Which do you prefer, IMHO new lifesteal is fail, lifesteal already is really unreliable with crits, deflects and endless consumption, new one will make things more random and prone to strings of attacks that lifesteal or attacks that dont
old one is much better
and whats the point of getting 100% lifesteal from 500k hit if you dont have 500k hp, so most of the stat will be simply wasted
old one was a broken mechanic, new one needs testing but sounds a lot better to what it should be...
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2015
Since there's no way to test this right now as the Preview Server is down to actually experience it, other than reading it on screen, having such a thread makes little sense. Additionally, there's Official Feedback threads, when the Preview shard is up again the threads will be re-opened for actual testing feedback. Speculation need not apply.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
I payed a lot of attention to this yesterday playing my HR. Over and over.... I'm at 75% hps, still waiting. Im at 50%, waiting. 25%, waiting. Pop a health potion.
I actually died to a group of mobs once, since LS appears to be nonfunctional.
You probably could have done without the Love the RNG part in your poll. Since nobody in this game has ever loved the RNG, not saying it's bad. But no, nobody loves it.
I can understand the purpose for this with all the classes, save one.
So far, I have to say there hasn't been any issues with the new life steal at level 60. The original one was completely OP. I like the new one, though I can't say "I love RNG" part.
Now there is a threat of dying and you have to use potions wisely.
It was more exciting getting crit by the giant crab for 18k, have a dot on me and my skills locked out (my max HP 26kish). I had to figure out how to stay alive (kiting in this instance and even using terrain to my advantage) and gamble if I wanted to depend on LS or chug a potion. I decided to gamble and just rely on my LS when my skills came back up. I didn't die but I can't say it would always go in that favor. Player actually has to think a little more with the new LS.
i havent seen anything from my 1400 life steal stat, maybe its bugged but it feels like playing without life steal.
19.5k gs lvl 70 @ lvl 62 zone and chugging pots, the only health i get is with restoring strike
i havent seen anything from my 1400 life steal stat, maybe its bugged but it feels like playing without life steal.
19.5k gs lvl 70 @ lvl 62 zone and chugging pots, the only health i get is with restoring strike
I think they are having issues with their formula right now, so you may not be getting the correct amount of lifesteal. Saw a dev say something in another post.
I just hit 61 and it looks like my lifesteal just plummeted by half. I was at 14% and now I'm at 7%.
I think they are having issues with their formula right now, so you may not be getting the correct amount of lifesteal. Saw a dev say something in another post.
I just hit 61 and it looks like my lifesteal just plummeted by half. I was at 14% and now I'm at 7%.
yea and its getting worse every level, they said smth about different formulas post lvl 60, but this is insane 1st game in history where you level up to become weaker
Actually, in final fantasy 2 there was an old character that got weaker with each level up...
Old LS was OP, I'm glad it was changed, not liking very much the new one from what I'm reading, but we'll have to see, that's why it's important to post our opinions on it.
Also I think that the current lifesteal severity should be around 25% as if you land a large amount of damage and it procs almost any class can full heal themselves which defeats the point of the change.
Well this is obviously a troll poll. But look, current LS is broken because it enables LS tanking which really shouldn't be permitted. I would have preferred that instead of making LS a proc, that they simply adjusted the current LS formula downwards so LS tanking just got more expensive and harder to do.
Well this is obviously a troll poll. But look, current LS is broken because it enables LS tanking which really shouldn't be permitted. I would have preferred that instead of making LS a proc, that they simply adjusted the current LS formula downwards so LS tanking just got more expensive and harder to do.
name a reason why ?
tanking on life steal instead of tank stats and cleric on your rear is harder and more fun, if encounters are set up properly
this game is designed to be played with life steal, else there is too many attacks that arent meant to be dodget, not to mention that not all classes have the luxury of dodge
the changes to both regeneration and life steal aim to make it so it's more needed to bring both healers and a tank to the party, with regeneration enhancing received healings, and life steal made much less useful for dps, it's only aimed to make the usual DPS, tank and healer useful.
But you can't force a tank/healer into the game that doesn't warrant a tank/healer anyway. Tanks were played as buffers, healers were played as DPS/buffers ins PVE. This likely won't change with a new LS mechanic, only with new content.
You don't really believe I'm going to roll a Protector and a Faithful DC in a dungeon now?
Here's what will happen: CC. CWs. That what you want?
The point is, LS tanking negates the need for *anyone else* besides damage dealers to be in the party.
And my point is that the content is not shaped for these changes. Just look at the devils in Tiamat temple. Their regular hits reach 20k damage! Is making LS unreliable and regeneration non existent really the way to go? Is everyone now supposed to carry a tank and a cleric in their pockets just to survive?
Life steal tanking negates any reason to bring a real tank to your party.
no, badly thought out encounters negates reason bringing real tank to a dungeon, whats the point of a tank if bosses do low damage, if more bosses were like in esot that can 1shot about anything thats not a blocking GF
if they wanted tank and spank they could have made another boring wowclone with tab targeting, that is why it IS action mmorpg that if you are good enough you can do a lot solo, like Vindictus/TERA where ppl who are really good can solo their level dungeons because they know how to play, and its possible to do that even without life steal since those games are made to be played without life steal and all attacks can be evaded, not like here where homing mob autoattacks hit you for half of your hp
as you say, if you're good enough you can still solo dungeons, but now it's going to be harder because you actually have to worry about not getting hit instead of negating any damage with LS.
as you say, if you're good enough you can still solo dungeons, but now it's going to be harder because you actually have to worry about not getting hit instead of negating any damage with LS.
Not getting hit? Not every class has dodge immunity and not all attacks can be walked out from.
Like an SW? Considering I've seen a video of one soloing CN at 13kgs, I think that it can be done.
Seriously? You're gonna bring a class that relies solely on LS to survive into a topic about the new LS which makes that impossible, and then tell me how you have seen this class solo CN with the old LS? I don't even...
Seriously? You're gonna bring a class that relies solely on LS to survive into a topic about the new LS which makes that impossible, and then tell me how you have seen this class solo CN with the old LS? I don't even...
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
edited January 2015
I tested when mod 6 was first introduced, and I retested once the server came back up.
Mod 5 lifesteal works the way all D&D lifesteal items have worked by taking a portion of the damage you have done to a creature and applying it to your own life points.
Mod 6 lifesteal works in a way that randomly gives lifesteal by a chance % factor instead of every bit of damage done.
What does this mean?
Mod 5 lifesteal worked in favor of all classes with all attack speeds because every hit generated HP.
The more powerful the hit the more life you would gain. The more enemies hit the more life you would gain.
Mod 6 lifesteal works in favor or rapid attacks and aoe casters. People who use slow powerful hits in combat will be killed by their enemies if fighting larger groups and not 1 vs 1. Think how many 1vs1 encounters you face in neverwinter (none)
So not only are you not going to be healed for certain by your lifesteal points, but regeneration will also not work until you are out of combat mode.
Great job on making AOE classes and rapid attack caster king in mod 6.
I feel sorry for anyone that still has to do Tiamat or even pirate king in mod 6 with the new mechanics as they currently are.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
edited January 2015
Then again.. People were saying they wanted the game to be more challenging. You get what you ask for people...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Mod 5 lifesteal worked in favor of all classes with all attack speeds because every hit generated HP.
The more powerful the hit the more life you would gain. The more enemies hit the more life you would gain.
how does having it heal you much more depending on the amount of enemies you hit, favor all classes, when not all classes have the same AOE capabilities?
Comments
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I payed a lot of attention to this yesterday playing my HR. Over and over.... I'm at 75% hps, still waiting. Im at 50%, waiting. 25%, waiting. Pop a health potion.
I actually died to a group of mobs once, since LS appears to be nonfunctional.
I can understand the purpose for this with all the classes, save one.
Now there is a threat of dying and you have to use potions wisely.
It was more exciting getting crit by the giant crab for 18k, have a dot on me and my skills locked out (my max HP 26kish). I had to figure out how to stay alive (kiting in this instance and even using terrain to my advantage) and gamble if I wanted to depend on LS or chug a potion. I decided to gamble and just rely on my LS when my skills came back up. I didn't die but I can't say it would always go in that favor. Player actually has to think a little more with the new LS.
19.5k gs lvl 70 @ lvl 62 zone and chugging pots, the only health i get is with restoring strike
I think they are having issues with their formula right now, so you may not be getting the correct amount of lifesteal. Saw a dev say something in another post.
I just hit 61 and it looks like my lifesteal just plummeted by half. I was at 14% and now I'm at 7%.
yea and its getting worse every level, they said smth about different formulas post lvl 60, but this is insane 1st game in history where you level up to become weaker
Old LS was OP, I'm glad it was changed, not liking very much the new one from what I'm reading, but we'll have to see, that's why it's important to post our opinions on it.
name a reason why ?
tanking on life steal instead of tank stats and cleric on your rear is harder and more fun, if encounters are set up properly
this game is designed to be played with life steal, else there is too many attacks that arent meant to be dodget, not to mention that not all classes have the luxury of dodge
Life steal tanking negates any reason to bring a real tank to your party.
But why would anyone bring a tank to any party with the LS/regen changes? Healers are much better at tanking now.
Fine, bring both.
The point is, LS tanking negates the need for *anyone else* besides damage dealers to be in the party.
You don't really believe I'm going to roll a Protector and a Faithful DC in a dungeon now?
Here's what will happen: CC. CWs. That what you want?
And my point is that the content is not shaped for these changes. Just look at the devils in Tiamat temple. Their regular hits reach 20k damage! Is making LS unreliable and regeneration non existent really the way to go? Is everyone now supposed to carry a tank and a cleric in their pockets just to survive?
no, badly thought out encounters negates reason bringing real tank to a dungeon, whats the point of a tank if bosses do low damage, if more bosses were like in esot that can 1shot about anything thats not a blocking GF
if they wanted tank and spank they could have made another boring wowclone with tab targeting, that is why it IS action mmorpg that if you are good enough you can do a lot solo, like Vindictus/TERA where ppl who are really good can solo their level dungeons because they know how to play, and its possible to do that even without life steal since those games are made to be played without life steal and all attacks can be evaded, not like here where homing mob autoattacks hit you for half of your hp
Not getting hit? Not every class has dodge immunity and not all attacks can be walked out from.
Like an SW? Considering I've seen a video of one soloing CN at 13kgs, I think that it can be done.
Seriously? You're gonna bring a class that relies solely on LS to survive into a topic about the new LS which makes that impossible, and then tell me how you have seen this class solo CN with the old LS? I don't even...
You must of not got the soulbinder memo.
Mod 5 lifesteal works the way all D&D lifesteal items have worked by taking a portion of the damage you have done to a creature and applying it to your own life points.
Mod 6 lifesteal works in a way that randomly gives lifesteal by a chance % factor instead of every bit of damage done.
What does this mean?
Mod 5 lifesteal worked in favor of all classes with all attack speeds because every hit generated HP.
The more powerful the hit the more life you would gain. The more enemies hit the more life you would gain.
Mod 6 lifesteal works in favor or rapid attacks and aoe casters. People who use slow powerful hits in combat will be killed by their enemies if fighting larger groups and not 1 vs 1. Think how many 1vs1 encounters you face in neverwinter (none)
So not only are you not going to be healed for certain by your lifesteal points, but regeneration will also not work until you are out of combat mode.
Great job on making AOE classes and rapid attack caster king in mod 6.
I feel sorry for anyone that still has to do Tiamat or even pirate king in mod 6 with the new mechanics as they currently are.