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TR Tab needs remove

mehguy138mehguy138 Member Posts: 1,803 Arc User
edited May 2015 in PvP Discussion
As the the tittle suggest we all know that this class has a excellent tab mechanic he doesnt even have to meet any condition like for example GWFs needs to burn hp before he gets a reasonable amount for unstopa while on the other hand a TR gets the stealth with amplifying effects with the above mentioned it is over the wall advantages over melee and ranged classes that only gets 3 encounters and fragile class mechanics that needs certain conditions.

Moreover TR is a melee/range class (I have it so I know how easy it is to chain cc and burst damage using this class) he can stream consistent damage and lock cc from distance making melee and ranged classes easy target punching bag.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Post edited by mehguy138 on
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Comments

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    you got my vote...kidding of course.i love how you copied the guy saying to put a icd on hrs tab mechanic. he was really out of line.
  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    edited May 2015
    Good work. Really, I mean it. Perhaps k9madrush will realize something. But I shouldn't get my hopes up.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    Ok now this is a superfluous post.

    There is a 5 second CD on stealth, unless you choose the easy route and go perma. IMHumbleO, the perma build may need to be ended or augmented in PvP play. Stealth is originally from 'Hide in Shadows' also there is a percentage of failures. a rogue is not meant to remain hidden from all... as long as they want.

    There are not a lot of shadows in GG, yet a TR with perma-stealth can run from node to node without coming out. It is a great thing to keep in a shadowy dungeon. I am glad that the bug which allowed some TRs to hide in the bases, and deal damage with being hit, is ending. I have played against a few TRs that used this A LOT. Personally, I would rather L2P, my build, than to use a crutch.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    drkbodhi wrote: »
    Ok now this is a superfluous post.

    There is a 5 second CD on stealth, unless you choose the easy route and go perma. IMHumbleO, the perma build may need to be ended or augmented in PvP play. Stealth is originally from 'Hide in Shadows' also there is a percentage of failures. a rogue is not meant to remain hidden from all... as long as they want.

    There are not a lot of shadows in GG, yet a TR with perma-stealth can run from node to node without coming out. It is a great thing to keep in a shadowy dungeon. I am glad that the bug which allowed some TRs to hide in the bases, and deal damage with being hit, is ending. I have played against a few TRs that used this A LOT. Personally, I would rather L2P, my build, than to use a crutch.
    lol technically hrs have a cd on their encounters when they switch stances too. just trappers are able to reduce that cd with feats and become unique.
  • edited May 2015
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    Tr needs medium to hard hitting gapcloser on low cooldown and really strong slow.
    It should not have encounters that refill stealth.
    The base stealth duration should be some seconds longer. No stealth depletion.
    And should naturally refills and not deplete in combat upon damage taken allowing the tr to go stealthed every tot seconds no matter what happens in between.
    All of these while offering reliable ways to stick to the enemy and effectively destroying the idea of permastealth while leaving stealth its importance. Right now once you r unstealthed you are not going to enter it again.

    It was proposed by me during the rework but gc skipped completely.
    The idea of losing your stealth bar when out of stealth because you are receiving damage is idiotic as much as the idea of a true permastealth which is mo more but still.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    morenthar wrote: »
    So tell me, what classes don't have a power they can employ to find a TR in stealth?

    hr /10chars
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2015
    morenthar wrote: »
    So tell me, what classes don't have a power they can employ to find a TR in stealth?

    Wasn't supposed to be a serious thread, but I'm gonna reply to this. Even if you find a TR in stealth, it doesn't mean you can kill him nor deal any damage most of the time.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    mehguy138 wrote: »
    Wasn't supposed to be a serious thread, but I'm gonna reply to this. Even if you find a TR in stealth, it doesn't mean you can kill him nor deal any damage most of the time.

    So ask for a nerf to Sabos and support the change to other TRs into becoming more of 'brawler' types. Deal?
  • mirlegrismirlegris Member Posts: 309 Arc User
    edited May 2015
    +1000. Nerf Perma-sabo, and let TR to be a Brawler, an agile Combat TR.

    But i predicted that after Perma stealth, they want a nerf for EXE, for dodges, for controls, then for the existence of the class.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2015
    Exe is actually what a TR should've been. Hit from stealth, survive till it regenerates, go stealth, rinse and repeat. There should be a window of vulnerability.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • vteasyvteasy Member Posts: 708 Arc User
    edited May 2015
    Your right, remove their tab. Heck I hear their daggers kill people, remove them too

    They are called tricksters, maybe give them a wand that does magic tricks. That would be really fun. OP is a genius
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    vteasy wrote: »
    Your right, remove their tab. Heck I hear their daggers kill people, remove them too

    They are called tricksters, maybe give them a wand that does magic tricks. That would be really fun. OP is a genius
    the game would be so balanced.. THANKS FOR AGREEING WITH ME!!!
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    So ask for a nerf to Sabos and support the change to other TRs into becoming more of 'brawler' types. Deal?

    Executioner is FoTM: I don't like the way Exes play, nerf it to make it easier for me!
    Scoundrel is FoTM: I don't like the way Scoundrels play, nerf it to make it easier for me!
    Saboteur is FoTM: I don't like the way Sabs play, nerf it to make it easier for me!

    It's hilarious because Sab was always on top and people whined about the other two trees.
    mehguy138 wrote: »
    Exe is actually what a TR should've been. Hit from stealth, survive till it regenerates, go stealth, rinse and repeat. There should be a window of vulnerability.

    There is.
    It's called: L2P.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2015
    mjytresz wrote: »
    There is.
    It's called: L2P.

    Stop polluting forums.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    mehguy138 wrote: »
    As the the tittle suggest we all know that this class has a excellent tab mechanic he doesnt even have to meet any condition like for example GWFs needs to burn hp before he gets a reasonable amount for unstopa while on the other hand a TR gets the stealth with amplifying effects with the above mentioned it is over the wall advantages over melee and ranged classes that only gets 3 encounters and fragile class mechanics that needs certain conditions.

    Moreover TR is a melee/range class (I have it so I know how easy it is to chain cc and burst damage using this class) he can stream consistent damage and lock cc from distance making melee and ranged classes easy target punching bag.

    Or an easier fix would be to remove the "stealth refill" on all encounters and GC feat... Then it would require much more skill/positioning to stay in stealth and utilize it more.

    Its really probably just three things actually:
    1) Shadow Strike - remove the "stealth refill" ability outside of stealth. Let it INSTEAD Daze targets outside stealth, and the INSIDE stealth version NOW refills stealth.

    2) GC - "Sneaky Stabber" should be changed to some type of damage boost instead, or like "attacking from stealth with at wills deals 2/4/6/8/10% more damage"

    3) Lurkers Assault - Should JUST be an "insta fill" of your stealth meter NOT a stealth regen buff. Keep or increase the damage boost if you want.


    Problem solved.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    mehguy138 wrote: »
    Exe is actually what a TR should've been. Hit from stealth, survive till it regenerates, go stealth, rinse and repeat. There should be a window of vulnerability.

    I think this is the issue. With great stamina regen, stealth regen, ITC, stealth refill encounters there really is no break in the rotation. It gets worse when you add things like Lurkers + Shadowy Opp + Lostmouth set + COS spam and you literally MELT someone with just a few daggers that each (100% crit) crit for 10-20k on high tenacity targets because it bypasses all DR.

    When you have something that provides (ITC) immunity and then an encounter that reflls stealth so you can hide in stealth for days, there becomes no break in rotation.

    You know a class is broken when one of the best TRs is still using Profound set for the set bonus and dominating people in full BIS lvl 70 gear.

    Maybe its time to take the TR down a small notch. I would INITIALLY be in favor of just removing "Shadowy Opportunity" as piercing damage but I think everyone is just SO dang sick of the meta of chasing around TRs on a node for literally the entire games existence. Nothing is more aggravating chasing a target you cannot see and cannot catch and has NOW been given amazing unparalleled offensive piercing damage as well.

    This is why I think my above comments would really alleviate that.

    remove the stealth refill OUTSIDE stealth on Shadow Strike - that can remain an in stealth bonus only (as a way to extend stealth but not regain stealth)

    Then you can change lurkers assault to insta fill stealth rather than creating a perma stealth refill for 8 seconds.

    Then GC - do what you will I think the above 2 may be enough of a change to alleviate but not nerf too hard.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    ayroux wrote: »
    I think this is the issue. With great stamina regen, stealth regen, ITC,

    This is the problem.
    TRs have two paragon paths. Balance for both.
    Stop applying blankets nerfs to MI. They always hit WK the hardest.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • edited May 2015
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  • gom8gom8 Member Posts: 121 Arc User
    edited May 2015
    mehguy138 wrote: »
    As the the tittle suggest we all know that this class has a excellent tab mechanic he doesnt even have to meet any condition like for example GWFs needs to burn hp before he gets a reasonable amount for unstopa while on the other hand a TR gets the stealth with amplifying effects with the above mentioned it is over the wall advantages over melee and ranged classes that only gets 3 encounters and fragile class mechanics that needs certain conditions.

    Moreover TR is a melee/range class (I have it so I know how easy it is to chain cc and burst damage using this class) he can stream consistent damage and lock cc from distance making melee and ranged classes easy target punching bag.


    I know your just trolling the TR saying HR(s) are OP... i honestly LOVE fighting rogues, except the ones that go easy mode in PvP with permastealh.. unless i see a rogue fighting someone else, he beats me pretty much 100% of the time if he gets the jump on me (as he should) however the perma steatlhs are just silly.. i have watched them take down 3 players at once simply because no one can find the guy, he has to run away after 2 so his cooldowns go away so he can refill stealth bar again, but that is about the only down time they have on the build..

    i haven't a clue how to fix it because i have not played my TR in a year+... I just know it is the most boring/annoying domination matches when 2+ tr's have that build on the same team.. it is pretty much a guaranteed win, because to beat them it takes all 5 players which leaves the other two nodes open, OR you ignore them and they hold 1 node 100% of the time.. Oddly though it was never a HUGE issue till level 60-70 matches.. before those levels the most annoying was paladins who could turtle up and became unkillable due to low damage and ability to heal themselves out pacing the ability for a group to damage them..

    Everyclass in PvP has it's annoyance/niche it is just when it is consistently 1 build and skill set being used obviously something is outta wack, but you can't really balance PvP and PvE at the same time, though doing things like they did with the HR and reducing the daze/roots on players vs mobs helps reducing PvP str while not nerfing them beyond belief in PvE
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    mjytresz wrote: »
    Executioner is FoTM: I don't like the way Exes play, nerf it to make it easier for me!
    Scoundrel is FoTM: I don't like the way Scoundrels play, nerf it to make it easier for me!
    Saboteur is FoTM: I don't like the way Sabs play, nerf it to make it easier for me!

    It's hilarious because Sab was always on top and people whined about the other two trees.



    There is.
    It's called: L2P.

    So, I would presume that you play a MI/Sab TR. With this presumption your are telling me that because you are able to hide to avoid damage you know how to play? Tell me that, AFTER you switch to play an WK/Exec TR. I went the Sab route for a short while... I stopped that because it was too easy to play. I want a challenge when I play. I do not want to face roll anyone or anything that I come up against.

    I think you need to l2p your class before you select a tree because it is the easiest choice to play.

    I would seriously like to commend ANY player who is still choosing Scoundrel in this mod and my hats off to all of the other Exec out there for standing true.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2015
    the real problem about TR is 2s reveal no longer exist.. this bug need to be fix.. and TR will be fine
  • edited May 2015
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  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    drkbodhi wrote: »
    So, I would presume that you play a MI/Sab TR.

    I would presume that my TR's paragon is in my signature.
    In blinding red text.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    Here is my issue, right now. Educate yourself before you start talking about nerfs. The problems that everyone seems to be talking about is based on ONE BUILD. The EASY MODE build... MI/ Sab. NOT EVERY TR is Sab. Just like not every DC is a pure healer.

    Exec's are now suffering because people were whining about Shadow of Demise. Yet no one has pushed for a Sab reduction. You talk about your perma-stealth/ daze TRs... that is what you are talking about. Please stop throwing US all under the same bus. If you choose to whine... know what you are whining about.

    I, personally, like to hit another player from stealth with a powerful LB then stand toe to toe fighting, winning sometimes... and losing sometimes. Which is why I chose Exec.

    @mjytresz- a retired WK TR does not mean much. Recent knowledge is important your retirement suggest that there is a lack of recent, mod 6, knowledge. Well, except on the receiving end.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited May 2015
    Yes please remove the stealth tab! give us..... I always wanted my rogue to have stance like Duelist Stance and something like a Aggressor Stance. Then we get 6-9 encounters and 4 at-will with assorted debuffs, buffs and tools! So I say yes! remove stealth mechanic so we can be free atlast! :cool:
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    A message from Neverwinter TR's:


    There are few ways to troll people on the internet that are as satisfying as this. Sorry but true.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited May 2015
    k9madrush wrote: »
    Yes please remove the stealth tab! give us..... I always wanted my rogue to have stance like Duelist Stance and something like a Aggressor Stance. Then we get 6-9 encounters and 4 at-will with assorted debuffs, buffs and tools! So I say yes! remove stealth mechanic so we can be free atlast! :cool:

    Np remove the piercing damage hide 100 %crit and itc and we are all in agreement.
    Do you ever consider what your posting or even remotly think before you write all this stupid nonsence of yours.

    Oh and btw where is your hr that wold do so good againt gwfs i still give you 100k ad for each match you win 1-1 against my gwf with your mighty hr Mr Clown k9madrush...
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    marnival wrote: »
    Np remove the piercing damage hide 100 %crit and itc and we are all in agreement.
    Do you ever consider what your posting or even remotly think before you write all this stupid nonsence of yours.

    Oh and btw where is your hr that wold do so good againt gwfs i still give you 100k ad for each match you win 1-1 against my gwf with your mighty hr Mr Clown k9madrush...

    thanks i hope he actually takes you up on it and you record it and post it on every comment he makes about how hrs are op.
  • gom8gom8 Member Posts: 121 Arc User
    edited May 2015
    k9madrush wrote: »
    Yes please remove the stealth tab! give us..... I always wanted my rogue to have stance like Duelist Stance and something like a Aggressor Stance. Then we get 6-9 encounters and 4 at-will with assorted debuffs, buffs and tools! So I say yes! remove stealth mechanic so we can be free atlast! :cool:

    Warning troll incoming evacuate the bridge!

    this man can not count he seems to think having 2 sets of 3 at wills = 9...

    only in herpdederp land does 2 x 3 = 9..
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