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Remove GWF advocate

burkaancburkaanc Member Posts: 2,186 Arc User
edited November 2014 in The Militia Barracks
its clear that either our advocate doesnt do *** or devs ignore GWF

No issues were fixed with mod5, we need a different advocate, all we got is some useless changes to instigator and silence from Devs

Is there any objective reason to play GWF in mod5 ?
Paladin Master Race
Post edited by Unknown User on

Comments

  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited November 2014
    Oh, gwf had an advocate?
    He should be life-sentenced to play gwf class only. No SW alt, no HR alt, no DC alt, nothing. Only gwfs. And having to actually play it. Actually trying to get into dungeon groups, actually trying to skirmish the shores, actually trying to pvp. six hours a day 24/7
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    I'm gonna spit all over this thread and throw out a lol to you guys. The class advocate just compiles interesting threads and is in no shape or form a lobbyist for the class or has anything to do with changes or the lack of.

    I can see why people are easily mistaken, but this thread actual means you are not understanding the concept of advocates. That's why I thought the whole thing was a bad one to start with. Because both the advocate and the community expect him to influence the direction of the class. Threads like this are already overstepping boundaries in my eyes, it's only a secretary job.
    So it's also completely irrelevant that the GWF one kept silent.
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited November 2014
    Irrelevant? Very relevant we'd say. A silent advocate has no use. Cryptic by creating advocates clearly sent the message "We don't care what you're posting. The only feedback we may possibly consider will come fom one and anly source, the said class' advocate." And judging from the results, instead of conveying the feedback he remained silent. While all the other advocates voiced loudly the feedback of their respective classes, the gwf advocate remained silent.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    That doesn't mean he hasn't done his job. Again: The threads of all the other advocates are imho NOT in line with the job description. You can very well be silent, compile interesting threads from the class subforums in the background and do exactly what Cryptic asked for.

    The class advocate passively collects feedback, not actively.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    loboguild wrote: »
    That doesn't mean he hasn't done his job. Again: The threads of all the other advocates are imho NOT in line with the job description. You can very well be silent, compile interesting threads from the class subforums in the background and do exactly what Cryptic asked for.

    The class advocate passively collects feedback, not actively.

    His job doesn't entitle him to reveal himself to the public, right. But he should have. Especially since basically no changes were made to GWF.

    Now look through the feedback from GWFs. Most of them angry, non-constructive threads popping up because we're being ignored by the devs and our advocate being silent like a rock doesn't help it either. If the GWF advocate revealed himself and asked for our feedback then everything would have went smoothly.

    Now instead he made so much more work for himself by having to dig through all the trash posts. Not to mention the GWF community is annoyed for not knowing if our feedback even reaches someone or not.

    As a side note, look how quickly Devs reacted to CW cries when they received a brief nerf! Putting one class above others and not explaining as to why is more or less enraging.
  • grindtoofgrindtoof Member, Neverwinter Beta Users Posts: 27 Arc User
    edited November 2014
    He should have behaved and interfaced with players the way the GF advocate from mod 4 has. In fact, I want to keep that guy- he's doing the lord's work. I really hope GWFs get their Damnatious in mod - you deserve it.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    Damnatious is really doing a nice job for GFs, but in the end talking to the advocate himself (or the feedback threads they create) should be no shorter road to the devs than just posting like you normally would. Because the advocate crawls through everything and submits stuff he thinks is worthy. I gotta give you though that a bit of public relations can't hurt, but it comes with some disadvantages and one would think that PWE makes sure the advocate system is running properly. If someone does not submit any feedback every week, they probably would get someone new.

    If I was an advocate, I really wouldn't know whether or not I'd reveal to the public, because I don't want to get spammed by PMs saying "Oh my, I just got roflstomped by a HR and nobody is taking me to DD anymore, ****ing DO SOMETHING FOR OUR CLASS!"

    You think that's not happening, you can bet it is! Because players don't get the idea behind the advocate system.
    Especially since basically no changes were made to GWF.

    Yeah, that's exactly what I mean. Nothing has changed for GWFs and it's the advocates fault? Hell no!

    No lobbyist. Secretary. He does not have any more power in terms of balancing than my toe nails.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    loboguild wrote: »
    Damnatious is really doing a nice job for GFs, but in the end talking to the advocate himself (or the feedback threads they create) should be no shorter road to the devs than just posting like you normally would. Because the advocate crawls through everything and submits stuff he thinks is worthy. I gotta give you though that a bit of public relations can't hurt, but it comes with some disadvantages and one would think that PWE makes sure the advocate system is running properly. If someone does not submit any feedback every week, they probably would get someone new.

    If I was an advocate, I really wouldn't know whether or not I'd reveal to the public, because I don't want to get spammed by PMs saying "Oh my, I just got roflstomped by a HR and nobody is taking me to DD anymore, ****ing DO SOMETHING FOR OUR CLASS!"

    You think that's not happening, you can bet it is! Because players don't get the idea behind the advocate system.



    Yeah, that's exactly what I mean. Nothing has changed for GWFs and it's the advocates fault? Hell no!

    No lobbyist. Secretary. He does not have any more power in terms of balancing than my toe nails.

    Nothing prevents one from making a new forum account for public relations like that, now does it? And if devs ignore GWFs AND our GWF advocate ignores us too then what do you expect us to do? To sit quetly and endure the beating? Doesn't work that way.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited November 2014
    I hope, the the players are mature enough, to see that the advocate is net the dev. IF he WOULD have asked for the players opinions and had shown, that he at last tried to influence the changes, most would have blamed the responsible party. As it is, ppl see no valid changes and conclude, that zero visible activity by their advocate resulted in zero positive changes.
    Chars: CW, DC, GF, GWF, HR and TR.
  • damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
    edited November 2014
    This isn't the first time i've tried to clarify this and i'm certain it wont be the last, yet the role of the Class Advocate is purely administrative as Loboguild stated above.

    The Advocate has and should have no greater facility for their opinion to impact upon the decision-making of the Developers than anyone else.

    I use my thread as a means of trying to make it easier for myself in providing one place where my fellow GF players can provide their feedback. There are a lot of threads that an Advocate must trawl through to ensure they find as much feedback as has been provided and having it spread all over the place really does make it difficult to ensure all feedback has been collected (as i found out this week :( ).

    I can understand the difficulty you might be experiencing with not knowing if all the feedback has been submitted and in a form in which it was intended as there seems to be a lack of transparency with which the community can cross-check. I'm glad i post publicly what i submit to the development team as the community helps to ensure I haven't accidentally made a mistake and overlooked something, particularly as i view all GF feedback is important.

    This isn't by any means a requirement of being an Advocate and it is a personal choice and one that doesn't really make too much of a difference.

    I initially considered whether to take public responsibility for the role and it was close. For me, i take pride in my class and it is important to me that i do my best for it and that meant standing up, taking whatever criticism came my way and doing what i could.

    I can't ascribe that personal choice to anyone else and i don't think it appropriate for others to either. The GWF thread can get pretty 'heated' and, if i didn't want people abusing me, i'd consider not revealing myself as the advocate either.

    Surprisingly though, I'm extremely lucky to have some really, really, awesome players that are my GF buddies and we all seem to genuinely care about our class and are prepared and able to work together to try and make our class better. Due to that, I've received a lot less public and private criticism of my role and 'responsibility' for the class than i initially expected and it's certainly made my job a lot more enjoyable.

    Don't get me wrong, the role does require a fair bit of work and, considering GFs got left out of it this Mod, i'm sure my workload has been significantly less than other classes! If i'd had to do the same work as other Advocates and try to publicly communicate with my class, i'm not sure i'd be able to find the time!

    Regardless of all this though, the time of us Advocates is drawing to a close and, as a class, you'll have the opportunity to have someone new working for you. Perhaps you should be thankful for what you do have now and hope you don't get a worse Advocate for the next one! ;)

    And thanks for the positive feedback on my efforts guys. I appreciate it!
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited November 2014
    burkaanc wrote: »
    its clear that either our advocate doesnt do *** or devs ignore GWF

    No issues were fixed with mod5, we need a different advocate, all we got is some useless changes to instigator and silence from Devs

    Is there any objective reason to play GWF in mod5 ?

    It's clear you don't have a clue what the Advocate system was about or how it worked. The Advocate was a *secretary* whose only job what to take what you say in the forums and wipe away the 90% garbage-mouth to make it more readable in a summary format. Nothing more, nothing less.

    They had zero influence on anything that happens to, or for the class they advocate for.

    Nothing wrong with crying and whining about anything, but at least know that what you complain about is actually something you should be complaining about.

    Either way, your complaint is moot - now that Mod 5 is released, a new Advocate will be chosen to become the new secretary of rants and the extremely rare rave.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    zvieris wrote: »
    To sit quetly and endure the beating?

    No, but the class advocate is not the person to turn your anger towards.
    zvieris wrote: »
    if devs ignore GWFs AND our GWF advocate ignores us

    Start treat them differently already. PWE and the advocate are not the same institution. Devs ignoring you = bad. Advocate ignoring you = whatever. I get this whole advocate system is bound to be misleading and I wasn't a great fan of it from the start.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    Where's the advocate!! Why he ignore GWF and make it weak in module 5!!11! I want his head GROWL!! GNARL!! GRRRR....
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited November 2014
    It's clear you don't have a clue what the Advocate system was about or how it worked. The Advocate was a *secretary* whose only job what to take what you say in the forums and wipe away the 90% garbage-mouth to make it more readable in a summary format. Nothing more, nothing less.

    They had zero influence on anything that happens to, or for the class they advocate for.

    Nothing wrong with crying and whining about anything, but at least know that what you complain about is actually something you should be complaining about.

    Either way, your complaint is moot - now that Mod 5 is released, a new Advocate will be chosen to become the new secretary of rants and the extremely rare rave.

    it is simple - there were a ton of feedback given about GWF issues(though thanks to a certain mod the GWF feedback thread is here http://nw-forum.perfectworld.com/showthread.php?160621-The-Can-%28Unproductive-Posts%29&p=9463521#post9463521 , hopefully akro dealt with the situation)

    so if there is some big issues with a class, and there is a ton of feedback given the fault is either at advocate or dev side

    doubt ppl would blame advocate if he said what he did(that is if he did actually do something) and devs just ignored him/her, but the result is that GWF sucks *** for mod5, just like it was whole mod4(if you dont count the stupid intimidation "fix")
    Paladin Master Race
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited November 2014
    burkaanc wrote: »
    it is simple - there were a ton of feedback given about GWF issues(though thanks to a certain mod the GWF feedback thread is here http://nw-forum.perfectworld.com/showthread.php?160621-The-Can-%28Unproductive-Posts%29&p=9463521#post9463521 , hopefully akro dealt with the situation)

    so if there is some big issues with a class, and there is a ton of feedback given the fault is either at advocate or dev side

    doubt ppl would blame advocate if he said what he did(that is if he did actually do something) and devs just ignored him/her, but the result is that GWF sucks *** for mod5, just like it was whole mod4(if you dont count the stupid intimidation "fix")

    Regarding the first sentence in my original comment I rest my case.

    Either way, your thread is too late: Mod 5 is released, existing class advocates are now vacated from their "positions".
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited November 2014
    burkaanc wrote: »
    its clear that either our advocate doesnt do *** or devs ignore GWF

    No issues were fixed with mod5, we need a different advocate, all we got is some useless changes to instigator and silence from Devs

    Is there any objective reason to play GWF in mod5 ?

    What exactly is wrong with GWF's? GWF's are killin it in PvP & PvE. 18k+ damage from an attack that doesn't physically touch me lol(Come and Get It).
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    pando83 wrote: »
    Where's the advocate!! Why he ignore GWF and make it weak in module 5!!11! I want his head GROWL!! GNARL!! GRRRR....

    I think it is especially funny that the sum total Mod 5 changes for GF are capping KV, but apparently having an advocate who does all their work in public totally equals getting more attention from the devs.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    What exactly is wrong with GWF's? GWF's are killin it in PvP & PvE. 18k+ damage from an attack that doesn't physically touch me lol(Come and Get It).

    Yeah... You mention one feat and it's supposed to cover all the holes in GWF gameplay? Let me give you a brief summary of what is wrong with GWF:

    Instigator - needs to take hits but has the worst survivability of the 3 specs...
    Destroyer - poor survivability, poor burst,, needs to keep a billion of stacks to deal damage which expire within moments...
    Sentinel - 0 damage from other sources excluding intimidation, a rather poor survivability for a secondary off-tank, intimidation having no cap for base damage (making lowbies hit far too low with intimidation and making BiS players able to 1 shot everything), poor threat generation...

    GWF as a whole: useless at-wills (sure strike hitting for less than my lvl 40 GF. reaping strike? threatening rush with 9s cooldown? bugged wicked strike?),no prone encounters (and stun gets deflected), nerfed unstoppable, unresponsive sprint, poor base damage, no utility skills. And etc etc.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited November 2014
    good riddance to you advocate mwahahahahha
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited November 2014
    What exactly is wrong with GWF's? GWF's are killin it in PvP & PvE. 18k+ damage from an attack that doesn't physically touch me lol(Come and Get It).

    how about

    GWF being squishy melee class without any immunity frames(its easy to get hit by random dungeon trash for 10~15k through that pathetic leftover of Unstoppable and having 20k~25k hp that hurts, not even talking about 1shots through unstoppable)

    Low damage without stacks and mediocre damage with stacks if u dont believe run with a good SW, ull see how low GWF damage is(i havent compared Intimidate damage, that is higher, but i feel it as a borderline exploit that shouldnt work as it is)

    Stupid stacks system most GWF players hate, stacks about double GWF damage, that shows how pathetic the base damage is. ive hit 7k IBS on random solo content mobs, i have 10k power and legendary weapon(and enough arp) by the time GWF builds up the stacks mobs are dead, and its really annoying in solo content that you do no damage til u build up those stacks

    Unstoppable is made the way that GWF should run with as few HP as he can get by, making anything more tanky than a glass cannon lose a lot of unstoppable uptime, making tank builds useless in pve

    Instigator still useless even after those halfarsed changes

    no good mark options for swordmaster DPS

    Wicked strike still rubberbands

    sprint is so unresponsive that it feels like you are using mail pigeons for an internet connection
    Paladin Master Race
  • zankardzankard Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2014
    zvieris wrote: »
    Yeah... You mention one feat and it's supposed to cover all the holes in GWF gameplay? Let me give you a brief summary of what is wrong with GWF:

    Instigator - needs to take hits but has the worst survivability of the 3 specs...
    Destroyer - poor survivability, poor burst,, needs to keep a billion of stacks to deal damage which expire within moments...
    Sentinel - 0 damage from other sources excluding intimidation, a rather poor survivability for a secondary off-tank, intimidation having no cap for base damage (making lowbies hit far too low with intimidation and making BiS players able to 1 shot everything), poor threat generation...

    GWF as a whole: useless at-wills (sure strike hitting for less than my lvl 40 GF. reaping strike? threatening rush with 9s cooldown? bugged wicked strike?),no prone encounters (and stun gets deflected), nerfed unstoppable, unresponsive sprint, poor base damage, no utility skills. And etc etc.

    +1. Good riddance.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2014
    Please contact Akromatik via PM with such complaints.
This discussion has been closed.