs where, when one item of a class of items was obviously superior in every way to everything else in that class, everything else was buffed to that level instead of one thing being nerfed down.
I am sure it will remain potent; maybe not as potent as it is now, but potent enough to justify the expenditure. Those are great items for almost all DPS classes even without the set bonus.
The point is this IS NOT a CLASS SPECIFIC buff. All the other overpowered then nerfed abilities that I can remember were CLASS SPECIFIC and gave a specific class a specific boost. This set does not. It boosts all classes. (Even better for classes that can use STR/DEX)
The point is not that it can be used by all. The point is it is so good that the other sets are not valid choices any more for ANY class. This obviously is not intended.
Since using the non-set-bonus artifacts should be viable too, no set bonus should give more than 2-3% extra damage. I seems like someone typed one 0 too much on the Lostmauth set damage.
60 million dmg - Lostmauth User
15 million dmg - me
12 million dmg - other cw
2 million dmg - DC
1 million dmg - GF
is this JUST the 3set? or some other bug (feytouched?)
if its WAI, then i hope the other 3 sets get buffed.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Well, actually it's more - not 100% overall, but not 35% either. Point is: Trash often enough is dead (even by my rather medicre Wizards DPS output) before EotS is over. So until you're up to elites or giants or bossfights, the rate is somewhat above those 35% you suggest. also it's a bit about slack time: Combat isn't always going over multiples of 20 seconds.
On the other hand again, lowering the global +Dam% ACT tells you, there are other Crit associated boosts already in place: Storm Spell, Vorpal, Companion buffs, which lower the percentage the Lostmauth set bonus contributes. One could make a more or less accurate guesstimation, but this doesn't change the global message: The bonus is heave, BiS for many classes, and hence just what the dev's (official...) reasoning behind obsoleting 60 armour set bonus was - is ridiculed by this set bonus.
Let's see what will be done about that...
Might also be some other factor - like him using Lightning WeapEnch - IF this procs the Lostmauth bonus (which would then make this specific combo waaaaaayyyy OP!)
5 TIMES your damage with full orange vs purple + lol set? Oh man... maybe you should ask him for build/playstyle. In this scenario he should deal like 10% more damage, not 400%. Dont delude yourself that its just the lol set, you will be disappointed when you finally get it and other guy will still deal 4 times more damage.
Unless u compared full tank OP vs full dps GWF, then its ok
This kind of **** never happend before...i was always on top dpser
I think this set is working perfectly for mod 6 difficulty level, problem is with others sets being too weak.
You see, when the set is BiS even for CWs and SWs even though it has STR and DEX on it, you know that IT IS broken. Otherwise they'd stick to CHA/INT/CON and give a flying duck about that. But they don't.
a) There might or might not be unwanted interagtions giving that set an unwanted effect beyond what was intended - like proccing full weapon damage on minuscule damage attacks e.g.. This then is an exploit and should be fixed. If this isn't the case, still
b) This set bonus is so obviously more powerful than all others that some balancing should happen. Doesn't necessarily mean Lostmauth nerf, could also be a buff to the other sets.
c) The bonus is so diametrally opposed to the (official) arguments for making all pre-Mod-6 armor obsolete - set bonus too powerful, gear choice limited, exclusion/kicking for ppl with different choices - that it cries out like a furuncle in a supermodel's cleavage.
LOL! I hit 7k regularly with my at-will attacks if I critical (and I critical pretty regularly).
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."