So. I've been having this problem since Module 5 came out. It happened before Mod 5, but was extremely rare.
My system specs:
Gigabyte Motherboard
Intel i4440 3.0 GHZ Quad Core i5 CPU
16 GB of DDR3
Geforce TI550 1GB video card (running at PCIe 2.1 16X)
Windows 8.1, fully patched and up to date
Windows resides on a 500 GB single platter SATA II drive
ARC, Neverwinter, and STO reside on a 256 GB SSD
Neverwinter settings: I have NWO set to use DX11 (tried DX9, same problem). I have pretty much everything maxed for graphics settings. I have Patching on Demand turned off.
So, here's what's happening:
http://i.imgur.com/UwnBwv2.jpg?1
When does it happen? It happens when changing maps, and it happens when talking to NPC's. For example, if I'm in PE for an extended period of time, then I go to IWD, textures take sometimes 3-5 minutes to load, sometimes they load in 4-6 seconds. Usually, when it happens, I alt tab and do something else for a few minutes to let stuff load.
What I have done to attempt to fix this problem: I have Force Verified my client repeatedly. I have updated my graphics drivers. I have reverted them to an older version. I have tried Beta drivers. I have run a TRIM on my SSD. I have defragged and error checked my windows drive. I have all but reinstalled the game.
Any other information: When in DX11 mode, large textures tend to corrupt, or glitch, the most. Effects do glitch/corrupt, but when the ground/building textures have loaded, particle effect graphics are okay; when the ground/buildings glitch, particle effect graphics are large blocks.
When in DX9 mode, large textures tend to not corrupt nearly as much, but particle effects do. Can happen part way through a PVP, if someone jumps on a mount, it's large blurry squares instead of the particle textures.
I have heard from guildies in a number of guilds (yes, I'm guilty of being in like 5 guilds), though other people seem to be having problems less severe than mine.
Comments
I got the same issue since Mod.5. The textures takes some seconds to fully load and it's really annoying when fighting dragons or entering a new area. Pls fix!
Estou tentando jogar Neverwinter a mais de 3 dias e sempre que clico para criar personagem começa o vídeo , porém quando acaba o vídeo o jogo para de responder do nada , sendo que meu computador aguenta o jogo normalmente antes disso .
Ja coloquei em inglês e executei como administrador e não deu certo .
Oh, and I have a GTX 970. Cryptic really needs to optimize their graphics, because in addition to those crappy textures FPS also tends to drop while GPU usage is never above 40%. CPU never above 70%.
http://i.imgur.com/nwjQkN8.jpg
I have middle of the road drives in a higher end system. They are ok, but a little slower than I could get if I wanted to pay for them. I think there is some threshold in the game that makes it do a graphics refresh from the disk. I don't have an nVidia card in this system. I really don't think this is a video card problem. I think it just looks like one, because that is what is being thrown at you in a large burst.
(Game is demanding too much data at once and the I/O is insufficient to get it to the display adapter all at once.)
i hope to hear from you soon
Torben
Not sure about that. I'm running a fast SATA 6.0 SSD. Access time shouldn't be an issue with modern or near-future games.
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
My specs:
Intel Core i7 960 Nehalem 3.2GHz
LGA 1366 - Intel® X58 / ICH10R
ASUS P6T Deluxe V2
ASUS VG236H (120 refresh)
RAM: 6GB : 2GB x 3 Kingston DDR3 PC3-1333 Intel® i7 Triple Channel
EVGA Geforce 670 GTX FTW 2GB
Windows 7 Home Premium 64 bit
i hope to hear from you soon
Torben
I have heard quite a few players have this problem and blame it on the neverwinter server. My issue is when I load into heavy player area, weather i'm alone or near players. I get lighting issues, squares, and partial character load.
it will fix itself in a few minutes but when talking to an NPC it will glitch itself again.
I have tried to drop my setting to low with no help. it seems that every new update it gets worse.
I was starting to get better and not having as many issues till the new mod hit. more players on the server seems to kill my graphics.
Anything I can do, maybe there's a setting I can turn off? and I know its not my computer, or my bandwidth.
Any help or info would be great, thanks
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I think a lot of us have wasted time and money thinking it was on our side...
I wish they would state something more public before more of us dump unneeded time and money into our rigs..
I have 2 different computers (GF275GTX with 896mb and GF650ti with 1gb) it happens nearly equally on both
GTX 690
Intel i7-3930k @ 3.20 GHZ
16 GB RAM
Win 7 Ultimate 64-Bit
SSD
Here are my settings:
AA: 4XTXAA
Bloom: On
Chr Detail Distance: Max
Chr Texture Detail: 75***
Depth of Field: On
Display Mode: Windowed Borderless
Dynamic Lighting: On
GPU-Accel Particles: On
Lens Flare Quality: High
Lighting Quality: High
Max Lights Per Object: 6
Max Physics Debris Obj: 200
Max Shadowed Lights: 2
Multi-core Rendering: On
Post-Processing: On
Raise Setting in Chr Creator: On
Reflection Quality: High
Resolution: 1920X1080
Resolution Scale: 1000
Screen-space Ambient Occlusion: On
Shader Quality: Max
Shadows: High
Show High Detail Obj: On
Soft Particles: On
Terrain Detail Distance: Max
Texture Anisotropic Filtering: 16x
Underwater View: On
Use Full Detail Chr Animations: On
Use Sliders: Off
Video Memory Limit: Auto
Visual FX Quality: High
World Detail Distance: Max
World Texture Detail: 75***
Since launch I had Character Texture Detail and World Texture Detail set to 100. Once IWD launched I would rarely, but occasionally, have brief texture issues if I was on for a long time and zoned a lot. Most notably the world map would not load the background all the way when selecting a new zone.
Once Mod 5 launched I have had serious texture issues like in the OP. This would happen when I would zone, stop talking to an NPC, etc... It would happen all the time and was highly annoying.
I used the GeForce Experience Optimization tool and it changed Character Texture Detail and World Texture Detail values from 100 to 200. The issues persisted.
I decided to change those 2 sliders manually from 200 all the way down to 75. The graphics quality decreased noticeably but not bad in my opinion. Since I changed them down to 75 I have not had the texture issue at all.
So it seems to me that this issue which started for me slightly in IWD and seriously with ToD has something to do with the Character Texture Detail setting and/or the World Texture Detail setting. Where 100 was fine for me in the past it is not working right now... Let alone at 200 where nVidia thinks it should be based on my rig specs.
I hope that helps and YMMV.
My settings are all maxed/very high, DX11, 8xMSAA or 4xTXAA, vsync off, Advanced is default except I turn off frame limiter and set VRAM to 1024+
I have gone through 3 PC's and always had this problem, my current PC is an i7 4770, GTX 980 4GB, 32GB RAM, Gigabyte G1 Sniper Z5S, Intel SSD's, nothing is overclocked, NVidia control panel settings are defaults with everything application controlled, not forced, so shouldn't be any conflicts there.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
all i can say is that . . .
"OMG! i am not so alone!" lol..
been having this issue lately and occurs most of the time to what the other people recently posted but is annoying when u cant see the circles, and what you only see is a wide range of red squares, not circles anymore.. lol
I concur this is massively annoying. It totally ruins the fun for me, I want to love this game so bad but these problems are very in your face. I will mount my Inferno and big orange squares vs. fire.... Run through Enclave and a whole building will be untextured. Talk to a Store and all kinds of textures load slowly.
It goes to the point of opening my bags and none of the icons are loaded for the items. I almost lost my Nightmare mount when I tried to put it in my bag and the icon didn't paint while dragging it to my bag and I get the popup about wanting to destroy it....nooooo way!
I have what I would call and extreme setup: TriSLI GTX980 in a surround setup, it should be perfectly capable of loading textures! But alas no. I feel like I'm playing on an old system. It is lightning fast 100+ FPS though.
I have also posted on Geforce.com hoping nVidia can address the issue as I have seen their patch notes mention Neverwinter fixes in the past. Here is my post:
https://forums.geforce.com/default/topic/795161/geforce-drivers/issues-with-textures-loading-properly-neverwinter-mmo/
My System:
i7 5930K, ASUS X99 Deluxe
(3) GTX 980 4GB (nvidia 344.80 drivers)
Samsung EVO 512GB SSD
16GB Corsair Dominator DDR4
Windows 8.1
I also tried changing all the quality settings to lowest and nothing helped. Same problems.
Please work with nVidia if necessary and fix this issue.
So far the most common thing between all players reporting issue is using SSD ...