I agree with you 100%. That's why every time a BiS TR tries to kill a BiS HR it doesn't work because the HR self heals the 45k SE. Also why when a BiS TR is on an enemy nose, they send a BiS DC to stalemate him the whole game, because every DC can withstand 20 15k gloaming cuts. Oh wait that doesn't happen...
Now here comes the twilight guy saying. "Upper level PvP means nothing because everyone PuGs nowadays". So instead I guess I should mention the purple strength belt TRs that brought their Perfect Vorpals and can 1 shot every class. Actually instead I think we should talk about the stars that haven't even brough their P.Vorpal yet. Hell a lesser Vorpal will do as long as you lashing blade then Shocking Execution someone. Then wait approximately 6 seconds (if the opponent is still alive) until 1/2 of that damagr reins back. Only this time it's unavoidable
But the other classes are more OP because I don't have the ****ty things that they do as a TR is hard. Especially that queue wait time, you know for all the people that decided they wanted to play the most difficult class, and not some easy class like the DC who can't kill a fly but can heal himself.
Oh - and it would be SE followed by LB. That way you don't break stealth. Wouldn't want to give you the opportunity to dodge, now would we?
Actually not at all. I go on my alt Sab before my main HR. So I could care less what they do with TRs, however there are people not willing to throw their money away for the new FOTm. So wait, how am I being butthurt again?
Oh - and it would be SE followed by LB. That way you don't break stealth. Wouldn't want to give you the opportunity to dodge, now would we?
HTH.
Actually no, not the executioners I see. The lashing blade stealth bonuses is a lot better against pugs than SE. I always see TRs use lashing blade, re stealth than SE. But if that's how pro your executioner is (I don't have one) then Thales for the extra info
As he say TR is now OP per GS point/build, so all must go now TR and BUY some stuff, do not quit playing like I do because I feel betrayed by devs who so nicely balanced other classes.
1 and 2 - Mine is just that: an assassin. This is: "Enter -> kill (or try to) the 'primary target' (DC or CW), i deal some more damage to other enemy members (even kill another one) and die -> Repeat". Right now, as the class is at LIVE, i can "enter -> kill the primary and secondary target (DC, CW, HR plus any other class but TR if they do not spot/target me) -> i run away from the battle -> pick a potion until my LB is up again -> Repeat". Even so, my AP gaining is monstrous. And yes, i meant "passive AP Generation" too. Even with a +10% on AP generation just from stats, i can get my dice full in less than 3 mins... and, if i am lucky enough, even in less than 2.
3 - Yes and No. You, as most of us but trollwessa, were answering to the 7th point stated by Tyrion on OP: "TR-class has one of the best, if not the best, AP gaining in the whole game". And he is right: Passively, the TR-class has one of the best AP gaining ratios of the game only surpassed, IMHO (i am not so sure, because i did not "chrono'd" [do not know if you will get it, sorry. ^^U] them), by GF and, worse yet, Perma SoS GF before the "AP lock" due the Cons STAT. The first one who stated this as "a lie" (as far as i remember right now, sorry if i am mistaken. ^^U) were Trollwessa because just he/she sees the class as "fine". And, while we all can/may be wrong and he/she can/may be right, most of us see "wrong" that a class can one-shot any other classes, tanks included.
Imo, there should be a new mechanic introduced like the spot/listen on dnd. A roll of tr's hide (based on DEX) against spot/listen of others (based on one attribute like CON). The ones who have spec'ed on this, would maintain a way to defend against TRs. The base of problems caused by TRs is that they can't be revealed before they attack. It's so un-dnd on a dnd-based game. Same goes for cws/dcs (spell resistance checks) and for prone/stuns of other classes. Well, I may live on a different realm asking for sth like this )
That kind of thing would be a part of a system with actual nuance. We don't have that. Can't speak much for dnd 4 but 3.5 had skills in addition to feats and among those skills were awareness, spot, and listen, a lot of points in those skills allowed a character to detect otherwise "invisible" enemies. "Stealth" in 3.5 likewise wasn't just a "power" but required a high investment in the Hide skill. So rogues would get a natural bonus to that skill but heavy investment in the counter skills would give you a chance.
because HR and DC dont oneshot you from stealth with close to no counterplay ?
No, you're right.
HR's just sport ridiculous Regeneration and Deflection with a very healthy amount of damage to make themselves a threatening brick wall.
And DC's stay on point for nearly forever with no single-class counter in sight.
However, none of them one-shot you from stealth so TR is the obvious culprit here. Regardless of whether TR is easily counterable with a handful of brain cells.
You're so ******* bright. Teach me.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
24k hp, does any other class got less hp? no. ( i could have more, but i'll hit weaker, so, i had to make a choice, i choose power rather than life, it means that i can be 2 shots, sometime 1 shot by almost any class )
I don't count how many miss hit i do in pvp, my bombs stun only low lvl char, high lvl char just dodge it almost always
I miss 50% of hits because target is moving, dodging, reflecting etc.. but you don't see it, you see only when my hits work.
When i'm no more on stealth, i become the rabbit's hunter, the only way tr has to not die fast is to escape faster than oppoment
Now we could talk about the other class advantages :
Cleric : almost immortal when healer, when not healer can kill you in a single shot with poisoned effect.
Dw : they are not offensive class, so, they don't have to be overpowered, to kill ppl, they already have the best defense in game, and for a tr it's really hard to kill them fast.
Gw : can dodge any stun, can 2 shots a tr as long as they got decent gears, and doesnt even have to target the oppoment, their hits always goes to the goal.
Sorcerer? lol, what can i say, hits from middle nowhere with powerfull strike, can stun you to the death, and only luck make you dodge their hits..
I could write more about classes, they all got advantages..
So, in conclusion, yes, Tr are strong, maybe a lil too strong, but, on the other hand they got no defense and no hp
And ppl would like to make them weaker, so, do it, and give tr More hp and defense.
Tr = kill/die fast, run/pot more.
Last thing, for ppl who would say that Tr got **** defense but avoid lot of attack, i wil tell you that you could avoid lot of Tr's hit if on pvp you would not stay without moving many seconds, not moving in ALL pvp game means dieing.
Maybe you should talk with people that do play your class and learn from them, also try other classes and be less rude, unfortunately atm your only contribution is adding toxicity to threads.
Maybe you should talk with people that do play your class and learn from them, also try other classes and be less rude, unfortunately atm your only contribution is adding toxicity to threads.
Unfortunately, I don't talk with people who know their classes, I play against them.
That's the difference between us. You talk, I PvP against them. A TR isn't much of a threat to anyone who knows their class. I've met more than my share of GWF, GF, CW, DC, and SW who know how to avoid a TR and do it eloquently enough to detract a TR from attacking them because it's more effort than it's worth.
Meanwhile, you kids sit your sorry *** on the forums crying about how hard it is to counter a TR because it takes more effort than dodging mobs.
The difference is staggering and the problem is that you can't see it. Call it toxicity. I call it experience.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
You dont know what you are talking about.
TRs with SE are nearly unbeatable.
Name any player you want. I name a TR. Meet ingame, because you like pvping instead of talking. Then lets see how your pick is holding against my TR.
Guess who will win…
You dont know what you are talking about.
TRs with SE are nearly unbeatable.
Name any player you want. I name a TR. Meet ingame, because you like pvping instead of talking. Then lets see how your pick is holding against my TR.
Guess who will win…
You're right.
I don't know how to dodge an attack with cast time and an audio queue.
Dear god, how could I be so blind.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
I expect I will get opposition from TRs who want do defend their class because it is fun to play the OP fotm class. These, however, are the facts as they stand about TRs in relation to PVP balance:
1) TRs get 100% critical chance during stealth. No other class gets 100% critical save CW's only during EoS which is brief and not easily timed (read takes skill). All other classes have to spec into critical strike for this effect.
2) Feats such as shadowy opportunity, Exposed weakness, Shadow of Demise, and Gutterborn either diminish the targets defense or ignore it completely with piercing damage. All other classes have to spec into armor penetration for this effect.
3) Feats like Knife's edge in combination with BB reduce all your cooldowns to zero so that you always have all of your encounters up immediately following a daily, which after the encounters are used you can use another daily immediately. All other classes have to spec into recovery for this effect.
4) TRs are able to use a daily that ignores all defense, deflect, and even tenacity in combination with 100% critical from stealth. The damage on this daily is through the roof. It is a one shot depending on your power (which doesn't need to be terribly high or it can be buffed by other feats in the TR feat trees). All armor and tenacity on any class then becomes paper. There is no way to mitigate this. No other class has a encounter or daily that can be compared to this ability. It is THE most OP ability in the game.
5) TRs cannot be seen unless they attack you first. Most TR attacks from stealth will be aimed at stunning the target so that while you can see them you will be stunned. If they attempt gloaming cut they will come in, GC and dodge roll away hitting you for 8-14k and using only one of their many escape tactics (they will have multiple rolls, itc, and stuns ready if you happen to hit them at that point). No other class has as many escape and cc resist tactics as the TR.
6) TR has very high deflect capabilities built in to the class. Many stuns simply are deflected without the need for ITC.
7) TR has one of, if not the, highest AP gain of any of the classes in the game, allowing them to get their one shot daily up very quickly, or if they are pressed by 2-3v1 they can use BB to instantly refill all their encounters and reset any loss of rotation.
8) Depending on their build or feats they can do very high end burst damage even with little gear because their feats give them all the offense they need without having to gear for it. Crits (auto from stealth), critical severity (Arterial Cut), armorpen (Shadowy Opportunity), power (Shadowborn), recovery (Shadowy Preparations, Knife's Edge) ... all these are simply handed to the rogue through feats.
This is the primary problem, TRs are just handed offensive stats hand over fist far beyond what their gear would allow.
Now there are several proposed fixes to this issue:
1) Make all damage subject to DR, remove piercing damage and make SE respect DR/Tenacity.
2) Remove automatic crits from stealth allowing burst damage to be percentage based. You may one shot, you may not, it would depend on the roll of the dice.
3) Decrease the number of escapes TRs have, multiple dodge rolls/ITC/stealth/invulnerability during dailies/stuns. This is the equivalent to having more Armor than tanks as it's better to be able to avoid damage than it is to tank it.
4) Decrease base damage of encounters/at-wills
Now these are possibilities. Of which I would say removing automatic crit would work. However removing all DR ignoring feats/piercing damage as well as making SE respect DR and tenacity would work as well. Arguments could be made for or against any of these. However, to balance PVP and make it interesting/challenging for all classes, one of these needs to be addressed if not multiple. I would be amenable to anything that would give TRs a proverbial ch!nk in their leather armor. As it stands, they have too much going for them.
I could post an entirely different discussion about Scoundrels, particularly WK scoundrels and their CC abilities but dealing with this issue takes precedence over all. I'm still open to different opinions/viewpoints but the fact stands TRs need balancing and all classes except those TRs who refuse to admit they are unbalanced agree on it.
Thanks for your time.
From your end maybe its good cause you are in one of the top guild whose maybe have a lot of perfect enchants and legendary weapon and your TR is a Sab. But from us who don't have a lot of money to spend or duping skill to upgrade our gear, can hit us hard. To a very well equip TR who can damage you 100k a hit even if you lower it down to 70 percent it still hit you for 30k damage which is incredibly imbalance. How about us whose damage ranging only for 20 to 25k hit? you might as well give us a poking stick weapon. Sometimes it scares people when they dominate for a long time and finally they have match that can defeat them and they are not ready for a counter cause they are lazy enough to think of a counter play. They were so used of point and click system and always win..
No, you're right.
HR's just sport ridiculous Regeneration and Deflection with a very healthy amount of damage to make themselves a threatening brick wall.
And DC's stay on point for nearly forever with no single-class counter in sight.
However, none of them one-shot you from stealth so TR is the obvious culprit here. Regardless of whether TR is easily counterable with a handful of brain cells.
You're so ******* bright. Teach me.
poor tr holding to their broken class to keep them op
in NO mmorpg a class should be able to 1shot BiS tank EVER, or its too hard to get that in the <font color="orange">HAMSTER</font> filled balloon you have as a hat-holder ?
you can see HR or DC from afar, you can act accordingly, you can quite reliably kill HR thats few k gs below you, fighting TR few k gs below you still favors TR in most cases.
DC is too strong, once TR is fixed it will be DC turn, but DC isnt gamebreaking
there were ppl who could fight mod2 and mod3 GWFs still they got nerfed, and GWFs were never as broken as TR now. i cant think of any class called OP in one time or another that wouldnt have problems with TR now simply because no matter how OP you are it doesnt mean s___ if you get 1shot by ability that ignores all your defenses
but i guess u are just simply that bad that you need to have broken OP character to be able to do anything
You're right.
I don't know how to dodge an attack with cast time and an audio queue.
Dear god, how could I be so blind
I've met more than my share of GWF, GF, CW, DC, and SW who know how to avoid a TR and do it eloquently enough to detract a TR from attacking them because it's more effort than it's worth.
Blind or plain ignorant as Gwf sw gf dont have dodge dont you think writing stuff like you do and talking about other dont know pvp makes you look rather less intelligent...
One of my last dominations i play 22k gwf i face a particular little 13k Tr that sees me as the major threat (whish I was as rest of my group was 17k and below in gs).
No less then 7 times during that match does he kill me from full hp with Exe the highest hit being 54 k and the lowest that killed me was 45 k hp.
Before you post anything more there is a 9 k differance in gs between that Tr and me and he killed me at leasure becaus some builds among TR is absolutly insainly broken.
If you dont know this feel free to pick any class but healing dc and come and fight a tr in iwd without pets. I will offer you Ad for eac match you win just to humble you even more.....
Everyday all day the same names are defending tr op'ness.
Let me make this clear to you :
Just because you are playing a less OP wk build with 23-24 life (lol!) and rank 7's you can't speak about what happens on end game fully gear tr's. On top of that, you lack of understanding about other class mechanics (probably including your own) makes your opinion less reliable. I am excluding the fact that your point of view is biased because you play a tr.
The things people are saying are indeed happening right now, and no if you lose vs a gwf as a tr dosen't mean the game is ballanced, you are just a bad tr.
The problem is we and cryptic don't understand the term balancing in the same way. When they say "upcoming class balancing changes" they actually mean "the balance is about to shift in favor of a specific class", and you all know why they do it... Neverwinter is teeming with fresh TRs. This fact has been proven over and over again, it happened with every "balancing".
Analyzing the specifics of the new imbalance and complaining is useless, they know very well that a 10 days old 12k gvorp executioner owning 20k+ bis gwfs who spent months upgrading their character is pure bs and a nerf will come - eventually.(im the 12k gvorp executioner)
That's the price to pay to play this FTP, accept it or move on.
I approve the changes u suggest.
I have a GF, 50% dmg resist and 24% from tenacity still get oneshotted by some TR with 54k crit to my full hp, i jsut dont understand it, then do they hit 400k to CWs and SWs?
I approve the changes u suggest.
I have a GF, 50% dmg resist and 24% from tenacity still get oneshotted by some TR with 54k crit to my full hp, i jsut dont understand it, then do they hit 400k to CWs and SWs?
they simply ignore your 50% resistance and 24% tenacity, i would really like to hear explanation about why the f___ they thought its a good idea
"exposed weakness":Trs ignoring 25% (!!!!) DR through a feat.trololol.Even if SE gets nerfed,in contrast to other forumers,i think it will make little difference.Trs will just switch to Courage breaker.As simple as that.
man you want to nerf things that are not op! 4 dodges we had this before with a t2 feat in sab tree(10% lesser coast for a dodge this effect was doubled while in stealth, combined with artifacts and other feats we could dodge 4 times before mod 5)! we got lower crit severity than mod 4! if you nerf bb,dodges etc it will nerf the other trees to death!!! a exe/scoundrel tr does not make thats much dmg with bb its only the feat from sab!!! if you nerf the dodges and as well the dmg comabt tr will be more useless than it is now... you want to make the devs to make the same mistake like they did in beta with the tr. It only takes a view adjustments to balance it! And why is there no babycry post about the hr's trapper tree? its also strong as **** and hits like a truck but there are only a handfull of skilled HR's dont watch at the top of the leaderboard most of them kicking pugs or got those stats through pug matches -.-
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
To put it simply, this would be MUCH less an issue if ALL attacks respected ATLEAST tenacity in pvp. Things can ignore DR, im fine with that, but tenacity should be something you CANNOT bypass.
I'm actually at the point where I believe removing TR's from PvP altogether would result in a more even PvP experience. They really are that stupid good.
TRs are OP beyond beliefs, each of the following aspect makes TR superior:
1) Stealth (THE ultimate defense mechanism and it regens, at least make it work similar to Divinity where they need to spam at will to gain it)
2) High Crit Chance and Severity (Dex super synergy)
3) High Deflect (which reduces CC and see point 1 and 2)
4) High base damage (At will and lashing blade, and see point 2 and 10)
5) Fastest Cooldown (and see point 1)
6) Best Dailies (Shocking Execution and Bloodbath)
7) Smoke bomb (is so much better than Astral Shield yet allow to exist) not only stops all attacks, it does damages and it dazes and it slows for an AOE so wide and last so long. This truly should be a Daily, NOT an encounter with short cooldown.
8) Dazes from crits (see point 2, 4, 5 - so not only is it not good enough that TR can one shot, this ensure TR finish the job, bravo)
9) Dodges refill stealth (weird, why don't dodges refill Divinity?)
10) Piercings (see point 4 and 2)
.............................
Clearly, something has got to give. While they are considering 2s stealth reveal...what about point 2 to 10???? Who in the right mind think it's a good idea that the best offense should also possess the best defense? Why play other classes then? Can Jack Emmert look into this?
Told you, just move on to the other mmo, 15$ a month and you get what you pay for
Why should we be forced from a game some of us actually enjoy because one class screwed up? I'm not going anywhere.
On another note, I agree with the OP completely. Something's gotta give, because quite frankly, how a DC with just under 50% DR can die in one-two shots from a TR, when they have 41k HP, and how a GF with 57% DR and 60k HP can die like a 9k nab is beyond me. It just doesn't add up. So PLEASE. Devs. PLEASE. sort. this. out.
Comments
HTH.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Actually not at all. I go on my alt Sab before my main HR. So I could care less what they do with TRs, however there are people not willing to throw their money away for the new FOTm. So wait, how am I being butthurt again?
Actually no, not the executioners I see. The lashing blade stealth bonuses is a lot better against pugs than SE. I always see TRs use lashing blade, re stealth than SE. But if that's how pro your executioner is (I don't have one) then Thales for the extra info
Are you assuming that CW/GF/SW are not toughen enought against other classes.... anyway what means implying in this context?
That kind of thing would be a part of a system with actual nuance. We don't have that. Can't speak much for dnd 4 but 3.5 had skills in addition to feats and among those skills were awareness, spot, and listen, a lot of points in those skills allowed a character to detect otherwise "invisible" enemies. "Stealth" in 3.5 likewise wasn't just a "power" but required a high investment in the Hide skill. So rogues would get a natural bonus to that skill but heavy investment in the counter skills would give you a chance.
No, you're right.
HR's just sport ridiculous Regeneration and Deflection with a very healthy amount of damage to make themselves a threatening brick wall.
And DC's stay on point for nearly forever with no single-class counter in sight.
However, none of them one-shot you from stealth so TR is the obvious culprit here. Regardless of whether TR is easily counterable with a handful of brain cells.
You're so ******* bright. Teach me.
Go Cryptic!
PS - I quit.
My Tr lvl 60 16,7k Gs, my only char also.
24k hp, does any other class got less hp? no. ( i could have more, but i'll hit weaker, so, i had to make a choice, i choose power rather than life, it means that i can be 2 shots, sometime 1 shot by almost any class )
I don't count how many miss hit i do in pvp, my bombs stun only low lvl char, high lvl char just dodge it almost always
I miss 50% of hits because target is moving, dodging, reflecting etc.. but you don't see it, you see only when my hits work.
When i'm no more on stealth, i become the rabbit's hunter, the only way tr has to not die fast is to escape faster than oppoment
Now we could talk about the other class advantages :
Cleric : almost immortal when healer, when not healer can kill you in a single shot with poisoned effect.
Dw : they are not offensive class, so, they don't have to be overpowered, to kill ppl, they already have the best defense in game, and for a tr it's really hard to kill them fast.
Gw : can dodge any stun, can 2 shots a tr as long as they got decent gears, and doesnt even have to target the oppoment, their hits always goes to the goal.
Sorcerer? lol, what can i say, hits from middle nowhere with powerfull strike, can stun you to the death, and only luck make you dodge their hits..
I could write more about classes, they all got advantages..
So, in conclusion, yes, Tr are strong, maybe a lil too strong, but, on the other hand they got no defense and no hp
And ppl would like to make them weaker, so, do it, and give tr More hp and defense.
Tr = kill/die fast, run/pot more.
Last thing, for ppl who would say that Tr got **** defense but avoid lot of attack, i wil tell you that you could avoid lot of Tr's hit if on pvp you would not stay without moving many seconds, not moving in ALL pvp game means dieing.
Maybe you should talk with people that do play your class and learn from them, also try other classes and be less rude, unfortunately atm your only contribution is adding toxicity to threads.
Unfortunately, I don't talk with people who know their classes, I play against them.
That's the difference between us. You talk, I PvP against them. A TR isn't much of a threat to anyone who knows their class. I've met more than my share of GWF, GF, CW, DC, and SW who know how to avoid a TR and do it eloquently enough to detract a TR from attacking them because it's more effort than it's worth.
Meanwhile, you kids sit your sorry *** on the forums crying about how hard it is to counter a TR because it takes more effort than dodging mobs.
The difference is staggering and the problem is that you can't see it. Call it toxicity. I call it experience.
Go Cryptic!
PS - I quit.
You dont know what you are talking about.
TRs with SE are nearly unbeatable.
Name any player you want. I name a TR. Meet ingame, because you like pvping instead of talking. Then lets see how your pick is holding against my TR.
Guess who will win…
You're right.
I don't know how to dodge an attack with cast time and an audio queue.
Dear god, how could I be so blind.
Go Cryptic!
PS - I quit.
From your end maybe its good cause you are in one of the top guild whose maybe have a lot of perfect enchants and legendary weapon and your TR is a Sab. But from us who don't have a lot of money to spend or duping skill to upgrade our gear, can hit us hard. To a very well equip TR who can damage you 100k a hit even if you lower it down to 70 percent it still hit you for 30k damage which is incredibly imbalance. How about us whose damage ranging only for 20 to 25k hit? you might as well give us a poking stick weapon. Sometimes it scares people when they dominate for a long time and finally they have match that can defeat them and they are not ready for a counter cause they are lazy enough to think of a counter play. They were so used of point and click system and always win..
poor tr holding to their broken class to keep them op
in NO mmorpg a class should be able to 1shot BiS tank EVER, or its too hard to get that in the <font color="orange">HAMSTER</font> filled balloon you have as a hat-holder ?
you can see HR or DC from afar, you can act accordingly, you can quite reliably kill HR thats few k gs below you, fighting TR few k gs below you still favors TR in most cases.
DC is too strong, once TR is fixed it will be DC turn, but DC isnt gamebreaking
there were ppl who could fight mod2 and mod3 GWFs still they got nerfed, and GWFs were never as broken as TR now. i cant think of any class called OP in one time or another that wouldnt have problems with TR now simply because no matter how OP you are it doesnt mean s___ if you get 1shot by ability that ignores all your defenses
but i guess u are just simply that bad that you need to have broken OP character to be able to do anything
Blind or plain ignorant as Gwf sw gf dont have dodge dont you think writing stuff like you do and talking about other dont know pvp makes you look rather less intelligent...
One of my last dominations i play 22k gwf i face a particular little 13k Tr that sees me as the major threat (whish I was as rest of my group was 17k and below in gs).
No less then 7 times during that match does he kill me from full hp with Exe the highest hit being 54 k and the lowest that killed me was 45 k hp.
Before you post anything more there is a 9 k differance in gs between that Tr and me and he killed me at leasure becaus some builds among TR is absolutly insainly broken.
If you dont know this feel free to pick any class but healing dc and come and fight a tr in iwd without pets. I will offer you Ad for eac match you win just to humble you even more.....
Let me make this clear to you :
Just because you are playing a less OP wk build with 23-24 life (lol!) and rank 7's you can't speak about what happens on end game fully gear tr's. On top of that, you lack of understanding about other class mechanics (probably including your own) makes your opinion less reliable. I am excluding the fact that your point of view is biased because you play a tr.
The things people are saying are indeed happening right now, and no if you lose vs a gwf as a tr dosen't mean the game is ballanced, you are just a bad tr.
Suddenly so many pro tr's on mod5...
Analyzing the specifics of the new imbalance and complaining is useless, they know very well that a 10 days old 12k gvorp executioner owning 20k+ bis gwfs who spent months upgrading their character is pure bs and a nerf will come - eventually.(im the 12k gvorp executioner)
That's the price to pay to play this FTP, accept it or move on.
I have a GF, 50% dmg resist and 24% from tenacity still get oneshotted by some TR with 54k crit to my full hp, i jsut dont understand it, then do they hit 400k to CWs and SWs?
they simply ignore your 50% resistance and 24% tenacity, i would really like to hear explanation about why the f___ they thought its a good idea
http://nwcalc.com/tr?b=cn4:13ydj4:13ydj4,1000000:100000:100000:100000&h=0&p=min
"exposed weakness":Trs ignoring 25% (!!!!) DR through a feat.trololol.Even if SE gets nerfed,in contrast to other forumers,i think it will make little difference.Trs will just switch to Courage breaker.As simple as that.
Exposed weakness feat needs rework asap.
Deadpool // HR
Shakur // Tr
To put it simply, this would be MUCH less an issue if ALL attacks respected ATLEAST tenacity in pvp. Things can ignore DR, im fine with that, but tenacity should be something you CANNOT bypass.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
1) Stealth (THE ultimate defense mechanism and it regens, at least make it work similar to Divinity where they need to spam at will to gain it)
2) High Crit Chance and Severity (Dex super synergy)
3) High Deflect (which reduces CC and see point 1 and 2)
4) High base damage (At will and lashing blade, and see point 2 and 10)
5) Fastest Cooldown (and see point 1)
6) Best Dailies (Shocking Execution and Bloodbath)
7) Smoke bomb (is so much better than Astral Shield yet allow to exist) not only stops all attacks, it does damages and it dazes and it slows for an AOE so wide and last so long. This truly should be a Daily, NOT an encounter with short cooldown.
8) Dazes from crits (see point 2, 4, 5 - so not only is it not good enough that TR can one shot, this ensure TR finish the job, bravo)
9) Dodges refill stealth (weird, why don't dodges refill Divinity?)
10) Piercings (see point 4 and 2)
.............................
Clearly, something has got to give. While they are considering 2s stealth reveal...what about point 2 to 10???? Who in the right mind think it's a good idea that the best offense should also possess the best defense? Why play other classes then? Can Jack Emmert look into this?
Why should we be forced from a game some of us actually enjoy because one class screwed up? I'm not going anywhere.
On another note, I agree with the OP completely. Something's gotta give, because quite frankly, how a DC with just under 50% DR can die in one-two shots from a TR, when they have 41k HP, and how a GF with 57% DR and 60k HP can die like a 9k nab is beyond me. It just doesn't add up. So PLEASE. Devs. PLEASE. sort. this. out.