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50%+ of CW's damage is STILL coming from passive skills

katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
edited January 2015 in The Library
mEM9YHJ.png?1

wow
such skill
much technique
Post edited by Unknown User on
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Comments

  • nobodyz91nobodyz91 Member Posts: 27 Arc User
    edited December 2014
    if they decrease more passive, they must increase active so. i think will remain like this ^^ ther's no tecnique in the game, just gear and spam spam spam.
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited December 2014
    nobodyz91 wrote: »
    if they decrease more passive, they must increase active so. i think will remain like this ^^ ther's no tecnique in the game, just gear and spam spam spam.
    Before the nerf of shard CWs had more damage through encounters. Sudden storm used to be strong, too.
    Personally I want Icy Terrain to vanish. This skill is so boring while effective, it hurts. I do miss the old style of berserking into a mob group together with my shard of endless damage :(

    Imo storm spell could take a 50% nerf in damage and a buff to encounter at the same time.
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • deepflight007deepflight007 Member Posts: 15 Arc User
    edited December 2014
    Overall, the term "passive" dmg is not really correct because anyway YOU are deciding when to use your encounters, dailies, ... (which are triggering the passive boost that you mentioned). So, these "boosts" from Assailant, Storm Spell are all a consequence of your actions. So, let's say semi-passive, or semi-active, but not 100% passive.

    I'm just trying to say that if you play incorrectly your CW by not using the perfect moment to launch your spells, or not using the correct rotation, or even the appropriate spells depending of the situation, then you're not maximizing your dmg anyway, so overall the CW quality remains in the hands of the CW player.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited December 2014
    Hey if you looked at the GWF class, their capstone of +50% damage boost is a passive and probably also contributes atleast 50% of their damage.


    :)

    #Devfail
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2014
    ayroux wrote: »
    Hey if you looked at the GWF class, their capstone of +50% damage boost is a passive and probably also contributes atleast 50% of their damage.


    :)

    #Devfail

    And how much of it is passive dot damage?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited December 2014
    ladysylvia wrote: »
    And how much of it is passive dot damage?

    Less than it was before...

    Its really sad how far things have scaled now. You have to give someone passives or feats that change the class THAT much. I mean if a class needs a 50%+ damage boost from a capstone, maybe something is wrong with the classes foundation.


    If it were up to me, id bring each class back down to its roots and start doing things like +2% for every STR point for GWFs, and massively increase at will damage. Then you can drop capstones back down to a normal range of like 25% - which is still ALOT.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    ayroux wrote: »
    Hey if you looked at the GWF class, their capstone of +50% damage boost is a passive and probably also contributes atleast 50% of their damage.
    Probably not, because a 50% increase is only 1/3rd of the result.

    40% Storm spell, 14% Assailant, 7% Creeping Frost = 61% of total damage
    That's 150% extra damage vs 50% of GWF.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    edit...............
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    Ok then....transfer the passive DPS to the active skills DPS.

    Bring back shard of avalanche, an encounter that actually took skill.

    Hell, bring back the punting of mobs. That was more skill than the entire PVE content today.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    edit................
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    Ok then....transfer the passive DPS to the active skills DPS.
    And why exactly would we do that?

    GWF 25STR 6K Power
    CW 26IINT 4,5K Power
    Both using Fallen Dragon weapons
    Y6a26o8.png
    Melee vs Ranged

    Get. ****ed.
    Hell, bring back the punting of mobs. That was (...) skill
    Yeah, no.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    edit...............
  • edited December 2014
    This content has been removed.
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited December 2014
    macjae wrote: »
    In order to maintain some semblance of class balance. Because only looking at one variable and a couple of powers hardly gives a full or honest picture. And just looking at the random power values posted does not take into account things like the damage boosts GWFs get from their feats and class features, which can be quite substantial, in between stacking Destroyer and Destroyer's Purpose or Instigator's Vengeance or just using Intimidation, combat advantage and damage bonus from marks.

    If you only mean PvE, a damage boost to GWF area damage would be totally okay. In PvP, it's not the damage output per power that they struggle most with, but rather being able to land their most damaging powers against certain classes (but GWF stuns last a very long time if they're not deflected). Which is actually okay too, considering that GWFs have the second-best ability to escape a mess after TRs.

    then at what power of GWF you want to look when most of them have 2k~ base dmg with 6k power it doesnt matter how many stacks % bonus dmg we get when our base dmg is none the GWF dmg output ill be still the lowest.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    macjae wrote: »
    If you only mean PvE, a damage boost to GWF area damage would be totally okay. In PvP, it's not the damage output per power that they struggle most with, but rather being able to land their most damaging powers against certain classes (but GWF stuns last a very long time if they're not deflected). Which is actually okay too, considering that GWFs have the second-best ability to escape a mess after TRs.

    Someone here gets it.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    edit...............
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    macjae wrote: »
    In order to maintain some semblance of class balance. Because only looking at one variable and a couple of powers hardly gives a full or honest picture.
    Considering that IBS is GWF's best power, I think it gives a painfully honest picture.
    And just looking at the random power values posted does not take into account things like the damage boosts GWFs get from their feats and class features, which can be quite substantial, in between stacking Destroyer and Destroyer's Purpose or Instigator's Vengeance or just using Intimidation, combat advantage and damage bonus from marks.
    To get those buffs a destroyer GWF has to:
    - get in range
    - take like 30% of their HP in damage
    - activate unstoppable
    - get 10 stacks of Destroyer's Purpose (get stacks of Destroyer as well)
    All that within the tie frame of Unstoppable because otherwise you lose the encounter bonus.
    And all that gets you damage which will STILL be less than what CW does.

    A CW has to
    - press a few keys
    - watch as everything explodes into pieces

    Tell me about class balance.

    And before some idiot says that GWF is more tanky, there is no "OR" between damage and durability for melee classes, because they NEED some way to survive damage in order to stay in range to actually deal damage.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited December 2014
    This is because this comes from a newb CW that is using shield instead of a fourth attack. Put in a fourth attack and the numbers would be quite different.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited December 2014
    All classes have "easy to land" passives, more or less. But PVE-CWs are extreme admittedly.
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited December 2014
    mEM9YHJ.png?1

    wow
    such skill
    much technique

    Honestly, I hate procs I would rather have my damage back from the eariler mods. And also ....there is no skill envolved period in pve hell not much really in pvp either lol. Its the same rotation just with a potential for bonus damage if certain conditions are met. That's not passive damage as you are slotting a skill. (oh yea i really went there lol) People should learn the diff. Only real passives in this games come from feats and that's even arguable....With that said...no offense your chart just stats the same as nearly everyone knows already as well as other chats that have been posted prior to yours. What I would like to see is a solution....

    However I already know what that is. And basically it would mean unnerfing the cw's real damage. Which probably will not happen for many reasons... nor do i think they would mess with storm spell again given the fact that its just not as simple as it procing for free damage it does have conditions.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited December 2014
    Honestly, I hate procs I would rather have my damage back from the eariler mods. And also ....there is no skill envolved period in pve hell not much really in pvp either lol. Its the same rotation just with a potential for bonus damage if certain conditions are met. That's not passive damage as you are slotting a skill. (oh yea i really went there lol) People should learn the diff. Only real passives in this games come from feats and that's even arguable....With that said...no offense your chart just stats the same as nearly everyone knows already as well as other chats that have been posted prior to yours. What I would like to see is a solution....

    However I already know what that is. And basically it would mean unnerfing the cw's real damage. Which probably will not happen for many reasons... nor do i think they would mess with storm spell again given the fact that its just not as simple as it procing for free damage it does have conditions.

    personally, i rather wizards have their damage back on encounters rather than on procs. at least we can dodge an encounter. even if shard was sometimes a death sentence when it explodes in your face.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited December 2014
    smulch wrote: »
    This is because this comes from a newb CW that is using shield instead of a fourth attack. Put in a fourth attack and the numbers would be quite different.

    Yes, the numbers would be totally different. There'd be none because we'd be dead.
    Overall, the term "passive" dmg is not really correct because anyway YOU are deciding when to use your encounters, dailies, ... (which are triggering the passive boost that you mentioned). So, these "boosts" from Assailant, Storm Spell are all a consequence of your actions. So, let's say semi-passive, or semi-active, but not 100% passive.

    I'm just trying to say that if you play incorrectly your CW by not using the perfect moment to launch your spells, or not using the correct rotation, or even the appropriate spells depending of the situation, then you're not maximizing your dmg anyway, so overall the CW quality remains in the hands of the CW player.

    The problem with 60%+ of the damage coming with procs is that the numbers don't really feel rewarding in relation to what you're actually doing, making the gameplay quite overwhelming. It's like if all our powers dealt 0 damage and we only had to choose those that got the more ticks for the procs.

    Procs and features are supposed to be just bonuses, not the source of most of your damage. In the case of CWs, one single feature gives 1/3 of the overall DPS.
    (´・ ω ・`)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    Really really hard to stay alive as a CW without a shield in PVP.

    No CC break, no CC protection, no stealth, no unstoppable, no astral shield, no block.
  • lewel555lewel555 Member Posts: 616 Arc User
    edited December 2014
    ayroux wrote: »
    Hey if you looked at the GWF class, their capstone of +50% damage boost is a passive and probably also contributes atleast 50% of their damage.

    Domination?
    It's more a sign that their base damage is way too low. It's like if for Storm Spell the CW had to use a rotation of spells that make zero damage but help Storm Spell to proc.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited December 2014
    hefisdo wrote: »
    Yes, the numbers would be totally different. There'd be none because we'd be dead.

    If you can't survive in PvE without shield, you have a terribly built CW.

    I don't know why you are bringing pvp in this since this is clearly a PvE log.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    smulch wrote: »
    This is because this comes from a newb CW that is using shield instead of a fourth attack. Put in a fourth attack and the numbers would be quite different.
    Yeah, this guy is such a "newb CW" that he outdamaged and out-DPS'd the next one by 35%. You're the "newb" if you think the damage proportion would be any different.
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited December 2014
    wow
    such skill
    much technique

    You have chosen a really boring playstyle, that, imo, provides really weak party buffs (if even) and low dps as your skills does not cooperate each others.

    Independing on what results does your playstyle provides, it is really boring and its only your playstyle, not everybody`s.
    A good idea to get some more fun is to use Shard of the Endless Avalanche. Independing on dmg, it provides a nice control, that, chained with other skills, can keep all critters in control.

    btw; I would find your playstyle much appreciated combined with my own, but propably a few other players will like your style as this encounter and daily combination provides a weak control and your party will not be able to fully benefit from their skills as you cannot keep all the critters at close enough range.

    My suggestion; Change your playstyle. It`s both boring and not party friendly.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited December 2014
    mEM9YHJ.png?1

    wow
    such skill
    much technique

    :confused:

    Is this supposed to be a joke, correct? I'm not really amused to be honest here. Control Wizards have been receiving quite a lot of Controlling Powers to be nerfed thanks to the lovely "pro" players of PvP, resulting in finding alternative methods to play the game, in which case the pure DPS builds have became an option and utilising those powers up to the most of the time.

    What you see here works mostly PvE-wise, but not PvP-wise, and there's a reason why you can't play both PvP and PvE with same build.

    Please, refrain yourself from such provocations since those are not amusing nor are constructive.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited December 2014
    Yeah, this guy is such a "newb CW" that he outdamaged and out-DPS'd the next one by 35%. You're the "newb" if you think the damage proportion would be any different.

    that just make the other guy even more of a newb.

    Just from that dps log, I can tell there's multiple things wrong.


    - The player in question is using shield permanently in a PvE run.
    - The player is using the corrupted black ice jewelry set.
    - The player is using a lightning enchantment, likely a lesser one since the damage from it is so low.
    - He's barely using his spells. 47 hits of sudden storm is a very small amount. Whereas he has 235 hits of chilling cloud.
    - He's using ray of frost instead of arcane missile as the secondary at-will. Missiles are better dps for single target and have the benefit of increasing the damage of steal time and oppressive force.

    All of this unoptimal play leads to having passive damage dealing much more damage than it really should have.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited December 2014
    smulch wrote: »
    that just make the other guy even more of a newb.

    Just from that dps log, I can tell there's multiple things wrong.


    - The player in question is using shield permanently in a PvE run.
    - The player is using the corrupted black ice jewelry set.
    - The player is using a lightning enchantment, likely a lesser one since the damage from it is so low.
    - He's barely using his spells. 47 hits of sudden storm is a very small amount. Whereas he has 235 hits of chilling cloud.
    - He's using ray of frost instead of arcane missile as the secondary at-will. Missiles are better dps for single target and have the benefit of increasing the damage of steal time and oppressive force.

    All of this unoptimal play leads to having passive damage dealing much more damage than it really should have.

    nuff said lmao
This discussion has been closed.