Since the overall reply looked quite honest, I will try one last time to see whether things will REALLY change around here. I accept the apology as a player because I've invested quite some time, effort, skill, knowledge and ZEN, helped to many people getting their hang of the game only to be completely let-down by Module 6 itself and the changes it brought to us as a collective, too.
There are two explicit bugs that i want to address out of blue
Control Wizard feat Spell Twisting affects artifact cooldown.
Devoted Cleric daily bug (AP gain).posted here
Game content :
- Enemies are hitting for 80-90-100% of the HP that the new equipment gives and Defense on itself is providing little to no effect without serious investment in defense. Black Ice Equipment that's craftable should give at least 200.000 HP to begin with and even then certain enemies will singlehandedly kill the players.
- Sharandar and Dread ring are TOO HARD for new players who need boons.
- Old dungeons need to return.
- LESS bind on pickup items or, at least, provide a Scroll of Unbind that would cost 50 ZEN. That seems fair. it's just normal in any MMO.
- Better loot in dungeons that's sellable and can make going to dungeons a profitable outcome, otherwise there's no point in playing dungeons.
- More PvP maps for my PvP friends who want to play silly PvP in this game and, oh, btw an actual FIX to the balance regarding the PvP classes so that 5 GFs do not enter the domination match.
- Less instances for questing zones.
- Less lag
- Less "it takes time" posts, we've been waiting for years now.
- Make Control Wizards builds to actually USE CONTROL more than DPS or make it so that investing in CONTROL isn't stupid. Make so that Control based Wizards actually CONTROL mobs. Bring back ARCANE SINGULARITY in modern use in the game. Remove so much CC resistance from level 70 enemies.
- Life-Steal needs to proc a bit often.
- Fix the ICD on certain boons that provide damage, such as Elven ferocity that procs once in a lifetime.
- Make Icy Terrain wider for another 20ft so that we don't need 3 CWs doing the job of one cw.
- Increase the healing that exists with the Renegade Control wizards, so that there's some party use from the Renegade path, other than sheer DPS increase.
- Stop making artifact equipment, unless it will give a +5 to a certain ability score. We really do not care about investing more RP, time, money and so on if you're going to make it obsolete in the next patch.
- Make PvE content at least 50% weaker when it comes down to the enemy strength of hitting or simply give more control to the people or less control to the enemies.
- Try to make a distinction between effectiveness of powers in PvE and PvP, I do not like playing PvP because of extreme lack of balance.
- DUAL SPEC is a must! I do not want to constantly change my powers each time I enter new area and, trust me, I have to do that in order to fight different enemies.
- Fix the lightning Enchantment having an extreme aggro. Nobody likes it because of that.
- Make the last boon of the Well of Dragons easily reachable without having to collect all three books and Linu's favor and whatnot. It doesn't pay for a lousy increase.
- Make things being possible to play without Devoted Cleric.
- For the love of D&D make some changes to the new content, reused content is the lousiest and stupidest thing and it's a shame that it exists, even for an MMO.
And one more thing - No never, ever, repeat the same mistake of giving new artifact equipment, unless it's really something useful that would make people who GO FOR IT really feel that they've EARNED IT and that they're finally having enough to progress with ease. The game should say THANK YOU to all people who play it for so long and not **** YOU for playing that much.
There's no progress if the game's making us to go not backwards, but downhill. Sincerely, someone who gives the last chance to Neverwinter.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
There is no question that you had some problems to fix (Mod 5 pretty much broke the game) but in an attempt to fix those issues you have pretty much ruined the parts of the game that you had not broken before. I think the number one thing that needs to be done is to put the FUN back in the game.
Yeah, that's the secret. Game supposed to be fun, not frustrating or disappointing. Lev 70 difficulty -frustrating, content -disappointing. Class changes -frustrating (bugs) and disappointing (nerfs).
The only fun thing remains is Paladin class (which is gamesaver for many people as they can ignore lev 70 for now and play paladin)
A game that's too easy is also boring and disappointing, and ultimately, NOT fun. Currently, the difficulty in group content is mostly fine, ie support classes are required. Nerfing dungeons means bringing back the 5 CWs/5 GWFs runs. The only frustration i can see is that some groups refuse to invite tanks and clerics and have a poor dungeon experience.
SW has had the same problems since it was launched. Half the Encounters suffer from the same problem: The damage is too low or the animation is too long. Or the Encounter defeats the purpose of itself. Most of the Class Features are horrible. The Soulbinder Paragon has needed the same touch-ups since it was released.
Yet, every time SW appears in patch notes, it's the same thing: Nerf. TT has been nerfed so hard and yet it's still what keeps SW somewhat competitive in PvE. Temptation has been nerfed so hard, it literally defeats the purpose of speccing into it. If you could throw away feat points, they'd go into the Temptation tree. Fury has been nerfed continuously as well. Now, even Damnation DPS is comparable to Fury, which is ridiculous for a variety of reasons.
I'd make a long list of things that needs to be changed, fixed, or touched up on. However, we've been saying the same things since SW was released. There are hundreds of topics in most of the boards here.
tl;dr stop asking for feedback and start reading the feedback
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
Yeah, that's the secret. Game supposed to be fun, not frustrating or disappointing. Lev 70 difficulty -frustrating, content -disappointing. Class changes -frustrating (bugs) and disappointing (nerfs).
The only fun thing remains is Paladin class (which is gamesaver for many people as they can ignore lev 70 for now and play paladin)
Yes, there is no excuse for what has been done, they got months of time to do it right, the launch was delayed and they had tons of player feedback, sadly all neglected.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
A game that's too easy is also boring and disappointing, and ultimately, NOT fun. Currently, the difficulty in group content is mostly fine, ie support classes are required. Nerfing dungeons means bringing back the 5 CWs/5 GWFs runs. The only frustration i can see is that some groups refuse to invite tanks and clerics and have a poor dungeon experience.
I wouldn't call using a bug or exploit a use of tanks and healers!
Run the stuff without AP buged DC or buged HR or a Pali and tell me, how it feels like.
Also a game, that is an MMO should not favor only the chosen 1%, but the majority of the player base.
Thirdly run the dungeons- which dungeons, nearly all missing :cool:- on normal mode, not with a ton of life scrolls and health stones, but as an average Joe, with potions and then tell me, everything is ok.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Haven't seen any direct responses about the sw problems in mod 6, thought I'd mention it.
As a class, the sw relies disproportionately on lifesteal when compared with other classes. I understand that the system was apparently broken, and everybody was using it to survive instead of other means. Sw needs it. Perfect example would be Warlock's Bargain, a power that sacrifices 15% of your health to lifesteal over time the target, while increasing damage resist and redirecting a % of damage you take to your target. Pre mod 6, this amounts to a temporary set back to ensure less damage taken and a heal over time effect. Post mod 6, you sacrifice 15% of your health (too scarce as it is already) to deal negligible damage and have your increased resistance ignored because of higher armor pen. You no longer really even heal off of it, because any lifesteal you would get is just on one tic of damage, rather than a chance to steal health off the whole dot effect. This power no longer works. The only real replacement for it is vampiric embrace, which I now MUST have slotted to survive. I should be able to slot any powers and just change my play style to fit. Some are considered better by various people, and the community even has general consensus on which you should run, but there needs to be flexibility and individual adaptation. I commited blasphemy by never running Tyrannical Threat. I'm a rebel that way. Good game design meant I could swap it for something I liked better and still thrive.
I also have no idea how to make a legitimate build. Temptation 'locks are supposed to be fully geared for lifesteal to heal their teammates, and now the stat is useless (yeah I know they buffed tempt cap. Still don't think I should HAVE to have that slotted). Fury 'locks just had their cap nerfed by 40% (imagine tr having 40% less stealth/ 40% less crit, GF taking 40% more dmg while shielding, CW control reduced, DC divine power/healing cut, or another equivalent) and are no longer the powerhouse they used to be. Damnation 'locks would be the most tempting to me right now, but the puppets die so fast you may as well not have them. The entire class (last one released before pally) has now become irrelevant and inadequate.
I also think that lifesteal's programming is broken. Simply put, I don't heal off it as often as I should at 14% chance to proc it.
I main sw and even outside of the problems with mod 6 grind/mobs I don't enjoy playing her anymore. Each class has their unique awesomness that makes them what they are. TR's can one shot in pvp, and it's AWESOME (for them;) ) GF can sit on a boss and laugh at attemps to damage them, and it's AWESOME! (especially for their team) SW is supposed to MELT FREAKIN FACE OFF MOBS!!! and can't anymore...
I totally agree, I had to change my build to a hellbringer fury from a soulbinder temp because 1 by the time I got my soul sparks up I was dead and 2 I was not contributing ANY health to the Tank I was partnering with to level. I some times saw him getting 5, 100, 200 HP ticks as he's overall health diminished.
On another note, The game is poorly balanced which is fine for a major content release. However, nothing has been done to fix it. As a level 60 with BiS gear leveling should have been a quick and simple with troubles at end game here and there, not a shock. The gear you get should allow you to continue leveling smoothly to 70. The blue gear at the WoD would have been nice for instance to get, as you level, but I for one did not look at going back to the WoD until I was level 70 and being that I had the campaign finished did not see the blue gear till I asked some one I saw at the well while TRYING to help a guildy run some dailies there.
Finished CC after 2hrs with a whole OP group to find that I had no cache and only 10 protectors to show for. That got me to start thinking about quitting this game. Some people have said they had spent almost 1K on this game. PLS look at how much I have contributed since Beta and how many packs/zen I have bought. I expect quality and balance. There is no way your test team went through any of these dungeons with mid tier (if there is any) gear and finished it... NO WAY. If they did pls port the vid.
BETTER YET. Instead of releasing your blogs on the dungeons, release some videos on tactics and game play mechanics showing us nuubs how its done!
ScyLent PvE GF Main S C Y L E N T PvE DC Alt ScyLent Lux PvE OP Alt Unrepentantgaming.com
I agree. But extremely difficult is discouraging instead of boring. The best thing is too find balance, not too easy, not too hard.
There are dungeons with no item level requirements, and the 1600 ones are fairly easy. People demanding a nerf of 2000 iLevel dungeons simply have nothing to do in iLevel 2000 dungeons and should stick to lower tiers of content.
There are dungeons with no item level requirements, and the 1600 ones are fairly easy. People demanding a nerf of 2000 iLevel dungeons simply have nothing to do in iLevel 2000 dungeons and should stick to lower tiers of content.
So we're devolving back to the "In order to run this, you need the gear it drops" logic?
Can't wait to relive the 20k+ GS requirements for GWD again.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
YES!m Sounds spot on. This mod was thrown togeather by destroying mod4 and 5. If they had just done it like mod 5 and made a campagn for mod 6 it would be fine and left all other things alone. Why destroy something that was not broken and delete things and change what was working fine?? (KISS RULE APPLIES HERE). If they had made the new quests player friendly as is with rank 1-60 and took into account the difficluty of it and made 4 new dungeons and 4 new skirmishes called earth wind fire and water and books to be had and boons to be had that would have been just fine. IDK what they was thinking but it has cost me a guild leader over 175 members in last 2 weeks. I accept your apology and will pass that on and my feelings to my members. I trust you will do what iis obvious and right. So in short they should have left all alone and just added content. make epic new dungeons and skirmishes one easy one hard as similar to tod. have a great day. Glad to have you on baord this train wreck.
I have lost 2 guilds full of over 500 people, the guilds now only exist on paper and the sad thing they were mine. Now i am in a former huge guild, which belongs to a friend of mine, but that is also nearly dead, maybe a handful of players in it.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
So we're devolving back to the "In order to run this, you need the gear it drops" logic?
Can't wait to relive the 20k+ GS requirements for GWD again.
I play T2s without much issues and I only have DC pvp gear, with a quite terrible stats allocation, and tenacity eating quite a lot of the stats too. It's actually inferior to T1 blue gear but I'm doing fine in T2s. My artifact gear is blue. And I don't need any kind of cheats or exploits. iLevel 2000 dungeons are doable by skilled players, thus, if you can't, there are lower tiers of content for you to enjoy. But stop throwing a tantrum to get selfishly all of the content for you only.
I have lost 2 guilds full of over 500 people, the guilds now only exist on paper and the sad thing they were mine. Now i am in a former huge guild, which belongs to a friend of mine, but that is also nearly dead, maybe a handful of players in it.
Same situation here almost, our main was full so we started an overflow and linked them through a shared chat channel. Now, you can almost count them all without taking your shoes off.
I hope this isn't the last you'll hear from me; I just got here!
That said, communication back out to you all will come from a variety of places. Sometimes that will be from me, other times it will come from different members of the team.
Regardless of the source, we want to improve communication.
Also, and only because it was mentioned earlier in this thread, I too am hyped about the new Muppet Show. The original Muppet Movie (yes, the one from the 70s) is still one of my top 5, all-time favorites.
-Scott
Didnt read this thread *at all* . Saw this from dev tracker and just wanted to say:
I appreciated your letter and it was exactly what I wanted from Cryptic. Thanks for that and I wish you the best of luck in getting Neverwinter turned around. The game is still pretty awesome when you look at it on the whole and it still has ton's of potential for a lot of different "types" of gamers. As a story lover, I ask that you, and the Neverwinter team attempt to make more effort in adding meaningful dialogue and background. Especially in the Temple of Elemental Evil content, as so much of the dialogue and backstory has already been written by Gary Gygax.
Cheers,
E
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
I play T2s without much issues and I only have DC pvp gear, with a quite terrible stats allocation, and tenacity eating quite a lot of the stats too. It's actually inferior to T1 blue gear but I'm doing fine in T2s. My artifact gear is blue. And I don't need any kind of cheats or exploits. iLevel 2000 dungeons are doable by skilled players, thus, if you can't, there are lower tiers of content for you to enjoy. But stop throwing a tantrum to get selfishly all of the content for you only.
You're really missing the point here.
As a DC, usually only two things are expected of you:
1) Heal.
2) Buff/debuff
It's not like you're playing a tank, which needs the gear and stats in order to fulfill the role. Nor are you playing a DPS, which needs the gear and stats in order to fulfill the role.
What's happening to you is: You're getting carried. I've pugged with pretty tanky CWs and other DPS classes that put out some serious DPS. Only to watch them die in less than a handful of hits from random trash mobs.
Factor in:
A) How long it takes to kill them How much damage they're doing
C) How many of them spawn in boss encounters
and
D) How often they spawn
And it's pretty much a recipe for disaster.
I'm not saying to make it easy but Tier 2 is supposed to be a step up from Tier 1. Not a mile-high climb in a straight vertical direction. If a player in full T1 gear isn't able to participate in Tier 2 content, where is he going to get his gear from? There's no progression here.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
I play T2s without much issues and I only have DC pvp gear, with a quite terrible stats allocation, and tenacity eating quite a lot of the stats too. It's actually inferior to T1 blue gear but I'm doing fine in T2s. My artifact gear is blue. And I don't need any kind of cheats or exploits. iLevel 2000 dungeons are doable by skilled players, thus, if you can't, there are lower tiers of content for you to enjoy. But stop throwing a tantrum to get selfishly all of the content for you only.
This post is BS. I've been in parties with some of the best geared/skilled players in the game and t2's are a pain in the a*. They are not impossible to do, but they are not as this post portrays a "walk in the park". Traven Blackdagger has far too many HP for the bottom of that tier. eToS will give anyone nightmares. I frequent the Legit Channel, I frequent the NWC channel, I'm in some others as well, and all of them have groups of well geared/skilled players that are frustrated by how unfair the scale is between the player and the *trash* mobs (not to mention the bosses). Stop the arrogant "L2P" BS. If 5% of players are the only one's that can complete t2 content, it's wrong. That number should be at least 45% and even then it's probably too low for Neverwinter's overall health.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
0
magnusolamMember, Neverwinter Knight of the Feywild UsersPosts: 82
There is no question that you had some problems to fix (Mod 5 pretty much broke the game) but in an attempt to fix those issues you have pretty much ruined the parts of the game that you had not broken before. I think the number one thing that needs to be done is to put the FUN back in the game.
The only thing I'll add to this is make it FUN for ALL player types. Allow players to choose a difficulty level to play at this allows for progression and longevity for both new and old players alike. In particular players can choose the type of play they want on any given day depending on how they're feeling and all content is (potentially) available to all players.
0
cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
edited April 2015
Whatever they do, I hope they don't make the game an easier at level70... I just got my paladin to level 70 yesterday, and I'm actually enjoying the increased difficulty. My first thought after getting my HAMSTER handed to me by the boss in Cult Prison earlier, was... I really should run this with at least 1 or two people!
I haven't had that thought in the solo quests ever! I usually want all my kits to myself Now I have to play with people... which is the way and MMO should be.
You're really missing the point here.
As a DC, usually only two things are expected of you:
1) Heal.
2) Buff/debuff
It's not like you're playing a tank, which needs the gear and stats in order to fulfill the role. Nor are you playing a DPS, which needs the gear and stats in order to fulfill the role.
What's happening to you is: You're getting carried. I've pugged with pretty tanky CWs and other DPS classes that put out some serious DPS. Only to watch them die in less than a handful of hits from random trash mobs.
Factor in:
A) How long it takes to kill them How much damage they're doing
C) How many of them spawn in boss encounters
and
D) How often they spawn
And it's pretty much a recipe for disaster.
I'm not saying to make it easy but Tier 2 is supposed to be a step up from Tier 1. Not a mile-high climb in a straight vertical direction. If a player in full T1 gear isn't able to participate in Tier 2 content, where is he going to get his gear from? There's no progression here.
lol, I do have a dps character and the tank will come with double XP, maybe later. I *know* for a fact that it works on two ends at least, and I've also had several GF players telling me I'm a great healer, so meh, getting carried isn't my thing. The truth is that it's a MMO and gear matters less than how you use it.
There's a 1-2% difference between the T1 blue gear and the best available gear in-game. So it really won't make a difference at all. Purple infused gear is here for bragging rights, nothing else. You don't need it to do anything, you only need a team using the right builds and the right spells in the right order, and there's room for one mistake every 90s, ie, the time your soulforge needs to recharge from a death. I'm not saying it's very forgiving, it's not, and that's what I expect from max level content.
I consider myself as a pvp player, is the thing i like to play, and as a pvp player i fell very mistreated.
Ill try to point which problems pvp has, not talking about balance or bugs ( there are some issues with this) but problems surrounding pvp.
1º Only 1 pvp kind. All pvp is based on getting bases standing on them... there are plenty known kinds of pvp please consider implementing few more.
2º Pvp players forced to wear pve gear. We cant get full gear playing pvp, in fact we just can get 4/12 gear slots filled, last module we were able to wear 12/12 pvp gear but some of them where not BiS (for pvp), why are we going backwards? i just cant understand this.
3º Imposible to earn enough AD through PvP. Pve players can go to dungeon, skirmirmish or whatever, if they are lucky enough they can get some gear to sell and earn AD for their own character, pvp players just cant get any AD from any source. Gear is always bound, and drops after a match are just ridicoulus. Why is gear bound? do you consider farming 19k glory is easy or a thing you can do in just 1 afternoon?
4º PvP campaing items not updated to level 70. Why adding pvp shirt/pants/rings etc if we are not going to use them? why arent them updated? this feels like devs just dont care about pvp.
You need to focus also in pvp, most of your competitors have a strong pvp (and a big pvp community), there are entire games based on pvp! neverwinter has great combat mechanics but pvp overall is terrible. I would love to play just pvp and get full experience from the game.
This post is BS. I've been in parties with some of the best geared/skilled players in the game and t2's are a pain in the a*. They are not impossible to do, but they are not as this post portrays a "walk in the park". Traven Blackdagger has far too many HP for the bottom of that tier. eToS will give anyone nightmares. I frequent the Legit Channel, I frequent the NWC channel, I'm in some others as well, and all of them have groups of well geared/skilled players that are frustrated by how unfair the scale is between the player and the *trash* mobs (not to mention the bosses). Stop the arrogant "L2P" BS. If 5% of players are the only one's that can complete t2 content, it's wrong. That number should be at least 45% and even then it's probably too low for Neverwinter's overall health.
Yeah, i had the privilege to do a few runs with the biggest class advocates from this forum, all full with BiS gear, all failed on a normal run, so what did they do, ask for bugged DCs and bugged HRs, is this what we really want? NO
The majority of the players wants to be able to look the mirror the next morning too.
True mate, i am also tired of these advocates here for this utterly broken Mod, if they all think, we are players without any skill, than why don't they post a few videos to Youtube so we can all see, how it's done. I am eager to see them.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
0
soulwizzardMember, NW M9 PlaytestPosts: 11Arc User
edited April 2015
well i also think that there should be a way to use your old black ice gear to up grade to the new gear i mean really there alot time invested in building the old gear now its worthless
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
This is huge really. Everyone makes mistakes but acknowledging mistakes and making a clear effort to correct them is all we can ask of anyone.
A double xp WEEK. wow.
Wow indeed...
That makes it, what 3 double XP events in the last month or so? Who cares. It means nothing to me. If the devs really wanted to make up with the community they should have made it a double RP week. That way we could all benefit from it and not just the players with an army of alts. The only thing this double XP week will do is create a huge influx of OP Paladins.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
lol, I do have a dps character and the tank will come with double XP, maybe later. I *know* for a fact that it works on two ends at least, and I've also had several GF players telling me I'm a great healer, so meh, getting carried isn't my thing. The truth is that it's a MMO and gear matters less than how you use it.
There's a 1-2% difference between the T1 blue gear and the best available gear in-game. So it really won't make a difference at all. Purple infused gear is here for bragging rights, nothing else. You don't need it to do anything, you only need a team using the right builds and the right spells in the right order, and there's room for one mistake every 90s, ie, the time your soulforge needs to recharge from a death. I'm not saying it's very forgiving, it's not, and that's what I expect from max level content.
I'm struggling to accept that we're playing the same game, much less running the same T2's.
It's almost like in your game, GFs can indefinitely block while still maintaining aggro on everything. Mobs don't move to flank and Heals/DPS aren't getting attacked by anything.
Can I get an invite?
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited April 2015
Thx for helping us Scott Shicoff and big thnx for your team to.
Feedback:
Gathered from many player's from our guild .
Classes and Balance
Great Weapon Fighter
[*] Overall gameplay : Great Weapon Fighter lost too much defense and damage resistance they need to go close combat and in dungeons w/o Guardian Fighter's Knight's Valor and w/o Protector Paladin's Divine protector they die every 2-4 sec .
Also the feeling as warrior isn’t there ranged classes suppose to be much more weaker in territory Hit points and Damage resistance.
Feat tree's :
[*]Instigator They must take five hits to do more dmg but the flaw is mobs in T1 deal around 50-200 k dmg/hit and GWF can achieve only around 120-130 k hp almost same as CW. So you need to die to get some dmg boost.
[*]Sentinel Another failed tree cuz its suppose to be a tank but he can’t even take 2 hits in dungeons cuz the lost overall 30% Damage Resist and they have really low hp to take those 50 -200 k hit and i don’t wanna talk about some bosses deal around 1-4 mill dmg mitigated.
Guardian Fighter
[*] Overall gameplay : He suffers the same fate as GWF. He lost too much defense and damage resistance. They need to go close combat and in dungeons w/o permanent shield protection he is dead from a single minion archers in Cragmire Crypt can hit on him 400k dmg .
[*] Conqueror They must take five hits to do more dmg but the flaw is mobs in T1 deal around 50-200 k dmg/hit and GF can achieve only around 120-130 k HP almost you same as CW. So need to die to get some dmg boost.
[*] Tactician They must take unguarded dmg to increase party members AP gain total pointless cuz T1 deal around 50-200 k dmg/hit and GF can achieve only around 120-130 k HP almost same as CW. So you need to die to get some dmg boost .
Oathbound Paladin - Oath of Protection
[*]Overall gameplay : They have good defense but in T1-T2 dungeons they die a lot cuz even if i have my sanctuary up +60% Damage Resist pressed divine call +10 % Damage Resist and have base 40% dmg and also i have around 120 k HP + 120k temp HP still archers in Cragmire Crypt 1 shot me with 300-400k /archer .
[*]Skills: People complain for Divine Judgement Daily power because it does so much dmg so it would be fair to move to half of his dmg to Divine touch increase they dmg by 400% and increase Smite dmg by 100% i think its eq to the lost for.
Personal option if divine judgement daily power is toned down w/o give some love to other skill then daly quests can take forever cuz paladins encounter powers have almost no dmg at all.
[*] Justice tree Vengeful Judge not working at all it only work for Oathbound Paladin - Oath of Devotion.
Scourge Warlock
[*] Overall gameplay : They suffer the same fate of GWF w/o the risk to go to close combat but they cannot avoid archers so they die instant shadow slip is not an option you die still if u use it same as GWF&Paladin.
Maybe those 3 defensive shift mechanism need a bit rework.
[*]Fury tree
The two nerf and armor sets loss are made pointless cuz they deal now only a minor dmg vs cw and CW inst even a primary Striker ( DPS ) class but SW is a primary Striker ( DPS ) class
[*]Damnation :The nerf to tyrannical threat +the biggest issue they puppet is not scaled to lvl 70 also the puppet cannot join in boss fights and armor sets loss are made pointless cuz they deal now only a minor dmg vs cw and CW inst even a primary Striker ( DPS ) class but SW is a primary Striker ( DPS ) class
[*]Temptation: The life steal rework made it pointless the heals are too and tanks need huge waves of healing cuz either they have 1 or zero hp or they are dead from next attack.
And the capstone nerf on temp Warlock with the 95% heal nerf on AoE spells (30% down from 125%) and the other 25% heal nerf on the single target ones (100% down from 125%) meanwhile even the minon monsters in any dungeon are capable to one hit kill any tank in front of you this isnt rigth at all .
Content and Environment
Gain XP in leveling zones in elemental evil camp are too slow y will gain around 1000 / quest and they are boring some of our guild mates not even do it while they are leveling from 60 to 70 they simple escaped it .
Some left cuz they bored this need to be changed. Lvl -ing from 1-60 is fun 60-70 isn’t fun.
Enemies
In dead ring IWD /WOD /Sharandar are bit hard as hell with I lvl 3000+ some of the prefarmed players can do it but how do they get new armors to this game die all time and they have zero option to get decent Gear with lots of HP to survive this not whit LS and regeneration were changed.
T1-T2 HP of enemys are OK not need to change .
But they dmg is too much no mob minion shoud kill y with 1 hit . And bosses dmg need to tone down by huge amount.
Items and Economy
Blood raven skull not working.
Lvl 70 players need an option to get some starter set with minor HP boost.
T2 instances Dungeon chest need to be improved by at least gain some Greater Mark of Potency or Some bigger RP source ofc not bound version cuz there is absolutely no point to go T2 after y have your set.
PS: Class feedack i still miss i got only minor feedback like this:
CW : they are owerall happy with almost all thing
DC :some of them are happy some of them say they cant heal dead players and players are dead from 1 hits so whats the point of healer path.
Devotion Paladins :say the same as DC's.
Hunter Rangers are owerall happy but they say Archer /Combat tree are pointless and not viable only controll path deal real DPS i think too this isnt rigth both tree are dps tree.
Honestly, even admitting this mod was a disaster by its very core and wanting to make things better is a first step in my opinion. You wrote a whole paragraph about EXP, and I swear to god, this is probbaly the LEAST of our worries. There are pressing issues, and they are all over the bug/EE feedback threads. Please just take 2 - 3 hours, get the whole team READING our feedback, and do your homework. I believe mos to the dedicated community would like to help, I'm willing to contribute and dedicate my free time to help. I tried my best so far, submitting bug threads and giving feedback, just read it guys, please.
The same could be said to you.
I myself play a lot and i like challenges, but many people have diferent taste or just want to enjoy. If we leave dungeons playable for hardcore gamers only, the other players (which is majority) will stop doing these dungeons. If you can do them with your hand picked party of veterans, would you be able to finish them with randomly picked players ? And random parties is important aspect of this game and will not work if these parties fail 90% of the time.
There are three dungeons not doable by everyone. That's a very small part of the content. Not all the content is for everyone. You admitted it youself earlier. Why should everyone be able to play the hardest content in-game? Why does the hardest content in-game has to be a walk in the park so that everyone can complete it with random strangers?
When a tier of content is too difficult for you, it's not "too hard", it's "not for you". Once the old dungeons return at lvl 70, there will be more stuff to do for everyone. But not everyone must own the purple infused 137 gear, which has nothing more than the blue T1 gear except the fact that it's purple and merely means you've killed quite HAMSTER bosses.
- Where are the GWF updates and rank 4 fixes, bugfixes?
- Where are Paladin bug fixes?
- Why do mobs in lvl 70 zones are lvl 71-73 while we can only achieve lvl 70?
- Why do quests in lvl 70 zones give 1200 EXP rewards while quests for lvl 40 give more?
- Why do I have to spend half an hour or more to finish a lvl 70 daily lair for a rank 5 enchantment as a reward at the end?
- Why do we get only 1 Seal of Triumph a day contrary to 2 as before mod 6?
- Why do we need 700k EXP for overflow experience reward while at the same time you limit our sources to earn EXP?
- Why did you release module 6 before it was ready for a release?
Comments
I accept the apology as a player because I've invested quite some time, effort, skill, knowledge and ZEN, helped to many people getting their hang of the game only to be completely let-down by Module 6 itself and the changes it brought to us as a collective, too.
There are two explicit bugs that i want to address out of blue
Control Wizard feat Spell Twisting affects artifact cooldown.
Devoted Cleric daily bug (AP gain).posted here
Game content :
- Enemies are hitting for 80-90-100% of the HP that the new equipment gives and Defense on itself is providing little to no effect without serious investment in defense. Black Ice Equipment that's craftable should give at least 200.000 HP to begin with and even then certain enemies will singlehandedly kill the players.
- Sharandar and Dread ring are TOO HARD for new players who need boons.
- Old dungeons need to return.
- LESS bind on pickup items or, at least, provide a Scroll of Unbind that would cost 50 ZEN. That seems fair. it's just normal in any MMO.
- Better loot in dungeons that's sellable and can make going to dungeons a profitable outcome, otherwise there's no point in playing dungeons.
- More PvP maps for my PvP friends who want to play silly PvP in this game and, oh, btw an actual FIX to the balance regarding the PvP classes so that 5 GFs do not enter the domination match.
- Less instances for questing zones.
- Less lag
- Less "it takes time" posts, we've been waiting for years now.
- Make Control Wizards builds to actually USE CONTROL more than DPS or make it so that investing in CONTROL isn't stupid. Make so that Control based Wizards actually CONTROL mobs. Bring back ARCANE SINGULARITY in modern use in the game. Remove so much CC resistance from level 70 enemies.
- Life-Steal needs to proc a bit often.
- Fix the ICD on certain boons that provide damage, such as Elven ferocity that procs once in a lifetime.
- Make Icy Terrain wider for another 20ft so that we don't need 3 CWs doing the job of one cw.
- Increase the healing that exists with the Renegade Control wizards, so that there's some party use from the Renegade path, other than sheer DPS increase.
- Stop making artifact equipment, unless it will give a +5 to a certain ability score. We really do not care about investing more RP, time, money and so on if you're going to make it obsolete in the next patch.
- Make PvE content at least 50% weaker when it comes down to the enemy strength of hitting or simply give more control to the people or less control to the enemies.
- Try to make a distinction between effectiveness of powers in PvE and PvP, I do not like playing PvP because of extreme lack of balance.
- DUAL SPEC is a must! I do not want to constantly change my powers each time I enter new area and, trust me, I have to do that in order to fight different enemies.
- Fix the lightning Enchantment having an extreme aggro. Nobody likes it because of that.
- Make the last boon of the Well of Dragons easily reachable without having to collect all three books and Linu's favor and whatnot. It doesn't pay for a lousy increase.
- Make things being possible to play without Devoted Cleric.
- For the love of D&D make some changes to the new content, reused content is the lousiest and stupidest thing and it's a shame that it exists, even for an MMO.
And one more thing - No never, ever, repeat the same mistake of giving new artifact equipment, unless it's really something useful that would make people who GO FOR IT really feel that they've EARNED IT and that they're finally having enough to progress with ease. The game should say THANK YOU to all people who play it for so long and not **** YOU for playing that much.
There's no progress if the game's making us to go not backwards, but downhill. Sincerely, someone who gives the last chance to Neverwinter.
A game that's too easy is also boring and disappointing, and ultimately, NOT fun. Currently, the difficulty in group content is mostly fine, ie support classes are required. Nerfing dungeons means bringing back the 5 CWs/5 GWFs runs. The only frustration i can see is that some groups refuse to invite tanks and clerics and have a poor dungeon experience.
Yet, every time SW appears in patch notes, it's the same thing: Nerf. TT has been nerfed so hard and yet it's still what keeps SW somewhat competitive in PvE. Temptation has been nerfed so hard, it literally defeats the purpose of speccing into it. If you could throw away feat points, they'd go into the Temptation tree. Fury has been nerfed continuously as well. Now, even Damnation DPS is comparable to Fury, which is ridiculous for a variety of reasons.
I'd make a long list of things that needs to be changed, fixed, or touched up on. However, we've been saying the same things since SW was released. There are hundreds of topics in most of the boards here.
tl;dr stop asking for feedback and start reading the feedback
Go Cryptic!
PS - I quit.
Yes, there is no excuse for what has been done, they got months of time to do it right, the launch was delayed and they had tons of player feedback, sadly all neglected.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I wouldn't call using a bug or exploit a use of tanks and healers!
Run the stuff without AP buged DC or buged HR or a Pali and tell me, how it feels like.
Also a game, that is an MMO should not favor only the chosen 1%, but the majority of the player base.
Thirdly run the dungeons- which dungeons, nearly all missing :cool:- on normal mode, not with a ton of life scrolls and health stones, but as an average Joe, with potions and then tell me, everything is ok.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I totally agree, I had to change my build to a hellbringer fury from a soulbinder temp because 1 by the time I got my soul sparks up I was dead and 2 I was not contributing ANY health to the Tank I was partnering with to level. I some times saw him getting 5, 100, 200 HP ticks as he's overall health diminished.
On another note, The game is poorly balanced which is fine for a major content release. However, nothing has been done to fix it. As a level 60 with BiS gear leveling should have been a quick and simple with troubles at end game here and there, not a shock. The gear you get should allow you to continue leveling smoothly to 70. The blue gear at the WoD would have been nice for instance to get, as you level, but I for one did not look at going back to the WoD until I was level 70 and being that I had the campaign finished did not see the blue gear till I asked some one I saw at the well while TRYING to help a guildy run some dailies there.
Finished CC after 2hrs with a whole OP group to find that I had no cache and only 10 protectors to show for. That got me to start thinking about quitting this game. Some people have said they had spent almost 1K on this game. PLS look at how much I have contributed since Beta and how many packs/zen I have bought. I expect quality and balance. There is no way your test team went through any of these dungeons with mid tier (if there is any) gear and finished it... NO WAY. If they did pls port the vid.
BETTER YET. Instead of releasing your blogs on the dungeons, release some videos on tactics and game play mechanics showing us nuubs how its done!
ScyLent PvE GF Main
S C Y L E N T PvE DC Alt
ScyLent Lux PvE OP Alt
Unrepentantgaming.com
There are dungeons with no item level requirements, and the 1600 ones are fairly easy. People demanding a nerf of 2000 iLevel dungeons simply have nothing to do in iLevel 2000 dungeons and should stick to lower tiers of content.
So we're devolving back to the "In order to run this, you need the gear it drops" logic?
Can't wait to relive the 20k+ GS requirements for GWD again.
Go Cryptic!
PS - I quit.
I have lost 2 guilds full of over 500 people, the guilds now only exist on paper and the sad thing they were mine. Now i am in a former huge guild, which belongs to a friend of mine, but that is also nearly dead, maybe a handful of players in it.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I play T2s without much issues and I only have DC pvp gear, with a quite terrible stats allocation, and tenacity eating quite a lot of the stats too. It's actually inferior to T1 blue gear but I'm doing fine in T2s. My artifact gear is blue. And I don't need any kind of cheats or exploits. iLevel 2000 dungeons are doable by skilled players, thus, if you can't, there are lower tiers of content for you to enjoy. But stop throwing a tantrum to get selfishly all of the content for you only.
Same situation here almost, our main was full so we started an overflow and linked them through a shared chat channel. Now, you can almost count them all without taking your shoes off.
Didnt read this thread *at all* . Saw this from dev tracker and just wanted to say:
I appreciated your letter and it was exactly what I wanted from Cryptic. Thanks for that and I wish you the best of luck in getting Neverwinter turned around. The game is still pretty awesome when you look at it on the whole and it still has ton's of potential for a lot of different "types" of gamers. As a story lover, I ask that you, and the Neverwinter team attempt to make more effort in adding meaningful dialogue and background. Especially in the Temple of Elemental Evil content, as so much of the dialogue and backstory has already been written by Gary Gygax.
Cheers,
E
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
You're really missing the point here.
As a DC, usually only two things are expected of you:
1) Heal.
2) Buff/debuff
It's not like you're playing a tank, which needs the gear and stats in order to fulfill the role. Nor are you playing a DPS, which needs the gear and stats in order to fulfill the role.
What's happening to you is: You're getting carried. I've pugged with pretty tanky CWs and other DPS classes that put out some serious DPS. Only to watch them die in less than a handful of hits from random trash mobs.
Factor in:
A) How long it takes to kill them
How much damage they're doing
C) How many of them spawn in boss encounters
and
D) How often they spawn
And it's pretty much a recipe for disaster.
I'm not saying to make it easy but Tier 2 is supposed to be a step up from Tier 1. Not a mile-high climb in a straight vertical direction. If a player in full T1 gear isn't able to participate in Tier 2 content, where is he going to get his gear from? There's no progression here.
Go Cryptic!
PS - I quit.
This post is BS. I've been in parties with some of the best geared/skilled players in the game and t2's are a pain in the a*. They are not impossible to do, but they are not as this post portrays a "walk in the park". Traven Blackdagger has far too many HP for the bottom of that tier. eToS will give anyone nightmares. I frequent the Legit Channel, I frequent the NWC channel, I'm in some others as well, and all of them have groups of well geared/skilled players that are frustrated by how unfair the scale is between the player and the *trash* mobs (not to mention the bosses). Stop the arrogant "L2P" BS. If 5% of players are the only one's that can complete t2 content, it's wrong. That number should be at least 45% and even then it's probably too low for Neverwinter's overall health.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
The only thing I'll add to this is make it FUN for ALL player types. Allow players to choose a difficulty level to play at this allows for progression and longevity for both new and old players alike. In particular players can choose the type of play they want on any given day depending on how they're feeling and all content is (potentially) available to all players.
I haven't had that thought in the solo quests ever! I usually want all my kits to myself Now I have to play with people... which is the way and MMO should be.
lol, I do have a dps character and the tank will come with double XP, maybe later. I *know* for a fact that it works on two ends at least, and I've also had several GF players telling me I'm a great healer, so meh, getting carried isn't my thing. The truth is that it's a MMO and gear matters less than how you use it.
There's a 1-2% difference between the T1 blue gear and the best available gear in-game. So it really won't make a difference at all. Purple infused gear is here for bragging rights, nothing else. You don't need it to do anything, you only need a team using the right builds and the right spells in the right order, and there's room for one mistake every 90s, ie, the time your soulforge needs to recharge from a death. I'm not saying it's very forgiving, it's not, and that's what I expect from max level content.
I consider myself as a pvp player, is the thing i like to play, and as a pvp player i fell very mistreated.
Ill try to point which problems pvp has, not talking about balance or bugs ( there are some issues with this) but problems surrounding pvp.
1º Only 1 pvp kind. All pvp is based on getting bases standing on them... there are plenty known kinds of pvp please consider implementing few more.
2º Pvp players forced to wear pve gear. We cant get full gear playing pvp, in fact we just can get 4/12 gear slots filled, last module we were able to wear 12/12 pvp gear but some of them where not BiS (for pvp), why are we going backwards? i just cant understand this.
3º Imposible to earn enough AD through PvP. Pve players can go to dungeon, skirmirmish or whatever, if they are lucky enough they can get some gear to sell and earn AD for their own character, pvp players just cant get any AD from any source. Gear is always bound, and drops after a match are just ridicoulus. Why is gear bound? do you consider farming 19k glory is easy or a thing you can do in just 1 afternoon?
4º PvP campaing items not updated to level 70. Why adding pvp shirt/pants/rings etc if we are not going to use them? why arent them updated? this feels like devs just dont care about pvp.
You need to focus also in pvp, most of your competitors have a strong pvp (and a big pvp community), there are entire games based on pvp! neverwinter has great combat mechanics but pvp overall is terrible. I would love to play just pvp and get full experience from the game.
Thanks for reading if you did so.
Yeah, i had the privilege to do a few runs with the biggest class advocates from this forum, all full with BiS gear, all failed on a normal run, so what did they do, ask for bugged DCs and bugged HRs, is this what we really want? NO
The majority of the players wants to be able to look the mirror the next morning too.
True mate, i am also tired of these advocates here for this utterly broken Mod, if they all think, we are players without any skill, than why don't they post a few videos to Youtube so we can all see, how it's done. I am eager to see them.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Wow indeed...
That makes it, what 3 double XP events in the last month or so? Who cares. It means nothing to me. If the devs really wanted to make up with the community they should have made it a double RP week. That way we could all benefit from it and not just the players with an army of alts. The only thing this double XP week will do is create a huge influx of OP Paladins.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I'm struggling to accept that we're playing the same game, much less running the same T2's.
It's almost like in your game, GFs can indefinitely block while still maintaining aggro on everything. Mobs don't move to flank and Heals/DPS aren't getting attacked by anything.
Can I get an invite?
Go Cryptic!
PS - I quit.
Feedback:
Gathered from many player's from our guild .
Classes and Balance
Great Weapon Fighter
[*] Overall gameplay : Great Weapon Fighter lost too much defense and damage resistance they need to go close combat and in dungeons w/o Guardian Fighter's Knight's Valor and w/o Protector Paladin's Divine protector they die every 2-4 sec .
Also the feeling as warrior isn’t there ranged classes suppose to be much more weaker in territory Hit points and Damage resistance.
Feat tree's :
[*]Instigator They must take five hits to do more dmg but the flaw is mobs in T1 deal around 50-200 k dmg/hit and GWF can achieve only around 120-130 k hp almost same as CW. So you need to die to get some dmg boost.
[*]Sentinel Another failed tree cuz its suppose to be a tank but he can’t even take 2 hits in dungeons cuz the lost overall 30% Damage Resist and they have really low hp to take those 50 -200 k hit and i don’t wanna talk about some bosses deal around 1-4 mill dmg mitigated.
Guardian Fighter
[*] Overall gameplay : He suffers the same fate as GWF. He lost too much defense and damage resistance. They need to go close combat and in dungeons w/o permanent shield protection he is dead from a single minion archers in Cragmire Crypt can hit on him 400k dmg .
[*] Conqueror They must take five hits to do more dmg but the flaw is mobs in T1 deal around 50-200 k dmg/hit and GF can achieve only around 120-130 k HP almost you same as CW. So need to die to get some dmg boost.
[*] Tactician They must take unguarded dmg to increase party members AP gain total pointless cuz T1 deal around 50-200 k dmg/hit and GF can achieve only around 120-130 k HP almost same as CW. So you need to die to get some dmg boost .
Oathbound Paladin - Oath of Protection
[*]Overall gameplay : They have good defense but in T1-T2 dungeons they die a lot cuz even if i have my sanctuary up +60% Damage Resist pressed divine call +10 % Damage Resist and have base 40% dmg and also i have around 120 k HP + 120k temp HP still archers in Cragmire Crypt 1 shot me with 300-400k /archer .
[*]Skills: People complain for Divine Judgement Daily power because it does so much dmg so it would be fair to move to half of his dmg to Divine touch increase they dmg by 400% and increase Smite dmg by 100% i think its eq to the lost for.
Personal option if divine judgement daily power is toned down w/o give some love to other skill then daly quests can take forever cuz paladins encounter powers have almost no dmg at all.
[*] Justice tree Vengeful Judge not working at all it only work for Oathbound Paladin - Oath of Devotion.
Scourge Warlock
[*] Overall gameplay : They suffer the same fate of GWF w/o the risk to go to close combat but they cannot avoid archers so they die instant shadow slip is not an option you die still if u use it same as GWF&Paladin.
Maybe those 3 defensive shift mechanism need a bit rework.
[*]Fury tree
The two nerf and armor sets loss are made pointless cuz they deal now only a minor dmg vs cw and CW inst even a primary Striker ( DPS ) class but SW is a primary Striker ( DPS ) class
[*]Damnation :The nerf to tyrannical threat +the biggest issue they puppet is not scaled to lvl 70 also the puppet cannot join in boss fights and armor sets loss are made pointless cuz they deal now only a minor dmg vs cw and CW inst even a primary Striker ( DPS ) class but SW is a primary Striker ( DPS ) class
[*]Temptation: The life steal rework made it pointless the heals are too and tanks need huge waves of healing cuz either they have 1 or zero hp or they are dead from next attack.
And the capstone nerf on temp Warlock with the 95% heal nerf on AoE spells (30% down from 125%) and the other 25% heal nerf on the single target ones (100% down from 125%) meanwhile even the minon monsters in any dungeon are capable to one hit kill any tank in front of you this isnt rigth at all .
Content and Environment
Gain XP in leveling zones in elemental evil camp are too slow y will gain around 1000 / quest and they are boring some of our guild mates not even do it while they are leveling from 60 to 70 they simple escaped it .
Some left cuz they bored this need to be changed. Lvl -ing from 1-60 is fun 60-70 isn’t fun.
Enemies
In dead ring IWD /WOD /Sharandar are bit hard as hell with I lvl 3000+ some of the prefarmed players can do it but how do they get new armors to this game die all time and they have zero option to get decent Gear with lots of HP to survive this not whit LS and regeneration were changed.
T1-T2 HP of enemys are OK not need to change .
But they dmg is too much no mob minion shoud kill y with 1 hit . And bosses dmg need to tone down by huge amount.
Items and Economy
Blood raven skull not working.
Lvl 70 players need an option to get some starter set with minor HP boost.
T2 instances Dungeon chest need to be improved by at least gain some Greater Mark of Potency or Some bigger RP source ofc not bound version cuz there is absolutely no point to go T2 after y have your set.
PS: Class feedack i still miss i got only minor feedback like this:
CW : they are owerall happy with almost all thing
DC :some of them are happy some of them say they cant heal dead players and players are dead from 1 hits so whats the point of healer path.
Devotion Paladins :say the same as DC's.
Hunter Rangers are owerall happy but they say Archer /Combat tree are pointless and not viable only controll path deal real DPS i think too this isnt rigth both tree are dps tree.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
There are three dungeons not doable by everyone. That's a very small part of the content. Not all the content is for everyone. You admitted it youself earlier. Why should everyone be able to play the hardest content in-game? Why does the hardest content in-game has to be a walk in the park so that everyone can complete it with random strangers?
When a tier of content is too difficult for you, it's not "too hard", it's "not for you". Once the old dungeons return at lvl 70, there will be more stuff to do for everyone. But not everyone must own the purple infused 137 gear, which has nothing more than the blue T1 gear except the fact that it's purple and merely means you've killed quite HAMSTER bosses.
- Where are Paladin bug fixes?
- Why do mobs in lvl 70 zones are lvl 71-73 while we can only achieve lvl 70?
- Why do quests in lvl 70 zones give 1200 EXP rewards while quests for lvl 40 give more?
- Why do I have to spend half an hour or more to finish a lvl 70 daily lair for a rank 5 enchantment as a reward at the end?
- Why do we get only 1 Seal of Triumph a day contrary to 2 as before mod 6?
- Why do we need 700k EXP for overflow experience reward while at the same time you limit our sources to earn EXP?
- Why did you release module 6 before it was ready for a release?