So, once upon a time the High Vizier set was the only game in town for a CW.
Fast forward a few mods and it is less clear. The "fully charged" Black Ice sets are always contenders as are one or two others but what of the Mod 5 Draconic stuff?
I'm fancying a new armour set but I just can't decide. Opinions please...
This question is better asked in the class forums. But personally, I'm still going with HV. BI is nice if you're into PvP and don't want to bother with a 2nd PvE set. I found the BI set to be horrible looking, but it's effective if you want a 1-for-all set. I considered the new templar set at first, but now that they ninja-nerfed the % bonus, I'm still sticking to HV until I see people getting better results with something else.
If you are min/maxing and aim to get your artifact weapon set and new craftable jewelry, and the right artifacts, I would argue that HV is the best set to balance your stats. However, the main reason to go HV is simply the set bonus is the best in the game. I am speaking PVE of course.
Best armor set for Thaum: HV
Best armor set for Rene: HV
Best armor set for Oppressor: PVP set...or HV
The new gear has more stats, but still doesn't compare to the 4 piece set of HV.
For the crit mongers running Renegade, I am running 37.x% crit unbuffed (not including EoTS procs) in HV gear with all Radiant offense enchants.
If they ever fix Chilling Advantage, I'll push over 50% crit and try running without EoTS.
Playing a CW Renegade requires in-detail knowledge about the class you have at your hand and when you can change a certain aspect (tinkering the feat for the 1%) to gain tremendous advantage over a certain aspect.
High Vizier Set is, hands down, the best CW armor set in-game for PvE content solely because of it's buff/debuff value which you'll utilize the best by initial rotation where Steal Time is used. You'll have 6 seconds of five mobs around you who'll receive +30%-ish more damage on top of your regular damage. So, if you do around 15k Crit with Sudden Storm, you'll do 20-21k with a proper debuff value of the HV set. If you have a DC/MoF/GF debuff applied furthermore, the damage will become stellar.
While Sudden Storm is an execution spell, you may use it to apply additional chill stacks (SS feat) by using the Oppressor feat (2nd in the bottom row).
The key factor is - timing. If you're going to play a Renegade you "have to" utilize your powers according to the buff/debuff values presented at you and over time you'll become good enough not to even look at the buff/debuff values anymore and you'll know the timing is appropriate.
Many folks who don't use High Vizier get ahead of themselves stating that they do more DPS in Corrupted or Purified set, than the person who've ran the HV set. This can be true because of the fact that HV applies the debuff for the entire party, not just a single person, which means that the damage of the Corrupted or Purified Bi armor set will be higher when running in a team with the person who uses HV debuff/buff accordingly to the nonexistent description, but a very existing effect.
While, in time, there might be armors which can use or utilise power better to the point where HV doesn't work anymore, it might become a pure support Armour, however, for now, that's not the case.
Be weary, though, that high Vizier Armour set is extremely squishy and the Power Ratio isn't "all that great", however. The Armour becomes exceptionally more useful the bigger the power is of the HV user. a 9k Power HV user is a monster DPS, while a 6k Power HV is equal to around 10-11k-ish power of any other class, except SW who utilize power and Crit, especially on the single-target inclusive areas, such as the Lair of Lostmauth where Fury SW dominate IF the mobs are closed together.
All-in-all HV should be your top priority if you want to play a CW like a pro, which is more of a job than some people think and a lot of effort is made almost regularly to improve a specific feat. I can't fathom that any pro CW doesn't take time and a lot of testing to find out all the little art factors intertwined. If you want to play casually, go with more HP, take BI armor of any sort (farm it up, what can I say), and stick close to the EotS + Storm Spell (later on switch EotS with Chilling Control when you feel that it's not broken anymore and use the full power of the Enchantments). When you have enough Power + money, the end-game gear should probably be BI armor and that's solely for the reason of not having to stress yourself thinking "what if", and as a renegade you'll surely hit the top tier in paingiver in almost all statistics beside "number of times fallen", heh.
These are my usual scores where I place in the Gold bracket regardless of the position, and this is how Renegade will come out while playing in a HV.
These are the proportions of Heal + DPS, which is why it's understandable that DC's will most of the times be in the top tier, alongside with Warlocks. But, Renegade's also good, in fact - fantastic.
Therefore I strongly suggest going for High Vizier set.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
Best armor set for Thaum: HV
Best armor set for Rene: HV
Best armor set for Oppressor: PVP set...or HV
The new gear has more stats, but still doesn't compare to the 4 piece set of HV.
exactly.
This doesn't mean other bonuses are worthless - SW and Draconic have good bonuses, but HV bonus is great. They can be useful for certain players in certain situations.
The BI sets are also highly situational. Maybe in PvP when you can't get stacks, or very very rarely in PvE. Not worthless.
Many folks who don't use High Vizier get ahead of themselves stating that they do more DPS in Corrupted or Purified set, than the person who've ran the HV set. This can be true because of the fact that HV applies the debuff for the entire party, not just a single person, which means that the damage of the Corrupted or Purified Bi armor set will be higher when running in a team with the person who uses HV debuff/buff accordingly to the nonexistent description, but a very existing effect.
I really doubt Renegade will become a overly popular build for the same reason.
I can blow most people out of the water on paingiver as renegade, but if i pair up with really good top end Thaum they will beat me with ease on Paingiver.
What they don't see is the extra 30% crit chance they have about 1/3 of the time of the extra 30% damage & 10% lifesteal they have 1/3 of the time, or the extra Combat Advantage percentages they are getting which are team wide Rene buffs. The only thing Rene has for itself is 15% crit severity procs, the rest is team wide buffs, and they are powerful. Also, I have to say I am liking the green hot proc as well (4k -5k / sec heal over time for 10 sec).
That is the point. They can lower their Critical + Arpen and rely on the buffs if needs be.
There's also Combat Advantage.
however seeing how Vorpal Enchantment doesn't proc on AF nor EotS, and given the feedback for the Chilling Advantage/Chilling Presence, I see some potential in a Renegade build.
It's much more party-friendly becoming a pseudo-DC.
Hands down, Renegade is the best CW support.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited December 2014
I switched back to HV once I got my personalized Archmage's Rings. With all the extra Armor Pen, and the extra defensive slots, you have more than enough stats to offset the lost of any stats from HV.
In HV now, I'm still at 2500 AP, 2500 Crit, 3300 Rec and 10.2k Power.
In a fight like Tiamat, which is essentially a DPS race, the HV buff is more powerful than ever.
And with the buffs Renegades are bringing to the table, I'll come out and say it...it's hands down the best CW build right now. No amount of extra damage a Thaum is bring can offset the loss of group damage from the buffs Renegades are bringing to the table.
There have been other challengers to the throne, but none of them compare all that well. Black Ice, Draconic, and Draconic Templar have their perks and their uses but there is simply nothing that will boost group DPS as much as a High Vizier set.
The only argument against it that holds any water is if you are in a situation with multiple CW's who are wearing the HV set. Then diversity in sets can help out more (because HV stacks don't go above 3 so further stacks are "wasted").
The only argument against it that holds any water is if you are in a situation with multiple CW's who are wearing the HV set. Then diversity in sets can help out more (because HV stacks don't go above 3 so further stacks are "wasted").
For the same reason, we don't need more than 3 renegades on a Tiamat fight.
You've made me realise why I have started to doubt the HV. It's because I've messed about with other aspects of my build due to the various artifact equipment that I am levelling up. For example, I had an INT belt drop from a dragon so I equipped it immediately. It's well on the way to being purple but there goes a defense slot right there. So I've lost my balance, almost without realising it, and I'm squishier than I am used to be, not by a massive amount but by enough to matter.
I might put together a set of purified BI, just so I can experience the opposite end of the squishiness scale, but mostly I will sort out the HV build.
Thanks again for some very comprehensive replies.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
For the same reason, we don't need more than 3 renegades on a Tiamat fight.
Chaos magic has a 50' range. You'll definitely get more use out of more than 3 renegades on Tiamat.
"Meanwhile in the moderator's lounge..."
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2014
I was messing around with a Renegade spec last night on preview and equipped a full HV set to go with that (have the gloves I was formerly missing live but haven't bound them, not that there's much point doing anything else with them now), just to see how that went.
My live build is a Spellstorm Thaum that's been using Corrupted BI. While the build and gear I tested was less capable of solo-tanking a dragon (obviously not killing it within the allotted time, just not getting killed while alone), I did nearly manage to finish Bone Rituals and probably would have if I'd started right when it popped and/or not made a few mistakes in my approach (forgetting to use DC artifact, for example).
The difference in damage output was not noticeably less in content intended to be soloed. The Warden did pop my Soulforged once due to eating a bad chain of interrupts from his pets. I definitely don't blame the spec for that.
I'm not using an artifact belt/cloak on my CW at this time, so she's still got access to the corresponding offense and defense enchant slots. This is likely to change in the near future, at least with the belt, so I'll be mindful of making sure my remaining slots have the best enchants I can manage. I'm leaning Black Ice rather than Int.
I am still using a Lantern artifact on her that I'd be happy to rank up further. Kind of dithered on what to do with it after losing access to Nightmare Wizardry on a Thaum build.
Thaum barely has more dmg than renegade even with renegades buffing him. That's because in general, thaumaturges don't have as much CHA and combat advantage rating (and companions). So the difference in actual damage is very small.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2014
Even if I do switch specs (which I probably will), I couldn't see myself switching my control pets for combat advantage damage ones.
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited December 2014
The only argument against it that holds any water is if you are in a situation with multiple CW's who are wearing the HV set. Then diversity in sets can help out more (because HV stacks don't go above 3 so further stacks are "wasted").
As far as I know, every HV wearer still gets 450 defense, do they not? Also, with target caps on most powers, I think there is room formore than one HV CW.
Thaum barely has more dmg than renegade even with renegades buffing him. That's because in general, thaumaturges don't have as much CHA and combat advantage rating (and companions). So the difference in actual damage is very small.
I'm glad that people are starting to notice it. I've been talking about this not so long ago, which is why I sacrifice 5% DPS for the sake of 100% healing and drinking up to 2 Potion of Major Healing when really needed. But that's my mistake for not taking the feat which gives me a chance for 3 x Life-Steal. But all in all, in due time.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
As far as I know, every HV wearer still gets 450 defense, do they not? Also, with target caps on most powers, I think there is room formore than one HV CW.
I didn't say that I subscribed to the criticism or saw it as a reason to use a different set. Just that it's the only critique that holds water.
Most people who criticize the High Vizier set and use other ones have rationalizations why. Most of those rationalizations don't hold any water (like a 2/2 set providing more power and, thus, more DPS...which is ridiculous). The only one that holds water is that HV become redundant in groups where everyone has them. Which is true. For example, if there are 3 CW's all wearing HV set they will do less DPS than a group with 2 HV and 1 with Shadow Weaver set. Still, I always wear my HV set. Those rare occasions are not worth lugging around an additional set and swapping around enchantments.
[SIGPIC][/SIGPIC]
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited December 2014
If you're running content with 3 CW's, the last thing you need to worry about is damage. Everything is going to blow up so quick, the point is pretty moot.
Currently using purified BI set myself and loving it, have been thinking about changing to the HV set though since they are dirt cheap atm(never like dungeons that much, so never got around to farm it), but i have been hearing rumors that you cant get reinforced version of the gloves anymore, is that true?
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2014
For my main (renegade), I like wearing my 2, 2/4 sets with half Viziers half Shadow Weaver. I've never really cared for the 4/4 bonuses and feel going 2/4 on two sets give me better stats that are a constant rather than having some more random or situational elements.
I do wear full sets on my other mages (non-renegade), which are Vizier or Shadow Weaver. Eventually, as they get more set pieces, I'll 2-2/4 them too.
Reinforcing gloves with professions is indeed gone now. That mechanic was replaced by fortification kit items.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited December 2014
But Zeb, the 4-piece bonus from HV isn't random or situational. It's easy to apply, and you know exactly how to apply it.
So what you're doing is trading a very predictable +30% damage buff for a small stat increase, which isn't likely adding more than 1-2% total damage. And that's even worse when you're in a group, and amplified during dragon fights or in Tiamat.
I'm to the point where I would suggest that even if you hate HV for whatever reason, you should wear it at the very least when you're fighting Tiamat. Making sure that +30% damage boost is up all the time on any head getting attacked is phenomenal, when you consider it can be boosting the damage of 25 people.
Starting a fight with Steal Time is going to drop 3 stacks of HV on 5 mobs from the get go. It can't be much easier than that.
Comments
If you are min/maxing and aim to get your artifact weapon set and new craftable jewelry, and the right artifacts, I would argue that HV is the best set to balance your stats. However, the main reason to go HV is simply the set bonus is the best in the game. I am speaking PVE of course.
Templar is probably the main one I was considering as I also dislike the look of Black Ice (and I'd eventually get bored of farming BI fir it).
Maybe I just need to transmute my HV stuff and pretend it's different, or just be happy with it...
2-Draconic
3-Corrupted Black Ice
4-Templar Draconic
5- Illyanbruen/dread Legion
7- others.
I would say HV is mostly best
SW/Draconic are pretty good
So are the black ice sets, but they are situational.
The rest of the gear is salvage.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Best armor set for Rene: HV
Best armor set for Oppressor: PVP set...or HV
The new gear has more stats, but still doesn't compare to the 4 piece set of HV.
For the crit mongers running Renegade, I am running 37.x% crit unbuffed (not including EoTS procs) in HV gear with all Radiant offense enchants.
If they ever fix Chilling Advantage, I'll push over 50% crit and try running without EoTS.
High Vizier Set is, hands down, the best CW armor set in-game for PvE content solely because of it's buff/debuff value which you'll utilize the best by initial rotation where Steal Time is used. You'll have 6 seconds of five mobs around you who'll receive +30%-ish more damage on top of your regular damage. So, if you do around 15k Crit with Sudden Storm, you'll do 20-21k with a proper debuff value of the HV set. If you have a DC/MoF/GF debuff applied furthermore, the damage will become stellar.
While Sudden Storm is an execution spell, you may use it to apply additional chill stacks (SS feat) by using the Oppressor feat (2nd in the bottom row).
The key factor is - timing. If you're going to play a Renegade you "have to" utilize your powers according to the buff/debuff values presented at you and over time you'll become good enough not to even look at the buff/debuff values anymore and you'll know the timing is appropriate.
Many folks who don't use High Vizier get ahead of themselves stating that they do more DPS in Corrupted or Purified set, than the person who've ran the HV set. This can be true because of the fact that HV applies the debuff for the entire party, not just a single person, which means that the damage of the Corrupted or Purified Bi armor set will be higher when running in a team with the person who uses HV debuff/buff accordingly to the nonexistent description, but a very existing effect.
While, in time, there might be armors which can use or utilise power better to the point where HV doesn't work anymore, it might become a pure support Armour, however, for now, that's not the case.
Be weary, though, that high Vizier Armour set is extremely squishy and the Power Ratio isn't "all that great", however. The Armour becomes exceptionally more useful the bigger the power is of the HV user. a 9k Power HV user is a monster DPS, while a 6k Power HV is equal to around 10-11k-ish power of any other class, except SW who utilize power and Crit, especially on the single-target inclusive areas, such as the Lair of Lostmauth where Fury SW dominate IF the mobs are closed together.
All-in-all HV should be your top priority if you want to play a CW like a pro, which is more of a job than some people think and a lot of effort is made almost regularly to improve a specific feat. I can't fathom that any pro CW doesn't take time and a lot of testing to find out all the little art factors intertwined. If you want to play casually, go with more HP, take BI armor of any sort (farm it up, what can I say), and stick close to the EotS + Storm Spell (later on switch EotS with Chilling Control when you feel that it's not broken anymore and use the full power of the Enchantments). When you have enough Power + money, the end-game gear should probably be BI armor and that's solely for the reason of not having to stress yourself thinking "what if", and as a renegade you'll surely hit the top tier in paingiver in almost all statistics beside "number of times fallen", heh.
These are my usual scores where I place in the Gold bracket regardless of the position, and this is how Renegade will come out while playing in a HV.
Pic 3 Pic 4
These are the proportions of Heal + DPS, which is why it's understandable that DC's will most of the times be in the top tier, alongside with Warlocks. But, Renegade's also good, in fact - fantastic.
Therefore I strongly suggest going for High Vizier set.
exactly.
This doesn't mean other bonuses are worthless - SW and Draconic have good bonuses, but HV bonus is great. They can be useful for certain players in certain situations.
The BI sets are also highly situational. Maybe in PvP when you can't get stacks, or very very rarely in PvE. Not worthless.
The rest of them well... are trash.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
I really doubt Renegade will become a overly popular build for the same reason.
I can blow most people out of the water on paingiver as renegade, but if i pair up with really good top end Thaum they will beat me with ease on Paingiver.
What they don't see is the extra 30% crit chance they have about 1/3 of the time of the extra 30% damage & 10% lifesteal they have 1/3 of the time, or the extra Combat Advantage percentages they are getting which are team wide Rene buffs. The only thing Rene has for itself is 15% crit severity procs, the rest is team wide buffs, and they are powerful. Also, I have to say I am liking the green hot proc as well (4k -5k / sec heal over time for 10 sec).
There's also Combat Advantage.
however seeing how Vorpal Enchantment doesn't proc on AF nor EotS, and given the feedback for the Chilling Advantage/Chilling Presence, I see some potential in a Renegade build.
It's much more party-friendly becoming a pseudo-DC.
Hands down, Renegade is the best CW support.
In HV now, I'm still at 2500 AP, 2500 Crit, 3300 Rec and 10.2k Power.
In a fight like Tiamat, which is essentially a DPS race, the HV buff is more powerful than ever.
And with the buffs Renegades are bringing to the table, I'll come out and say it...it's hands down the best CW build right now. No amount of extra damage a Thaum is bring can offset the loss of group damage from the buffs Renegades are bringing to the table.
There have been other challengers to the throne, but none of them compare all that well. Black Ice, Draconic, and Draconic Templar have their perks and their uses but there is simply nothing that will boost group DPS as much as a High Vizier set.
The only argument against it that holds any water is if you are in a situation with multiple CW's who are wearing the HV set. Then diversity in sets can help out more (because HV stacks don't go above 3 so further stacks are "wasted").
For the same reason, we don't need more than 3 renegades on a Tiamat fight.
Renegades do plenty of damage on their own, more so than most other specs.
You've made me realise why I have started to doubt the HV. It's because I've messed about with other aspects of my build due to the various artifact equipment that I am levelling up. For example, I had an INT belt drop from a dragon so I equipped it immediately. It's well on the way to being purple but there goes a defense slot right there. So I've lost my balance, almost without realising it, and I'm squishier than I am used to be, not by a massive amount but by enough to matter.
I might put together a set of purified BI, just so I can experience the opposite end of the squishiness scale, but mostly I will sort out the HV build.
Thanks again for some very comprehensive replies.
Chaos magic has a 50' range. You'll definitely get more use out of more than 3 renegades on Tiamat.
My live build is a Spellstorm Thaum that's been using Corrupted BI. While the build and gear I tested was less capable of solo-tanking a dragon (obviously not killing it within the allotted time, just not getting killed while alone), I did nearly manage to finish Bone Rituals and probably would have if I'd started right when it popped and/or not made a few mistakes in my approach (forgetting to use DC artifact, for example).
The difference in damage output was not noticeably less in content intended to be soloed. The Warden did pop my Soulforged once due to eating a bad chain of interrupts from his pets. I definitely don't blame the spec for that.
I'm not using an artifact belt/cloak on my CW at this time, so she's still got access to the corresponding offense and defense enchant slots. This is likely to change in the near future, at least with the belt, so I'll be mindful of making sure my remaining slots have the best enchants I can manage. I'm leaning Black Ice rather than Int.
I am still using a Lantern artifact on her that I'd be happy to rank up further. Kind of dithered on what to do with it after losing access to Nightmare Wizardry on a Thaum build.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Thaum barely has more dmg than renegade even with renegades buffing him. That's because in general, thaumaturges don't have as much CHA and combat advantage rating (and companions). So the difference in actual damage is very small.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
As far as I know, every HV wearer still gets 450 defense, do they not? Also, with target caps on most powers, I think there is room formore than one HV CW.
I'm glad that people are starting to notice it. I've been talking about this not so long ago, which is why I sacrifice 5% DPS for the sake of 100% healing and drinking up to 2 Potion of Major Healing when really needed. But that's my mistake for not taking the feat which gives me a chance for 3 x Life-Steal. But all in all, in due time.
I didn't say that I subscribed to the criticism or saw it as a reason to use a different set. Just that it's the only critique that holds water.
Most people who criticize the High Vizier set and use other ones have rationalizations why. Most of those rationalizations don't hold any water (like a 2/2 set providing more power and, thus, more DPS...which is ridiculous). The only one that holds water is that HV become redundant in groups where everyone has them. Which is true. For example, if there are 3 CW's all wearing HV set they will do less DPS than a group with 2 HV and 1 with Shadow Weaver set. Still, I always wear my HV set. Those rare occasions are not worth lugging around an additional set and swapping around enchantments.
I do wear full sets on my other mages (non-renegade), which are Vizier or Shadow Weaver. Eventually, as they get more set pieces, I'll 2-2/4 them too.
Reinforcing gloves with professions is indeed gone now. That mechanic was replaced by fortification kit items.
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So what you're doing is trading a very predictable +30% damage buff for a small stat increase, which isn't likely adding more than 1-2% total damage. And that's even worse when you're in a group, and amplified during dragon fights or in Tiamat.
I'm to the point where I would suggest that even if you hate HV for whatever reason, you should wear it at the very least when you're fighting Tiamat. Making sure that +30% damage boost is up all the time on any head getting attacked is phenomenal, when you consider it can be boosting the damage of 25 people.
Starting a fight with Steal Time is going to drop 3 stacks of HV on 5 mobs from the get go. It can't be much easier than that.
Purified for PVP