LOL! The same sentiments ("beyond anything else") have been communicated about other classes during other module releases. I remember CWs being discussed as being able to take out entire teams in PvP, also the HR, GWF, and GF. They all had their day.
Again, it is the same story, different class. This has been going on for over a year.
Just learn to adjust - the problem is that it takes time (study) and patience, which many gamers don't seem to have.
Fact: No other class ever has had the ability to kill other classes while completely invisible, on node. There is no defense to that. The closest ever was aimed shot from forest ghost. I was maxing 30k crits with that, but it required max distance to achieve that kind of damage, in other words, way far away from a node and during a very short stealth. Pure cheese yes and that isn't even viable at this point. The class got balanced.
I understand the motivation, but banishing an entire class from stepping on the node is a little extreme. Two wrongs don't make a right and all that.
If you want a node-based solution something along the lines of giving the node beacon some of the properties of the Lantern artifact might work. An aura that makes stealthed characters easier to detect while they're on the node. That way stealth could still be used for the feats that depend on it but it would be much easier to detect and counter TRs.
Thank you, that is golden. Really I was hoping for someone to suggest a node-based solution less extreme than what I said.
Being in CS does not mean you are good. It means that you enjoy FotM builds and have a lot of money/knows how to exploit.
Actually not many at all in these elitist PvP guilds have any skill at all. They just go for the build they can abuse the most, stacks it x5 and pots up running around in their exploited ad gear and voila, they think they are good ^^
*flame shield on*
I gotta disagree with this. There is a pool of people who will spend the most money on this game. And there is a pool of people who study game mechanics and pvp IN DEPTH and work very hard at perfecting every non-buyable advantage they possibly can. Where those two pools overlap is the domain of the elite pvp guilds. They are the best because they are the best. Honestly I would like to see the class composition of the a-teams of the top three pvp guilds. That is a good indication of an truly godmode op class. Even when gwf sent was op, the best guilds did not run 5x gwf sents, and the guild premades which had that make up got pwned. Showing the class was op but not godmode. I digress :P
the stats also involve as far as i remember result in IWD PVP and PVP gauntlym. So even if you goes with teamate, you can't expressly always goes on a side which allow you to never be killed. the point your saying is ok for a good ratio not for this kind of ratio (or you will also find his teammate on same ratio if it was only team involve)
The guy doesn't do any IWD. What these self-described "best of the best" do, is that they coax some of the best players in various guilds into making a "we cream everyone esle" troll PvP guild, and then use it to fill their own egos. You think they care about balance or ever really play in a balanced environment? You don't know how those guy operate. I do. I was one of them 15 years ago. Nothing's changed since then.
All of their stats are basically "rigged" in the sense that they don't have any real competition. Basically what they do is the equivalent of bringing together an all-star MLB team, and then pit them against a variety of teams between little league ~ college baeball. Even members of famous PvP guilds aren't all strong. In many cases even the premades a PvP guild makes, includes a variety of skill level (although they are still way better than average PuGs). The teams those types of people make, don't. They only, and always, operate under "all-star level" teams.
Basically its a monopoly of talent and then they use all of its combined might to <font color="orange">HAMSTER</font> and shi* on other people to prove one's own superiority. That's what the "1000 kills 2 deaths" type of scores are in the leaderboard. They will abuse every know bug, every known exploit if there is such a thing in existence, and they will stop at nothing to preserve their scores. Look at page1 and you'll see its all from the same, one guild.
It's always the same in any game. Some egomaniac thinks its gonna be fun to gather only the best of best and run a long winning streak. Nothing different here as well.
Not even the best of the best can manage such a score/rank if they put themselves under the mercy of total solo, random queues. There's only so much one person -- however good -- can carry. When the team sucks your K/D may can be unscathed, but you still lose the match, and therefore your rank falls. In a very strange twist of irony, ultimately the solo, random queue is the only real measure of skill, and the only situation where it is totally fair. Everything is random for every member, hence, totally fair.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
The guy doesn't do any IWD. What these self-described "best of the best" do, is that they coax some of the best players in various guilds into making a "we cream everyone esle" troll PvP guild, and then use it to fill their own egos. You think they care about balance or ever really play in a balanced environment? You don't know how those guy operate. I do. I was one of them 15 years ago. Nothing's changed since then.
All of their stats are basically "rigged" in the sense that they don't have any real competition. Basically what they do is the equivalent of bringing together an all-star MLB team, and then pit them against a variety of teams between little league ~ college baeball. Even members of famous PvP guilds aren't all strong. In many cases even the premades a PvP guild makes, includes a variety of skill level (although they are still way better than average PuGs). The teams those types of people make, don't. They only, and always, operate under "all-star level" teams.
Basically its a monopoly of talent and then they use all of its combined might to <font color="orange">HAMSTER</font> and shi* on other people to prove one's own superiority. That's what the "1000 kills 2 deaths" type of scores are in the leaderboard. They will abuse every know bug, every known exploit if there is such a thing in existence, and they will stop at nothing to preserve their scores. Look at page1 and you'll see its all from the same, one guild.
It's always the same in any game. Some egomaniac thinks its gonna be fun to gather only the best of best and run a long winning streak. Nothing different here as well.
Not even the best of the best can manage such a score/rank if they put themselves under the mercy of total solo, random queues. There's only so much one person -- however good -- can carry. When the team sucks your K/D may can be unscathed, but you still lose the match, and therefore your rank falls. In a very strange twist of irony, ultimately the solo, random queue is the only real measure of skill, and the only situation where it is totally fair. Everything is random for every member, hence, totally fair.
Ok they all mostly on the same guild
but you miss the point here why mostly class TR on top leaderboard?
in mod 4 leaderboard fill with HR and CW on top page
where these people you mean? are they all change to TR class?
if yes then why they change to TR class?
no need to answer everyone know lol
The guy doesn't do any IWD. What these self-described "best of the best" do, is that they coax some of the best players in various guilds into making a "we cream everyone esle" troll PvP guild, and then use it to fill their own egos. You think they care about balance or ever really play in a balanced environment? You don't know how those guy operate. I do. I was one of them 15 years ago. Nothing's changed since then.
All of their stats are basically "rigged" in the sense that they don't have any real competition. Basically what they do is the equivalent of bringing together an all-star MLB team, and then pit them against a variety of teams between little league ~ college baeball. Even members of famous PvP guilds aren't all strong. In many cases even the premades a PvP guild makes, includes a variety of skill level (although they are still way better than average PuGs). The teams those types of people make, don't. They only, and always, operate under "all-star level" teams.
Basically its a monopoly of talent and then they use all of its combined might to <font color="orange">HAMSTER</font> and shi* on other people to prove one's own superiority. That's what the "1000 kills 2 deaths" type of scores are in the leaderboard. They will abuse every know bug, every known exploit if there is such a thing in existence, and they will stop at nothing to preserve their scores. Look at page1 and you'll see its all from the same, one guild.
It's always the same in any game. Some egomaniac thinks its gonna be fun to gather only the best of best and run a long winning streak. Nothing different here as well.
Not even the best of the best can manage such a score/rank if they put themselves under the mercy of total solo, random queues. There's only so much one person -- however good -- can carry. When the team sucks your K/D may can be unscathed, but you still lose the match, and therefore your rank falls. In a very strange twist of irony, ultimately the solo, random queue is the only real measure of skill, and the only situation where it is totally fair. Everything is random for every member, hence, totally fair.
While there are some ego issues and exploits, what ur describing doesnt really exist.
I was constantly page 1 in mod 3, constantly page 1 on mod 4 and am now page 2. And it does mean ****, and everybody knows it.
I have never seen u in a well organized premade and I think you have not even remotly the insight of that community. About 95% of said pvp people are looking desperatly for balance and are so tired of stomping helpless 9k-16k pugs. I am tired too.
When we organize premades, we try to snycqueue and manage balanced teams before the match. Ofc sometimes this isnt possible and sometimes ur just sniping other teams with deadly comps. But most of the time most of the high end pvpler want an exciting close and balanced match.
The hate on this forum for the max geared and good skilled players expresses just the common ignorance and envy.
And while everybody is entitled to have their own opinion, even if its a stupid one, its doesnt mean u have insight.
But the people who actual play at the top of classes, specs, gear and even exploits have that insight. They arent so vocal here because of an overwhelming hate and ignorance this forum is flooded with.
The hate on this forum for the max geared and good skilled players expresses just the common ignorance and envy.
And while everybody is entitled to have their own opinion, even if its a stupid one, its doesnt mean u have insight.
Actually most of the 'hate' directed towards these people is down to their in-game actions and the elitist BS posted on here. Which your post, and pretty much anything posted by rashylewizz, is a fine example of. Most people find such public preening and e-peen stroking to be in bad taste, not to mention being treated with open contempt.
When we organize premades, we try to snycqueue and manage balanced teams before the match. Ofc sometimes this isnt possible and sometimes ur just sniping other teams with deadly comps. But most of the time most of the high end pvpler want an exciting close and balanced match.
And how the fek do you expect to make an 'exciting close and balanced match', when you make a premade that gathers all the game's highest skill level players currently logged in through the friendlist/chat and put them into a single team? You expect more than 10 of those super-high level players will always be on-line at any given time so you can always have the same level match?
Because clearly, some of the scores in p1~10 of the leaderboards aren't a result of a "fair and roughly equal skill level fight".
When you are fighting other people with roughly equal skill-level, YOU FEKKIN' DON'T GET TO HAVE A 50:1 Win/Loss ratio. Usually in any PvP game, any genre, statistics show when ELO/ranking matches are very well managed, decent level of players/teams manage around 55:45 W/L ratio. The best of the best usually manage 6:4, and a 7:3 in an ELO managed environment becomes almost legendary.
The hate on this forum for the max geared and good skilled players expresses just the common ignorance and envy.
And while everybody is entitled to have their own opinion, even if its a stupid one, its doesnt mean u have insight.
But the people who actual play at the top of classes, specs, gear and even exploits have that insight. They arent so vocal here because of an overwhelming hate and ignorance this forum is flooded with.
Spare us the drama.
Others may fall for it, but like I said, I was one of your kind, and I've already moved on from it 15 years ago. The amount of PK madness in early MMOs like UO, fighting against, or sometimes with, psycopaths like Dragondog and etc.. in the late '90. Since then, I've experienced what most "high end" people are like. Been there. Done that. Grew up and reached middle age, and now embarrassed about it.
The "high-end" don't change. They are all the same in every game, and I know EXACTLY what they are like. If you sincerely think that those guys are all 'swell guys' inside the circle, then either you don't really know what they are like in the eyes of the receiving end, or you're brainwashed.
There is no "hate". There is only the "rolleyes" sentiment when people start the idol worship on people who aren't really worhty of being worshipped, or even respected.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Being in CS does not mean you are good. It means that you enjoy FotM builds and have a lot of money/knows how to exploit.
Actually not many at all in these elitist PvP guilds have any skill at all. They just go for the build they can abuse the most, stacks it x5 and pots up running around in their exploited ad gear and voila, they think they are good ^^
*flame shield on*
I would agree if the guy was talking about any regular member of said guilds. I can, and often do beat or stall for long members of known guilds even if they are much more geared than me, just cause they have gear but are not skilled at using their class (for example, i happened to beat 20k intimidation sentinels w legendaries on my 16-17k instigator just because they pretty much never really use sprint, are predictable and make it easy for me to sprint-dodge their moves and then counterattack flawlessly).
Against a-team or top members of strong guilds you usually meet a combo of BiS gear or near BiS gear AND skills, to a certain degree. They usually know how to fight.
GWF+CW from a a-team, fully geared, can take down HRs (thanks to CC) and may be even DCs. And any other class of course.
Except TRs and the reason is, current META TR is unkillable unless the player using it is "special".
And no OP class in the past, no OP build, no matter how OP it was, never, EVER got a 100-1 kill/death ratio. Not HRs, not CWs, not GWFs.
Must tone down the 1-shotting powers to avoid absurd spikes, and for sure tone down survivability on said META build cause it way, way over the top.
Because clearly, some of the scores in p1~10 of the leaderboards aren't a result of a "fair and roughly equal skill level fight".
When you are fighting other people with roughly equal skill-level, YOU FEKKIN' DON'T GET TO HAVE A 50:1 Win/Loss ratio. Usually in any PvP game, any genre, statistics show when ELO/ranking matches are very well managed, decent level of players/teams manage around 55:45 W/L ratio. The best of the best usually manage 6:4, and a 7:3 in an ELO managed environment becomes almost legendary.
Pretty much cause matchmaking is broken.
It's happening more and more often, and already happened to me multiple times: 19-20k groups against 10-12k guys + me (16-17k).
And more than 1 time i was told it was not a premade.
In general, it happens also often to have a 10-12-13k team and a couple of 16-17k vs 4x19-20k w legendaries and a 14k.
I see quite often a great lack of balance in simple team composition. It's so huge i can only think matchmaking is programmed to make unbalanced games. Else i would not explain why on my alts i also happened to fight in a 9-10-12k GS team while in the other team there were 18-19-20k w legendaries and a couple of regular 17-18k.
It's not possible that they are all half premades or premades. I'm pretty sure in some cases at least, they were 100% pugs.
TBH, the perma stealth it's self is not the big deal. You need knowledge, some skill and your ears to fight TRs which are using stealth most of the time. I'm fighting Rogues since beta until now (Mod5), but now it's just ridiculous to fight Saboteurs. The Piercing Damage (Shadow of opportunity) on Bloodbath + the high dmg gloaming cuts are ruining the balance. I like to fight Scoundrels, yes, the perma daze is annoying but as a gwf you can win against Scoundrels when you are fighting smart.
And when PPL say "Hurr Durr your GS is too low" or "You can't beat 23-25K rogues with 12K power" that is half-true because it doesn't matter how high your own GS is, when a Saboteur is spamming Bloodbath 3 times in a minute, the unresistable Damage like piercing damage doesn't care about your defense stats or GS, even a 15K GS Saboteur Rogue can kill a 23K GWF with spamming bloodbath (just an example).
When stuff like that is fixed, the fights against Saboteurs will be more fun. And for the players who are new to the game: Don't think perma stealth is the problem or OP, stop listening to music while fighting a rogue, use your ears and keep your concentration up to land your encounters. (I don't want to say "l2p" but it needs experience to fight a TR in stealth).
And how the fek do you expect to make an 'exciting close and balanced match', when you make a premade that gathers all the game's highest skill level players currently logged in through the friendlist/chat and put them into a single team? You expect more than 10 of those super-high level players will always be on-line at any given time so you can always have the same level match?
Because clearly, some of the scores in p1~10 of the leaderboards aren't a result of a "fair and roughly equal skill level fight".
When you are fighting other people with roughly equal skill-level, YOU FEKKIN' DON'T GET TO HAVE A 50:1 Win/Loss ratio. Usually in any PvP game, any genre, statistics show when ELO/ranking matches are very well managed, decent level of players/teams manage around 55:45 W/L ratio. The best of the best usually manage 6:4, and a 7:3 in an ELO managed environment becomes almost legendary.
Do not blame matchmaking system or dont tell me that TR was better geared than his opponent. I have 20,5k GS CW spec. PvP and i am afraid to fight against 16/17k TR, last time so equipped TR (17k) deal into my CW 35k dmg from one single DoT, and in fight vs 20k TR they can deal 10k+ dmg from single at-will, this is just to big! Or they can one shot me from daily and i can't even make single dodge becouse i am dazed 80% time of pvp. CW Hasn't got even good chance to catch TR becouse his casting time sucks, and even if you hit him, he is still in stealth, this is just ridiculous. And still perma stealth which should be "hard to play" in mod 5 while now Perma stealth experience a renaissance, and is easiest to play and kill more than ever before, so don't tell me that the TR isn't actually most broken class in game.
Also, for people who DO like to listen to music while PvPing (myself included), Gloaming Cut causes the ground underneath the TR to become brighter. Look for the glowies and fire in that direction!
You must be talking about Duelist Flurry, the hardest-to-hit At-Will in the game!
i can't even make single dodge becouse i am dazed 80% time of pvp.
Scoundrel
even if you hit him, he is still in stealth, this is just ridiculous.
Not even true; I'm pretty darn certain that control powers let you see through and target through stealth: I've been controlled down in stealth from 40 feet plenty of times (when I would stealth during the CW's cast, he would be able to use his rotation on me even though my stealth meter was being depleted).
perma stealth
Saboteur
I sure wish that I could spec into Scoundrel and Executioner and Saboteur all at the same time, but sadly I cannot. And, without magical powers beyond our understanding, no other TR can. If you're going to complain about the class (not saying that the class doesn't deserve to be complained against), do so without hyperbole and without making things up.
You must be talking about Duelist Flurry, the hardest-to-hit At-Will in the game!
Not necessarily. The total damage from a single DHS crit that runs the full 15s duration is significant and could easily reach or even exceed that number depending on build/gear.
I sure wish that I could spec into Scoundrel and Executioner and Saboteur all at the same time, but sadly I cannot. And, without magical powers beyond our understanding, no other TR can. If you're going to complain about the class (not saying that the class doesn't deserve to be complained against), do so without hyperbole and without making things up.
This bugs me as well. There are either a lot of TRs running crazy hybrid builds or people are actually fighting more than one TR but think it's a single opponent. Or simply don't understand the class at all.
Ah, true, true, my bad. I'm a Scoundrel, so I don't use Gloaming. And I think I've only ever been hit by it once, so I'm unsure how much damage it does.
Ah, true, true, my bad. I'm a Scoundrel, so I don't use Gloaming. And I think I've only ever been hit by it once, so I'm unsure how much damage it does.
Last night in a match my teammate brollax hit a gwf for 17k gc... and as he said earlier in a deleted post: He can clear any class excpt TR and DC in under 10 secs.
While beeing perma stealth.
The best of the best usually manage 6:4, and a 7:3 in an ELO managed environment becomes almost legendary.
I have currently a 7:1 win/loss ratio. Never exploited, kicked or left for avoiding a loss. Man, thx, I must be super legendary, can I be refined in an artifact?
Get real, maybe play some pvp instead of making artificial facts in ur mind and post them on the forums.
As someone above me has stated and BY MANY OTHERS: the ELO rating is completly broken, not only because of the exploits. And so is the matchmaking.
Nonetheless, I dont look on kill/death ratios to determine balanc or OPness. I actually play pvp, talk to the most insightful, ressourceful people, test things myself and then come up with an opinion.
Look at the preview forum. Put the posts of these players many of u hating so much into consideration. If devs would follow the feedback of the so called "elitist" pvp players, we would have achieved balance long time ago.
U know why? Because the most geared, most ressourceful, and even the most exploiting players are normally also the most insightful ones, BECAUSE OF THAT!
U would not let a beggar explain to u how to make money or how to fix the capitalistic system, u would aks the billionaire who is exploiting and playing the system to fight its failures.
Also, for people who DO like to listen to music while PvPing (myself included), Gloaming Cut causes the ground underneath the TR to become brighter. Look for the glowies and fire in that direction!
It may differ if you have to play in low res b/c the Cryptic devs love to fill the screen with tons of pixels. And unlike the reference 10-million-player MMORPG game, you cannot zoom out a lot, you have to stay in an almost first-person view, overwhelmed by pixels. So it's either low res and you lose info, such as ground color changing, or even a red guy approaching your base, or high-res and the lag kills you.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
A perma Scoundrel would be a hugely inefficient build. A waste of the capstone and you'd have to forgo the dip into Exe for extra crit severity and DPS. Why anyone would do that when you get way better performance from perma Sab or Exe is puzzling.
U would not let a beggar explain to u how to make money or how to fix the capitalistic system, u would aks the billionaire who is exploiting and playing the system to fight its failures.
Nope. In an ideal world you'd ask Joe Average, because the other two guys are either clueless or living in a privileged bubble with no idea how things are for the vast majority of ordinary people. Not to mention that history clearly shows that billionaires just want a system that suits them and is easy to exploit for personal gain.
ot to mention that history clearly shows that billionaires just want a system that suits them and is easy to exploit for personal gain.
Exactly what proof is that for that statement, that kind of generalization is mostly used by those leaning heavily toward left.
There are certainly billionaires that fits that description but the statement as a hole has no valid ground what so ever :-).
(not that it matters but couldent help myself because our earlier posts )
The guy doesn't do any IWD. What these self-described "best of the best" do, is that they coax some of the best players in various guilds into making a "we cream everyone esle" troll PvP guild, and then use it to fill their own egos. You think they care about balance or ever really play in a balanced environment? You don't know how those guy operate. I do. I was one of them 15 years ago. Nothing's changed since then.
All of their stats are basically "rigged" in the sense that they don't have any real competition. Basically what they do is the equivalent of bringing together an all-star MLB team, and then pit them against a variety of teams between little league ~ college baeball. Even members of famous PvP guilds aren't all strong. In many cases even the premades a PvP guild makes, includes a variety of skill level (although they are still way better than average PuGs). The teams those types of people make, don't. They only, and always, operate under "all-star level" teams.
Basically its a monopoly of talent and then they use all of its combined might to <font color="orange">HAMSTER</font> and shi* on other people to prove one's own superiority. That's what the "1000 kills 2 deaths" type of scores are in the leaderboard. They will abuse every know bug, every known exploit if there is such a thing in existence, and they will stop at nothing to preserve their scores. Look at page1 and you'll see its all from the same, one guild.
It's always the same in any game. Some egomaniac thinks its gonna be fun to gather only the best of best and run a long winning streak. Nothing different here as well.
Not even the best of the best can manage such a score/rank if they put themselves under the mercy of total solo, random queues. There's only so much one person -- however good -- can carry. When the team sucks your K/D may can be unscathed, but you still lose the match, and therefore your rank falls. In a very strange twist of irony, ultimately the solo, random queue is the only real measure of skill, and the only situation where it is totally fair. Everything is random for every member, hence, totally fair.
That is so wonderfully off-topic lol. That is reality though. Some play to have fun some play to win. Look at Sean Smith, a US diplomat and one of the best ever at a game that attracts mainly "play to win" types, "Eve Online". Super high functioning individuals who simply cannot stop the internal alpha drive. The guy died doing his job, can't say much bad about that. People who play to win will win, people who play to have fun will have fun.
Your point seems to be screaming for separate premade/pug ques.
Comments
Fact: No other class ever has had the ability to kill other classes while completely invisible, on node. There is no defense to that. The closest ever was aimed shot from forest ghost. I was maxing 30k crits with that, but it required max distance to achieve that kind of damage, in other words, way far away from a node and during a very short stealth. Pure cheese yes and that isn't even viable at this point. The class got balanced.
Sure sure...not all CS members are equally skilled, but the GWF and the CW I mentioned are part of their a-team though....
I think you know who I am referring to.
Thank you, that is golden. Really I was hoping for someone to suggest a node-based solution less extreme than what I said.
You are seriously a lost cause.
One day you'll realize how delusional you are overrating the usual potion guzzlers.
I gotta disagree with this. There is a pool of people who will spend the most money on this game. And there is a pool of people who study game mechanics and pvp IN DEPTH and work very hard at perfecting every non-buyable advantage they possibly can. Where those two pools overlap is the domain of the elite pvp guilds. They are the best because they are the best. Honestly I would like to see the class composition of the a-teams of the top three pvp guilds. That is a good indication of an truly godmode op class. Even when gwf sent was op, the best guilds did not run 5x gwf sents, and the guild premades which had that make up got pwned. Showing the class was op but not godmode. I digress :P
The guy doesn't do any IWD. What these self-described "best of the best" do, is that they coax some of the best players in various guilds into making a "we cream everyone esle" troll PvP guild, and then use it to fill their own egos. You think they care about balance or ever really play in a balanced environment? You don't know how those guy operate. I do. I was one of them 15 years ago. Nothing's changed since then.
All of their stats are basically "rigged" in the sense that they don't have any real competition. Basically what they do is the equivalent of bringing together an all-star MLB team, and then pit them against a variety of teams between little league ~ college baeball. Even members of famous PvP guilds aren't all strong. In many cases even the premades a PvP guild makes, includes a variety of skill level (although they are still way better than average PuGs). The teams those types of people make, don't. They only, and always, operate under "all-star level" teams.
Basically its a monopoly of talent and then they use all of its combined might to <font color="orange">HAMSTER</font> and shi* on other people to prove one's own superiority. That's what the "1000 kills 2 deaths" type of scores are in the leaderboard. They will abuse every know bug, every known exploit if there is such a thing in existence, and they will stop at nothing to preserve their scores. Look at page1 and you'll see its all from the same, one guild.
It's always the same in any game. Some egomaniac thinks its gonna be fun to gather only the best of best and run a long winning streak. Nothing different here as well.
Not even the best of the best can manage such a score/rank if they put themselves under the mercy of total solo, random queues. There's only so much one person -- however good -- can carry. When the team sucks your K/D may can be unscathed, but you still lose the match, and therefore your rank falls. In a very strange twist of irony, ultimately the solo, random queue is the only real measure of skill, and the only situation where it is totally fair. Everything is random for every member, hence, totally fair.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Ok they all mostly on the same guild
but you miss the point here why mostly class TR on top leaderboard?
in mod 4 leaderboard fill with HR and CW on top page
where these people you mean? are they all change to TR class?
if yes then why they change to TR class?
no need to answer everyone know lol
Let me know when you're done talking about pug matches. Until then, everything I say will seem confusing to you.
While there are some ego issues and exploits, what ur describing doesnt really exist.
I was constantly page 1 in mod 3, constantly page 1 on mod 4 and am now page 2. And it does mean ****, and everybody knows it.
I have never seen u in a well organized premade and I think you have not even remotly the insight of that community. About 95% of said pvp people are looking desperatly for balance and are so tired of stomping helpless 9k-16k pugs. I am tired too.
When we organize premades, we try to snycqueue and manage balanced teams before the match. Ofc sometimes this isnt possible and sometimes ur just sniping other teams with deadly comps. But most of the time most of the high end pvpler want an exciting close and balanced match.
The hate on this forum for the max geared and good skilled players expresses just the common ignorance and envy.
And while everybody is entitled to have their own opinion, even if its a stupid one, its doesnt mean u have insight.
But the people who actual play at the top of classes, specs, gear and even exploits have that insight. They arent so vocal here because of an overwhelming hate and ignorance this forum is flooded with.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
And how the fek do you expect to make an 'exciting close and balanced match', when you make a premade that gathers all the game's highest skill level players currently logged in through the friendlist/chat and put them into a single team? You expect more than 10 of those super-high level players will always be on-line at any given time so you can always have the same level match?
Because clearly, some of the scores in p1~10 of the leaderboards aren't a result of a "fair and roughly equal skill level fight".
When you are fighting other people with roughly equal skill-level, YOU FEKKIN' DON'T GET TO HAVE A 50:1 Win/Loss ratio. Usually in any PvP game, any genre, statistics show when ELO/ranking matches are very well managed, decent level of players/teams manage around 55:45 W/L ratio. The best of the best usually manage 6:4, and a 7:3 in an ELO managed environment becomes almost legendary.
Spare us the drama.
Others may fall for it, but like I said, I was one of your kind, and I've already moved on from it 15 years ago. The amount of PK madness in early MMOs like UO, fighting against, or sometimes with, psycopaths like Dragondog and etc.. in the late '90. Since then, I've experienced what most "high end" people are like. Been there. Done that. Grew up and reached middle age, and now embarrassed about it.
The "high-end" don't change. They are all the same in every game, and I know EXACTLY what they are like. If you sincerely think that those guys are all 'swell guys' inside the circle, then either you don't really know what they are like in the eyes of the receiving end, or you're brainwashed.
There is no "hate". There is only the "rolleyes" sentiment when people start the idol worship on people who aren't really worhty of being worshipped, or even respected.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I would agree if the guy was talking about any regular member of said guilds. I can, and often do beat or stall for long members of known guilds even if they are much more geared than me, just cause they have gear but are not skilled at using their class (for example, i happened to beat 20k intimidation sentinels w legendaries on my 16-17k instigator just because they pretty much never really use sprint, are predictable and make it easy for me to sprint-dodge their moves and then counterattack flawlessly).
Against a-team or top members of strong guilds you usually meet a combo of BiS gear or near BiS gear AND skills, to a certain degree. They usually know how to fight.
GWF+CW from a a-team, fully geared, can take down HRs (thanks to CC) and may be even DCs. And any other class of course.
Except TRs and the reason is, current META TR is unkillable unless the player using it is "special".
And no OP class in the past, no OP build, no matter how OP it was, never, EVER got a 100-1 kill/death ratio. Not HRs, not CWs, not GWFs.
Must tone down the 1-shotting powers to avoid absurd spikes, and for sure tone down survivability on said META build cause it way, way over the top.
Brownoser to the elitists has always been a foreign language to me!
Is there a phonics version?
https://www.youtube.com/watch?v=udDUxQr4EgA
Merrily, merrily, merrily, merrily, Life is but a dream.
Pretty much cause matchmaking is broken.
It's happening more and more often, and already happened to me multiple times: 19-20k groups against 10-12k guys + me (16-17k).
And more than 1 time i was told it was not a premade.
In general, it happens also often to have a 10-12-13k team and a couple of 16-17k vs 4x19-20k w legendaries and a 14k.
I see quite often a great lack of balance in simple team composition. It's so huge i can only think matchmaking is programmed to make unbalanced games. Else i would not explain why on my alts i also happened to fight in a 9-10-12k GS team while in the other team there were 18-19-20k w legendaries and a couple of regular 17-18k.
It's not possible that they are all half premades or premades. I'm pretty sure in some cases at least, they were 100% pugs.
And when PPL say "Hurr Durr your GS is too low" or "You can't beat 23-25K rogues with 12K power" that is half-true because it doesn't matter how high your own GS is, when a Saboteur is spamming Bloodbath 3 times in a minute, the unresistable Damage like piercing damage doesn't care about your defense stats or GS, even a 15K GS Saboteur Rogue can kill a 23K GWF with spamming bloodbath (just an example).
When stuff like that is fixed, the fights against Saboteurs will be more fun. And for the players who are new to the game: Don't think perma stealth is the problem or OP, stop listening to music while fighting a rogue, use your ears and keep your concentration up to land your encounters. (I don't want to say "l2p" but it needs experience to fight a TR in stealth).
Do not blame matchmaking system or dont tell me that TR was better geared than his opponent. I have 20,5k GS CW spec. PvP and i am afraid to fight against 16/17k TR, last time so equipped TR (17k) deal into my CW 35k dmg from one single DoT, and in fight vs 20k TR they can deal 10k+ dmg from single at-will, this is just to big! Or they can one shot me from daily and i can't even make single dodge becouse i am dazed 80% time of pvp. CW Hasn't got even good chance to catch TR becouse his casting time sucks, and even if you hit him, he is still in stealth, this is just ridiculous. And still perma stealth which should be "hard to play" in mod 5 while now Perma stealth experience a renaissance, and is easiest to play and kill more than ever before, so don't tell me that the TR isn't actually most broken class in game.
Scoundrel
Not even true; I'm pretty darn certain that control powers let you see through and target through stealth: I've been controlled down in stealth from 40 feet plenty of times (when I would stealth during the CW's cast, he would be able to use his rotation on me even though my stealth meter was being depleted).
Saboteur
I sure wish that I could spec into Scoundrel and Executioner and Saboteur all at the same time, but sadly I cannot. And, without magical powers beyond our understanding, no other TR can. If you're going to complain about the class (not saying that the class doesn't deserve to be complained against), do so without hyperbole and without making things up.
Also, DF is not so hard to land any more.
This bugs me as well. There are either a lot of TRs running crazy hybrid builds or people are actually fighting more than one TR but think it's a single opponent. Or simply don't understand the class at all.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Last night in a match my teammate brollax hit a gwf for 17k gc... and as he said earlier in a deleted post: He can clear any class excpt TR and DC in under 10 secs.
While beeing perma stealth.
Because EVERY path can go perma... u know.
@kwesa guy:
I have currently a 7:1 win/loss ratio. Never exploited, kicked or left for avoiding a loss. Man, thx, I must be super legendary, can I be refined in an artifact?
Get real, maybe play some pvp instead of making artificial facts in ur mind and post them on the forums.
As someone above me has stated and BY MANY OTHERS: the ELO rating is completly broken, not only because of the exploits. And so is the matchmaking.
Nonetheless, I dont look on kill/death ratios to determine balanc or OPness. I actually play pvp, talk to the most insightful, ressourceful people, test things myself and then come up with an opinion.
Look at the preview forum. Put the posts of these players many of u hating so much into consideration. If devs would follow the feedback of the so called "elitist" pvp players, we would have achieved balance long time ago.
U know why? Because the most geared, most ressourceful, and even the most exploiting players are normally also the most insightful ones, BECAUSE OF THAT!
U would not let a beggar explain to u how to make money or how to fix the capitalistic system, u would aks the billionaire who is exploiting and playing the system to fight its failures.
It may differ if you have to play in low res b/c the Cryptic devs love to fill the screen with tons of pixels. And unlike the reference 10-million-player MMORPG game, you cannot zoom out a lot, you have to stay in an almost first-person view, overwhelmed by pixels. So it's either low res and you lose info, such as ground color changing, or even a red guy approaching your base, or high-res and the lag kills you.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
There are certainly billionaires that fits that description but the statement as a hole has no valid ground what so ever :-).
(not that it matters but couldent help myself because our earlier posts )
That is so wonderfully off-topic lol. That is reality though. Some play to have fun some play to win. Look at Sean Smith, a US diplomat and one of the best ever at a game that attracts mainly "play to win" types, "Eve Online". Super high functioning individuals who simply cannot stop the internal alpha drive. The guy died doing his job, can't say much bad about that. People who play to win will win, people who play to have fun will have fun.
Your point seems to be screaming for separate premade/pug ques.