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What do you expect from module 6 : Elemental Evil

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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited January 2015
    zogara wrote: »
    A Druid instead of a Paladin, since the devs have only dropped hints about a Druid since the Ranger and Warlock were added... They've said nothing about a Paladin until now all of the sudden. (Plus, I think a Druid fits the module theme much better, anyway...)

    Nah, druid only fits the "elemental" part. For the "evil" part, you need the Paladin! :)
    The right to command is earned through duty, the privilege of rank is service.


  • berhudarolberhudarol Member Posts: 106 Arc User
    edited January 2015
    Is it me or not don't know really but after every maintenance my game become laggy. Before yesterday there was no lag but now i have huge lag and sometimes crashes. I expect from module 6 to bring better gameplay without lag,rubberbanding and without performace loss.
  • iaorekiaorek Member Posts: 5 Arc User
    edited January 2015
    I'm expecting a great deal of evil, and likely a few of the commonly represented elements. Earth, fire, wind, and maybe even water. Oh and the evil will likely be of the campy type.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited January 2015
    Well, now that the preview patch notes are up, I expect to die a whole lot more.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited January 2015
    hustin1 wrote: »
    Well, now that the preview patch notes are up, I expect to die a whole lot more.

    agree /10char
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2015
  • setimoselosetimoselo Member, NW M9 Playtest Posts: 109 Arc User
    edited January 2015
    nezraal wrote: »
    PvP GAME BALANCE !

    PvP game balance? how about some PvP game variety!
    23uvq8m.png
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited January 2015
    Personally I expected that in module 6 developers make some changes for warlocks.
    When warlock where introduced, it where actually not bad, Top dps, but lack of CC. That where acceptable trade. Now neither great dps neither CC and hell no Skills to avoid/dodge. Shift Shadow slip not bad skill but 30% chance to avoid hit its same as you run and hope that monster/player shoot skill with closed eyes. I could write more bad stuffs about warlock but in forum are enough of treads about it.

    So I hoping that developers will not make same stuffs as they did with warlock.
    And now I keeping hopes in future maybe they make changes for warlock that would be interesting to play as this class. Now its not even good dps, neither good survivability or CC..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited January 2015
    zogara wrote: »
    A Druid instead of a Paladin, since the devs have only dropped hints about a Druid since the Ranger and Warlock were added... They've said nothing about a Paladin until now all of the sudden. (Plus, I think a Druid fits the module theme much better, anyway...)

    Be careful what you wish for; you just might get it. It's obvious to me that the upcoming regen and LS nerf is to carve out a niche for paladins in groups -- regardless of the harm it does to everyone else who solos (which is most of the time). What will classes lose to accommodate a druid? A monk? A bard? Apparently they couldn't come up with a way to make the paladin relevant without such a severe nerf.

    In the patch notes gmc points out that stat curves will become a lot friendlier. I did see this for the Movement stat (8.8% run-speed bonus jumped to 11%), but not for the Defense stat (6200 defense resulted in only a 1% increase in damage resistance). I plan to compare all of my stats and their contributing bonuses once Preview is back up (and hopefully the client won't crash 4 out of 5 times as it was last night).
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • berhudarolberhudarol Member Posts: 106 Arc User
    edited January 2015
    Press "c", scroll down, click and drag your power to the slot. Owww, you die.

    I want easy power switching with just one click. You don't have to wait for module 6 for this. Do it with just one maintenance. Simple and easy.
  • actausactaus Member Posts: 64
    edited January 2015
    Game balance.. We can expect so much in the next update. This is very serious my community friends.
    Cryptic not only adding 10 extra levels, but new feats + slottable power features. This could potentially ruin the class or buff them dramatically. Here is my list:

    - Competable gear set. (CW HV set is the good example), give us more options to decide which gear to wear.

    - Dungeon stratigic difficulty increase (I hope end fight would be extreamely hard).

    - Maybe not in module 6, but I want something called "Infinite dungeon" which gets harder as you progress. For example: Complete F 1 and defeat the boss in order to enter F2. And once you reach F 7, it becomes insanely hard, but you have a chance to aquire legendary stuff from a chest. Basically, only smart players can reach F7 and no need to worry about failure group :p
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited January 2015
    I don't know if I should expect to actually see this, but I'd *like* to see more unpredictable content, and not just in new content.

    Example:

    You go to the Blighted Grove to gather blighted acorns. Unbeknownst to you, one particular witherer knows a different spell than the one they normally do, and he has a nasty surprise for you.

    There is a patrol of four giantsouls wandering around somewhere. Their patrol path isn't always the same.

    Half a dozen redcaps are in one of the huts (I don't know, maybe playing poker) and they notice you kill off some of their buddies down below. They are none too pleased and jump out and attack.

    You're in a group doing Cragmire Crypts (normal or epic, doesn't matter). A wall collapses and a gelatinous cube comes out! Sometimes it's one wall, sometimes it's another (of perhaps a dozen possibilities). Sometimes it isn't a gelatinous cube, sometimes it's something even nastier (umber hulks, xorns, use your imagination).
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • miniar0isminiar0is Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    teeeeemple...

    It's been so very long since I last visited the temple of elemental evil... it was such a good campaign...

    I'm an old tabletop gamer.. shut up...

    *whispers* return to the temple of elemental eeeeeevil...

    Also BOOOOO at paladins...
    BOO!

    GIMME DRUID!
  • miniar0isminiar0is Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    berhudarol wrote: »
    Press "c", scroll down, click and drag your power to the slot. Owww, you die.

    I want easy power switching with just one click. You don't have to wait for module 6 for this. Do it with just one maintenance. Simple and easy.

    Yes.. yes yes yes yes yes yes yes... this thing PLEASE
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