Dungeons being incredibly easy and dropping loot that is easily bought off the AH, I do not do a dungeon delve. The foundry lacking anything interesting other than works of fairly good amateur fiction I pass on foundry- If I want a good storyline right now I'd be reading a book and not playing a game.
I do my professions.
Open the AH to see if there is anything I want. Nope. Already have everything I want. Close it.
Que for pvp because even though pve content is sure to be a bore (done it all a million times, no drops you cant get elsewhere, not challenging) pvp at least has a slight chance of being entertaining.
15 minutes later the que pops.
Before the match starts one of the players on my team disconnects. We lose the match. No glory, no challenge, no gameplay no fun.
I log off neverwinter and do something else, seriously reflecting on why I still occasionally log in to the game.
I do obviously really really like this game. That is why I keep coming back. I like the liquid combat action, I like the graphics and the ultra cheesy, almost cartoony, theme and atmosphere. The game does not take its self TOO seriously.
The problems with the game though are why people are leaving. I WANT to play this game more. I want it to be more fun.
The other similar thread had a ton of good responses. Thanks for that.
I am thinking of doing a journal type thing with this, and leaving out any characterizations of the game its self.
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited January 2015
I feel ya. Sometimes I too wonder why I keep logging in every day. Like you I used to jump into PvP when there was nothing else to do but with the current mess that state of the game is in I have given PvP a wide berth since Mod 4.
I played WoW for six years and even after all that time I still found meaningful stuff to do in-game (I stopped due to monthly subs btw). There just aren't many options that exist in NW. Once you get your main to a lvl where you feel happy with it, you can't even jump onto an alt because NW is sooooo alt unfriendly. This game lacks an end-game that isn't PvP and that is the problem in a nutshell.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
edited January 2015
It really doesn't sound like you like this game, though.
You've stated that you're not here for story, because if you want story, you'll read a book.
This is a story-based game. The vast majority of it is story. Your actions as a character progress through that story.
It sounds like the only thing you really like about this game is pvp, and now you're bored with that.
This game is not a serious PVP game. It never was and clearly never will be. If you are only here for the PVP, then I suggest moving on.
But if you can live with PVP being not that serious, then honestly, don't play a 24k monster. 95% of your matches will be boring and lopsided. Play a 10k-15k player with a fresh ELO rating. Honestly PVP is way more balanced at the lower levels.
One good thing about all the artifact gear requiring refining is that there are now a whole bunch of players who are only very very slowly progressing to the 24k+ monster stage and so they are playing PVP matches with their 10k-15k characters. I can tell you right now, with my 11k HR, I have never had to wait 15 minutes for a queue pop. Usually it is 5 minutes or less.
Should you HAVE to play an undergeared character in order to enjoy PVP? No. But IMO PVP will never be balanced at the highest gear levels because I'm convinced the devs only really put serious effort into balancing for the broad middle, and not at the tippy-top upper end. They can't or won't get the scaling right with how to scale abilities, feats and gear from the 14k level to the 24k level, so if they have to choose which one is more balanced, they choose the 14k level.
I feel ya. Sometimes I too wonder why I keep logging in every day. Like you I used to jump into PvP when there was nothing else to do but with the current mess that state of the game is in I have given PvP a wide berth since Mod 4.
I played WoW for six years and even after all that time I still found meaningful stuff to do in-game (I stopped due to monthly subs btw). There just aren't many options that exist in NW. Once you get your main to a lvl where you feel happy with it, you can't even jump onto an alt because NW is sooooo alt unfriendly. This game lacks an end-game that isn't PvP and that is the problem in a nutshell.
I am still exploring different classes and builds in pvp. That is still kind of fun when a perfect storm of good happens and all the various issues with pvp somehow do not coalesce for a couple matches.
It really doesn't sound like you like this game, though.
You've stated that you're not here for story, because if you want story, you'll read a book.
This is a story-based game. The vast majority of it is story. Your actions as a character progress through that story.
It sounds like the only thing you really like about this game is pvp, and now you're bored with that.
Any game has multiple components, one of which is story. I do not think the argument that neverwinter is "story based" holds much water. The company that makes this game is not known for its story based games, but rather for its fluid action combat games. That a lone tells you a lot about the original intended direction of Neverwinter. If it was meant to be "mainly story driven", bioware or a similar developer would have made this.
I am not bored with pvp. I am bored with pvp that that is not competitive because of various issues with the pvp system (matchmaking, class balance, disconnects, exploits so on). This thing is hit or miss and I (along with many others) really really want it to be hit more than miss. Because if they could pull that off, what a huge hit it would be.
This game is not a serious PVP game. It never was and clearly never will be. If you are only here for the PVP, then I suggest moving on.
But if you can live with PVP being not that serious, then honestly, don't play a 24k monster. 95% of your matches will be boring and lopsided. Play a 10k-15k player with a fresh ELO rating. Honestly PVP is way more balanced at the lower levels.
One good thing about all the artifact gear requiring refining is that there are now a whole bunch of players who are only very very slowly progressing to the 24k+ monster stage and so they are playing PVP matches with their 10k-15k characters. I can tell you right now, with my 11k HR, I have never had to wait 15 minutes for a queue pop. Usually it is 5 minutes or less.
Should you HAVE to play an undergeared character in order to enjoy PVP? No. But IMO PVP will never be balanced at the highest gear levels because I'm convinced the devs only really put serious effort into balancing for the broad middle, and not at the tippy-top upper end. They can't or won't get the scaling right with how to scale abilities, feats and gear from the 14k level to the 24k level, so if they have to choose which one is more balanced, they choose the 14k level.
Good points. I went from TR to SW because I am finding that when the known issues with the game do not creep up so much, sw is like hardmode in pvp and beastmode in pve.
GF is another favorite for similar reasons but the slowness and low dps makes it wayy grindy in pve.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Any game has multiple components, one of which is story. I do not think the argument that neverwinter is "story based" holds much water. The company that makes this game is not known for its story based games, but rather for its fluid action combat games. That a lone tells you a lot about the original intended direction of Neverwinter. If it was meant to be "mainly story driven", bioware or a similar developer would have made this.
I am not bored with pvp. I am bored with pvp that that is not competitive because of various issues with the pvp system (matchmaking, class balance, disconnects, so on).
Actually, just to touch on this, both STO and CO are quite heavy in storyline, if one chooses. STO has been continually increasing its Story as well over the years. The bottom line, it is a fact this is an "Action Combat MMORPG." That is how it is marketed and developed, to this very day.
Complaints on PvP are valid, however one must keep in mind, PvP was never meant to be a focus of the game, as this is a game based off of the most popular Table-top Roleplaying Campaign Setting in Dungeons & Dragons: The Forgotten Realms. The overall focus will always appear to be on PvE, but that doesn't mean PvP won't continue to improve and grow over time.
So, as a general notice to all: Let's keep off of what the game is and isn't. In short, it is both Combat and Story. It is how the player chooses to play that dictates whether they will like it or not.
I can't decide whether you are suffering from incurable boredom or just wanting to have a moan about the PvP system.
The former is, well, incurable and the latter is just the latest of a long line of such things. Maybe Mod 6 will bring PVP improvements. Maybe not.
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited January 2015
I think the TC needs to take a break from the game. I did that a while back and now have been playing this game everyday for many hours for over two months now. There are so many things to do, sometimes I dont know where to start.
I dont do pvp and wish it never existed, or was made a separate game.
I think the TC needs to take a break from the game. I did that a while back and now have been playing this game everyday for many hours for over two months now. There are so many things to do, sometimes I dont know where to start.
I dont do pvp and wish it never existed, or was made a separate game.
I would agree with this. I mean, if you already have everything you want, what is the point of playing any further?
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
I would agree with this. I mean, if you already have everything you want, what is the point of playing any further?
And there we have it. Goes to show that once you have everything you want there is very little reason to keep playing due to the lack of meaningful and engaging end-game PvE content. There should be content for the insane gear we have now but there isn't and don't even try mentioning Tiamat...
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I haven't played since Christmas. The game is endless series of dailies with no real direction to it. The new module will be the same old thing with a new class and a skirmish. Leveling artifact gear is just a money grind and the randomness of lock boxes means I won't be wasting more money on keys.
There is a complete lack of any sense of adventure, achievement and questing is a chore.
I can't decide whether you are suffering from incurable boredom or just wanting to have a moan about the PvP system.
The former is, well, incurable and the latter is just the latest of a long line of such things. Maybe Mod 6 will bring PVP improvements. Maybe not.
To be very very blunt it is a case of perpetually interrupted nerdgasm. Like getting with your girl and something almost always happens to ruin 'the big moment'. Issues inherent to the environment but entirely solvable which never get solved. Like "oh my god this could be so good if only these few things change". But they don't really change. And they are things that obviously should change. Like miners standing a mere few feet above a goldmine but instead of digging down a little more they decide to change the color of their mining equipment because it just didnt feel right. A cat that poops inches from the litter box but almost never in it. Something I am seeing that is an interesting pattern with this game is that it can either be great or terrible but I don't see much middleground. It is never just ok.
I would agree with this. I mean, if you already have everything you want, what is the point of playing any further?
Everything I want that I can get for that character as it is now. The point was that the loot from dungeons is easily attainable elsewhere, and that there is a lack of new and interesting things in the ah. There is a little deeper issue there that isnt game breaking but could be game making and that is some loot should really only be attainable by doing a very specific thing (encounter, dungeon delve, pvp match, so on). That is something that parts of the game gets right, but is hidden beneath the refining point controversy and too much grinding. Some artifacts are actually fun to get and only available through very specific means. It isn't a coincidence that they are some of the most sought after items in the game (I am thinking mainly artifact weapons and the "class"-really the dc- artifact).
I think the TC needs to take a break from the game. I did that a while back and now have been playing this game everyday for many hours for over two months now. There are so many things to do, sometimes I dont know where to start.
I dont do pvp and wish it never existed, or was made a separate game.
I took a break almost immediately after mod 3, having swore the game off, and came back several months later in december. My feelings on the game haven't changed but have become more intense.
I do pvp because it is more challenging and more of a social experience than pve. It is also quite often hilarious.
I think the main problem is they keep cranking out lazy and boring expansions. Rather than churn out more HAMSTER they should design a new set of dungeons (similar in scope to the original set) and let folks actually play the game like it was originally designed. All this grind the same single one over and over again (Tiamat 150x) etc is just burning people out and turning them away from the game.
Actually, just to touch on this, both STO and CO are quite heavy in storyline, if one chooses. STO has been continually increasing its Story as well over the years. The bottom line, it is a fact this is an "Action Combat MMORPG." That is how it is marketed and developed, to this very day.
Complaints on PvP are valid, however one must keep in mind, PvP was never meant to be a focus of the game, as this is a game based off of the most popular Table-top Roleplaying Campaign Setting in Dungeons & Dragons: The Forgotten Realms. The overall focus will always appear to be on PvE, but that doesn't mean PvP won't continue to improve and grow over time.
So, as a general notice to all: Let's keep off of what the game is and isn't. In short, it is both Combat and Story. It is how the player chooses to play that dictates whether they will like it or not.
Perfect...
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2015
Currently, I'm trying to confine my play to small, more digestible sessions, so as not to burn myself out on the game. I invoke and set professions on my characters, and do a daily or so here to there. I don't force myself to complete all my dailies, and sometimes do housework or watch videos when I can park my character at a safezone.
I would really love to see content added that was more randomized and/or allowed the player to pick what sort of stuff they wanted to do - like maybe I could run Dread Ring lairs for Cult of Dragon credit, or maybe I could run WoD quests for Feywild currencies, etc...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
1. Log in. Do leadership profession on all characters (couple doing leadership/jewelcrafting).
2. Check AH. Look at things that randomly interest me to sell or buy. Sell some things, maybe buy a thing.
3. Start RP farming in WoD (sometimes IWD, but WoD more recently)
4. Do the dragon circle
5. Do Tiamat
6. Consolidate things into mail/1 char/accounts
7. If not bored repeat 3-6.
This is mostly just prepping for MoD6. AKA RP and AD farming.
Sometimes I take part in legit channel activities (tiamat run and dungeon running)
I would really love to see content added that was more randomized and/or allowed the player to pick what sort of stuff they wanted to do - like maybe I could run Dread Ring lairs for Cult of Dragon credit, or maybe I could run WoD quests for Feywild currencies, etc...
I totally agree with this. Some earned token that allows you to earn non-native and universal currencies at even a reduced rate, would be awesome. Non-native as in running dr for dragon credits. Universal as in refining points, ad, gold, glory. Currencies should really be attainable from a wide variety of areas, while items should really be limited to specific areas.
I still do not understand the reasoning behind so many different kinds of currencies and the absolute lack of uniformity or streamlining where currencies are concerned.
Or maybe continued day 1. Log again, invoke, professions. Played 2 pvp matches, que popped fairly quickly (a little more than 7 minutes) for both, absolutely crushing the other teams to the point where they would not leave their spawn point despite my team inviting them to come down and get some points without resistance. I could tell by how they played the match and by looking at the empty gear slots, grey gear, and ultra low gs, that these other teams really didnt understand that to win they needed to cap nodes. So most of these matches were spent not competing in domination but rather wondering around the domination map while the other team stayed at spawn.
During the second match a player from the first match sent me a friend request which blocked my view of the action very effectively until I quickly hit shift+1 right before my helpless character died. A friend or guild request is the absolute most effective method of cc in all of pvp.
The player said he was new and wanted to make a sw so he could do what he saw me doing. After that match I ran dungeon because killing mobs just felt right at the moment. My new friend happened to be in the party. Spent about an hour after the dungeon running around with and lightly twinking the new player.
We qued for pvp. After 15 minutes of waiting for the que to pop, we got our first match which was was against a 5 man premade and we got crushed. The second match took 25 minutes for the que to pop and was against a 5 man premade from a guild that fills up most of the top ten spots in every bracket under 60. Our team being a pug, we got crushed. We spent most of both of those matches sitting in the spawn area waiting for the match to end. The second match, one of the enemy team invited me to a 1v1. I said to go on the bridge so his team wouldnt attack me during the 1v1. The other team agreed to not attack me during the 1v1. When I jumped down three of their team attacked and killed my character.
So four pvp matches and through the majority of time it took to complete every match, both teams were not fighting but rather either sitting in spawn point or camping outside it. The new guy who was following me around said he didnt understand. I didnt want to grief to a new player and really didnt know what to say other than that pvp is best to que as a 5 man premade because if you are going to wait 20 minutes for the que to pop, you might as well maximize your chances of winning.
I logged out reflecting on why it seems that in pre-60 pvp the guys on the other team have 4k-8k gs while in level 60 pvp the other guys on my team have 4k-8k gs.
Loged in, invoked, ran a dungeon, ran both skirmishes and ques for pvp. The dungeon was boring because ive done it well over a hundred times already and same for the skirmishes.
Waited for pvp que to pop for 20 minutes for each match. Played three matches. They all went like this:
Before the gate comes down at the start I say to my party (as I do ever match) "Hi To win: all go to mid point at start and fight on the points through the match".
Match starts and I am the only one to run to 2. Am met by a full party where every character has a gs equal to mine (4k, not bad for level 25). Of course in the 5v1 the full party kills me in a few seconds. Then the enemy party runs from node 2 to my base node and meets the rest of my party between our base node and 2. They kill everyone in the party. Everyone in my party has a gs between 700 and 1,700. I have a gs of 4000. The entire enemy party is above 4000 gs.
Had three identical matches to this one and qued again. After waiting in que for half an hour I logged off and started downloading a new game. I hope that one is better than this was.
Actually, just to touch on this, both STO and CO are quite heavy in storyline, if one chooses. STO has been continually increasing its Story as well over the years. The bottom line, it is a fact this is an "Action Combat MMORPG." That is how it is marketed and developed, to this very day.
Complaints on PvP are valid, however one must keep in mind, PvP was never meant to be a focus of the game, as this is a game based off of the most popular Table-top Roleplaying Campaign Setting in Dungeons & Dragons: The Forgotten Realms. The overall focus will always appear to be on PvE, but that doesn't mean PvP won't continue to improve and grow over time.
So, as a general notice to all: Let's keep off of what the game is and isn't. In short, it is both Combat and Story. It is how the player chooses to play that dictates whether they will like it or not.
I disagree, this game lacks RPG component. I choose to play a D&D game...and I can't...because this is not a D&D game as PW claims it to be, I don't know what kind of deal happened that made WotC accept this into D&D category. The initial story is fun...but that's it, nothing more. This game does not follow D&D rules...no elemental damage types(Fire Dragon takes fire damage, really? Trolls die from everything...yet it should be only fire/acid....no D&D weapon damage description and functionality...(and alot more things are missing).
This is not a D&D game/RPG - story game. After the player finishes the main story....the rest resumes into "daily quest here, and daily quest there"
And now, they decided to add only 10 levels...this just shows that the investing is dropping/no new permanently hired people and that PW just wants to drain this MMO and build a new one.
The Neverwinter Online team needs more employees...yet none are being added...everything is temporary...except the bugs maybe, those are pretty eternal.
I disagree, this game lacks RPG component. I choose to play a D&D game...and I can't...because this is not a D&D game as PW claims it to be, I don't know what kind of deal happened that made WotC accept this into D&D category. The initial story is fun...but that's it, nothing more. This game does not follow D&D rules...no elemental damage types(Fire Dragon takes fire damage, really? Trolls die from everything...yet it should be only fire/acid....no D&D weapon damage description and functionality...(and alot more things are missing).
This is not a D&D game/RPG - story game. After the player finishes the main story....the rest resumes into "daily quest here, and daily quest there"
And now, they decided to add only 10 levels...this just shows that the investing is dropping/no new permanently hired people and that PW just wants to drain this MMO and build a new one.
The Neverwinter Online team needs more employees...yet none are being added...everything is temporary...except the bugs maybe, those are pretty eternal.
Thus far, this seems as close and relevant to 4th ed D&D as DDO is to 3rd ed. As MMOs that greatly lack significant sandbox (outside the foundry), they both come about as close as you can really expect. I wonder if any company out there is doing preliminary work on a 5th ed D&D mmo...
Anyway, I feel the original poster's pain in some regards. Alting just doesn't give the same variety as I got from it in City of Heroes, or even in CO & STO for that matter. I can't speak for PvP. I've done a couple matches, but frankly I suck at PvP, so it's never any fun for me. I just don't have the reflexes for it, or the all consuming drive to crush others and make obscene emotes over their corpse. The endgame stuff is pretty fun the first few times, but is already getting really tedious, and I've only been playing a month. The dungeons are pretty cool, but they're a bit more work to solo than they're worth, and yet joining a group means steamrolling everything so fast it doesn't really matter which content it is.
Problem is, once you're done with your campaigns boons, 3 boons at least, the game its done - nothing challenging, exciting, WORTHWHILE to do.
No one gives a **** about class performance, on how well you play your class and how usefull you are for the team, so after getting the first 3 boons which give you gearscore - the rest of them are irelevant and useless.
Removing gearscore will be a major step forward, hopefully they wont change it with another gearscore-system, just with a different name... That would be too much of a "fail-LOL"
The game needs depth and SKILL-BASED content (notice the caps).
To repeat the same daily few activites (aka quests), with little to no rewards, just for that sometimes, in the distant future, you will eventually unlock a boon which also gives you nothing basically (since no one cares if you're good at your class and if you built it/playing it right) its a major turnoff and game stopping issue.
To this, add the outstanding long RP process you need to invest...
Basically, its a chinese waterdrop torture - but probably thats exactly what they wanted, just to push you to spend money on the game and to speed up the process.
But forcing peoples hand and wallets by exploiting their patience and time and will... hmm...not too good - it will only result in anger and frustration, horribly combined with a vast feeling of boredome, resulting in people quitting this simple and small game.
Tens of MMO's have been there... done that...
And now they are only a name on a mmo's list with a cheap rating and ghost populations.
Wake up neverwinter !
I am mainly a pvp player but the last two posts in this thread ring true. Challenging dungeons that require team work and problem solving and which offer unique rewards are all win. Easy dungeons that can be soloed and require nothing but a little button mashing and offer zilch in rewards are total fail.
Not difficult to discern if this game is going in the win or fail direction.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited January 2015
try play GG pvp. i still have enough fun around there. cant wait another day report from there )))
Entertaining enough to read three pages. Anyone defending T1, T2 dungeon items dropping outside of anything other than T1 and T2 is a complete and utter sheep in my opinion. No reason for it, killed the fun in helping friends out.
I'd rather just say "meh" and hand a guy his T2 set now than farm the dungeons. It's counter productive to teach a newer player to actually go DO the CONTENT that was designed to DROP his gear, when he can just do the daily quests for three days and buy his set.
Entertaining enough to read three pages. Anyone defending T1, T2 dungeon items dropping outside of anything other than T1 and T2 is a complete and utter sheep in my opinion. No reason for it, killed the fun in helping friends out.
I'd rather just say "meh" and hand a guy his T2 set now than farm the dungeons. It's counter productive to teach a newer player to actually go DO the CONTENT that was designed to DROP his gear, when he can just do the daily quests for three days and buy his set.
Look. T1 and T2 dungeons are OLD. At some point they have to become obsolete, and I think that time is the introduction of mod6. Have you seen the new stat curves for lvl 61+? They are quite punishing. I think that we are all going to get smashed if we try to level up using our T1/T2 gear. My hunch is that Draconic/DT/BI gear is going to be almost a must if we are going to survive just getting to 70 and doing the content there.
Comments
I played WoW for six years and even after all that time I still found meaningful stuff to do in-game (I stopped due to monthly subs btw). There just aren't many options that exist in NW. Once you get your main to a lvl where you feel happy with it, you can't even jump onto an alt because NW is sooooo alt unfriendly. This game lacks an end-game that isn't PvP and that is the problem in a nutshell.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
You've stated that you're not here for story, because if you want story, you'll read a book.
This is a story-based game. The vast majority of it is story. Your actions as a character progress through that story.
It sounds like the only thing you really like about this game is pvp, and now you're bored with that.
But if you can live with PVP being not that serious, then honestly, don't play a 24k monster. 95% of your matches will be boring and lopsided. Play a 10k-15k player with a fresh ELO rating. Honestly PVP is way more balanced at the lower levels.
One good thing about all the artifact gear requiring refining is that there are now a whole bunch of players who are only very very slowly progressing to the 24k+ monster stage and so they are playing PVP matches with their 10k-15k characters. I can tell you right now, with my 11k HR, I have never had to wait 15 minutes for a queue pop. Usually it is 5 minutes or less.
Should you HAVE to play an undergeared character in order to enjoy PVP? No. But IMO PVP will never be balanced at the highest gear levels because I'm convinced the devs only really put serious effort into balancing for the broad middle, and not at the tippy-top upper end. They can't or won't get the scaling right with how to scale abilities, feats and gear from the 14k level to the 24k level, so if they have to choose which one is more balanced, they choose the 14k level.
I am still exploring different classes and builds in pvp. That is still kind of fun when a perfect storm of good happens and all the various issues with pvp somehow do not coalesce for a couple matches.
Any game has multiple components, one of which is story. I do not think the argument that neverwinter is "story based" holds much water. The company that makes this game is not known for its story based games, but rather for its fluid action combat games. That a lone tells you a lot about the original intended direction of Neverwinter. If it was meant to be "mainly story driven", bioware or a similar developer would have made this.
I am not bored with pvp. I am bored with pvp that that is not competitive because of various issues with the pvp system (matchmaking, class balance, disconnects, exploits so on). This thing is hit or miss and I (along with many others) really really want it to be hit more than miss. Because if they could pull that off, what a huge hit it would be.
Good points. I went from TR to SW because I am finding that when the known issues with the game do not creep up so much, sw is like hardmode in pvp and beastmode in pve.
GF is another favorite for similar reasons but the slowness and low dps makes it wayy grindy in pve.
Complaints on PvP are valid, however one must keep in mind, PvP was never meant to be a focus of the game, as this is a game based off of the most popular Table-top Roleplaying Campaign Setting in Dungeons & Dragons: The Forgotten Realms. The overall focus will always appear to be on PvE, but that doesn't mean PvP won't continue to improve and grow over time.
So, as a general notice to all: Let's keep off of what the game is and isn't. In short, it is both Combat and Story. It is how the player chooses to play that dictates whether they will like it or not.
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The former is, well, incurable and the latter is just the latest of a long line of such things. Maybe Mod 6 will bring PVP improvements. Maybe not.
I dont do pvp and wish it never existed, or was made a separate game.
I would agree with this. I mean, if you already have everything you want, what is the point of playing any further?
And there we have it. Goes to show that once you have everything you want there is very little reason to keep playing due to the lack of meaningful and engaging end-game PvE content. There should be content for the insane gear we have now but there isn't and don't even try mentioning Tiamat...
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
There is a complete lack of any sense of adventure, achievement and questing is a chore.
To be very very blunt it is a case of perpetually interrupted nerdgasm. Like getting with your girl and something almost always happens to ruin 'the big moment'. Issues inherent to the environment but entirely solvable which never get solved. Like "oh my god this could be so good if only these few things change". But they don't really change. And they are things that obviously should change. Like miners standing a mere few feet above a goldmine but instead of digging down a little more they decide to change the color of their mining equipment because it just didnt feel right. A cat that poops inches from the litter box but almost never in it. Something I am seeing that is an interesting pattern with this game is that it can either be great or terrible but I don't see much middleground. It is never just ok.
Everything I want that I can get for that character as it is now. The point was that the loot from dungeons is easily attainable elsewhere, and that there is a lack of new and interesting things in the ah. There is a little deeper issue there that isnt game breaking but could be game making and that is some loot should really only be attainable by doing a very specific thing (encounter, dungeon delve, pvp match, so on). That is something that parts of the game gets right, but is hidden beneath the refining point controversy and too much grinding. Some artifacts are actually fun to get and only available through very specific means. It isn't a coincidence that they are some of the most sought after items in the game (I am thinking mainly artifact weapons and the "class"-really the dc- artifact).
I took a break almost immediately after mod 3, having swore the game off, and came back several months later in december. My feelings on the game haven't changed but have become more intense.
I do pvp because it is more challenging and more of a social experience than pve. It is also quite often hilarious.
Perfect...
I would really love to see content added that was more randomized and/or allowed the player to pick what sort of stuff they wanted to do - like maybe I could run Dread Ring lairs for Cult of Dragon credit, or maybe I could run WoD quests for Feywild currencies, etc...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
#KickAkroInPVPsoHeUnderstands
1. Log in. Do leadership profession on all characters (couple doing leadership/jewelcrafting).
2. Check AH. Look at things that randomly interest me to sell or buy. Sell some things, maybe buy a thing.
3. Start RP farming in WoD (sometimes IWD, but WoD more recently)
4. Do the dragon circle
5. Do Tiamat
6. Consolidate things into mail/1 char/accounts
7. If not bored repeat 3-6.
This is mostly just prepping for MoD6. AKA RP and AD farming.
Sometimes I take part in legit channel activities (tiamat run and dungeon running)
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
I totally agree with this. Some earned token that allows you to earn non-native and universal currencies at even a reduced rate, would be awesome. Non-native as in running dr for dragon credits. Universal as in refining points, ad, gold, glory. Currencies should really be attainable from a wide variety of areas, while items should really be limited to specific areas.
I still do not understand the reasoning behind so many different kinds of currencies and the absolute lack of uniformity or streamlining where currencies are concerned.
Or maybe continued day 1. Log again, invoke, professions. Played 2 pvp matches, que popped fairly quickly (a little more than 7 minutes) for both, absolutely crushing the other teams to the point where they would not leave their spawn point despite my team inviting them to come down and get some points without resistance. I could tell by how they played the match and by looking at the empty gear slots, grey gear, and ultra low gs, that these other teams really didnt understand that to win they needed to cap nodes. So most of these matches were spent not competing in domination but rather wondering around the domination map while the other team stayed at spawn.
During the second match a player from the first match sent me a friend request which blocked my view of the action very effectively until I quickly hit shift+1 right before my helpless character died. A friend or guild request is the absolute most effective method of cc in all of pvp.
The player said he was new and wanted to make a sw so he could do what he saw me doing. After that match I ran dungeon because killing mobs just felt right at the moment. My new friend happened to be in the party. Spent about an hour after the dungeon running around with and lightly twinking the new player.
We qued for pvp. After 15 minutes of waiting for the que to pop, we got our first match which was was against a 5 man premade and we got crushed. The second match took 25 minutes for the que to pop and was against a 5 man premade from a guild that fills up most of the top ten spots in every bracket under 60. Our team being a pug, we got crushed. We spent most of both of those matches sitting in the spawn area waiting for the match to end. The second match, one of the enemy team invited me to a 1v1. I said to go on the bridge so his team wouldnt attack me during the 1v1. The other team agreed to not attack me during the 1v1. When I jumped down three of their team attacked and killed my character.
So four pvp matches and through the majority of time it took to complete every match, both teams were not fighting but rather either sitting in spawn point or camping outside it. The new guy who was following me around said he didnt understand. I didnt want to grief to a new player and really didnt know what to say other than that pvp is best to que as a 5 man premade because if you are going to wait 20 minutes for the que to pop, you might as well maximize your chances of winning.
I logged out reflecting on why it seems that in pre-60 pvp the guys on the other team have 4k-8k gs while in level 60 pvp the other guys on my team have 4k-8k gs.
Deicided to play a level 25 alt.
Loged in, invoked, ran a dungeon, ran both skirmishes and ques for pvp. The dungeon was boring because ive done it well over a hundred times already and same for the skirmishes.
Waited for pvp que to pop for 20 minutes for each match. Played three matches. They all went like this:
Before the gate comes down at the start I say to my party (as I do ever match) "Hi To win: all go to mid point at start and fight on the points through the match".
Match starts and I am the only one to run to 2. Am met by a full party where every character has a gs equal to mine (4k, not bad for level 25). Of course in the 5v1 the full party kills me in a few seconds. Then the enemy party runs from node 2 to my base node and meets the rest of my party between our base node and 2. They kill everyone in the party. Everyone in my party has a gs between 700 and 1,700. I have a gs of 4000. The entire enemy party is above 4000 gs.
Had three identical matches to this one and qued again. After waiting in que for half an hour I logged off and started downloading a new game. I hope that one is better than this was.
I disagree, this game lacks RPG component. I choose to play a D&D game...and I can't...because this is not a D&D game as PW claims it to be, I don't know what kind of deal happened that made WotC accept this into D&D category. The initial story is fun...but that's it, nothing more. This game does not follow D&D rules...no elemental damage types(Fire Dragon takes fire damage, really? Trolls die from everything...yet it should be only fire/acid....no D&D weapon damage description and functionality...(and alot more things are missing).
This is not a D&D game/RPG - story game. After the player finishes the main story....the rest resumes into "daily quest here, and daily quest there"
And now, they decided to add only 10 levels...this just shows that the investing is dropping/no new permanently hired people and that PW just wants to drain this MMO and build a new one.
The Neverwinter Online team needs more employees...yet none are being added...everything is temporary...except the bugs maybe, those are pretty eternal.
Thus far, this seems as close and relevant to 4th ed D&D as DDO is to 3rd ed. As MMOs that greatly lack significant sandbox (outside the foundry), they both come about as close as you can really expect. I wonder if any company out there is doing preliminary work on a 5th ed D&D mmo...
Anyway, I feel the original poster's pain in some regards. Alting just doesn't give the same variety as I got from it in City of Heroes, or even in CO & STO for that matter. I can't speak for PvP. I've done a couple matches, but frankly I suck at PvP, so it's never any fun for me. I just don't have the reflexes for it, or the all consuming drive to crush others and make obscene emotes over their corpse. The endgame stuff is pretty fun the first few times, but is already getting really tedious, and I've only been playing a month. The dungeons are pretty cool, but they're a bit more work to solo than they're worth, and yet joining a group means steamrolling everything so fast it doesn't really matter which content it is.
No one gives a **** about class performance, on how well you play your class and how usefull you are for the team, so after getting the first 3 boons which give you gearscore - the rest of them are irelevant and useless.
Removing gearscore will be a major step forward, hopefully they wont change it with another gearscore-system, just with a different name... That would be too much of a "fail-LOL"
The game needs depth and SKILL-BASED content (notice the caps).
To repeat the same daily few activites (aka quests), with little to no rewards, just for that sometimes, in the distant future, you will eventually unlock a boon which also gives you nothing basically (since no one cares if you're good at your class and if you built it/playing it right) its a major turnoff and game stopping issue.
To this, add the outstanding long RP process you need to invest...
Basically, its a chinese waterdrop torture - but probably thats exactly what they wanted, just to push you to spend money on the game and to speed up the process.
But forcing peoples hand and wallets by exploiting their patience and time and will... hmm...not too good - it will only result in anger and frustration, horribly combined with a vast feeling of boredome, resulting in people quitting this simple and small game.
Tens of MMO's have been there... done that...
And now they are only a name on a mmo's list with a cheap rating and ghost populations.
Wake up neverwinter !
Not difficult to discern if this game is going in the win or fail direction.
I'd rather just say "meh" and hand a guy his T2 set now than farm the dungeons. It's counter productive to teach a newer player to actually go DO the CONTENT that was designed to DROP his gear, when he can just do the daily quests for three days and buy his set.
Look. T1 and T2 dungeons are OLD. At some point they have to become obsolete, and I think that time is the introduction of mod6. Have you seen the new stat curves for lvl 61+? They are quite punishing. I think that we are all going to get smashed if we try to level up using our T1/T2 gear. My hunch is that Draconic/DT/BI gear is going to be almost a must if we are going to survive just getting to 70 and doing the content there.