My god, so many ignorant ppl telling others what's complicated and what's not while having no clue at all. Try tanking with a GWF then come back and tell me that it was easy. I dare you.
Ok, seeing as I am tired of people whining that GWF is more COMPLEX then other classes because it is underpowered, I thought I would post a few links which explain the DIFFERENCE between difficulty and complexity.
Difficulty: How hard it is to accomplish a task, translates broadly into effort put in, the harder something is, the more effort you must put in to accomplish it.
Complexity: The degree of thought required to accomplish something.
Things can, like playing GWF, believe it or not, be both difficult as well as lacking in complexity. A simple in game example is performing a perma tr rotation as a WK rogue pre tiamat. You had to get your timing exactly right, but the task didn't require any complex thought processes or evaluations. In contrast, say for example, translate a mathematical formula into a computer program or come up with the general formula for the probability of event J occuring K times after N attempts. Obviously you could, in both cases, find some explanation of those things and learn them, but to be asked to do either without just learning it off by heart is a lot more complex, as you are having to engineer something you don't have available to you already. However, if in either of those examples, you had a good understanding of the mechanics involved in solving the problem. say the mechanics of probability, even if you don't know the general formula in that given example, you might easily be able to recreate it.
The fact that you might find yourself doing more damage as a CW is irrelevant, you could probably do even more damage as a CW if you had a deeper understanding of the class and the nuances involved in playing it. Whilst I will admit, the CW is not the most complex class, it is more complex then the GWF, which is one of the least complex classes there are. If damage dealt was inversely proportional to complexity (as you seem to be implying), then a buff DC, rather then these new dps hybrid dcs, would be the most complex, followed by tanks.
eSoT falls far further into the favour of the GWF then into the CW.
Further from, you mean. A gwf dies many times in esot even before the last fight. 25k hp, negligible DR, pretty much anything kills you except the very tiny green dragons. Still even there the GWF is very simple to play, not complicated at all. Either you don't mind being dead all the time and you just do your usual stuff of getting at Melee range from the foes and waving your sword-shaped teaspoon, or you don't like to die and you stay away from everything, you're the passer-by. Very very simple.
And there is no way to get better results by playing better, all the improvement in fight will come from an improvement of your gs. No learning to play your class, as the class, unlike most of the other classes in NWO, does not require any learning.
Further from, you mean. A gwf dies many times in esot even before the last fight. 25k hp, negligible DR, pretty much anything kills you except the very tiny green dragons. Still even there the GWF is very simple to play, not complicated at all. Either you don't mind being dead all the time and you just do your usual stuff of getting at Melee range from the foes and waving your sword-shaped teaspoon, or you don't like to die and you stay away from everything, you're the passer-by. Very very simple.
And there is no way to get better results by playing better, all the improvement in fight will come from an improvement of your gs. No learning to play your class, as the class, unlike most of the other classes in NWO, does not require any learning.
Actually, the boss has one shot me trough 38k HP, 43% DR, 38% deflect, many times. Even when sprinting. Not to mention the big circles that 1-2 shots anyone, especially GWF as we have no dodge immunity at all.
A wall of text about nothing. We're not solving equations here, we're playing a ****ing game here.
kkkkkkkkkkkkkkkkkkkkkkk. true
this is beyond the imagination. next thread... hahahahaha
ps: "complexity and difficulty" often from all sides are being used as synonymous with rare notes that do not make distinctions perfect on what is actually discussing here. then, have fun, thefabricant.
Chess is kinda complex, and after you know all the rules it's hard to play in a way that makes you good at playing it; always using the best moves for every situation.
I want you guys to see the complexity of the mechanics of the class and 'sum' with the effort it takes for you to be a good player with that class, to a point that you always know what you should do in every moment. I want to know, according to your results, which class you guys think is the most complicated.
A wall of text about nothing. We're not solving equations here, we're playing a ****ing game here.
Obviously the concept of an example is too difficult for you to understand, as there is nothing complex about it. Whilst the example might fall outside of the topic discussed, the conclusions you can draw from it are still relevant. The text discusses the difference between difficulty and complexity, which does in fact, regardless of your preconceptions, opinions and general delusions, actually exist. However, I do feel the OP should better define what he means by complexity, so that there is little confusion between individuals.
Although, I can see from your responses and the responses of a few others that I am talking to brick walls here and have made no progress. So I shall endeavor no further on such a futile excursion. Shall we agree to disagree, and then move on?
and Zacazu, just because the 2 might commonly be interchanged doesn't mean there is no difference, it just shows a large scale example of what is called ignorance. Just because something is thought to be a certain way by a large number of people doesn't make it true, for example, when people thought the world was flat and would be willing to kill someone who said otherwise, it didn't change the fact that the world was in fact round.
and Zacazu, just because the 2 might commonly be interchanged doesn't mean there is no difference, it just shows a large scale example of what is called ignorance..
no, sir. This is called informality.:( mmo thread, remember?
Comments
Ok, seeing as I am tired of people whining that GWF is more COMPLEX then other classes because it is underpowered, I thought I would post a few links which explain the DIFFERENCE between difficulty and complexity.
http://www.ncbtp.org/docs/critical_difference.pdf
http://maverikeducation.blogspot.com/2014/03/difficulty-vs-complexity-whats.html
Difficulty: How hard it is to accomplish a task, translates broadly into effort put in, the harder something is, the more effort you must put in to accomplish it.
Complexity: The degree of thought required to accomplish something.
Things can, like playing GWF, believe it or not, be both difficult as well as lacking in complexity. A simple in game example is performing a perma tr rotation as a WK rogue pre tiamat. You had to get your timing exactly right, but the task didn't require any complex thought processes or evaluations. In contrast, say for example, translate a mathematical formula into a computer program or come up with the general formula for the probability of event J occuring K times after N attempts. Obviously you could, in both cases, find some explanation of those things and learn them, but to be asked to do either without just learning it off by heart is a lot more complex, as you are having to engineer something you don't have available to you already. However, if in either of those examples, you had a good understanding of the mechanics involved in solving the problem. say the mechanics of probability, even if you don't know the general formula in that given example, you might easily be able to recreate it.
The fact that you might find yourself doing more damage as a CW is irrelevant, you could probably do even more damage as a CW if you had a deeper understanding of the class and the nuances involved in playing it. Whilst I will admit, the CW is not the most complex class, it is more complex then the GWF, which is one of the least complex classes there are. If damage dealt was inversely proportional to complexity (as you seem to be implying), then a buff DC, rather then these new dps hybrid dcs, would be the most complex, followed by tanks.
Further from, you mean. A gwf dies many times in esot even before the last fight. 25k hp, negligible DR, pretty much anything kills you except the very tiny green dragons. Still even there the GWF is very simple to play, not complicated at all. Either you don't mind being dead all the time and you just do your usual stuff of getting at Melee range from the foes and waving your sword-shaped teaspoon, or you don't like to die and you stay away from everything, you're the passer-by. Very very simple.
And there is no way to get better results by playing better, all the improvement in fight will come from an improvement of your gs. No learning to play your class, as the class, unlike most of the other classes in NWO, does not require any learning.
Actually, the boss has one shot me trough 38k HP, 43% DR, 38% deflect, many times. Even when sprinting. Not to mention the big circles that 1-2 shots anyone, especially GWF as we have no dodge immunity at all.
kkkkkkkkkkkkkkkkkkkkkkk. true
this is beyond the imagination. next thread... hahahahaha
ps: "complexity and difficulty" often from all sides are being used as synonymous with rare notes that do not make distinctions perfect on what is actually discussing here. then, have fun, thefabricant.
I want you guys to see the complexity of the mechanics of the class and 'sum' with the effort it takes for you to be a good player with that class, to a point that you always know what you should do in every moment. I want to know, according to your results, which class you guys think is the most complicated.
Obviously the concept of an example is too difficult for you to understand, as there is nothing complex about it. Whilst the example might fall outside of the topic discussed, the conclusions you can draw from it are still relevant. The text discusses the difference between difficulty and complexity, which does in fact, regardless of your preconceptions, opinions and general delusions, actually exist. However, I do feel the OP should better define what he means by complexity, so that there is little confusion between individuals.
Although, I can see from your responses and the responses of a few others that I am talking to brick walls here and have made no progress. So I shall endeavor no further on such a futile excursion. Shall we agree to disagree, and then move on?
and Zacazu, just because the 2 might commonly be interchanged doesn't mean there is no difference, it just shows a large scale example of what is called ignorance. Just because something is thought to be a certain way by a large number of people doesn't make it true, for example, when people thought the world was flat and would be willing to kill someone who said otherwise, it didn't change the fact that the world was in fact round.
no, sir. This is called informality.:( mmo thread, remember?
have a nice day.