[Combat (Self)] Critical Hit! Altair deals 38145 (61587) Physical Damage to you with Lashing Blade.
[Combat (Self)] Altair deals 22535 Physical Damage to you with Shadow of Demise.
something needs to be done about those TRs already lol.
[Combat (Self)] Critical Hit! Altair deals 38145 (61587) Physical Damage to you with Lashing Blade.
[Combat (Self)] Altair deals 22535 Physical Damage to you with Shadow of Demise.
something needs to be done about those TRs already lol.
^^^^^
****! Shiiiit!
This is the worst combat log i have ever seen really. Tr is broken beyond repair.Class needs serious overhaul and scrap from the start like the mod2 Hrs.Hope something better comes in this case.
This is the worst combat log i have ever seen really. Tr is broken beyond repair.Class needs serious overhaul and scrap from the start like the mod2 Hrs.Hope something better comes in this case.
yea he just used lashing blade and was dodging around me waiting for SoD to finish me off xD
Why should we be forced from a game some of us actually enjoy because one class screwed up? I'm not going anywhere.
Not because a certain class is screwed up right now but because that's something that happens with every "class balancing". I can't even imagine how ppl who opted for gwf as their main when they saw that "it can't die" back in mod2 feel today when their bis gwf get 1 shotted by a 12k nub tr, ESPECIALLY if they put money in the game. That's simply ridiculous.
I'm sure there are a lot of different ways to motivate ppl to put money in a ftp that don't insult the intelligence of the entire player base.
^^^
The cult prints for this horrible ridicoulous situation:
In general:
Perma/semiperma Stealth mechanism still in effect,stealth and semi/perma still easy.
100% crit rate from stealth.
First strike Feature: +45% damage on first hit.
Shocking execution:Ignoring all defences and benefitting from all buffs.
Scoundrel training feat(available to all paths):+9% damage to targets not targetting you.meaning the guy you hit with LS while stealthed.As said this is a general heroic feat available to all Trs.Do not get confused with scoundrel path tree.
Improved cunning sneak feat:20% more stealth meter. (Devs before mod 5:we hate perma stealth!!! yea sure..)
+75% Deflection Severity.This needs to go dawn to earth levels meaning 50%.
Sab broken tree:
Knife edge feat:reduce your cooldawns by 15% after a daily.With BB Knife edge counts each bloodbath as a daily=Nearly full 100% refill.
Return to shadows:Behind yoyr target and using an encounter? easy as hell with stealth and dodges you hit (like LB hits) and then...you gain 25% of your stealth meter!!!! lol
Ambusher's haste:While in stealth+25% more damage.
Gutterborn:You ignore 10% of enemy DR.Great...That is equaL to a thousand gs points and othr classes must spen 1 milion ad to reach that.but hey let's give them to sabs for free!!!
Shadowy opportunity:75% of your weapon damage as piercing.Nough said.
One with the shadows:Every 15 secs you refill your cheesy easy stealth .Cause TRs are famous for their low IQ devs gaved them additional +20% damage with this effect so o be sure that can kill even with thier eyes closed.
Scoundrel Tree:
Concusive strikes:Criticals and attacks from behind(stealth) daze for 2,5 secs. How much is Flourish stuns on players? 1 sec normal.And stun get deflected ,daze not.
Low blows:+25% damage to dazed targets.
Scull crucker effect:With every encounter ,every 15 secs you daze for just a tiny ammonut of time...Only 4 secs!!!But don't worry the devs are here for you!! you can expand daze for additional 2,5 secs if yoy continue to attack!!Yes!!!! Ah i forgot..You also deal +25% damage to dazed by SC effect
Executioner tree: Arterial cut:+15% crit severity.Dear Tr:let the fool classes run in WoD and ToD for months while trying to gain a tiny +8% crit severity.here as a t1 feat take + 15%!!!
Twisted grin:if you kill an enemy you gain +12,5% damage non stealth or +25% damge stealthed.
Last moments:You are in stealth and the enemy has less than 70% health!!Grats you are very good player!for that we reward with an additional +25% damage to that player!!Now we are sure that your LB can hit as hard as we intent!!
ShadowBorn:You entered stealth?You were able to press tab?grats man!!you are very good!!!! take a +100% bonus to power bonus damage!We double your damage power bonus!!
Exposed Weakness:Additional +25% RI!!! trolollol
Shadow of Demise:We hate perma stwealth.That is why with that feat we give you +20% more stealth regenaration .Hit or not your regen stealth works!! you hit the nemy during your cheesy easy stealth mode?grats!!!take +50% damge of that you did as piercing damage!!!!
I am not trolling.All these effects are real.I thinkt he devs are trolling us.I cannot explain how they gave such a big number of broken in design and amount and damage bonuses and feats to TRs.
^^^
The cult prints for this horrible ridicoul9us situation:
Stealth mechanism still in effect,stealth and semi/perma still easy.
100% crit rate from stealth.
First strike Feature: +45% damage on first hit.
Shocking execution:Ignoring all defences and benefitting from all buffs.
Scoundrel training feat(available to all paths):+9% damage to targets not targetting you.meaning the guy you hit with LS while stealthed.As said this is a general heroic feat available to all Trs.Do n ot get confused with scoundrel path tree.
Improved cunning sneak feat:20% more stealth meter. (Devs before mod 5:we hate perma stealth!!! yea sure..)
Sab broken tree:
Knife edge feat:reduce your cooldawns by 15% after a daily.With BB Knife edge counts each bloodbath as a daily=Nearly full 100% refill.
Return to shadows:Behind yoyr target and using an encounter? easy as hell with stealth and dodges you hit (like LB hits) and then...you gain 25% of your stealth meter!!!! lol
Ambusher's haste:While in stealth+25% more damage.
gutterborn:You ignore 10% of enemy DR.Great...That is equaL to a thousand gs points and othr classes must spen 1 milion ad to reach that.but hey let's give them to sabs for free!!!
Shadowy opportunity:75% of your weapon damage as piercing.Nough said.
one with the shadows:Every 15 secs you refill your cheesy easy stealth .Cause TRs are famous for their low IQ devs gaved them additional +20% damage with this effect so o be sure that can kill even with thier eyes closed.
Scoundrel Tree:
Concusive strikes:Criticals and attacks from behind(stealth) daze for 2,5 secs. How much is Flourish stuns on players? 1 sec normal.And stun get deflected ,daze not.
Low blows:+25% damage to dazed targets.
Scull crucker effect:With every encounter ,every 15 secs you daze for just a tiny ammonut of time...Only 4 secs!!!But don't worry the devs are here for you!! you can expand daze for additional 2,5 secs if yoy continue to attack!!Yes!!!! Ah i forgot..You also deal +25% damage to dazed by SC effect
Executioner tree:
Arterial cut:+15% crit severity.Dear Tr:let the fool classes run in WoD and ToD for months while trying to gain a tiny +8% crit severity.here as a t1 feat take + 15%!!!
Twisted grin:if you kill an enemy you gain +12,5% damage non stealth or +25% damge stealthed.
Last moments:You are in stealth and the enemy has less than 70% health!!Grats you are very good player!for that we reward with an additional +25% damage to that player!!Now we are sure that your LB can hit as hard as we intent!!
ShadowBorn:You entered stealth?You were able to press tab?grats man!!you are very good!!!! take a +100% bonus to power bonus damage!We double your damage power bonus!!
exposed Weakness:Additional +25% RI!!! trolollol
Shadow of demise:We hate perma stwealth.That is why with that feat we give you +20% more stealth regenaration .Hit or not your regen stealth works!! you hit the nemy during your cheesy easy stealth mode?grats!!!take +50% damge of that you did as piercing damage!!!!
I am not trolling.All these effects are real.I thinkt he devs are trolling us.I cannot explain how they gave such a big number of broken in design and amount and damage bonuses and feats to TRs.
u forgot to mention close to 80% mov speed while in stealth its so dam funny when i outrun those ppls on their green/blue mounts as TR lol.
An executioner that just goes to stealth and hits with LB gets the following
buffs:
+100% crit.So it is certain crit. At leat +75% damage.
Scoundreal training:+9% damage.
Arterial cut:+ 15% crit severity.in our case +15% damage.
last moments if the guys just has lower than 70% health:+25% damage.
Shadow born:Double damage bonus from power.That ranges from + 20% (3000+ power ) to +40% (6000+ pwer.calculations rough and fast).So it gets 40 to 80% bonus damage.
to sum it up:
With just using lashing blade from stealth he does +75%,+9%,+15%,+25%,+40% damage .Add to that a vorpal of any kind and you are free to go!!! .Al these buufs do not add but each buffs the next and rest.So the total number of extra damage is far bigger than the just sum.In any case it is far more than the sum of 164%.
164% bonus damage i think it is too small according to me.I am convinced by morenthat ,trollax and other Trs:Tr need serious buuf cause they are squishy.I apply to the devs to increase by 399% the damage the Trs exes do.
^^^
The cult prints for this horrible ridicoulous situation:
In general:
Perma/semiperma Stealth mechanism still in effect,stealth and semi/perma still easy.
100% crit rate from stealth.
First strike Feature: +45% damage on first hit.
Shocking execution:Ignoring all defences and benefitting from all buffs.
Scoundrel training feat(available to all paths):+9% damage to targets not targetting you.meaning the guy you hit with LS while stealthed.As said this is a general heroic feat available to all Trs.Do not get confused with scoundrel path tree.
Improved cunning sneak feat:20% more stealth meter. (Devs before mod 5:we hate perma stealth!!! yea sure..)
+75% Deflection Severity.This needs to go dawn to earth levels meaning 50%.
Sab broken tree:
Knife edge feat:reduce your cooldawns by 15% after a daily.With BB Knife edge counts each bloodbath as a daily=Nearly full 100% refill.
Return to shadows:Behind yoyr target and using an encounter? easy as hell with stealth and dodges you hit (like LB hits) and then...you gain 25% of your stealth meter!!!! lol
Ambusher's haste:While in stealth+25% more damage.
Gutterborn:You ignore 10% of enemy DR.Great...That is equaL to a thousand gs points and othr classes must spen 1 milion ad to reach that.but hey let's give them to sabs for free!!!
Shadowy opportunity:75% of your weapon damage as piercing.Nough said.
One with the shadows:Every 15 secs you refill your cheesy easy stealth .Cause TRs are famous for their low IQ devs gaved them additional +20% damage with this effect so o be sure that can kill even with thier eyes closed.
Scoundrel Tree:
Concusive strikes:Criticals and attacks from behind(stealth) daze for 2,5 secs. How much is Flourish stuns on players? 1 sec normal.And stun get deflected ,daze not.
Low blows:+25% damage to dazed targets.
Scull crucker effect:With every encounter ,every 15 secs you daze for just a tiny ammonut of time...Only 4 secs!!!But don't worry the devs are here for you!! you can expand daze for additional 2,5 secs if yoy continue to attack!!Yes!!!! Ah i forgot..You also deal +25% damage to dazed by SC effect
Executioner tree: Arterial cut:+15% crit severity.Dear Tr:let the fool classes run in WoD and ToD for months while trying to gain a tiny +8% crit severity.here as a t1 feat take + 15%!!!
Twisted grin:if you kill an enemy you gain +12,5% damage non stealth or +25% damge stealthed.
Last moments:You are in stealth and the enemy has less than 70% health!!Grats you are very good player!for that we reward with an additional +25% damage to that player!!Now we are sure that your LB can hit as hard as we intent!!
ShadowBorn:You entered stealth?You were able to press tab?grats man!!you are very good!!!! take a +100% bonus to power bonus damage!We double your damage power bonus!!
Exposed Weakness:Additional +25% RI!!! trolollol
Shadow of Demise:We hate perma stwealth.That is why with that feat we give you +20% more stealth regenaration .Hit or not your regen stealth works!! you hit the nemy during your cheesy easy stealth mode?grats!!!take +50% damge of that you did as piercing damage!!!!
I am not trolling.All these effects are real.I thinkt he devs are trolling us.I cannot explain how they gave such a big number of broken in design and amount and damage bonuses and feats to TRs.
to sum it up:
With just using lashing blade from stealth he does +75%,+9%,+15%,+25%,+40% damage .Add to that a vorpal of any kind and you are free to go!!! .Al these buufs do not add but each buffs the next and rest.So the total number of extra damage is far bigger than the just sum.In any case it is far more than the sum of 164%.
I feel your pain, just got through playing a round of PVP against a certain big named guild that is always running 2 TR comps in their premades. One of the TRs has posted on my forums saying TRs are fine. I died 21 times, 17 of which were from Shocking Execution. They even had the gall to put 2 TRs on one node and permashock whoever came there. Shocking up every 10 seconds at end game, so I was getting shocked once every 5 seconds between the two of them. If two of us came to the node, they'd one hit one of us, toy with the other then shock him as well. One of their team even had the nerve to say GG in PMvsPM after the match as though we fought a fun fair round.
This is absolutely killing PVP, for the love of the gods Devs fix this please!
The easiest solution to shocking is REALLY simple: Im fine with it bypassing DR, but it should NOT bypass tenacity. Also would be REALLY fair if shocking could be deflected too... Just seems silly that SE can bypass ALL types of DR, even tenacity, and also cant even be deflected.
Other sources of damage that bypass DR as well, need to still respect tenacity.
The easiest solution to shocking is REALLY simple: Im fine with it bypassing DR, but it should NOT bypass tenacity. Also would be REALLY fair if shocking could be deflected too... Just seems silly that SE can bypass ALL types of DR, even tenacity, and also cant even be deflected.
Other sources of damage that bypass DR as well, need to still respect tenacity.
I feel your pain, just got through playing a round of PVP against a certain big named guild that is always running 2 TR comps in their premades. One of the TRs has posted on my forums saying TRs are fine. I died 21 times, 17 of which were from Shocking Execution. They even had the gall to put 2 TRs on one node and permashock whoever came there. Shocking up every 10 seconds at end game, so I was getting shocked once every 5 seconds between the two of them. If two of us came to the node, they'd one hit one of us, toy with the other then shock him as well. One of their team even had the nerve to say GG in PMvsPM after the match as though we fought a fun fair round.
This is absolutely killing PVP, for the love of the gods Devs fix this please!
Yes, like TR's killed PvP in mod 1 and were consequently nerfed into hell.
Or like how GWF's killed PvP in mod 2 and were consequently nerfed into hell.
Or CW's in Mod 3, and HRs in Mod 4.
Hopefully we're seeing a pattern here.
Honestly, this isn't the end of the world. Just stop acting like jackasses. Stop asking for nerfs, buffs, and fixes and start asking PWE to stop forcing meta shifts.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
I feel your pain, just got through playing a round of PVP against a certain big named guild that is always running 2 TR comps in their premades. One of the TRs has posted on my forums saying TRs are fine. I died 21 times, 17 of which were from Shocking Execution. They even had the gall to put 2 TRs on one node and permashock whoever came there. Shocking up every 10 seconds at end game, so I was getting shocked once every 5 seconds between the two of them. If two of us came to the node, they'd one hit one of us, toy with the other then shock him as well. One of their team even had the nerve to say GG in PMvsPM after the match as though we fought a fun fair round.
This is absolutely killing PVP, for the love of the gods Devs fix this please!
I think I know which guild you are referring to...or at least based on the responses here which just confirms it. I thought the responses would be better and more mature but I guess Trace isn't here anymore.
Anyways, I would recommend every single guild to run with 2xTRs. TRs are still overpowered. I don't blame any guild running 2x TRs. If you don't run a troll comp, then you are going to face one and suffer. I blame the devs letting classes be overpowered for a long time and then over-nerf them.
I think I'm fine with Shocking Execution, perhaps few more changes has to be done to it in the near future, but I'm fine with it. It's balance when 1 class can deal with certain classes and the same thing when another class has the ability to counter that class. For example, Intimidation build GWF has a very nice damage burst, they can kill other classes if they play good. Similarly to TRs, a decent TR can kill people with 1 shot S.E (ofc when you have low HP and messed up your rotation/timing/dodging) but TR also has a chance to get wrecked by a good trapper build HR/CW/CW+GWF/DPS DC.
But again, Dom PvP is about teamwork, not about to compare KDR when you solo a TR. If you can't deal with TR by yourself, call for help from another teammate and get a lot of practice to TR after that. We all need practice, and it's much easier to practice with TRs after their latest changes. Can't you see the effect on latest TR changes? It filtered a lot of TRs from boring Sabo spec! :P Think positively!
I think its really hard to dodge the dazes. I mean I'm sure people are technically able to do it, but I just have a hard time seeing as that to be the course of action to beat a TR. I think its too much of a burden to expect players to carry. Certain classes such as GWF and SW who do not have dodges are just bait I would assume.
I would love to see videos of some of the GWFs mentioned in this thread do it though.
Quite close, but I'm not TR. My opinions come from DC's PoV. My own PoV, at least
Before this thing is getting real, may i ask where is your dodge? (if GWF/SW, where is your sprint?)
Where is your DC sunburst or AS, where is your CW's OF and Shield on tab?
For p2w option, Ohgma's Token of Free Movement is not a bad choice to get out of CC chaos and dodge/sprint off S.E
Where is your TR's ITC?
Not to mention your TR may use Smokebomb or Dazing strike hahah
If you know their team setup, it's not that hard to prepare for most of the things. We all know what TRs will do at the beginning of the match, where they go, what they will do
If you ask what to do when they go to your node and you have to solo them? OH NO! call your teammate or get more practice in order to 1v1 them. Or at least, turn your game sound on for a little bit more and don't mess up your rotation.
I know it's not simple as I said, but that's where TEAMWORK comes from ;D
You can't help when your team has bad coordination though
- Tee hee -
Yea that's very nice, but the problem is deeper: even when you are able to dodge the one shot they just run away dodging/deflecting every thing you throw at them - currently i rather hit gf then rogue considering the impact i make(for example out of 6 hits all were dodged 1 deflected ended up as 200 dmg -.- so cant even lifesteal from them). And once they dodged everything they re-stealth and by that time i am out of stamina so i could not even repeat the dodge. Not to mention currently rogues just camp nodes, 1v1 not possible, and they can go as far as 1v3 hindering the team easily and taking one down then running away. The impact they make in domination is trough the roof.
I think its really hard to dodge the dazes. I mean I'm sure people are technically able to do it, but I just have a hard time seeing as that to be the course of action to beat a TR. I think its too much of a burden to expect players to carry. Certain classes such as GWF and SW who do not have dodges are just bait I would assume.
I would love to see videos of some of the GWFs mentioned in this thread do it though.
think someone with good math skills can solve this pretty easy. It is only a latency/casting time thing, i;ve been on both sides of the fence regarding this issue: vs some players i cant cast/dodge anything while vs others i have all the time in the world to dodge their skills.
I live in Australia, I have minimum 300 pings, I can still dodge the stun if I concentrate to the game.
sry i;ll try this: you receive info after that delay time, your brain takes something like 600 ms to react sends info bk and checks if the hit occurred or not.
This is getting a bit too much for my skills, but in short i;m calling you a big fat liar if you are telling me that you are reacting and successfully dodge a shadow strike or a smoke bomb. Most likely what happens is the fact that you are anticipating a skill and due numerous dodges available you sometime manage to do it, but a sprint class has to react and that is not possible.
edit: seems is 600ms to respond and not 150, and if it goes into a voluntary actions is 1300
sry i;ll try this: you receive info after that delay time, your brain takes something like 150 ms to react sends info bk and checks if the hit occurred or not.
This is getting a bit too much for my skills, but in short i;m calling you a big fat liar if you are telling me that you are reacting and successfully dodge a shadow strike or a smoke bomb. Most likely what happens is the fact that you are anticipating a skill and due numerous dodges available you sometime manage to do it, but a sprint class has to react and that is not possible.
Seriously, I spent my time to talk about teamwork and what possibility you can do with given skills from each class and you just slapped me with "1v1" situation argument
For dodging shadow strike, you can turn your sound on for a little bit more, and ask one of your TR friend to use shadow strike on you while he's in stealth and see if you can sprint/dodge out of that stun
For 1v1, it requires a lot of practice. If you want to win your enemies, you have to know your enemies.
But you can always ask for the help when you can't 1v1 someone
Each class has a certain role in dom, you know it! Use them in what situation, you practice and learn it!
-Tee hee-
9 seconds oh my did you not notice the mention about cool down reduction with their daily? oh and by the way smoke bomb thats also in their list so daze strke and after that smoke bomb gl trs has more cc then cws right now.
this is difference betwen pvp player and a scrub.
i talk <font color="orange">HAMSTER</font> in pvp if i have to and that is ok its a game.
scrubs come on forum writing endles nerf threads
even in mod 4 i never wrote a single negative post about cw, hr ,gwf or any other class
instead i asked for tr changes
btw i saw plenty good players that do awsome job countering tr
only class that has 0 chance is sw
There is no difference you either ask for buff or for debuff you still consider a single class.
I can post a list about how could pvp hr archer be improved in order to hold his ground vs tr, but that would not chance the problems other classes are facing considering trs. So buffing under powered and debuffing overpowered seems to address more people at once.
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited December 2014
1) Buy a Poking Stick.
2) Jab people with it during PvP.
3) See if it works on Lostmauth too, or Malabog.
I'm out of sensible suggestions here. TR has been the spectrum from "kick them, they're useless" to "OMG OP nerf it nao!"
I'm going to see about investing in that stick....
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
0
urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
edited December 2014
The main problem with PvP is planning and communication
Comments
[Combat (Self)] Critical Hit! Altair deals 38145 (61587) Physical Damage to you with Lashing Blade.
[Combat (Self)] Altair deals 22535 Physical Damage to you with Shadow of Demise.
something needs to be done about those TRs already lol.
^^^^^
****! Shiiiit!
This is the worst combat log i have ever seen really. Tr is broken beyond repair.Class needs serious overhaul and scrap from the start like the mod2 Hrs.Hope something better comes in this case.
yea he just used lashing blade and was dodging around me waiting for SoD to finish me off xD
Not because a certain class is screwed up right now but because that's something that happens with every "class balancing". I can't even imagine how ppl who opted for gwf as their main when they saw that "it can't die" back in mod2 feel today when their bis gwf get 1 shotted by a 12k nub tr, ESPECIALLY if they put money in the game. That's simply ridiculous.
I'm sure there are a lot of different ways to motivate ppl to put money in a ftp that don't insult the intelligence of the entire player base.
The cult prints for this horrible ridicoulous situation:
In general:
Perma/semiperma Stealth mechanism still in effect,stealth and semi/perma still easy.
100% crit rate from stealth.
First strike Feature: +45% damage on first hit.
Shocking execution:Ignoring all defences and benefitting from all buffs.
Scoundrel training feat(available to all paths):+9% damage to targets not targetting you.meaning the guy you hit with LS while stealthed.As said this is a general heroic feat available to all Trs.Do not get confused with scoundrel path tree.
Improved cunning sneak feat:20% more stealth meter. (Devs before mod 5:we hate perma stealth!!! yea sure..)
+75% Deflection Severity.This needs to go dawn to earth levels meaning 50%.
Sab broken tree:
Knife edge feat:reduce your cooldawns by 15% after a daily.With BB Knife edge counts each bloodbath as a daily=Nearly full 100% refill.
Return to shadows:Behind yoyr target and using an encounter? easy as hell with stealth and dodges you hit (like LB hits) and then...you gain 25% of your stealth meter!!!! lol
Ambusher's haste:While in stealth+25% more damage.
Gutterborn:You ignore 10% of enemy DR.Great...That is equaL to a thousand gs points and othr classes must spen 1 milion ad to reach that.but hey let's give them to sabs for free!!!
Shadowy opportunity:75% of your weapon damage as piercing.Nough said.
One with the shadows:Every 15 secs you refill your cheesy easy stealth .Cause TRs are famous for their low IQ devs gaved them additional +20% damage with this effect so o be sure that can kill even with thier eyes closed.
Scoundrel Tree:
Concusive strikes:Criticals and attacks from behind(stealth) daze for 2,5 secs. How much is Flourish stuns on players? 1 sec normal.And stun get deflected ,daze not.
Low blows:+25% damage to dazed targets.
Scull crucker effect:With every encounter ,every 15 secs you daze for just a tiny ammonut of time...Only 4 secs!!!But don't worry the devs are here for you!! you can expand daze for additional 2,5 secs if yoy continue to attack!!Yes!!!! Ah i forgot..You also deal +25% damage to dazed by SC effect
Executioner tree:
Arterial cut:+15% crit severity.Dear Tr:let the fool classes run in WoD and ToD for months while trying to gain a tiny +8% crit severity.here as a t1 feat take + 15%!!!
Twisted grin:if you kill an enemy you gain +12,5% damage non stealth or +25% damge stealthed.
Last moments:You are in stealth and the enemy has less than 70% health!!Grats you are very good player!for that we reward with an additional +25% damage to that player!!Now we are sure that your LB can hit as hard as we intent!!
ShadowBorn:You entered stealth?You were able to press tab?grats man!!you are very good!!!! take a +100% bonus to power bonus damage!We double your damage power bonus!!
Exposed Weakness:Additional +25% RI!!! trolollol
Shadow of Demise:We hate perma stwealth.That is why with that feat we give you +20% more stealth regenaration .Hit or not your regen stealth works!! you hit the nemy during your cheesy easy stealth mode?grats!!!take +50% damge of that you did as piercing damage!!!!
http://nwcalc.com/tr?b=cn4:13ydj4:13ydj4,1000000:100000:100000:100000&h=0&p=min
I am not trolling.All these effects are real.I thinkt he devs are trolling us.I cannot explain how they gave such a big number of broken in design and amount and damage bonuses and feats to TRs.
u forgot to mention close to 80% mov speed while in stealth its so dam funny when i outrun those ppls on their green/blue mounts as TR lol.
buffs:
+100% crit.So it is certain crit. At leat +75% damage.
Scoundreal training:+9% damage.
Arterial cut:+ 15% crit severity.in our case +15% damage.
last moments if the guys just has lower than 70% health:+25% damage.
Shadow born:Double damage bonus from power.That ranges from + 20% (3000+ power ) to +40% (6000+ pwer.calculations rough and fast).So it gets 40 to 80% bonus damage.
to sum it up:
With just using lashing blade from stealth he does +75%,+9%,+15%,+25%,+40% damage .Add to that a vorpal of any kind and you are free to go!!! .Al these buufs do not add but each buffs the next and rest.So the total number of extra damage is far bigger than the just sum.In any case it is far more than the sum of 164%.
164% bonus damage i think it is too small according to me.I am convinced by morenthat ,trollax and other Trs:Tr need serious buuf cause they are squishy.I apply to the devs to increase by 399% the damage the Trs exes do.
Scoundrel with scull crucker sometimes runs more.The effect gives him bonus speed.
First Strike adds +60% damage, not 45%.
my mistake i did not logged to my tr i just used the Nw calc page.
min +25%
i have 39,5%
facepalm right??
https://www.youtube.com/watch?v=KaqC5FnvAEc
ermahgerd! for god's sake!
I know right? It's so lame. Hopefully the Devs will fix it.
Other sources of damage that bypass DR as well, need to still respect tenacity.
Yes, like TR's killed PvP in mod 1 and were consequently nerfed into hell.
Or like how GWF's killed PvP in mod 2 and were consequently nerfed into hell.
Or CW's in Mod 3, and HRs in Mod 4.
Hopefully we're seeing a pattern here.
Honestly, this isn't the end of the world. Just stop acting like jackasses. Stop asking for nerfs, buffs, and fixes and start asking PWE to stop forcing meta shifts.
Go Cryptic!
PS - I quit.
I think I know which guild you are referring to...or at least based on the responses here which just confirms it. I thought the responses would be better and more mature but I guess Trace isn't here anymore.
Anyways, I would recommend every single guild to run with 2xTRs. TRs are still overpowered. I don't blame any guild running 2x TRs. If you don't run a troll comp, then you are going to face one and suffer. I blame the devs letting classes be overpowered for a long time and then over-nerf them.
But again, Dom PvP is about teamwork, not about to compare KDR when you solo a TR. If you can't deal with TR by yourself, call for help from another teammate and get a lot of practice to TR after that. We all need practice, and it's much easier to practice with TRs after their latest changes. Can't you see the effect on latest TR changes? It filtered a lot of TRs from boring Sabo spec! :P Think positively!
- Tee hee -
I would love to see videos of some of the GWFs mentioned in this thread do it though.
Yea that's very nice, but the problem is deeper: even when you are able to dodge the one shot they just run away dodging/deflecting every thing you throw at them - currently i rather hit gf then rogue considering the impact i make(for example out of 6 hits all were dodged 1 deflected ended up as 200 dmg -.- so cant even lifesteal from them). And once they dodged everything they re-stealth and by that time i am out of stamina so i could not even repeat the dodge. Not to mention currently rogues just camp nodes, 1v1 not possible, and they can go as far as 1v3 hindering the team easily and taking one down then running away. The impact they make in domination is trough the roof.
think someone with good math skills can solve this pretty easy. It is only a latency/casting time thing, i;ve been on both sides of the fence regarding this issue: vs some players i cant cast/dodge anything while vs others i have all the time in the world to dodge their skills.
sry i;ll try this: you receive info after that delay time, your brain takes something like 600 ms to react sends info bk and checks if the hit occurred or not.
This is getting a bit too much for my skills, but in short i;m calling you a big fat liar if you are telling me that you are reacting and successfully dodge a shadow strike or a smoke bomb. Most likely what happens is the fact that you are anticipating a skill and due numerous dodges available you sometime manage to do it, but a sprint class has to react and that is not possible.
edit: seems is 600ms to respond and not 150, and if it goes into a voluntary actions is 1300
Seriously, I spent my time to talk about teamwork and what possibility you can do with given skills from each class and you just slapped me with "1v1" situation argument
For dodging shadow strike, you can turn your sound on for a little bit more, and ask one of your TR friend to use shadow strike on you while he's in stealth and see if you can sprint/dodge out of that stun
For 1v1, it requires a lot of practice. If you want to win your enemies, you have to know your enemies.
But you can always ask for the help when you can't 1v1 someone
Each class has a certain role in dom, you know it! Use them in what situation, you practice and learn it!
-Tee hee-
There is no difference you either ask for buff or for debuff you still consider a single class.
I can post a list about how could pvp hr archer be improved in order to hold his ground vs tr, but that would not chance the problems other classes are facing considering trs. So buffing under powered and debuffing overpowered seems to address more people at once.
2) Jab people with it during PvP.
3) See if it works on Lostmauth too, or Malabog.
I'm out of sensible suggestions here. TR has been the spectrum from "kick them, they're useless" to "OMG OP nerf it nao!"
I'm going to see about investing in that stick....
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Really
UrLord