test content
What is the Arc Client?
Install Arc

TR Tab needs remove

2

Comments

  • edited May 2015
    This content has been removed.
  • edited May 2015
    This content has been removed.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    Here is the issue in a 'nutshell' and many of you may dislike this...

    Considering that I have been in some very high level PvP matches as of late. I am really understanding how the matching system works through all of this "research".

    Every match I have joined in the last 2 weeks, has been with or against members from high profile PvP guilds. None of them have an issue knowing where my stealthed *** is hiding. That could be due to all of the arrows, the spells overhead or even daggers that have been thrown, cast or shot there. Maybe this seriously is a "l2p issue".

    Granted I am NOT MI or even full Sab. I picked up some Sab for survivability in PvE, but only in the first 2 tiers. My stealth has a regen time of 5 seconds. At which time I can dodge away, fight, or die. Sometimes it can be a combination of all 3.
    My particular style of play is to cause a disruption in the opponents game, that often means going solo. I am one TR who sees that points are better than kills. I have been ranked at the top, come the end of some of these matches, with 1 kill and many deaths. I am okay with that... because my team has won.

    -ALSO-

    There is a thing, if you look in the keybind menu, that will auto-target any enemy near you. The default is CTRL, but it is changeable.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    drkbodhi wrote: »
    Here is the issue in a 'nutshell' and many of you may dislike this...

    Considering that I have been in some very high level PvP matches as of late. I am really understanding how the matching system works through all of this "research".

    Every match I have joined in the last 2 weeks, has been with or against members from high profile PvP guilds. None of them have an issue knowing where my stealthed *** is hiding. That could be due to all of the arrows, the spells overhead or even daggers that have been thrown, cast or shot there. Maybe this seriously is a "l2p issue".

    Granted I am NOT MI or even full Sab. I picked up some Sab for survivability in PvE, but only in the first 2 tiers. My stealth has a regen time of 5 seconds. At which time I can dodge away, fight, or die. Sometimes it can be a combination of all 3.
    My particular style of play is to cause a disruption in the opponents game, that often means going solo. I am one TR who sees that points are better than kills. I have been ranked at the top, come the end of some of these matches, with 1 kill and many deaths. I am okay with that... because my team has won.

    -ALSO-

    There is a thing, if you look in the keybind menu, that will auto-target any enemy near you. The default is CTRL, but it is changeable.

    There are probably some hacks around which shows you location and range of enemy players through walls, kinda like ESP hack in Counter Strike.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited May 2015
    My tr don't really rely on stealth, remove tab won't affect my tr too much, so dev/designer go ahead to apply the changes whatever the op suggested.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    drkbodhi wrote: »
    Here is the issue in a 'nutshell' and many of you may dislike this...

    Considering that I have been in some very high level PvP matches as of late. I am really understanding how the matching system works through all of this "research".

    Every match I have joined in the last 2 weeks, has been with or against members from high profile PvP guilds. None of them have an issue knowing where my stealthed *** is hiding. That could be due to all of the arrows, the spells overhead or even daggers that have been thrown, cast or shot there. Maybe this seriously is a "l2p issue".

    Granted I am NOT MI or even full Sab. I picked up some Sab for survivability in PvE, but only in the first 2 tiers. My stealth has a regen time of 5 seconds. At which time I can dodge away, fight, or die. Sometimes it can be a combination of all 3.
    My particular style of play is to cause a disruption in the opponents game, that often means going solo. I am one TR who sees that points are better than kills. I have been ranked at the top, come the end of some of these matches, with 1 kill and many deaths. I am okay with that... because my team has won.

    -ALSO-

    There is a thing, if you look in the keybind menu, that will auto-target any enemy near you. The default is CTRL, but it is changeable.

    If you are consistently placing in pugs with/against the brand name pvp guilds, you are definitely being matched against players who know how to hard lock you. It is like another encounter power but really is just smart use of the interface. This is why people who regularly play in these matches will respond to qq about stealth with "learn to play". Stealth is best used by a player who knows how to avoid being targeted when not in stealth. I am sure you've come across especially elusive players who you don't know where the heck they are, or you have a hard time targeting them. TR is about being elusive, stealth is just a tool in that toolbox, not the button you press to get perfect elusiveness. A good hr who is smart about using forest ghost and being hard to target is more elusive than a TR who thinks stealth is an invisibility button.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2015
    Honetly I feel like this tab should be reworked into something else. The way it is was and it is now caused so much harm to the game, both pve and pvp wise. In previous modules it was permastealth PvE for AD, decreasing the overall value of items one could get from the dungeons because some TRs farmed them like crazies. In PvP it's always been unfair since even if you find them by sound, they could still roll somewhere and confuse you like that till you die. In m5 it's just got worse, stealth reveal only smoothened it a lil bit. And in m6 with mythic DC sigil, not sure if m5 was worse or better since I met a TR that could deal 8k damage to me with CoS, I doubt my KF could even hit that hard sometimes lol
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    [IMG][/img]MD_1.jpg

    Yes remove stealth tab TR so powerful look at these
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    marnival wrote: »
    Np remove the piercing damage hide 100 %crit and itc and we are all in agreement.
    Do you ever consider what your posting or even remotly think before you write all this stupid nonsence of yours.

    Oh and btw where is your hr that wold do so good againt gwfs i still give you 100k ad for each match you win 1-1 against my gwf with your mighty hr Mr Clown k9madrush...

    Haha! I joined your TR bashing club! why you still hating? haha! you actually think I will explode and angry about this thread its hilarious! bollywood probably need more comedians send your CV I will give you all recomendations haha!
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    If you are consistently placing in pugs with/against the brand name pvp guilds, you are definitely being matched against players who know how to hard lock you. It is like another encounter power but really is just smart use of the interface. This is why people who regularly play in these matches will respond to qq about stealth with "learn to play". Stealth is best used by a player who knows how to avoid being targeted when not in stealth. I am sure you've come across especially elusive players who you don't know where the heck they are, or you have a hard time targeting them. TR is about being elusive, stealth is just a tool in that toolbox, not the button you press to get perfect elusiveness. A good hr who is smart about using forest ghost and being hard to target is more elusive than a TR who thinks stealth is an invisibility button.

    Exactly my point. Instead of *****ing about someone being better than me, as I said, I either DIE, RUN or rarely WIN. No matter the outcome I am LEARNING TO PLAY my class. We all have limitations and too many classes feel that they do not.

    Every class loses all CA when they are flat on their back after Hateful Knives hits, but unless I am around a DC or GF with buffs for AP... I will not use it in the match.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited May 2015
    OP doesn't take it far enough. TR still have dodges. Those need to be removed. So all total here is how to balance TR:

    1. Remove tab ability. No brainer here
    2. Remove both daggers. Not fair they have 2. Maybe replace with poking stick?
    3. Remove Piercing damage. Not as high as priority once you remove their daggers but heck better safe than sorry
    4. Remove some of their powers. Impossible to Catch, to start. Hard for wizards to control them if they can break control.
    5. Remove speed. Again hard for other classes to catch them. I think movement should be reduced 90% for TR in combat. That way they can run fast to my point and then I can attack them while they are slowed.
    6. Not sure how quick you can roll this one out but if you can remove critical strikes from the entire class, it would really help balance. Orange numbers are to OP.
    7. Lashing Blade should cause self damage. Every time they use lashing it causes them damage. This would be great to remind the TRs of all the tears they cause in pvp.
    8. Cloud of Steel. This at will should actually throw clouds at other players. Fluffy pink clouds
    9. Remove dodges. If they keep dodges, it makes players have to time encounters against them. This is not fair. Every attack should hit TR
    10. Add feature that when TR is hit it perma roots him. HR know what im talking about here. But why make it only for certain powers, make it every power, this would really help will balancing

    Again this isn't an exhaustive list. We should leave the door open for more nerfs in the future in case those HAMSTER ever kill someone else
    "we all love this game and want it to thrive"
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    lwedar wrote: »
    OP doesn't take it far enough. TR still have dodges. Those need to be removed. So all total here is how to balance TR:

    1. Remove tab ability. No brainer here
    2. Remove both daggers. Not fair they have 2. Maybe replace with poking stick?
    3. Remove Piercing damage. Not as high as priority once you remove their daggers but heck better safe than sorry
    4. Remove some of their powers. Impossible to Catch, to start. Hard for wizards to control them if they can break control.
    5. Remove speed. Again hard for other classes to catch them. I think movement should be reduced 90% for TR in combat. That way they can run fast to my point and then I can attack them while they are slowed.
    6. Not sure how quick you can roll this one out but if you can remove critical strikes from the entire class, it would really help balance. Orange numbers are to OP.
    7. Lashing Blade should cause self damage. Every time they use lashing it causes them damage. This would be great to remind the TRs of all the tears they cause in pvp.
    8. Cloud of Steel. This at will should actually throw clouds at other players. Fluffy pink clouds
    9. Remove dodges. If they keep dodges, it makes players have to time encounters against them. This is not fair. Every attack should hit TR
    10. Add feature that when TR is hit it perma roots him. HR know what im talking about here. But why make it only for certain powers, make it every power, this would really help will balancing

    Again this isn't an exhaustive list. We should leave the door open for more nerfs in the future in case those HAMSTER ever kill someone else

    Yea everybody is so mean to the Tr class with no reason what so ever so lets write a sobing storry about all the mean stupid nerf suggestions to the poor allready weak Tr class.

    <<<https://youtu.be/MDErqrBU0IQ?t=268&gt;&gt;&gt;
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    vasdamas wrote: »
    Honetly I feel like this tab should be reworked into something else. The way it is was and it is now caused so much harm to the game, both pve and pvp wise. In previous modules it was permastealth PvE for AD, decreasing the overall value of items one could get from the dungeons because some TRs farmed them like crazies. In PvP it's always been unfair since even if you find them by sound, they could still roll somewhere and confuse you like that till you die. In m5 it's just got worse, stealth reveal only smoothened it a lil bit. And in m6 with mythic DC sigil, not sure if m5 was worse or better since I met a TR that could deal 8k damage to me with CoS, I doubt my KF could even hit that hard sometimes lol

    I know you know how to target lock a TR before it goes into stealth.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    marnival wrote: »
    Yea everybody is so mean to the Tr class with no reason what so ever so lets write a sobing storry about all the mean stupid nerf suggestions to the poor allready weak Tr class.

    <<<https://youtu.be/MDErqrBU0IQ?t=268&gt;&gt;&gt;

    I think TR needs some balancing, I won't disagree with that. But CS will run premades with only paladins and gwfs and the result is the same with no TR at all. In other words, it isn't really honest to take one of the very best and most well geared TR's in the game as being representative of the class overall.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    marnival wrote: »
    Yea everybody is so mean to the Tr class with no reason what so ever so lets write a sobing storry about all the mean stupid nerf suggestions to the poor allready weak Tr class.

    <<<https://youtu.be/MDErqrBU0IQ?t=268&gt;&gt;&gt;

    The player you are referring to represents ONE BUILD. He is OP because of his gear and he LEARNED TO PLAY his class.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    drkbodhi wrote: »
    The player you are referring to represents ONE BUILD. He is OP because of his gear and he LEARNED TO PLAY his class.

    Good luck trying to convince the troll of what other TRs have been telling it for the entire past mod.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    Good luck trying to convince the troll of what other TRs have been telling it for the entire past mod.

    Obviously, until I am BLUE IN THE FACE...
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • edited May 2015
    This content has been removed.
  • rversantrversant Member Posts: 896 Arc User
    edited May 2015
    Seriously the only thing I really would do to TR is add the reveal for x second on attack while in stealth AND maybe change how Shadowy Opp works a bit. I mean even with shadow opp doing HUGE damage and bypassing all DR/Deflect (it really shouldn't be able to hit for 10k+ a hit even on tanks.)

    If we could see them. we might at least stand a chance killing them. Its silly that the Perma stealth rogue tree, does more damage than the Executioner DPS tree. same as it was silly when Sentinel GWF did more damage than destroyer GWF (They definately "Fixed" that...)
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • edited May 2015
    This content has been removed.
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    edited May 2015
    greyloche wrote: »
    just use a key bind

    /bind LControl "++HardTargetLock"

    you will then follow his invisible butt all over the place

    thats the first thing i do when i see one of those bouncy thugs. if you are a CW, you can't miss them. its like shooting <put metaphor here>.

    ...sounds legit... :rolleyes:

    ^^ this is why **** like this needs to be disabled in PVP.
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited May 2015
    greyloche wrote: »
    just use a key bind

    /bind LControl "++HardTargetLock"

    you will then follow his invisible butt all over the place

    thats the first thing i do when i see one of those bouncy thugs. if you are a CW, you can't miss them. its like shooting <put metaphor here>.

    Does it break once they fade to stealth?
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    greyloche wrote: »
    just use a key bind

    /bind LControl "++HardTargetLock"

    you will then follow his invisible butt all over the place

    thats the first thing i do when i see one of those bouncy thugs. if you are a CW, you can't miss them. its like shooting <put metaphor here>.

    Thats right. Which is why the "zomg stealth" arguments are always a little surprising to me.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    reds351 wrote: »
    Does it break once they fade to stealth?

    It does not break when they go to stealth.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    Thats right. Which is why the "zomg stealth" arguments are always a little surprising to me.

    most people dont use that keybind like myself will never use it.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    ...sounds legit... :rolleyes:

    ^^ this is why **** like this needs to be disabled in PVP.

    So much needs disabled...enabled..fixed..tuned up...tuned down. This is a needle in a needlestack.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    most people dont use that keybind like myself will never use it.

    Fair enough. But it is ok for SW's to use their little trick to curse enemy players with the "now you do zero damage" trick?

    Ethics are entirely relative which is why any system is only legit as its most easily exploited loophole. In other words, they need to make pvp legit in the million ways it needs fixed or people will just do what they do because they can do it. It ain't right or wrong, it just is. And if person "a" says "Hey I have a problem with this thing here" and person b says, "well here is the solution"...after that it is on person a if they still have the problem and choose to not use the solution. Person b did everything they could.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2015
    I know you know how to target lock a TR before it goes into stealth.
    Hardlock is for handicapped Guardian Fighters. Also, once I try to lock/hardlock somebody one of my encounters just stops working at all. And it does not track TRs in stealth for more than like 1 second, that doesn't give any advantage unless a person is out of awareness or common sense or just stoned.
  • edited May 2015
    This content has been removed.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    I got another one: 'Neverwinter needs the CW class deleted. Its a walking exploit imbalancing every aspect of the game'.

    Well, how bout that ?

    or or or or gf block is op it reflects 2 mil damage back at me qqqq
Sign In or Register to comment.