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Updated Feedback on Epic Cragmire Crypt

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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    Epic dungen being named epic dungeon for a reason because it's mean for epic toon that near bis
    If you are casual player then do normal dungeon
    Why are even worried about casual player with 12-15k? They maybe don't even get the item req to enter the dungeon
    end content must be very hard that even it's need half of the module before everyone can grind the dungeon is fine
    if the end game content already beaten a week or even before the mod being lauch then i suggest Dev prepare to launch mod 7 in may

    We need content that need brainstorming in community that need coordination,teamwork,tactic, and utilize all class buff and capabilty that have their unique role
    1 gwf and 2 CW in a team is too much dps role in 1 party even if you can't reach the last boss is a common thing
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  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    There is deference between hard content and the one made for few elite players and atm dungeons are possible for only few players who will have rank 12 ,legendary pets and last lvl arti gear if they push dungeons in current condition we will lose more then half of player base

    Interest of few elite players can't be more important then rest of player base they can easy make game harder for them but rest of players can't make it more easy and as things works now only thing left for them is to spend huge amount of cash or quit game and everyone will chose second for sure so we will end up in destroyed game couse of interest of few who do not represent more then 5% of player base
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    piejal wrote: »
    Epic dungen being named epic dungeon for a reason because it's mean for epic toon that near bis
    If you are casual player then do normal dungeon.
    [...]

    Hmmm... ...wait, just how did it work come by obtain epic gear in this game?

    Or, clad in different words: What was there first - hen or egg?

    Sure, working your way up the ladder is OK-ish, and on the bright side: At least we can enter the pinnacle-of-challenge-dungeon with a prearranged party...

    ...but I see a health gating mechanic on the horizon - at least that's what other games have introduced after a level cap raise, when they found that the associated scissoring of reds' and players' strength had alienated a significant fraction of their playerbase. Guess what - most of those that left never came back.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    warpet wrote: »
    There is deference between hard content and the one made for few elite players and atm dungeons are possible for only few players who will have rank 12 ,legendary pets and last lvl arti gear if they push dungeons in current condition we will lose more then half of player base

    Interest of few elite players can't be more important then rest of player base they can easy make game harder for them but rest of players can't make it more easy and as things works now only thing left for them is to spend huge amount of cash or quit game and everyone will chose second for sure so we will end up in destroyed game couse of interest of few who do not represent more then 5% of player base

    Not a full bis but near bis, because this is end game content in mod 6
    If you not near bis then you are not supposed to do end content dungen yet
    Do your daily step by step gear up clear sharadar dread ring iwd gather the boon get set step by step do the grind like some other premade did
    You just like some elementary kid that crying because you can't do high school math exam..
    dev should start to not force pugs to be able to do end game content for example look how tiamat become such a mess up
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  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited March 2015
    images?q=tbn:ANd9GcRS3ka_Uc4tm2yX1USg68ZZoW7-Og2TTxxI_X4SaveR40xZTR0E

    10char/

    Haha. Nice sign.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited March 2015
    jaotut wrote: »
    I was also one of those that want more challenging PvE content, and I was lucky enough to be part of this group in the Cragmire run on preview yesterday. From my experience, this is not a dungeon for any casual players.

    It was fun for the first 30 minutes, then after that becomes a question of how many health stones and scroll of life you want to blow. Not something I'm used to, especially when I can solo CN pretty easily on live right now, without needing to eat a pot.

    My HR is pretty much BiS on preview, except a few enchants are still rank 11s, with about 100k HP, some legendary companions, tried a legendary defender companion (yeti), then chicken, then lillend. My dps isn't lacking, but nothing helps to stop me from getting 1 shotted and dying over 100 times in this dungeon run. I've used up about 80 scroll of mass life. I got more outgoing healing from these scrolls than my lifesteal by far.

    I'm also a trapper, so I'm constantly using fox cunning to save my party from those big hits. But for the boss fight, you really have to be prepared to wipe and keep trying for over an hour, and we were only making progress because we all were spamming scroll of mass life to get back up.

    I haven't tried other dungeons yet, but if this is meant to be the hardest dungeon in mod 6, I'm fine with it, but not something I'm going to be looking forward to do on live. I just don't want to spend so much on health stones, and scrolls.

    For those that are looking for a challenge, this will be a really good time to jump on preview and level up to 70 (takes 2-3 days if you're doing it normally), and try this dungeon out, as I don't see it staying at this difficulty for very long. For the more casual player with less than rank 10s and no legendary artifacts etc, I'd just suggest them to stay away.

    Conculustion: health stones and scroll of life, where we can get these two item?:cool:
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited March 2015
    Hi all,here is how i see things: The forums have posts from people complaining about dungeons being too easy,so it seems the devs listened and this is the result.However some of these people,were referring to the normal dungeons,some were trolling and quite a few thought only of their overgeared/overpowered selves and nobody else,when they complaint about the difficulty. In a f2p game you have to think of the casual players and those without a ton of money/time to spend,who just want to relax and have fun playing ,rather than compete for gear supremacy.I like to believe that in the end dungeon difficulty will be toned down even more and to be honest if some people want super hard content,then i'm sure the Devs can create some super hard dungeons for those hardcores,but not the entire game.Closing i have to remind everyone that super hard content must have super loot,which at the moment doesn't, as well to be worth the effort,otherwise it's a waste of time.
    It's BUGS bunny i tell you.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    warpet wrote: »
    There is deference between hard content and the one made for few elite players and atm dungeons are possible for only few players who will have rank 12 ,legendary pets and last lvl arti gear if they push dungeons in current condition we will lose more then half of player base

    Interest of few elite players can't be more important then rest of player base they can easy make game harder for them but rest of players can't make it more easy and as things works now only thing left for them is to spend huge amount of cash or quit game and everyone will chose second for sure so we will end up in destroyed game couse of interest of few who do not represent more then 5% of player base

    prove it:)i dont believe it.anytime you can call me but we will strip in preview play with eternal gear ( similar to vt-mc-lol gear) with rank 5 enchants and blue artifacts with basic weapons and not artifact equipment.AND cryptic here give you a choice farm vt-mc-lol who are doable( you want and here more nerf?) get the blue gear give you the black ice proffesion to upgrade it to the 135 version.
  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited March 2015
    prove it:)i dont believe it.anytime you can call me but we will strip in preview play with eternal gear ( similar to vt-mc-lol gear) with rank 5 enchants and blue artifacts with basic weapons and not artifact equipment.AND cryptic here give you a choice farm vt-mc-lol who are doable( you want and here more nerf?) get the blue gear give you the black ice proffesion to upgrade it to the 135 version.

    No one in here to my knowledge is complaining of the difficulty of MC/VT/LOL. Those have increased difficulty, but due to the mechanics of the final bosses in those dungeons (being all by their lonesome for the most part and add spawning being able to be negated) they are quite reasonable. This thread is discussing the difficulty of the other dungeons, where no amount of strategy stops adds from spawning.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited March 2015
    i am really thinking that the bis people are trying to force the casual players to quit
  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    edited March 2015
    learch123 wrote: »
    i am really thinking that the bis people are trying to force the casual players to quit

    How on earth did you come to that conclusion? This entire thread is about how the difficulty level is too intense for casual PVErs.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    learch123 wrote: »
    i am really thinking that the bis people are trying to force the casual players to quit

    With all due respect, this thread is 5 BiS players who have gone to the trouble of testing out the new content and are expressing concern that it will be very, very unfriendly to the majority of the player base if it is released as is. Not all BiS players are elitist snobs who want to alienate the player base.

    I've stated this half a dozen times: I'm all for harder content. I think it's silly that power creep has gotten to the point where a BiS from every class can solo CN (yes, even GF's and DC's). I want content that forces cooperation, communication, and takes more than a few tries to complete. But there also must be a balance. The content cannot be so overwhelmingly hard that people try it once and say "screw this" and find something else to do with their time. Even though the difficulty was dialed back a notch in the most recent patch I still believe we're still solidly in the "screw this" difficulty range.

    While there may be some dissenting voices saying "keep it this way, I want it uber hard" you'll notice that they have not actually tried it themselves. I have yet to see anyone post a screenshot of their successful Epic Cragmire Crypt victory and post the feedback "that was pretty easy, more difficulty please!" or "that wasn't so bad, keep it as is." Everyone I know who has attempted this dungeon on this difficulty has walked away saying that it is just brutal and shouldn't be released as it is.
    [SIGPIC][/SIGPIC]
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited March 2015
    --snip--
    1-GF takes the boss and start in upper right corner of the room with him closed (mark him) and moove clockwise as the floor become lava
    2-the rest of the party just dps him when the room its clear, than swap to adds when they'r on
    3-now, when all the floor is lava: GF has KV on, lower the shield, pop up Villains Menence (with steel defence=5 sec dmg immunity), DC debuff boss+AoE healing, 3rd person breaks the cascs..

    GF should take 50% of the dmg away on himself, but due to VM+SD combo he should be immune, the rest of the party will take the other 50% of the dmg mitigated by ench+DC debuffs and been healed by DC AoE spells in the meanwhile..

    considering PF and terror at pure lev have power debuffs and they can stuk togheter + KV 50% cut + DC AoE healing it should be dooable

    i dont have an alt on preview to try it directly, and i am not telling U what to do or how to manage Ur alts, take this just as a "hipotetical" tactic and, if U have time, just let me know if it helps.

    If the damage is as high as the ACT logs were showing, no sane GF will slot KV for that fight. Steel Defense only give 3 seconds of damage immunity... KV lasts until you toggle it off. In that scenario, KV = dead GF.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    So what was the party composition?

    Probably the most important question, yet nobody asks it.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    you forget that steel defense at rank 4 is 6 seconds of immunity. It is possible that the purposed method would work, it would take teamwork of course, but it is possible
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    So what was the party composition?

    Probably the most important question, yet nobody asks it.

    party comp this time was a GWF, DC, CW, GF and a HR.

    our previous attempt was a GWF, DC, GF and 2x CW
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    abaddon523 wrote: »
    With all due respect, this thread is 5 BiS players who have gone to the trouble of testing out the new content and are expressing concern that it will be very, very unfriendly to the majority of the player base if it is released as is. Not all BiS players are elitist snobs who want to alienate the player base.

    I've stated this half a dozen times: I'm all for harder content. I think it's silly that power creep has gotten to the point where a BiS from every class can solo CN (yes, even GF's and DC's). I want content that forces cooperation, communication, and takes more than a few tries to complete. But there also must be a balance. The content cannot be so overwhelmingly hard that people try it once and say "screw this" and find something else to do with their time. Even though the difficulty was dialed back a notch in the most recent patch I still believe we're still solidly in the "screw this" difficulty range.

    While there may be some dissenting voices saying "keep it this way, I want it uber hard" you'll notice that they have not actually tried it themselves. I have yet to see anyone post a screenshot of their successful Epic Cragmire Crypt victory and post the feedback "that was pretty easy, more difficulty please!" or "that wasn't so bad, keep it as is." Everyone I know who has attempted this dungeon on this difficulty has walked away saying that it is just brutal and shouldn't be released as it is.

    I agree with the difficulty there is "hey if I dodged this a or pointed the boss this way or if you ran this and i picked up adds to keep them off the clothies maybe we could do it" but a spitting spider spitting on you for 115k damage? where is the strat for that? where is the red I wasnt supposed to stand in? how exactly am I supposed to survive a direct hit undodgable hit for 45k more health than I even have? how am I supposed to build DR stacks or even determination to go unstoppable and get a larger health pool when even the little pissant 1 health bar spitting spider can one shot a GWF with rank 10's? (which I wont have when this goes live)
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    diogene0 wrote: »
    It's not because you suck, it's a new meta, new rotations, new spells, new mechanics. If it's the highest tier of dungeons you should definitely get wrecked for a week or two before you've practised enough to defeat the boss. That's how it works in most MMOs - except WOW and this one lately, since module 3. If you had pvp gear, you shouldn't expect anything but a gang **** by the final boss and its adds, the stats on the pvp gear really suck for both pvp and pve (that's the real, anti-pvp, conspiracy at work actually!). Once we get the equivalent of the T1 gear from VT or MC, it should be doable. Because on a normal MMO, if the players can win on the test server in a couple of days there's something wrong with the content. The test server is great to see if there are bugs and if the content can be played but not to kill the final boss of the final tier of content.

    burning PvP gear > "the blue stuff from MC/VT"
    burning PvP VS BiS elemental elven

    difference between the elemental elven (currently BiS on test)
    HP difference 2897
    power difference 257
    second stat difference (crit arp for burning and just crit for E elf) 496 less crit
    def difference 24

    if you really think that 3k hp and 24 def is gonna make all the difference then by all means kid, grab your MC/VT blues and hop right into a EtoS or ECC.... you go right ahead pumpkin

    the diference between the BiS PvP and the BiS PvE gear is negligable ether one you go with isnt gonna be a gamebreaker

    I mean its obvious that you havent played on test much less done any dungeons and you are speculating about things you know nothing about how about you level a toon to 70 on test then get you some level 70 gear and then do a ToS and THEN come back in here. Instead of reading outdated gear tooltips and pontificating on things you know nothing about
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    It's always the same old story. A handful of elitists with great machines and top ISP lines comes along and cries for "moar challenge"...

    Interestingly, it's really the selfsame eight or ten people doing this over and over in every thread. Sometimes I wonder if they are paid by the competition to get the game from interesting for most to another grind-o-rama for 1337 pwnrz, so the broader p(l)ayerbase quits???

    Why don't you lobby for a third difficulty degree - let's just call it "legendary dungeons", where you'd get the same stuff, just twice the number of drop chances? That would be minimum fuzz for Cryptic - just put the level slider up one or two notches...

    Short story: You want challenge? No problem. Stash away all your dealry (full-auto-?)ground oranges, or five of the seven, and replace them with purples. Presto!, game's a lot more challenging at once...
    nah dont worry when he actually gets to play the mod and grabs his MC/VT blues amd tries to hop into ToS and gets his teeth stomped in bythe first pull he will realize that what he is saying.... well it aint shinloa
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited March 2015
    theoddis1 wrote: »
    burning PvP gear > "the blue stuff from MC/VT"
    burning PvP VS BiS elemental elven

    difference between the elemental elven (currently BiS on test)
    HP difference 2897
    power difference 257
    second stat difference (crit arp for burning and just crit for E elf) 496 less crit
    def difference 24

    if you really think that 3k hp and 24 def is gonna make all the difference then by all means kid, grab your MC/VT blues and hop right into a EtoS or ECC.... you go right ahead pumpkin

    the diference between the BiS PvP and the BiS PvE gear is negligable ether one you go with isnt gonna be a gamebreaker

    I mean its obvious that you havent played on test much less done any dungeons and you are speculating about things you know nothing about how about you level a toon to 70 on test then get you some level 70 gear and then do a ToS and THEN come back in here. Instead of reading outdated gear tooltips and pontificating on things you know nothing about

    And you have reading comprehension issues. I'm merely talking about stats allocation, which is quite bad on the pvp sets for the classes I play (DC, CW). If the pvp sets for your class have no issue, that's great, but guess what, I don't care. The power stat is extremely low on the DC pvp set, which makes it impractical to use in in PvE, because in PvE, low power is an issue for a healer. Big news! And I did have a 70 character until the update makes it bugged.

    If you can't wait for the CW to stun the group of npcs when you play dungeons, then again, not my problem. The 115k hits you report are nothing when a control-focused (oppressor & orb of imposition) wizard can drop a shard and stunlock the entire group with the rest of his spells while the GF tanks the big immune add until it dies.
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited March 2015
    diogene0 wrote: »
    And you have reading comprehension issues. I'm merely talking about stats allocation, which is quite bad on the pvp sets for the classes I play (DC, CW). If the pvp sets for your class have no issue, that's great, but guess what, I don't care. The power stat is extremely low on the DC pvp set, which makes it impractical to use in in PvE, because in PvE, low power is an issue for a healer. Big news! And I did have a 70 character until the update makes it bugged.

    If you can't wait for the CW to stun the group of npcs when you play dungeons, then again, not my problem. The 115k hits you report are nothing when a control-focused (oppressor & orb of imposition) wizard can drop a shard and stunlock the entire group with the rest of his spells while the GF tanks the big immune add until it dies.
    you said the stats on PvP gear were horrible you didnt say only on DC/CW and I just copied both of mine to test yes DC has lower power on the PVP set but that isnt a gamebreaker a hell i will give you with the worst set that has no power so you are short 900 power granted you get other stats you could just shuffle some around and get em back but whatever lets just deal woth the 900 power...
    900 power on a lev 70 toon gives you 3% attack healing so you are honestly trying to defend that being 3% down on your attack/healing means the difference between a sucessful run and a "final boss gang****" you wanna try to push that boat out you go right ahead junior
    as for not waiting for the CW I wait for alll the classes to go first since most of the time I am gonna instantly pull threat from massive damage and AoE I run a Destro build and I couldnt rush in first if I wanted to I would be dead so yea...
    I dont know if the CW was opressor or not it wasnt my class to play and when i dont know something about something like what build the CW in my group was I dont pretend like I do know and argue with people who actuall know about it

    regardless of any of that we were a group with comparable gear to at least the MC/VT blues if not better and we were still getting wrecked so yea grab your blues rank your enchants up to 12 and hop on in to a ToS or CC and youre gonna have a bad time now think of the people who only have rank 5-6 it will be impossible I mean if -900 power means death and a "Gang****" then by your own admission the dungeons are too hard for everyone who isnt uber leets like you
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited March 2015
    diogene0 wrote: »
    And you have reading comprehension issues. I'm merely talking about stats allocation, which is quite bad on the pvp sets for the classes I play (DC, CW). If the pvp sets for your class have no issue, that's great, but guess what, I don't care. The power stat is extremely low on the DC pvp set, which makes it impractical to use in in PvE, because in PvE, low power is an issue for a healer. Big news! And I did have a 70 character until the update makes it bugged.

    Power only helps a little to stop a one-shot.
    However, astral shield and break the spirit will help stop a one shot.
    A DC with zero power can stop a lot of incoming damage.

    More power is helpful for all classes.
    But in many/most situations it is more effective to reduce incoming damage than to try to heal after being hit.
    Why is control useful in dungeons? because control helps to decrease incoming damage and helps to kill mob more efficiently.
    Anything which decreases incoming damage is very helpful especially when monsters hit very hard.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2015
    abaddon523 wrote: »
    With all due respect, this thread is 5 BiS players who have gone to the trouble of testing out the new content and are expressing concern that it will be very, very unfriendly to the majority of the player base if it is released as is. Not all BiS players are elitist snobs who want to alienate the player base.

    I've stated this half a dozen times: I'm all for harder content. I think it's silly that power creep has gotten to the point where a BiS from every class can solo CN (yes, even GF's and DC's). I want content that forces cooperation, communication, and takes more than a few tries to complete. But there also must be a balance. The content cannot be so overwhelmingly hard that people try it once and say "screw this" and find something else to do with their time. Even though the difficulty was dialed back a notch in the most recent patch I still believe we're still solidly in the "screw this" difficulty range.

    While there may be some dissenting voices saying "keep it this way, I want it uber hard" you'll notice that they have not actually tried it themselves. I have yet to see anyone post a screenshot of their successful Epic Cragmire Crypt victory and post the feedback "that was pretty easy, more difficulty please!" or "that wasn't so bad, keep it as is." Everyone I know who has attempted this dungeon on this difficulty has walked away saying that it is just brutal and shouldn't be released as it is.

    Heck, you don't even need BiS gear to solo CN....My CW sure didn't and my TR's gear would get me kicked out of a pug group. This game definitely needs harder content, but the content still needs to be, as you have said, doable by a group. I don't want this game to ever reach the point where every player is a perma tr, solely because it is the only class viable.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2015
    Just thought I would point this out...Assuming Epic Dread Vault is available on release, imagine how difficult that last boss would be. If you find CC hard, then imagine ysshigol when he spawns Traven Blackdagger during phase 1...Yes, that could happen. If CC is difficult, then EDV would be flat out impossible.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Just thought I would point this out...Assuming Epic Dread Vault is available on release, imagine how difficult that last boss would be. If you find CC hard, then imagine ysshigol when he spawns Traven Blackdagger during phase 1...Yes, that could happen. If CC is difficult, then EDV would be flat out impossible.

    Mini bosses in EDV are far less difficult, they have fewer adds, and the first round mini boss isn't CC immune, so you can bump it and it's dead. Travern Blackdagger can be found during the first round only, so that shouldn't be an issue.
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited April 2015
    Its obvious that these 5 BiS players doesnt have a clue about how to cope with a true Epic Dungeon. You dont finish it whenever u start it, it doesnt work that way. Its the same as CN was back at launch. Very very few parties could finish it and they managed it MONTHS after launch. Thats the reasoning behind it. Also if you managed to get shot by a spider then you shouldnt go jumping around them without being in an astral shield and behind the GF. Its about time this game had some true difficulty again at the epic level. You wanna finish the dungeon in 10-20 minutes? Sorry u cant. U wanna finish the dungeon with a pug group? Sorry u cant. You get in a dungeon and start running towards the first group... you die, simple as that. This "kill all with a daily" mentality is finally stopped. So just be patient and maybe u finish the dungeon in a month, meanwhile game has 4 new huge areas with dozens of new HE, go there and leave the hard dungeons for later, when u finally learned to cope with the new hard content. And there is no BiS without fighting experience, they go together at last. Its outrageous that you all want to be able to destroy everything with NO EXPERIENCE of the content in the first place. Simply outrageous..sit back and start doing some appropriate for your experience content, like the new quests for starters.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited April 2015
    matiagronx wrote: »
    Its obvious that these 5 BiS players doesnt have a clue about how to cope with a true Epic Dungeon. You dont finish it whenever u start it, it doesnt work that way. Its the same as CN was back at launch. Very very few parties could finish it and they managed it MONTHS after launch. Thats the reasoning behind it. Also if you managed to get shot by a spider then you shouldnt go jumping around them without being in an astral shield and behind the GF. Its about time this game had some true difficulty again at the epic level. You wanna finish the dungeon in 10-20 minutes? Sorry u cant. U wanna finish the dungeon with a pug group? Sorry u cant. You get in a dungeon and start running towards the first group... you die, simple as that. This "kill all with a daily" mentality is finally stopped. So just be patient and maybe u finish the dungeon in a month, meanwhile game has 4 new huge areas with dozens of new HE, go there and leave the hard dungeons for later, when u finally learned to cope with the new hard content. And there is no BiS without fighting experience, they go together at last. Its outrageous that you all want to be able to destroy everything with NO EXPERIENCE of the content in the first place. Simply outrageous..sit back and start doing some appropriate for your experience content, like the new quests for starters.

    Totally agree,now you can finish a dungeon in one month and receive some lame loot ,you probably can't sell either because it's BoP.It's a nice thing you can't finish it with a pug team too,since it's about time the game said goodbye to those nasty casual players that don't want to join a guild or don't have the time to make lengthy warplans, in order to finish one dungeon,in a months time. Infact i'd make the Bosses unkillable unless you had a magic stone ,which you'd get from another "Super hard dungeon",that needed at least 3 months to finish. So all in all i think that 4 months in total, is an acceptable play time in order to finish one Dungeon and get a BoP blue or purple,quality weapon or armor piece of equipment.However if i wanted to get really crazy,i'd sell in the zen store , a 1000$ token that would allow you to kill the final Boss ,without the stone.That would save the player 3, out of four,whole months of that "Super hard Dungeon" playtime.
    It's BUGS bunny i tell you.
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