A Druid instead of a Paladin, since the devs have only dropped hints about a Druid since the Ranger and Warlock were added... They've said nothing about a Paladin until now all of the sudden. (Plus, I think a Druid fits the module theme much better, anyway...)
Be careful what you wish for; you just might get it. It's obvious to me that the upcoming regen and LS nerf is to carve out a niche for paladins in groups -- regardless of the harm it does to everyone else who solos (which is most of the time). What will classes lose to accommodate a druid? A monk? A bard? Apparently they couldn't come up with a way to make the paladin relevant without such a severe nerf.
In the patch notes gmc points out that stat curves will become a lot friendlier. I did see this for the Movement stat (8.8% run-speed bonus jumped to 11%), but not for the Defense stat (6200 defense resulted in only a 1% increase in damage resistance). I plan to compare all of my stats and their contributing bonuses once Preview is back up (and hopefully the client won't crash 4 out of 5 times as it was last night).
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Game balance.. We can expect so much in the next update. This is very serious my community friends.
Cryptic not only adding 10 extra levels, but new feats + slottable power features. This could potentially ruin the class or buff them dramatically. Here is my list:
- Competable gear set. (CW HV set is the good example), give us more options to decide which gear to wear.
- Dungeon stratigic difficulty increase (I hope end fight would be extreamely hard).
- Maybe not in module 6, but I want something called "Infinite dungeon" which gets harder as you progress. For example: Complete F 1 and defeat the boss in order to enter F2. And once you reach F 7, it becomes insanely hard, but you have a chance to aquire legendary stuff from a chest. Basically, only smart players can reach F7 and no need to worry about failure group
I don't know if I should expect to actually see this, but I'd *like* to see more unpredictable content, and not just in new content.
Example:
You go to the Blighted Grove to gather blighted acorns. Unbeknownst to you, one particular witherer knows a different spell than the one they normally do, and he has a nasty surprise for you.
There is a patrol of four giantsouls wandering around somewhere. Their patrol path isn't always the same.
Half a dozen redcaps are in one of the huts (I don't know, maybe playing poker) and they notice you kill off some of their buddies down below. They are none too pleased and jump out and attack.
You're in a group doing Cragmire Crypts (normal or epic, doesn't matter). A wall collapses and a gelatinous cube comes out! Sometimes it's one wall, sometimes it's another (of perhaps a dozen possibilities). Sometimes it isn't a gelatinous cube, sometimes it's something even nastier (umber hulks, xorns, use your imagination).
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
miniar0isMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2015
teeeeemple...
It's been so very long since I last visited the temple of elemental evil... it was such a good campaign...
I'm an old tabletop gamer.. shut up...
*whispers* return to the temple of elemental eeeeeevil...
Comments
Be careful what you wish for; you just might get it. It's obvious to me that the upcoming regen and LS nerf is to carve out a niche for paladins in groups -- regardless of the harm it does to everyone else who solos (which is most of the time). What will classes lose to accommodate a druid? A monk? A bard? Apparently they couldn't come up with a way to make the paladin relevant without such a severe nerf.
In the patch notes gmc points out that stat curves will become a lot friendlier. I did see this for the Movement stat (8.8% run-speed bonus jumped to 11%), but not for the Defense stat (6200 defense resulted in only a 1% increase in damage resistance). I plan to compare all of my stats and their contributing bonuses once Preview is back up (and hopefully the client won't crash 4 out of 5 times as it was last night).
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I want easy power switching with just one click. You don't have to wait for module 6 for this. Do it with just one maintenance. Simple and easy.
Cryptic not only adding 10 extra levels, but new feats + slottable power features. This could potentially ruin the class or buff them dramatically. Here is my list:
- Competable gear set. (CW HV set is the good example), give us more options to decide which gear to wear.
- Dungeon stratigic difficulty increase (I hope end fight would be extreamely hard).
- Maybe not in module 6, but I want something called "Infinite dungeon" which gets harder as you progress. For example: Complete F 1 and defeat the boss in order to enter F2. And once you reach F 7, it becomes insanely hard, but you have a chance to aquire legendary stuff from a chest. Basically, only smart players can reach F7 and no need to worry about failure group
Example:
You go to the Blighted Grove to gather blighted acorns. Unbeknownst to you, one particular witherer knows a different spell than the one they normally do, and he has a nasty surprise for you.
There is a patrol of four giantsouls wandering around somewhere. Their patrol path isn't always the same.
Half a dozen redcaps are in one of the huts (I don't know, maybe playing poker) and they notice you kill off some of their buddies down below. They are none too pleased and jump out and attack.
You're in a group doing Cragmire Crypts (normal or epic, doesn't matter). A wall collapses and a gelatinous cube comes out! Sometimes it's one wall, sometimes it's another (of perhaps a dozen possibilities). Sometimes it isn't a gelatinous cube, sometimes it's something even nastier (umber hulks, xorns, use your imagination).
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It's been so very long since I last visited the temple of elemental evil... it was such a good campaign...
I'm an old tabletop gamer.. shut up...
*whispers* return to the temple of elemental eeeeeevil...
Also BOOOOO at paladins...
BOO!
GIMME DRUID!
Yes.. yes yes yes yes yes yes yes... this thing PLEASE